We're just back from our easter hols in edinburgh where we played a LOT Of
Sabbat sealed-deck games, which were great fun. And for the first time we
really got to grips with the sabbat withdrawing rules, which are rather good
IMO. In one game i was clinging on with 7 cards in hand and no library,
unable therefore to play any cards or discard without falling into the
withdrawal well. Lady Legbiter's solution was to play Revelations at inferior
and FORCE me to withdraw - a really creative and clever card play, i thought.
Anyway, after a few turns, i actually did manage to withdraw .. once i had
beaten all her vamps into torpor. Did i mention that i got thouroughly beaten
up in most of the games, and that Michael the [10-year old] Childe of
Legbiter built a really SMASHING Tzimisce deck? Well now i did.
I know i keep going on about this but it really is remarkable what a
different game sealed-deck sabbat is. DO try it, if only to prove to your
collective selves that i'm a babbling idiot. i predict you'll have some of
the best fun you've had with your clothes on. Or off, for that matter, if you
play the strip- sabbat variant.
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In article <7esc6u$7q7$1...@nnrp1.dejanews.com>,
legb...@my-dejanews.com wrote:
> We're just back from our easter hols in edinburgh where we played a LOT Of
> Sabbat sealed-deck games, which were great fun. And for the first time we
> really got to grips with the sabbat withdrawing rules, which are rather good
> IMO. In one game i was clinging on with 7 cards in hand and no library,
> unable therefore to play any cards or discard without falling into the
> withdrawal well. Lady Legbiter's solution was to play Revelations at inferior
> and FORCE me to withdraw - a really creative and clever card play, i thought.
> Anyway, after a few turns, i actually did manage to withdraw .. once i had
> beaten all her vamps into torpor. Did i mention that i got thouroughly beaten
> up in most of the games, and that Michael the [10-year old] Childe of
> Legbiter built a really SMASHING Tzimisce deck? Well now i did.
>
> I know i keep going on about this but it really is remarkable what a
> different game sealed-deck sabbat is. DO try it, if only to prove to your
> collective selves that i'm a babbling idiot. i predict you'll have some of
> the best fun you've had with your clothes on. Or off, for that matter, if you
> play the strip- sabbat variant.
Sealed deck Sabbat is really fun! We even play it our private playgroup.
Buy some Boosters, build a deck and play for ante. After a few evenings,
one player will probably have a scaring (or at least good) deck, and you'll
revert to constructed play. After a few weeks, the cycle repeats. :)
Sealed deck is cool, even with VTES! 2 Starters, and off you go.
Carl
[ quoted text not captured ]
We've just started another sealed deck, and our group agrees it's a lot
of fun.
The one thing I really enjoy about sealed, is you always end up finding
new combinations and showing greater appreciation for certain vamps and
strategies. It wasn't until after we played sealed that we realized how
devastating a Tzimisce Trap Combat Deck could be.
I also play with Monomancy and Feasting Dues more than I used to.
<legb...@my-dejanews.com> wrote:
> I know i keep going on about this but it really is remarkable what a
> different game sealed-deck sabbat is. DO try it, if only to prove to your
> collective selves that i'm a babbling idiot. i predict you'll have some of
> the best fun you've had with your clothes on. Or off, for that matter, if you
> play the strip- sabbat variant.
>> -----------== Posted via Deja News, The Discussion Network ==----------
> http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
--
Ethan Burrow - Prince of Austin
et...@ddg.com
http://whitestar.ddg.com/vtes/
In article <7esc6u$7q7$1...@nnrp1.dejanews.com>, legb...@my-dejanews.com
writes
>Lady Legbiter's solution was to play Revelations at inferior
>and FORCE me to withdraw - a really creative and clever card play, i thought.
>Anyway, after a few turns, i actually did manage to withdraw
Actually, I believe that with Sabbat Withdrawl Rules, you withdraw
*NOW*. *N* *O* *W*.
I think it's based on the fact that the V:TES rules are about intent to
withdraw, and that the actual withdrawl happens when you succeed in that
(ie your next untap, conditions fulfilled). The actual withdrawl is
that bit of putting your cards away then, not the trying to avoid
combat, blood loss etc. bit.
--
James Coupe (Prince of Mercia, England)
Vampire: Elder Kindred Network
http://madnessnetwork.hexagon.nethttp://www.obeah.demon.co.uk
In article <dVDENFBs...@obeah.demon.co.uk>,
James Coupe <ve...@obeah.demon.co.uk> wrote:
> In article <7esc6u$7q7$1...@nnrp1.dejanews.com>, legb...@my-dejanews.com
> writes
> >Lady Legbiter's solution was to play Revelations at inferior
> >and FORCE me to withdraw - a really creative and clever card play, i thought.
> >Anyway, after a few turns, i actually did manage to withdraw
>
> Actually, I believe that with Sabbat Withdrawl Rules, you withdraw
> *NOW*. *N* *O* *W*.
>
> I think it's based on the fact that the V:TES rules are about intent to
> withdraw, and that the actual withdrawl happens when you succeed in that
> (ie your next untap, conditions fulfilled). The actual withdrawl is
> that bit of putting your cards away then, not the trying to avoid
> combat, blood loss etc. bit.
