On 19 Dec 2006 21:10:35 -0800, "Robert Goudie" <robertg@vtesinla.org>
wrote:
>Here's a spoiler of the cards in the Cultist Storyline deck:
>
>http://storyline.vtesinla.org/downloads/cultistspoiler.pdf
>
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Mike,
Congratulations on winning the storyline tournament!
Watching you pull out that game win was a joy to watch.
---
Thanks! :) I thought I might have handed the table away, when I let
the reverend go, and when you Suddened that Fame.
As for how the Storyline deck affected table balance (how I managed to
keep the Reverend for the better part of two games, with only 4 table
votes)...
I found favorable 5-player seating to be a prey and predator who
combine for fewer votes than I, and votes balanced (at any level)
between grand-prey and grand-predator. I lucked into this in both the
2nd and final tables. Votes were generally split between G-prey and
G-pred seats, with four of my own votes making the difference. I was
the only target that would get either G-prey or G-pred's votes, and my
own.
Once there, neither G-prey nor G-pred wanted their prey or predator to
claim the reverend, and I would always vote to keep the reverend.
This was worth one VP, plus a hand or more worth of setup played from
the cultist deck, in each of the second and final rounds.
So now, four-player. It's in no one's interest to allow the Reverend
to move anywhere but to themselves. [I seriously screwed this up in
the final, briefly throwing the outcome in question]. Barring that,
the Reverend should only reside cross-table.
Under no circumstances should your predator or prey acquire the
Reverend. In the first round, my prey went from VP to out-of-reach in
a turn, by her claiming the cultist and my grand-prey disabling my
Queen Anne with Temptation. I was resigned to passing a Parity
Shift/Anarchist Uprising combo to oust said grand-prey, to even have a
chance at ousting.
If you have the Reverend when the table goes four-player, either (a)
someone has enough votes to shout down the table, and claim the
Reverend, or (b) you retain the Reverend until he becomes unready.
In the second round, I augmented this scenario by making a
'synchronized-oust' deal cross-table. I was then able to draw a block
with the Reverend, send him to torpor (with a grenade, if necessary),
and reclaim him in the same turn, on multiple turns. The implied
threat of pocket grenades dissuaded blockers, and vote lock was
secured cross-table. :)
Then, three-player. At this point, whoever has vote lock takes and/or
keeps the Reverend, and has immense advantage for the other three VP,
especially if they play the 'good' cards in the cultist deck.
This is where I back into breaking that deal in the second round
(sorry, Robyn :). Once it was clear my four cultist Creation Rites
would be blockable, I had to get as many bleeds for one in as
possible, before having to feed them to the Animalism/Sniper Rifle
wood chipper. I was also pants-down for the big-damage votes and 3 or
6 bleed from my predator. So, I bled for four. Then I bled for four
next turn, and while I was on a roll, bled with some blockable minions
for an oust (and eventually, sweep).
This is also where I thought I gave away the final table; I could
have held onto the Reverend for one or two more turns while Aaron
remained in the game.
Notable Storyline events from my tables
---------------------------------------
At least two Reverend-claiming referendums were passed via Bribes.
I used unblockable Cultist babies to fetch cultist Bombs from the
cultist deck, and apply them to my predator's slaughterhouses.
As mentioned above, I got to yo-yo the reverend in and out of my
controlled region, to good effect.
Who taught the Lasombra how to speak with animals, anyway?
Arika and Lucinde formed "Team Ventrue", to negotiate control of the
Reverend for future Con. Boons.
Casino Reeds camped out with a sniper rifle, and fended off the
grenade-chucking Ventrue.
Lazverinus ran down (and over) some g-4 Setite's inferior Presence
using indomitability.
Creation Rites taking unblockable Creation Rites actions, which then
hunted unblockably...
Maris Streck ate several grenades, which severely compromised her
ability to control the table.
The Reverend pulled out a grenade or two of his own, at least once to
send himself to torpor (and be reclaimed the same turn).
The Reverend got disarmed while under my control (the only forcible
removal of the Reverend I saw).
Contestations: Princeship of Seattle (R-2), Queen Anne (Final)
non-contested Crypt overlaps: Maris Streck (R-1).