rec.games.trading-cards.jyhad

JYHAD: Basic Deck & Crypt building advice needed

8 messages from 8 participants · 13 October 1994 – 24 October 1994 · rec.games.deckmaster
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Bill Gilliland

I'm just starting on Jyhad, and am a little overwhelmed by the huge variety of things to put in a deck. It's hard to balance combat, politics and master cards, let alone come up with a strategy. If there's a general guideline file out there (I didn't see it at marvin, but I could have missed) I'd appreciate knowing about it. Otherwise, I'm looking for tips on things like... -- Deck composition. Should I have a certain ratios for things like Master cards to Minion cards, Weapons to Action Modifiers, Combat Cards, and so forth? Should I specialize, having lots of one thing and none of another? (say, all combat cards and no political cards) -- Stealth vs Intercept. Should I specialize in one, try to have both, or eschew both in favor of stuff to cream the blocking minions?? -- Crypt Composition. Up to now I've just thrown all the vampires available from one clan into the crypt, with no duplicates. Should I have multiples of the weaker vampires, fewer strong vampires, multiple clans in one pile? -- Blood loss. The few games I've played have ended with both players starved for blood, with cards such as Misdirection usually providing the final blow. How many cards that let the Methuselah gain blood (Blood Doll, Investments, Minion Tap...) should I have? Any help would be greatly appreciated. == Logical inconsistency is the Mr. Bubble I Bill Gilliland bathe in each and every evening, except for skaven@u.washington.edu yesterday evening, when I rollerbladed over to the Masonic temple to play pinochle with I'm not a TV, doctor, Pope John Paul the First. (King Missile) but I play on one.

Wolf of the Shadows

In article <37kb27$m6k@nntp1.u.washington.edu>, skaven@u.washington.edu (Bill Gilliland) writes... >-- Stealth vs Intercept. Should I specialize in one, try to have both, >or eschew both in favor of stuff to cream the blocking minions?? Try to have both and hope your opponents ahve neither. I, myself, prefer intercept particularly things that hang around like Sport bikes and Raven Spy's. That way when your predator starts having his vampire with a blood doll hunt you can "neutralize" the problem. Also, if the Caine-cursed waste of vitae calls a kine resources contested and names you, you can stop the problem. It got to the point where I took apart my deck and made a new one since I had gotten the nickname "Intercept Boy". *shrug* >-- Crypt Composition. Up to now I've just thrown all the vampires >available from one clan into the crypt, with no duplicates. Should I >have multiples of the weaker vampires, fewer strong vampires, multiple >clans in one pile? I prefer a mix of clans so you don't get hosed by Letter from Vienna or some such. Also, there is a lot to be said for swarming your opponent with a lot of little vampires. Unless you have a minion tap handy, Annake is a nice card to look at, but not nice to bring out. > >-- Blood loss. The few games I've played have ended with both players >starved for blood, with cards such as Misdirection usually providing the >final blow. How many cards that let the Methuselah gain blood (Blood >Doll, Investments, Minion Tap...) should I have? As many as possible in all seriousness. Blood doll is almost as nice as holding the edge (don't forget, you get pool for having the edge at upkeep) and minion tap makes the world go round. Investments are nice, and doubly so if you can get out Anson (literally). Ascendance is ok, but I prefer a blood doll, especially if I can get a hunting ground or two out (another reason to play multiple clans). > >Any help would be greatly appreciated. No trouble. Travis Buck, Primogen of Knoxville tbuck@utkvx.utk.edu

Tom Wylie

Wolf of the Shadows <tbuck@utkvx.utk.edu> wrote: > Try to have both and hope your opponents ahve neither. I, myself, >prefer intercept particularly things that hang around like Sport bikes and >Raven Spy's. That way when your predator starts having his vampire with a >blood doll hunt you can "neutralize" the problem. Also, if the Caine-cursed >waste of vitae calls a kine resources contested and names you, you can stop >the problem... Note that the player taking the Kine Resources Contested action doesn't have to actually say which players he's dividing the damage among until after it's been determined whether the action will be blocked (page 39). You're free to assume when it's declared that you'll be getting the hose (probably wise if the acting player is your predator), but even if she does say "And you're the one who'll be taking 3 damage" before blocks are decided upon, she's not bound to that. Now, if she was using Kine Dominance... Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

