rec.games.trading-cards.jyhad

Q: Malk Time Auction and Atonement

11 messages from 6 participants · 23 May 2002 – 26 May 2002
original thread on Google Groups

m.tom...@student.canberra.edu.au

Didi has an atonement, can the atonement be Auctioned via Malk Time Auction? Since the Atonement is not being played but controlled: Can someone bid if they have no vamps in play? What happens to the Atonement without a valid vamp to place it on? (when they win the auction) Can the atonement be placed on a >=6 cap vamp? -- Giving money and power Michael F. Tomkins to Government is like m.to...@student.canberra.edu.au giving whiskey and fast University of Canberra, Australia. cars to teenage boys. http://student.canberra.edu.au/~u964617/

LSJ

m.tom...@student.canberra.edu.au wrote: > > Didi has an atonement, can the atonement be Auctioned via Malk Time > Auction? Yes. Note that changing control of Atonement doesn't cause the Atonement to move - it will still be on Didi. The target of the action to burn it will be the (new) controller of the Atonement, though. > Since the Atonement is not being played but controlled: > Can someone bid if they have no vamps in play? Sure. > What happens to the Atonement without a valid vamp to place it on? (when > they win the auction) They get control of it (and it remains on Didi). > Can the atonement be placed on a >=6 cap vamp? It can't be moved. -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Sorrow

> > What happens to the Atonement without a valid vamp to place it on? (when > > they win the auction) > They get control of it (and it remains on Didi). > > Can the atonement be placed on a >=6 cap vamp? > It can't be moved. Out of curiosity, why can't it be moved? Because it's a card that you place on a minion? Sorrow --- "Happiness sucks" -me

LSJ

[ quoted text not captured ] It could be moved, I suppose, if there were any mechanism to do so. Changing control says nothing about moving it, though. [LSJ 28-JAN-1998] http://groups.google.com/groups?selm=34CF2D27.2781%40wizards.com http://groups.google.com/groups?selm=3B601F1C%40MailAndNews.com http://groups.google.com/groups?selm=3C480B19.AF3AA7F2%40white-wolf.com [ quoted text not captured ]

Sorrow

> > Out of curiosity, why can't it be moved? Because it's a card that you place on a > > minion? > It could be moved, I suppose, if there were any mechanism to do so. > Changing control says nothing about moving it, though. [LSJ 28-JAN-1998] So you auction off your Hunting Grounds and it doesn't move? How odd. Say you auction your minion. That minion doesn't move, apparently, but does the new controller get to do anything with their new minion? And does it count as one of the new meth's ready minions even though it is it not in that meth's ready region? Sorrow --- "Are they dead?" - Pugsly "Does it matter?" - Wednesday

LSJ

Sorrow wrote: > > > > Out of curiosity, why can't it be moved? Because it's a card that you place on a > > > minion? > > It could be moved, I suppose, if there were any mechanism to do so. > > Changing control says nothing about moving it, though. [LSJ 28-JAN-1998] > > So you auction off your Hunting Grounds and it doesn't move? How odd. Um. HG isn't placed on anything. It's position is immaterial. Control is control, and that's all that matters to HG. Normally a card is moved to indicate change of control (that is, if you control it, you place it "in front" of you to indicate that). Cards played "on" something don't have that luxury, of course (Haven Uncovered, e.g.). > Say you auction your minion. That minion doesn't move, apparently, but > does the new controller get to do anything with their new minion? And does > it count as one of the new meth's ready minions even though it is it not in > that meth's ready region? See above. You control the minions you control. The minions you control that are ready constitute your ready region. [ quoted text not captured ]

Frederick Scott

Sorrow wrote: > > > > Out of curiosity, why can't it be moved? Because it's a card that you place on a > > > minion? > > > > It could be moved, I suppose, if there were any mechanism to do so. > > Changing control says nothing about moving it, though. [LSJ 28-JAN-1998] > > So you auction off your Hunting Grounds and it doesn't move? How odd. > Say you auction your minion. That minion doesn't move, apparently, but > does the new controller get to do anything with their new minion? And does > it count as one of the new meth's ready minions even though it is it not in > that meth's ready region? I think Scott means that cards which are played on other cards are not moved to a new target. As always, the control of such cards is not necessarily indicated by who controls the target card. If a card which is simply a permanent in a Meth's controlled area changes owners, it would be moved to the new owner's controlled area. Fred

Halcyan 2

<< Non-equipment, non-retainer minion cards (like Ablative skin) can be traded, but will remain on the original minion. Control of the card changes. Mostly this results in: "no effect" (until the controller is ousted, of course). (*) >> << You can move retainers and equipment that change control; others remain as they are. >> Slight clarification: Isn't it also possible to move loquipment cards (which are non-equipment in play and non-retainer) with the Succubus Club? It's been answered before (with a yes), but the references to only moving retainers and equipment may incorrectly exclude loquipment... Halcyan 2

LSJ

[ quoted text not captured ] Locquipment can be moved, yes. [ quoted text not captured ]

John Keech

"LSJ" <vte...@white-wolf.com> wrote in message news:3CEE8311...@white-wolf.com > Halcyan 2 wrote: > > > > << Non-equipment, non-retainer minion cards (like Ablative skin) can > > be traded, but will remain on the original minion. Control of the > > card changes. Mostly this results in: "no effect" (until the > > controller is ousted, of course). (*) >> > > > > << You can move retainers and equipment that change control; others remain > > as they are. >> > > > > Slight clarification: Isn't it also possible to move loquipment cards (which > > are non-equipment in play and non-retainer) with the Succubus Club? It's been > > answered before (with a yes), but the references to only moving retainers and > > equipment may incorrectly exclude loquipment... > > Locquipment can be moved, yes. Can't you move cards with Heidelburg Castle, like Atonement. Of course if someone else has played the card on their vampire, you will have to gain control of it, maybe with Spirit Marrionette or something. If you move an atonement in this way, I don't think that the control of the card changes, so can the controller decide if the vampire which has the card can use the effect? -- Posted via Mailgate.ORG Server - http://www.Mailgate.ORG

Halcyan 2

>Can't you move cards with Heidelburg Castle, like Atonement. Of course >if >someone else has played the card on their vampire, you will have to gain >control of it, maybe with Spirit Marrionette or something. If you move >an atonement in this way, I don't think that the control of the card >changes, so can the controller decide if the vampire which has the card >can use the effect? Heidelberg Castle, Germany [DS, FN] Heidelburg Castle, Germany Cardtype: Master Cost: 2 pool Master: unique location. Tap to transfer equipment cards, move blood and transfer retainers between any two ready vampires you control. (You may choose the amount of blood you move and which cards you transfer.) Cannot be used during an action. Tips on using Heidelburg: #1. The minions who you transfer stuff between must be vampires (can't be allies). #2. The cards that can be transferred are equipment and retainers (and you can move blood too). Loquipment is not considered to be equipment while in play and cannot be transferred via Heidelburg. Cards in play like Atonement are similarly not allowed to be moved with Heidelburg. #3. Final note: just don't forget to remember that Heidelburg can't be used during an action. Halcyan 2