>
> --
> James Coupe (Prince of Mercia, England)
>
Sure, but you have to succeed in your withdrawal. If you get bled or your
vamps lose blood the withdrawal fails, and you have to try again.
[ quoted text not captured ]
legb...@my-dejanews.com wrote:
> James Coupe <ve...@obeah.demon.co.uk> wrote:
> > legb...@my-dejanews.com writes
> > >Lady Legbiter's solution was to play Revelations at inferior
> > >and FORCE me to withdraw - a really creative and clever card play, i thought.
> > >Anyway, after a few turns, i actually did manage to withdraw
> >
> > Actually, I believe that with Sabbat Withdrawl Rules, you withdraw
> > *NOW*. *N* *O* *W*.
> >
> > I think it's based on the fact that the V:TES rules are about intent to
> > withdraw, and that the actual withdrawl happens when you succeed in that
> > (ie your next untap, conditions fulfilled). The actual withdrawl is
> > that bit of putting your cards away then, not the trying to avoid
> > combat, blood loss etc. bit.
>> Sure, but you have to succeed in your withdrawal. If you get bled or your
> vamps lose blood the withdrawal fails, and you have to try again.
No. As James said, withdrawal is the act of leaving the game. The attempt to
withdraw (Jyhad/V:TES/Revised rules) is just an attempt, it is not "withdrawal"
until the attempt to successful. To succeed in the attempt, you have to avoid
pool/blood loss, combat, etc.
Under the (now obsolete) Sabbat withdrawal rules, you withdraw (leave the
game) automatically when you have too few cards and an empty library during
your untap. You untap your cards and you leave the game. There is no "attempt".
--
LSJ (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
http://www.wizards.com/VTES/VTES_Rules.html
In article <37147FF1...@wizards.com>,
[ quoted text not captured ]
OK, we've been doing it all wrong in Portsmouth for YEARS!!!! We thought
Sabbat withdrawal was the same as VTES withdrawal. Sigh. It is more fun our
way, i assure you! Still, the card-play was clever and our misinterpretation
of the rules didn't affect the outcome of the game i described above -
Legbiter 1 [ousted Michael], Lady Legbiter 1 [last Succubus standing],
Michael the Pocket- Money Thrall of Legbiter 0.
[ quoted text not captured ]
Legbiter wrote:
>>If you start a turn without a full hand, and your library is empty, you are
compelled to attempt to withdraw. This means your vampires can take no actions.
If they must hunt, they go to torpor instead. Your withdrawal attempt succeeds
if you lose neither pool nor blood from your vampires between the untap where
you announce your withdrawal attempt, and your next
untap. If withdrawal succeeds, you keep your ante but gain no VP; and your
predator gains no VP for ousting you, either. If it fails, you must try again
on your next turn.>>
I must wonder why you use this rule. Very often in Jyhad, a player runs out of
cards, yet still has a chance of winning. Why compell them to withdraw from the
game when they could just keep playing?
That, and it makes the "I run you out of cards" deck type that much more
inviting to build, and running out of cards was never supposed to be an
automatic loss in Jyhad.
I'm just curious.
Peter D Bakija
PD...@aol.com
"I dunno, Marge.
Trying is the first step towards failure."
-Homer
> That, and it makes the "I run you out of cards" deck type that much more
> inviting to build,
That's not an easy deck type to build and make it effective. I still have
this on the back burner with a bunch of other ideas that I have yet to get to
work effectively.
Noal
--
"The time for action is past! Now is the time for senseless bickering!"
-Ashleigh Brilliant
[ quoted text not captured ]
In article <7f7idb$sms$1...@nnrp1.dejanews.com>,
dhar...@my-dejanews.com wrote:
>
> > That, and it makes the "I run you out of cards" deck type that much more
> > inviting to build,
>
> That's not an easy deck type to build and make it effective. I still have
> this on the back burner with a bunch of other ideas that I have yet to get to
> work effectively.
>
> Noal
> --
> "The time for action is past! Now is the time for senseless bickering!"
> -Ashleigh Brilliant
>
The straight and truthful answer to your question, Peter, is that we honestly
thought the rule was meant to work like that. But as implemented it is quite
fun, and makes cards like Revelations, Scrying of Secrets, Raptor and
Aggressive Tactics QUITE menacing. So the draw-and-die deck does, kind of,
exist in our little cornerof the jyhad world.
[ quoted text not captured ]
On Mon, 19 Apr 1999, David M. Dávila wrote:
> Really? I built a deck that ABUSES Dirty Little Secrets and it tends to do
> quite a number on its victims library. My version uses Clan Impersonation to
> make the nasty Malks into nastier Nosferatu Antitribu. Each bleed of 6 at +3
> stealth means someone loses 6 cards from their library. Give it a try and
> tell me how successful you are with it. I have just started playing it, and
> it feels fairly effective.
Hmm, I would question the effectiveness of this strategy. If you are
already bleeding for 6 multiple times, your prey should be toast much
sooner than his library. If, on the off chance that your prey survives to
the point where they run out of cards, then I would say the DLS's hurt
them. But in general, decks have more cards than pool, and unless you
combine DLS with some other effect so that you can choose what you burn
(for example, burning all the rush cards, or all the Praxis-type cards)
you wont really be hurting them more than a basic bleed.
-davey!