Henning Tveit

In article <37kb27$m6k@nntp1.u.washington.edu>, Bill Gilliland <skaven@u.washington.edu> wrote: >I'm just starting on Jyhad, and am a little overwhelmed by the huge >variety of things to put in a deck. It's hard to balance combat, politics >and master cards, let alone come up with a strategy. If there's a general >guideline file out there (I didn't see it at marvin, but I could have >missed) I'd appreciate knowing about it. Otherwise, I'm looking for tips >on things like... > >-- Deck composition. Should I have a certain ratios for things like >Master cards to Minion cards, Weapons to Action Modifiers, Combat Cards, >and so forth? Should I specialize, having lots of one thing and none of >another? (say, all combat cards and no political cards) > In my experience it's best to specialize in a certain style. That is either have a bleed deck, a combat deck, political deck or whatever. This is because if you do something just halfways, someone is bound to do it better than you. But, whatever style and specialization, it seems to be important to have at least some combat and equipment cards for defense. I have a bleed deck which works great, (Tremere/Malkavian, I didn't say it was original.) and it once got _wasted_ by a Renegade Garou my predator kept sending at me. (Of course he did, he sent one vamp to torpor every turn. *sigh*) After that 'orrible experience I have tried to be more prepared. I use no political cards cause I can't find room for more than a few, so I rather skip them. A political deck could be powerful, but it would have to be specialized. >-- Stealth vs Intercept. Should I specialize in one, try to have both, >or eschew both in favor of stuff to cream the blocking minions?? For bleed decks, stealth and intercept are vital. You have to be able to hinder those Brujah/Gangrel monsters to be walking arsenals, and you got to have the means to sneak around them if they already are. I usually have more stealth than intercept, since it's easier to get permanent intercepts. (KRCG radio, sportbikes etc.) In a combat deck I would have less of both, but more intercept than stealth, since you don't want to sneak around. You would mainly use stealth to get weapons out and they already have +1 stealth. > >-- Crypt Composition. Up to now I've just thrown all the vampires >available from one clan into the crypt, with no duplicates. Should I >have multiples of the weaker vampires, fewer strong vampires, multiple >clans in one pile? When it comes to which vamps to use I prefer medium ones, 4-5-6 capacity. This fits my style of play cause they bleed just as well as 10'ers and can survive the odd fight. They also gives you the possibility to usually have more vamps out than the combat-inclined players so you can flood his defences. I have specialized a lot in three disciplines, Dominate, Obfuscate and Auspex and I have picked my vamps so they more or less can use every card I have. This gives me flexibility as it is extremely boring to have a great card on your hand and not being able to use it cause your only vamp with the required discipline lies buried at the bottom of your crypt. Large capacity vampires are expensive and are better than their lesser brethren only when they have lots of equipment, which do not make them cheaper. I use one Caitiff, Smudge because he is nice to get out in the first round to steal The Edge while my opponents are nestling up something large. > >-- Blood loss. The few games I've played have ended with both players >starved for blood, with cards such as Misdirection usually providing the >final blow. How many cards that let the Methuselah gain blood (Blood >Doll, Investments, Minion Tap...) should I have? It is essential to always have more than a little blood left in your pool. It seems like a common mistake is to pull out a couple of justicars and think you can rule the world with 4 blood left in your pool. ( "Hey they have three votes each, great huh? ") To have a lot of blood is to have freedom to roam. More or less any nasty card costs blood either from a vamp or from the pool. Without a large pool you can't take any chances and what you can do is limited. A normal bleed from a bleed deck is 3 to 5 pool and the combo with Pulse of Canaille, Govern the Unaligned and Bonding for 8 bleed is not that rare. This makes it a gamble to go under 10 pool. But you have to use blood so you have to have get some. The easiest way is Hunting Grounds and Blood Dolls. The Rack is also great. At the present I have 2 blood dolls and 4 hunting grounds in my stack. The reason why I have 2 grounds for each clan is that I can get them out earlier and get one removed (Can you spell "Sudden Reversal") without suffering to much. I would also say that the two powerbases are important, the problem is that everyone seem to have them and it ends up in a race to get them out first. I don't use Minion-Tap since I have so small vampires. A couple of investments are a must. Another issue is that if you have a meager pool you are very open for someone to contest away your best vamps and locations. It's a nasty tactic to play a card your opponent has when he has much less pool than you. He has to yield and you gain the advantage of removing one vamp from him in addition to getting one yourself. At last, whatever you do, some cards are a must. This is cards like Sudden Reversal and Wake With Evening Freshness. Without a couple of these you will be dogmeat. Comments or corrections anyone? Henning

