rec.games.trading-cards.jyhad

[LSJ] Some Questions

16 messages from 7 participants · 11 March 2003 – 16 March 2003
original thread on Google Groups

Uriel

Hi, 1) Quentin's ability, Demonstration, Power Structure, Ventrue HQ, etc. can be used during a Blood Hunt? Some players pointed out that in the new rulebook their abilities can be used during a referendum (not a political ACTION) and since the BH is a ref. (not specifing the ACTION-part) they can be used. Please give me an explanation about it. 2) About steal blood strikes, though the strikes are considered to resolve simultaneously, the blood is gained before the oppnent's strike actually resolves? For example, a vamp A has 1 blood and plays Theft (at sup.), while vamp B uses a strike that deals 3 damage; does A go to torpor with 2 blood or remains ready with no blood? 3) The new NRA do prevent entering combat with the same vampire during the same turn with two different Haven Uncovered? If memory serves, the rules say that a vampire can not use the ability of the same card (not specifying if the card refers to the card by name or by unit) during the same turn? 4) Just confirm that Coma, Entombment and generally strikes that aren't 'R' or 'Usable at Long Range' can not be used at long range. Thanks for your time, Aris

LSJ

Uriel wrote: > Hi, > > 1) Quentin's ability, Demonstration, Power Structure, Ventrue HQ, etc. > can be used during a Blood Hunt? Some players pointed out that in the > new rulebook their abilities can be used during a referendum (not a > political ACTION) and since the BH is a ref. (not specifing the > ACTION-part) they can be used. Please give me an explanation about it. The rulebook says the BH referendum is a referendum. It also says that it is not a political action. If an effect says "during a political action" (or is an action modifier or reaction, both of which inherently depend on the presence of an action), then it cannot be used in a non-political action such as the blood hunt. If it just says "referendum" without being restricted to a political action, then it can be used, as per the rulebook. [6.5.6] > 2) About steal blood strikes, though the strikes are considered to > resolve simultaneously, the blood is gained before the oppnent's > strike actually resolves? For example, a vamp A has 1 blood and plays No. The strikes resolve simultaneously. Note however, as stated in the rulebook, damage is inflicted in one step (this simultaneous one), and handled (healed, prevented, etc.) in the next (non-simultaneous with this one). See "Steal Blood" in [6.4.5]. > Theft (at sup.), while vamp B uses a strike that deals 3 damage; does > A go to torpor with 2 blood or remains ready with no blood? The latter. [6.4.5] > 3) The new NRA do prevent entering combat with the same vampire during > the same turn with two different Haven Uncovered? If memory serves, No. > the rules say that a vampire can not use the ability of the same card > (not specifying if the card refers to the card by name or by unit) > during the same turn? The action to burn one of the cards won't burn the other, right? > 4) Just confirm that Coma, Entombment and generally strikes that > aren't 'R' or 'Usable at Long Range' can not be used at long range. They can be used (i.e., selected as a strike), but are not effective at long range. [6.4.3] -- LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc. Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

Uriel

LSJ <vte...@white-wolf.com> wrote in message news:<3E6DDA85...@white-wolf.com>... > Uriel wrote: > > Hi, > > > > 1) Quentin's ability, Demonstration, Power Structure, Ventrue HQ, etc. > > can be used during a Blood Hunt? Some players pointed out that in the > > new rulebook their abilities can be used during a referendum (not a > > political ACTION) and since the BH is a ref. (not specifing the > > ACTION-part) they can be used. Please give me an explanation about it. > > The rulebook says the BH referendum is a referendum. > It also says that it is not a political action. > > If an effect says "during a political action" (or is an action modifier > or reaction, both of which inherently depend on the presence of an > action), then it cannot be used in a non-political action such as the > blood hunt. > > If it just says "referendum" without being restricted to a political > action, then it can be used, as per the rulebook. > > [6.5.6] Aren't all text that state political action, change to referendum (old vote cards, Quentin's ability, etc.)? Aris

wolflord

Hi guys, Sorry to interfere, but concerning the Tomb answer: Is it just me and my silly ideas, or does Tomb NOT add anything unless you transfer to the "chosen" vamp? As far as I know, the "transfer to ANY vamp in your uncontrolled" was the old (good) version. I'm confused here, 'cause if it's still the old way around, I'm gonna start playing it again :-) Greetz and thanks in advance, Jo

LSJ

Uriel wrote: > LSJ <vte...@white-wolf.com> wrote in message news:<3E6DDA85...@white-wolf.com>... >>If an effect says "during a political action" (or is an action modifier >>or reaction, both of which inherently depend on the presence of an >>action), then it cannot be used in a non-political action such as the >>blood hunt. >> >>If it just says "referendum" without being restricted to a political >>action, then it can be used, as per the rulebook. > > Aren't all text that state political action, change to referendum (old > vote cards, Quentin's ability, etc.)? No. See online card texts. [ quoted text not captured ]

