Joe Meyerson#
I have a question about the effect of Taste of Vitae in relation to
additional strikes. I believe the answer is implied in the ruling
cited below, but I'll ask it explicitly to be sure.
If Taste of Vitae is played after additional strikes, does the Tasting
minion gain the total blood lost by its opponent to all strikes during
that round?
Thanks,
-- Joe Meyerson
***********
From: LSJ (vte...@wizards.com)
Subject: Re: LSJ: Weather Control/Elysium Q
Newsgroups: rec.games.trading-cards.jyhad
View: Complete Thread (4 articles) | Original Format
Date: 1998/03/30
daniel frey wrote:
> Recently we switched to announcing "pre-range" as a combat phase. A
Yep. We've been saying "I have nothing to play before range" for
quite some time now. If any of these other timing stages start
getting used frequently, we may have to declare more of them.
> friend and I were trying to figure out how many phases of combat there
> were in one round of combat. Obviously we missed a few. So can we make
> the unexpergated list of combat phases?
>
> 1. Before Combat begins. (i.e. obedience)
> 2. As combat is entered (Thoughts betrayed)
> 3. Beginning of Combat (Weather Control)
> 4. Before Range is Determined (Elysium, Illusions of Kindred, Torn
> Signpost)
> 5. Range Determination
5b. Post-Range (Immortal Grapple, Blood to Water)
> 6. First Strike
> 7. Strike
6+7 -> 6. Strike declaration #1
> 8. Strike Resolution
> 9. Damage Prevention
These operate slightly differently than two distinct steps,
but this is good enough for this list.
9. Heal Damage/Prevent Destruction (preventing damage is
done only in step 8). If unreadied (burned/torpored), go
to 21.
9a. Post-strike (Taste of Vitae)
> 10. Additional Strike #1
> 11. Strike Resolution
> 12. Damage Prevention
> 13. Additional Strike #2
> 14. Strike Resolution
> 15. Damage Prevention
> 16. Additional Additional Strikes
> 17. Strike Resolution
> 18. Damage Prevention
10-18. Better stated as:
10. Repeat steps 6-9a for each additional strike.
> 19. Presses (if yes goto line 4)
19. Press-step (Pulled Fangs)
20. Presses (if continue goto 4)
21. Combat ends (Amaranth, sometimes Pulled Fangs)
22. Post-combat (superior Psyche, Hidden Lurker, Fast Reaction)
> Seems to have gotten out-of-hand, doesn't it? Kinda makes me want to
> start using Thoughts Betrayed.
> But I know I gotta be missing some other phases.
--
L. Scott Johnson (vte...@wizards.com)
Official VtES Net.Rep for Wizards of the Coast.
(*) - Subject to review by Rules Team