Gregory S. Faulkner

...commments? Yeah, sure. You're absolutely right about the Wakes, they will make or break you. I use all three of mine. I agree that the bleed decks are the most viscious, but the people I play with ignore that strategy, so I ignore it also. Combat is so much more fun! I switch combinations, but or less stick with the following format: six of one clan (ususally Malkavian) three of another (Gangrel) two Caitliff (Smudge and Igo) and one or two Ventrue There are several reasons for using Malkavians: 1) There are a lot of vamps 5 and less 2) Auspex is vital for the intercept cards 3) getting the Muddled Vapire Hunter into play 4) obfuscate for stealth actions 5) (just because I own the Madness Network)... :) I once played a game with all vamps 4 or less, and by the time I won, I had seven minions in play with a pool of 15 left! (this did not include victory pool) With seven minions you can gain the edge and keep it. Also, misdirections get much more expensive for your opponents. If you can get just one hunting ground in play, then you can keep the small dudes in play, which brings me to Igo. A lot of people think Igo is a waste, but he only costs one! He is my kamakazie (sp?) vamp. With the power of Protean, he can take out the big vamps with Claws of the Dead or Wolf's Claws. Also, if you need someone to take a hit from a flamethrower that's bleeding you, Igo is your man. The only other Caitliff I play with is Hasina or Nik. The others have too powerful restrictions. There are several disadvantages when playing with small vamps, but all the solutions lead to intercept. (the news station is vital!) 1)if someone pulls out a weapon... intercept it. 2)if someone recruits an ally... intercept it. 3)if someone calls a vote... intercept it. As far as my deck goes, I think you can guess its strength is intercept I try to include 25% master cards. Short term investments, ascendence, hunting grounds, effective management, Masquerade Endagered, Refversal of Fortunes, and the News Station are the most important in my deck. I include skill cards of Auspex and Protean(for the claws). I include plenty of intercept reactions, telepathic counters, and stealth although no more than four of each card is ever in a deck (house rules). For combat, I use wolf claws, throw in the 44 Magnums for the occasional disguised weapon and as many prevent damage cards as I can get, after all, these are weak vamps. Back to crypts (I'm jumping all over the place) these are a few good combinations: 1)Malkavian and Tremere 2)Brujah and Toredor 3)Gangrel and Ventrue 4)Nosferatu and Brujah Number two works really well with any strategy because both groups share cerelity, and the toreador have the auspex to intercept. Also, Brujah have relatively low vamps for voting with Rake and Anvil which helps the toreadors prescence on votes. It's really kind of a shame that the low vampires have the advantage, I've never seen a player win with high level vamps. Also, with out the rare justicars and praxis seizures, the traditions are worthless(Prince/Justicar). The group I've been playing with have made an alternative Jyhad game just for this purpose. We've decided to restrict the crypts to vamps level 5 or higher. And to get the game started, we each get an intial 5 transfers. Otherwise it would be a really slow start. This kind of game requires an initial pool of 45. This alternative allows the really cool cards to finally get played: The Greater Temptation, Traditions, Archon. Plus you can use all the special bonuses of the higher vamps. This alternative is great! I really suggest everyone try it as a break from the monotony of seeing the same ol vamps every game. If anyone has any suggestions, let me know. Greg Faulkner gsf50725@uxa.cso.uiuc.edu "We are the music makers... we are the dreamers of dreams." -Willy Wonka I try to include about i