LSJ

wolflord wrote: > Hi guys, > Sorry to interfere, but concerning the Tomb answer: > Is it just me and my silly ideas, or does Tomb NOT add anything unless > you transfer to the "chosen" vamp? > As far as I know, the "transfer to ANY vamp in your uncontrolled" was > the old (good) version. Current card text (from the web site): Name: Tomb of Rameses III [AH, SW, FN] Cardtype: Master Cost: 3 pool Master: unique location. When this card is played or the controller of this card changes, the controller chooses a vampire in his or her uncontrolled region. For each blood counter you transfer to the chosen vampire during your influence phase, move one counter from the blood bank to the Tomb. At the end of your influence phase, if the total number of counters on the chosen vampire and on the Tomb equals or exceeds that vampire's capacity, you may move the vampire to the ready region. Burn this card (and the counters on it) when this vampire leaves the uncontrolled region. [ quoted text not captured ]

Cecil

> Could you give us a detailled description for the use of the "Tomb of > Rameses III"? >For every blood that you transfer (i.e., spend a transfer to move a >blood from your pool) to *any* uncontrolled vampire, the ToRIII adds >a blood to the chosen vampire (the uncontrolled vampire that the Tomb >is "on"). >Tomb pays no attention to blood added by Govern the Unaligned or by >Arcane Library, Eco Terrorists, etc. >Tomb will add blood to a vampire under the effects of a Brainwash >(even though you can't use transfers to that vampire to either move >blood to or from the vampire). >-- >L. Scott Johnson (vte...@regency.wizards.com) >Official VtES Net.Rep for Wizards of the Coast. >(*) - Subject to review by Rules Team This is obviously and old ruling and has been overturned, right? I did a quick search and couldn't find anything else on it. I mean it looks like it conflicts with the card text: "When this card is played or the controller of this card changes, you (the new controller) choose a vampire in your uncontrolled region. For each blood counter you transfer to the chosen vampire, put a blood counter on the Tomb from the Blood Bank. At the end of your influence phase, if the total number of counters on the chosen vampire and on the Tomb equals or exceeds that vampire's capacity, you may move the vampire to the ready region. Burn the Tomb (and the counters on it) when the chosen vampire leaves the uncontrolled region." Cecil

LSJ

Cecil wrote: >>L. Scott Johnson (vte...@regency.wizards.com) >>Official VtES Net.Rep for Wizards of the Coast. >>(*) - Subject to review by Rules Team > > This is obviously and old ruling and has been overturned, right? The date on the article should give an indication as to how old it is. > I did a quick search and couldn't find anything else on it. > > I mean it looks like it conflicts with the card text: > > "When this card is played or the controller of this card changes, you > (the new controller) choose a vampire in your uncontrolled region. For > each blood counter you transfer to the chosen vampire, put a blood > counter on the Tomb from the Blood Bank. At the end of your influence > phase, if the total number of counters on the chosen vampire and on > the Tomb equals or exceeds that vampire's capacity, you may move the > vampire to the ready region. Burn the Tomb (and the counters on it) > when the chosen vampire leaves the uncontrolled region." Card text is correct. [ quoted text not captured ]

The Lasombra

On 12 Mar 2003 10:05:29 -0800, ce...@dueling.org (Cecil) wrote: >> Could you give us a detailled description for the use of the "Tomb of >> Rameses III"? >>For every blood that you transfer (i.e., spend a transfer to move a >>blood from your pool) to *any* uncontrolled vampire, the ToRIII adds >>a blood to the chosen vampire (the uncontrolled vampire that the Tomb >>is "on"). >>Tomb pays no attention to blood added by Govern the Unaligned or by >>Arcane Library, Eco Terrorists, etc. >>Tomb will add blood to a vampire under the effects of a Brainwash >>(even though you can't use transfers to that vampire to either move >>blood to or from the vampire). >>L. Scott Johnson (vte...@regency.wizards.com) >>Official VtES Net.Rep for Wizards of the Coast. >>(*) - Subject to review by Rules Team >This is obviously and old ruling and has been overturned, right? Yes and no. It is obviously a description of the card text at the time the ruling/explanation was made. The card text has changed in the Sabbat War set to its new official card text as duplicated on the White Wolf website. >I did a quick search and couldn't find anything else on it. Because the new card text is different and correct. >I mean it looks like it conflicts with the card text: It was correct with the card text at that time. >"When this card is played or the controller of this card changes, you >(the new controller) choose a vampire in your uncontrolled region. For >each blood counter you transfer to the chosen vampire, put a blood >counter on the Tomb from the Blood Bank. At the end of your influence >phase, if the total number of counters on the chosen vampire and on >the Tomb equals or exceeds that vampire's capacity, you may move the >vampire to the ready region. Burn the Tomb (and the counters on it) >when the chosen vampire leaves the uncontrolled region." Carpe noctem. Lasombra http://www.TheLasombra.com

