rec.games.trading-cards.jyhad

[Q] Torn Signpost, Immortal Grapple

2 messages from 2 participants · 17 October 1996
original thread on Google Groups

Martin Ward

Okay, newbie questions here.. 1. Torn Signpost Can damage modifiers be used later? Such as Undead Strength or Claws. How about playing a TP and Increased Strength; does the vampire get the bonus for using TP? 2. Immortal Grapple So only hand strikes can be used. Again, what about using Claws? I've got some idea of what the answers are going to be, but I'd like to know for sure before I get a lot of these cards. Thanks.

L. Scott Johnson

mnw...@auracom.com (Martin Ward) writes: >Okay, newbie questions here.. >1. Torn Signpost >Can damage modifiers be used later? Such as Undead Strength or Claws. How Yes. Signpost simply resets the vampire's base hand damage. >about playing a TP and Increased Strength; does the vampire get the bonus for >using TP? (Assume TP is your abbr. for Torn signPost) No. Increased Strength only boosts Potence strikes, and Signpost is not a strike. If you boost the Signpost with Undead Strength (a potence strike), then you'll get the bonus from Increased Strength. >2. Immortal Grapple >So only hand strikes can be used. Again, what about using Claws? Claws modify hand strikes, so you can modify the hand strike you were forced to choose with claws, yes. -- L. Scott Johnson (sjoh...@math.sc.edu) | Hard work has a future payoff. http://www.math.sc.edu/cgi-bin/sjohnson/home | Laziness pays off now. Graphics Specialist and V:tES Rulemonger. |