rec.games.trading-cards.jyhad

Cultist Storyline Spoiler

5 messages from 5 participants · 20 December 2006
source archive

Robert Goudie

Here's a spoiler of the cards in the Cultist Storyline deck: http://storyline.vtesinla.org/downloads/cultistspoiler.pdf -Robert

Jozxyqk

Robert Goudie <robertg@vtesinla.org> wrote: > Here's a spoiler of the cards in the Cultist Storyline deck: > http://storyline.vtesinla.org/downloads/cultistspoiler.pdf > -Robert Our group hasn't played the event yet, but I read the spoiler (and I'll pass the info on to everyone else), but I have a Spoilery question. ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** Cultist's Arms Dealer says "Note: does not require a clan." but says nothing about requiring a vampire. Cultist's Survivalist explicitly says "Requires a vampire." Does this mean that Cultist's Arms Dealer may be recruited by an ally?

LSJ

Jozxyqk wrote: > Robert Goudie <robertg@vtesinla.org> wrote: >> Here's a spoiler of the cards in the Cultist Storyline deck: > >> http://storyline.vtesinla.org/downloads/cultistspoiler.pdf > >> -Robert > > Our group hasn't played the event yet, but I read the spoiler (and I'll > pass the info on to everyone else), but I have a Spoilery question. > > ** SPOILER SPACE ** > > ** SPOILER SPACE ** > > ** SPOILER SPACE ** > > ** SPOILER SPACE ** > > ** SPOILER SPACE ** > > ** SPOILER SPACE ** > > ** SPOILER SPACE ** > > ** SPOILER SPACE ** > > ** SPOILER SPACE ** > > ** SPOILER SPACE ** > > ** SPOILER SPACE ** > > ** SPOILER SPACE ** > > Cultist's Arms Dealer says "Note: does not require a clan." but says > nothing about requiring a vampire. > > Cultist's Survivalist explicitly says "Requires a vampire." > > Does this mean that Cultist's Arms Dealer may be recruited by an ally? Yes. Card text.

Blooded Sand

On Dec 20, 3:14 pm, LSJ <vtes...@white-wolf.com> wrote: > Jozxyqk wrote: > > Robert Goudie <robe...@vtesinla.org> wrote: > >> Here's a spoiler of the cards in the Cultist Storyline deck: > > >>http://storyline.vtesinla.org/downloads/cultistspoiler.pdf > > >> -Robert > > > Our group hasn't played the event yet, but I read the spoiler (and I'll > > pass the info on to everyone else), but I have a Spoilery question. > > > ** SPOILER SPACE ** > > > ** SPOILER SPACE ** > > > ** SPOILER SPACE ** > > > ** SPOILER SPACE ** > > > ** SPOILER SPACE ** > > > ** SPOILER SPACE ** > > > ** SPOILER SPACE ** > > > ** SPOILER SPACE ** > > > ** SPOILER SPACE ** > > > ** SPOILER SPACE ** > > > ** SPOILER SPACE ** > > > ** SPOILER SPACE ** > > > Cultist's Arms Dealer says "Note: does not require a clan." but says > > nothing about requiring a vampire. > > > Cultist's Survivalist explicitly says "Requires a vampire." > > > Does this mean that Cultist's Arms Dealer may be recruited by an ally?Yes. Card text.- Hide quoted text - So let me get this straight. Cultist survivalist can recruit arms delaer, but not vice versa? Intriguing....

The Lasombra

On 19 Dec 2006 21:10:35 -0800, "Robert Goudie" <robertg@vtesinla.org> wrote: >Here's a spoiler of the cards in the Cultist Storyline deck: > >http://storyline.vtesinla.org/downloads/cultistspoiler.pdf > ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** Don't read any further if you haven't already played in your local event. ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** ** SPOILER SPACE ** -------------------------- Mike, Congratulations on winning the storyline tournament! Watching you pull out that game win was a joy to watch. --- Thanks! :) I thought I might have handed the table away, when I let the reverend go, and when you Suddened that Fame. As for how the Storyline deck affected table balance (how I managed to keep the Reverend for the better part of two games, with only 4 table votes)... I found favorable 5-player seating to be a prey and predator who combine for fewer votes than I, and votes balanced (at any level) between grand-prey and grand-predator. I lucked into this in both the 2nd and final tables. Votes were generally split between G-prey and G-pred seats, with four of my own votes making the difference. I was the only target that would get either G-prey or G-pred's votes, and my own. Once there, neither G-prey nor G-pred wanted their prey or predator to claim the reverend, and I would always vote to keep the reverend. This was worth one VP, plus a hand or more worth of setup played from the cultist deck, in each of the second and final rounds. So now, four-player. It's in no one's interest to allow the Reverend to move anywhere but to themselves. [I seriously screwed this up in the final, briefly throwing the outcome in question]. Barring that, the Reverend should only reside cross-table. Under no circumstances should your predator or prey acquire the Reverend. In the first round, my prey went from VP to out-of-reach in a turn, by her claiming the cultist and my grand-prey disabling my Queen Anne with Temptation. I was resigned to passing a Parity Shift/Anarchist Uprising combo to oust said grand-prey, to even have a chance at ousting. If you have the Reverend when the table goes four-player, either (a) someone has enough votes to shout down the table, and claim the Reverend, or (b) you retain the Reverend until he becomes unready. In the second round, I augmented this scenario by making a 'synchronized-oust' deal cross-table. I was then able to draw a block with the Reverend, send him to torpor (with a grenade, if necessary), and reclaim him in the same turn, on multiple turns. The implied threat of pocket grenades dissuaded blockers, and vote lock was secured cross-table. :) Then, three-player. At this point, whoever has vote lock takes and/or keeps the Reverend, and has immense advantage for the other three VP, especially if they play the 'good' cards in the cultist deck. This is where I back into breaking that deal in the second round (sorry, Robyn :). Once it was clear my four cultist Creation Rites would be blockable, I had to get as many bleeds for one in as possible, before having to feed them to the Animalism/Sniper Rifle wood chipper. I was also pants-down for the big-damage votes and 3 or 6 bleed from my predator. So, I bled for four. Then I bled for four next turn, and while I was on a roll, bled with some blockable minions for an oust (and eventually, sweep). This is also where I thought I gave away the final table; I could have held onto the Reverend for one or two more turns while Aaron remained in the game. Notable Storyline events from my tables --------------------------------------- At least two Reverend-claiming referendums were passed via Bribes. I used unblockable Cultist babies to fetch cultist Bombs from the cultist deck, and apply them to my predator's slaughterhouses. As mentioned above, I got to yo-yo the reverend in and out of my controlled region, to good effect. Who taught the Lasombra how to speak with animals, anyway? Arika and Lucinde formed "Team Ventrue", to negotiate control of the Reverend for future Con. Boons. Casino Reeds camped out with a sniper rifle, and fended off the grenade-chucking Ventrue. Lazverinus ran down (and over) some g-4 Setite's inferior Presence using indomitability. Creation Rites taking unblockable Creation Rites actions, which then hunted unblockably... Maris Streck ate several grenades, which severely compromised her ability to control the table. The Reverend pulled out a grenade or two of his own, at least once to send himself to torpor (and be reclaimed the same turn). The Reverend got disarmed while under my control (the only forcible removal of the Reverend I saw). Contestations: Princeship of Seattle (R-2), Queen Anne (Final) non-contested Crypt overlaps: Maris Streck (R-1).