Cecil

> > >I did a quick search and couldn't find anything else on it. > > Because the new card text is different and correct. > Shouldn't that particular change be included in the "Card Text Migrations" then? That's one of the places I checked, and it just mentioned the counters going on the card instead of a Vampire. I did see that the post was quite old, but at our last game night someone saw that particular post and thought it may still work like that. Cecil

Paul Johnson

Is the ability of the SHADOW COURT SATYR limited to once a round, a combat, or something else? this is likely an old question, buti'll be derned where to find it!?! if more than once a combat(once per combat being the likely answer), they could have a damage prevent card and not take any damage, ever. thanks for the rules efforts LSJ. pmj

reyda

Paul Johnson wrote: || Is the ability of the SHADOW COURT SATYR limited to once a round, a || combat, or something else? this is likely an old question, || buti'll be derned where to find it!?! just read the online card text ;) Shadow Court Satyr (Changeling) [Sabbat, SW] Cardtype: Ally Clan: Gangrel antitribu Cost: 3 pool [Changeling] with 3 life. 1 strength, 1 bleed. When Shadow Court Satyr comes into play, you may put a combat card from your hand on him. ***Once each combat***, Satyr may use the ability of that card as if that card had been played from your hand.(...) || if more than once a combat(once per combat being the likely || answer), they could have a damage prevent card and not take any || damage, ever. No, only once. So he can prevent once only. Except if you put a horrid form or a skin of the adder on him, which combined with a trap may win you some battles =)

LSJ

reyda wrote: > Paul Johnson wrote: > || Is the ability of the SHADOW COURT SATYR limited to once a round, a > || combat, or something else? > > Shadow Court Satyr (Changeling) [Sabbat, SW] > [Changeling] with 3 life. 1 strength, 1 bleed. > When Shadow Court Satyr comes into play, you may put a combat card from your > hand on him. ***Once each combat***, Satyr may use the ability of that card > as if that card had been played from your hand.(...) Yeah. The SW card text clarified the Sabbat card text - the Sabbat card text used the "During X, do Y" template, resulting in the limit of "once per X" (X = combat in this case). [ quoted text not captured ]

Paul Johnson

> No, only once. So he can prevent once only. > Except if you put a horrid form or a skin of the adder on him, which > combined with a trap may win you some battles =) Thanks a million Reyda (come stay with me in LA when you visit, new house by LAX). Horrid form won't work because in minor gives +1 str I was thinking Apporition due to combat sequence advantages the only question now is what to do with the apporitions for the vamp(s), if anything... I have a couple wicked ideas... BTW, here are some other silly cards for the Satyr: trap disguise wep walking stick(crazy application) pulled fang/disarm (once again, how to adjudicate)

reyda

Paul Johnson wrote: ||| No, only once. So he can prevent once only. ||| Except if you put a horrid form or a skin of the adder on him, ||| which combined with a trap may win you some battles =) || || || Thanks a million Reyda (come stay with me in LA when you visit, new || house by LAX). Horrid form won't work because in minor gives +1 str Thanks for the invitation, i'll be in LA between the 13 and 19 of May for the E3, as every year, and if you can make a little room for me on the couch and organize a few games i'll be sooo happy ! oh, and yes, horrid form at inferior provides +strength, that's true ! =) i should have cited some chimestry card instead ;) || I was thinking Apporition due to combat sequence advantages exactly ! if you have say, some !Salubri or a vagabond mystic who can refill life on your fighting satyrs, this combo with apparition can be great || the only question now is what to do with the apporitions for the || vamp(s), if anything... I have a couple wicked ideas... play a crossover !gangrel / ravnos ? || BTW, here are some other silly cards for the Satyr: || || trap quite cool || disguise wep you can pull a weapon once each combat, that can be very strong if you can fetch the equipment with a vampire after combat. || walking stick(crazy application) I wonder how the interaction works on this one ? || pulled fang/disarm (once again, how to adjudicate) disarm and pulled fangs goes on the opposing minion so i guess it can't be really useful =/ Did you know that multi discipline cards put on a Shadow Court Satyr gives him either one of the two basic ability, you chose wich one you want to use depending on the situation : eg, a SCS with a Absorb The Mind can choose (dom) effect to Dodge or the (myt) effect to Steal one blood at close or long range !

LSJ

reyda wrote: > Paul Johnson wrote: > || walking stick(crazy application) > > I wonder how the interaction works on this one ? The WWS is burned when used up. Google: "satyr walking stick author:LSJ" [ quoted text not captured ]