rec.games.trading-cards.jyhad

Jyhad -- Questions

5 messages from 3 participants · 16 December 1994 – 20 December 1994 · rec.games.deckmaster
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Thomas R Wylie

Tom Lindahl <d2linto@dtek.chalmers.se> wrote: >1. Does a vampire have to be untapped to play reaction cards?... Yes. >2. How fast can you sacrifice the edge? If you have the edge and a threat > counter, you might wan't to hang on to the edge for some reason (like > if you need it for a vote soon). If you then are succesfully bled can > you fast as hell sacrifice the edge before your predator gets it. > (Naturally the predator would get it, but before or after the sacrifice?) You can turn the edge in whenever you feel like it (I'm assuming you're asking about Sabbat Threat and such). >3. When are you allowed to play Cat's guidance? It say's immediately after > the vampire blocks or something like that, but is this the very second > the block is succesful or right after the ensuing combat? You would play it just before the combat begins. >4. If you have three short term investments in play, can you take 3 blood > from them (1 each) each master phase? I think you should only be allowed > to take one since you take one blood instead of playing a master card. You spend a master action to take one counter off one Investment. You cannot take off multiple Investment counters without multiple master actions. Tom Wylie rec.games.trading-cards.* Network Representative for aahz@cats.ucsc.edu Wizards of the Coast, Inc.

Jack Vinson

>>>>> "TRW" == Thomas R Wylie <aahz@cats.ucsc.edu> writes: TRW> Tom Lindahl <d2linto@dtek.chalmers.se> wrote: >3. When are you allowed to play Cat's guidance? It say's immediately after > the vampire blocks or something like that, but is this the very second > the block is succesful or right after the ensuing combat? TRW> You would play it just before the combat begins. Um, isn't Cat's Guidance the Animalism card that allows you to "untap this vampire just after it has successfully blocked?" Why does this need to be done just before combat begins? I had been thinking of it as untapping after finishing the resulting combat in a block. Is this ruling so that I can't draw a Cat's Guidance during combat and this use it to untap after the combat? -- Jack Vinson "You have to be sleeping with vinson@unagi.cis.upenn.edu at least one person to be http://www.cis.upenn.edu/~vinson/home.html non-monogamous." Daria _Go Fish_ Philadelphia, PA

Thomas R Wylie

Any combat resulting from blocking an action happens after the action has been blocked. The state of "blocking an action" doesn't really carry through the combat, even though people talk about the "blocking minion" when combat is discussed. Cat's Guidance must be used just before combat begins. Tom Wylie rec.games.trading-cards.* Network Representative for aahz@cats.ucsc.edu Wizards of the Coast, Inc.

Joe Cochran

In article <3d0961$r51@darkstar.UCSC.EDU>, Thomas R Wylie <aahz@cats.ucsc.edu> wrote: > >Any combat resulting from blocking an action happens after the action has >been blocked. The state of "blocking an action" doesn't really carry through >the combat, even though people talk about the "blocking minion" when combat >is discussed. Cat's Guidance must be used just before combat begins. > Then how can Form of Mist work? It's still pretty nebulous. Combat can be thought of as the actual blocking of the action, after all (Rake stops Democritus from calling a vote by throwing a car at him). And Form of Mist will let the action continue, implicitly arguing that the action isn't done with until combat is over. That's the conceptual arguement. Next is the logistical arguement (they're two separate arguements). If both of these cards come together, you get a paradox under this ruling that isn't there under the after combat ruling. Say Wynn blocks Badger. Wynn then plays Cat's Guidance and they go into combat. Badger strikes with Form of Mist, and the action continues. Now Wynn hasn't successfully blocked the action, so he couldn't have played Cat's Guidance. Oops. If the action isn't over until after the combat, then Wynn doesn't get the chance to play it at all, and there's no paradox since the action isn't successfully blocked by him. The only reason that I can think of to have CG be limited to before combat is to prevent drawing one in the middle of combat. But since drawing and immediately using cards is one of the features of this game, that's not really a concern. | If you've got a hot lead on a new | *--Joe--* | PC game, call the announce line at | jsciv@vt.edu | ** csipga@discus.ise.vt.edu ** | +-------------------------------------+---------------------------------- "Carnivores, oy!" -- Timon, TLK

Thomas R Wylie

Joe Cochran <jsciv@megavolt.cc.vt.edu> wrote: >>Any combat resulting from blocking an action happens after the action has >>been blocked. The state of "blocking an action" doesn't really carry through >>the combat, even though people talk about the "blocking minion" when combat >>is discussed. Cat's Guidance must be used just before combat begins. >Then how can Form of Mist work?... It breaks the rules. >ruling that isn't there under the after combat ruling. Say Wynn blocks >Badger. Wynn then plays Cat's Guidance and they go into combat. Badger >strikes with Form of Mist, and the action continues. Now Wynn hasn't >successfully blocked the action... Wynn *did* block the action. Form of Mist just allows the action to continue anyway, which normally can't happen. Tom Wylie rec.games.trading-cards.* Network Representative for aahz@cats.ucsc.edu Wizards of the Coast, Inc.