Can one play two identical cards at the same time?
For example:
2 fists of death (+2+2=5 DAMAGE!!!)
or
2 cats guidance for increaced intercept
or
identical stealth modifier card
I'd be happy if someone could send me some sort of rulebook that is
more compleate then the one one gets with the starter ;-)
In article <31b64f8c...@news.solace.mh.se>,
Magnus Giritzlehner <a94m...@ida.his.se> wrote:
>Can one play two identical cards at the same time?
>For example:
>
>2 fists of death (+2+2=5 DAMAGE!!!)
>or
>2 cats guidance for increaced intercept
>or
>identical stealth modifier card
>
Combat cards: Yes (except for 'additional strikes' cards)
Reaction cards / Action Modifiers: No (not by the same minion).
On Thu, 6 Jun 1996, Magnus Giritzlehner wrote:
> Can one play two identical cards at the same time?
> For example:> 2 fists of death (+2+2=5 DAMAGE!!!)
There is no limit to the number of duplicate cards that can be played in
a combat. There are meta-rules however:
1) You cannot cancel your own manuever or press
2) You cannot have more than one source of additional strikes
> 2 cats guidance for increaced intercept
> or
> identical stealth modifier card
A minion can only play one particular action modifier or reaction, per
minion, per action. I.e., a minion could not cat's react twice to an
action, but two _different_ minions could both play telepathic counter in
response to a bleed.
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On Thu, 6 Jun 1996, Magnus Giritzlehner wrote:
> Can one play two identical cards at the same time?
> For example:
>
> 2 fists of death (+2+2=5 DAMAGE!!!)> or> 2 cats guidance for increaced intercept
> or
> identical stealth modifier card
>
You may only play 1 action modifier or 1 reaction card of a said
type per minion. So, you may not play more than one Cat's Guidance on a
minion in response of one action.
The same for action modifiers; it's not legal to play more than
one identical action modifiers.
This is not the case to non-strike combat cards, such as Fists os
Death. AFAIK, it *is* possible to stack these effects.
> I'd be happy if someone could send me some sort of rulebook that is
> more compleate then the one one gets with the starter ;-)
>
>
You may argue that the book is incomplete in some ways, but you
really shouldn't complain about what you ask: read the manual more
carefully next time before posting something like this. :)
You all should be extremely glad that a good game such as this
has such a costumer support (flawed that it may be, but I prefer scraps
to nothing at all). The manual is quite good compared with some others
that I've seen. Certainly not flawless, but it manages to allow players
to play many games without a doubt arising that is not cleared in the
rules -- and even those who aren't are not *that* serious. In other games you
have troubles right at the beginning and are stuck to house rules if you
intend to play it -- and I hate house rules. :)
Well... in spite of this, I only hope I have solved your problem :)
David Pontes
8[
Magnus Giritzlehner wrote:
>
> Can one play two identical cards at the same time?
> For example:
>
> 2 fists of death (+2+2=5 DAMAGE!!!)
> or
> 2 cats guidance for increaced intercept
> or
> identical stealth modifier card
>> I'd be happy if someone could send me some sort of rulebook that is
> more compleate then the one one gets with the starter ;-)
Theres a very specific rule that prevents stacking identical reaction
or stealth cards played by the same minion (see 3.2.2 under action
modifiers and reaction cards) . This is what makes Cloak
the Gathering so useful (other than the fact that it can give stealth
to untalented minions). Combat cards CAN be stacked, but only one
strike card can be used (see 8.1.1). Thus a fists of death can stack
but a card that says "strike" for +1 damage can not.
To elaborate on David's point a bit:
If any of you remember playing M:t$ for the first time and the nightmare
of trying to figure out the timing rules you will appreciate the great job
Garfield did with the Jyhad rules. The book covers things so well that
there isn't much you need to add.
If you haven't had the experience of playing that other game, don't. It
is not only hopelessly bound up in timing issues, it just seems plain
silly. Distance provides perspective.
Doug Dunaway
>Can one play two identical cards at the same time?
>For example:>2 fists of death (+2+2=5 DAMAGE!!!)
Yes! There is no limit to the number of combat cards you can use. Remember,
though, that you can only use one strike card per strike. (so you can't use 3
Undead Strengths in one strike, but you can use 3 Undead Strengths over 3
strikes)
>2 cats guidance for increaced intercept
No. Only one reaction card of a type per vampire may be played per action. So
this means that all your vampires can each play a Cat's Guidance, but no
vampire may use 2 or more Cat's Guidances. Mind you, you can still increase
intercept with different intercept cards.
Once the action has been resolved, everyone's intercept goes back to zero.
>identical stealth modifier card
Same as with reaction cards. Only one action modifier of a type per vampire
may be played per action. Of course, most action modifiers may only be played
by the acting minion, so you will never have 2 or more Lost in Crowds played
by a single vampire. There are exceptions to this however: cards like Cloak
the Gathering, Mask of a Thousand Faces, and Hidden Lurker are action
modifiers played by someone other than the acting minion. This means that you
could get a bunch of Cloak the Gatherings played by different vampires, all to
increase the stealth of one vampire's action. (this could lead to some
Stealth/Intercept imbalances in the game... but that's a different story)