Sunil Venkatesh Segu

I usually have two or so high level vamps in my crypt. With the help of a minion tap the cost for bringing these guys out aren't so bad. Usually , I wait till I have a minion tap to even start bringing out an expensive vampire. Also, I play an Auspex, Presence, Dominate deck. I find that the stealth bleed decks are boring (My personal beliefs). With this combination I usually have several different clans in my crypt making me less susceptible to the cards that tap all vampires of a particular clan. Just my $0.02 worth Sunil

Alec Habig

gsf50725@uxa.cso.uiuc.edu (Gregory S. Faulkner) writes: >It's really kind of a shame that the low vampires have the advantage, I've >never seen a player win with high level vamps. Also, with out the rare >justicars and praxis seizures, the traditions are worthless(Prince/Justicar). >The group I've been playing with have made an alternative Jyhad game just for >this purpose. We've decided to restrict the crypts to vamps level 5 or higher. There are counters to this. Justine, Elder of Dallas, is my favorite vampire card for this. She eats those cheesy vampires for lunch. Hop her on a sport bike, and watch the bad guy's herd of loser vampires cower in the corner, because they can't even hunt. There are also enough cards out there, Seduction and Obediance spring to mind, that screw younger vampires. Anicent Influence is pretty cool, too. Another drawback to hordes of cheap vampires - they have no staying power. Ok, so you have 7 minions out, I have 4 more powerful ones. I get beat on for a couple turns. Then, you lose. If my 4 are gangrel types, your vampires simply get burned. If mine are Brujah or Tremere, the potence and Thaumatugy cards keep sending yours to torpor. Torpor sucks if you don't have decent vampires to do the rescuing. Anybody with presses hurts when your vampires have 4 or less blood, as well. In short, the cryptload of weenie vampires is a good strategy, but it's hardly unstoppable. Alec -- Alec Habig, Indiana University High Energy Astrophysics ahabig@bigbang.astro.indiana.edu http://astrowww.astro.indiana.edu/personnel/ahabig/ Ted Kennedy's car has killed more people than my guns.

Christian M Lavin

Alec Habig (ahabig@bigbang.astro.indiana.edu) wrote: : gsf50725@uxa.cso.uiuc.edu (Gregory S. Faulkner) writes: : >It's really kind of a shame that the low vampires have the advantage, I've : >never seen a player win with high level vamps. Also, with out the rare : >justicars and praxis seizures, the traditions are worthless(Prince/Justicar). : >The group I've been playing with have made an alternative Jyhad game just for : >this purpose. We've decided to restrict the crypts to vamps level 5 or higher. : There are counters to this. Justine, Elder of Dallas, is my favorite vampire : card for this. She eats those cheesy vampires for lunch. Hop her on a sport : bike, and watch the bad guy's herd of loser vampires cower in the corner, : because they can't even hunt. : There are also enough cards out there, Seduction and Obediance spring to mind, : that screw younger vampires. Anicent Influence is pretty cool, too. : Another drawback to hordes of cheap vampires - they have no staying power. Ok, : so you have 7 minions out, I have 4 more powerful ones. I get beat on for a : couple turns. Then, you lose. If my 4 are gangrel types, your vampires simply : get burned. If mine are Brujah or Tremere, the potence and Thaumatugy cards : keep sending yours to torpor. Torpor sucks if you don't have decent vampires : to do the rescuing. Anybody with presses hurts when your vampires have 4 or : less blood, as well. : In short, the cryptload of weenie vampires is a good strategy, but it's hardly : unstoppable. : Alec : -- : Alec Habig, Indiana University High Energy Astrophysics : ahabig@bigbang.astro.indiana.edu : http://astrowww.astro.indiana.edu/personnel/ahabig/ : Ted Kennedy's car has killed more people than my guns. The way I defend against hordes of weenie vampires is in my political deck - a couple of "Ancilla(e?) Empowerment" cards work quite nicely, and it's kinda tough to vote against it with weenie vampires. Lose seven pool for your seven vampires. Yes, it hurts me too, but Consanguineous Boon makes up for that. Chris