rec.games.trading-cards.jyhad

Skin of Steel - short question

5 messages from 5 participants · 02 November 1995 – 06 November 1995
original thread on Google Groups

L. Scott Johnson

In article <47abjt$d...@trumpet.uni-mannheim.de>, Martin Engelhardt <mer...@pips01.informatik.uni-mannheim.de> wrote: >Hi, > >can skin of steel retroactively prevent damage, i.e. can I play it >after I resolved damage already? > From: aa...@cats.ucsc.edu (Thomas R Wylie) Newsgroups: rec.games.trading-cards.jyhad Subject: Revised Jyhad FAQ: 4/18/95 version Date: 18 Apr 1995 23:01:44 GMT Message-ID: <3n1gco$7...@darkstar.UCSC.EDU> Q: Can Skin of Steel prevent previous damage in a round? A: No, it can only prevent current and future damage. -- ----- L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine Graphics Specialist and V:tES Rulemonger | and subject to card text

Stuart J. Pieloch

jam...@gw.digibd.com (James Puzzo) writes: Combat Phases Range (actor) Torn Signpost et.all-last time to play Range (victim) Argue as necessary Strike (actor) Strike (victim) Now is the last time to use Wolf Claws et.c Strike Resolution now occurs Damage Prevention redirection/taste/Amaranth Blood heals damage now Extra srikes?(actor) Extra Strikes? (victim) Repeat from Strike declaration (actor , if he gets one) as neccessary for each individual additional strike Note that at any time that a vampire goes to torpor, combat ends with just that one chance to play those tastes/amaranth/pulled fangs cards so be ready with them or gameplay slows immemsly Paying for Two add strikes with a blur, but getting hosed by agg hand damage after the first add strike means that you do not get to use that second add strike cause combat is OVER. NOTE: Taste says "lost by the opposing vampire inthe current round of combat" *********paraphrase This does allow you to play it after your second additional strike and get all the blood lost through three strikes. asty when it works. It cannot be used by a vamp going to torpor though, so be careful or you may wind up dead too. I mean torp'd, or worse, burnt. Just for the general public knowledge. Hope this helps Stu <Begin referenced text> >: here is the situation, of course with additional strikes: >: Black Cat and Camille are at it. Black Cat uses her .44 to maneuver to >: range, Camille lacks the maneuver. Black Cat shoots, Camille takes two >: damage. Black Cat Blurs, for another 2*2 damage. Can Camille now play >: sup. SOR to prevent all six damage, loosing only one blood, or are the >: two blood already spent lost? I would think the latter to be true, but >: this would favour Celerity, as Black Cat wouldn't have blurred, had >: Camille played SOR in the damage resolution phase of the first strike. >I don't pretend to be an expert, but I believe that each additional strike >occurs AFTER the damge resolution of the prior strike, and that you can't >un-resolve damage once it has been taken, thus supporting your "latter". >I would also be interested to hear how the rule-mongers answer this one... >-James Puzzo > jam...@dgii.com -- Stu Pieloch TLTT Players-Lord High And Mighty Potentate of the Known Universe DramaTech Theatre Improv Troupe http://photobooks.gatech.edu/~zync/lttp.html GE/T/S d++(--) H(-) s++:- g+(-) p2 au++ a- w+++(--) v++ C++ U N++ W---() M+ V-- po+++(---) t--- 5+++ G+++ B--- e++ u++ f+ r++ n--- y*

Steven Bauer

In article k...@gw.dgii.com, jam...@gw.digibd.com (James Puzzo) writes: > : here is the situation, of course with additional strikes: > : Black Cat and Camille are at it. Black Cat uses her .44 to maneuver to > : range, Camille lacks the maneuver. Black Cat shoots, Camille takes two > : damage. Black Cat Blurs, for another 2*2 damage. Can Camille now play > : sup. SOR to prevent all six damage, loosing only one blood, or are the > : two blood already spent lost? I would think the latter to be true, but > : this would favour Celerity, as Black Cat wouldn't have blurred, had > : Camille played SOR in the damage resolution phase of the first strike. > > I don't pretend to be an expert, but I believe that each additional strike > occurs AFTER the damge resolution of the prior strike, and that you can't > un-resolve damage once it has been taken, thus supporting your "latter". > I would also be interested to hear how the rule-mongers answer this one... > > -James Puzzo > jam...@dgii.com That would be my opion as well. Steven

Biomech8

In article <47d5hb$o...@acmey.gatech.edu>, dsa...@prism.gatech.edu (Stuart J. Pieloch) writes: >Combat Phases > Range (actor) > Torn Signpost et.all-last time to play > Range (victim) > Argue as necessary > Strike (actor) > Strike (victim) > Now is the last time to use Wolf Claws et.c > Strike Resolution now occurs > Damage Prevention redirection/taste/Amaranth > Blood heals damage now > Extra srikes?(actor) > Extra Strikes? (victim) Can't Wolf Claws/Claws of the Dead be played during the strike resolution? Does the list above allow for the actor to play WC/CotD after the victem declares their strike? (which is essentially the same as during strike resolution) ~Biomechanoid

Thomas R Wylie

Biomech8 <biom...@aol.com> wrote: >> Strike (actor) >> Strike (victim) >> Now is the last time to use Wolf Claws et.c >> Strike Resolution now occurs >Can't Wolf Claws/Claws of the Dead be played during the strike resolution? > Does the list above allow for the actor to play WC/CotD after the victem >declares their strike? (which is essentially the same as during strike >resolution) ~Biomechanoid The acting vampire can certainly wait to see what the defending minion will do before deciding whether or not to pop the Claws. The current rulings appear to say that you can pop them during strike resolution itself, but I'm not sure that this is/should be correct. For example, it seems odd to me that a vampire could take some first strike damage, play damage prevention cards, draw Claws to replace the d-p card(s), and then pop the Claws. I'm going to have to find out what, if anything, we want to do so bout this. Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.