In article <7a9fr2$fhq$1...@oak.prod.itd.earthlink.net>, AgentZero
<agen...@my-dejanews.com> writes
>Crypt
>--------
>2x Parnassus
>2x Kanya Akhtar
>2x Kalinda
>2x Abd al-Rashid
>Husamettin
>Tansu Bekir
>Melek
>Harika Guljan
>
Pretty much fine. I'd be tempted, myself, to maybe throw a Julius or
two in there. He's got the Quietus and he's Camarilla and he's capable
of committing diablerie.
>Library
>---------
>Masters (14/90):
>4x Contract
>2x Heartblood of the Clan
Reasonable, though I might go for more Contracts than you have.
>2x Path of Blood
>3x Blood Doll
>Underworld HG
>Celerity
>Quietus
All seems reasonable here too. I'd be tempted to add Obfuscate, simply
for the Sacrificials, but they aren't really the focus of your deck, so
maybe not.
The only problem I ever see with the paths is their fragility. You
don't have intercept really (perhaps a token Market Square?) so you'd
find it difficult to defend them. If you think the damage is a big
enough defence factor then maybe, but I'm still dubious about them.
They *are* good though, if you can keep them.
>
>Actions (12/90):
>7x Bums Rush
>2x Arson
>3x Sacrificial Lamb
Arson depends on your metagame, I guess. You only have 11 sources of
rush, and your average Brujah rush deck has 14 (1O rush and 4 Haven).
Perhaps something to address? 3 sacrificial lambs is possibly too few,
since you can't guarantee them, but you'll be fighting to play them when
you've got them, I guess, especially since you have no stealth.
>
>Equipment (10/90):
Yikes!
>4x Bang Nakh
>4x Wooden Stake
>2x Crimson Sentinal // all I own
>
I see your point with the Wooden Stakes. Worth keeping, I guess,
especially with your additional strikes. I question the usefulness of
Bang Nakh and Nuclear Bomb (Crimson Sentinel), though, simply because
they are quite expensive, even though they do do a fair amount of
damage. Also, will you always be able to get your Wooden Stakes back,
given that you don't have many Sacrificial Lambs. And another vampire
transferring it off with an action would be hellish. I guess you could
hope to burn them outright, but that's difficult, of course, because you
would normally only be doing 1 aggravated damage at a time. If, when
you dealt that, they weren't wounded, they would simply go to torpor.
And it'd be difficult for you to deal it when they were wounded, because
of your reliance on additional strikes rather than big strikes.
>Combat (50/90):
>5x The Khabar: Honor
Useful., especially with Blood Agony in later rounds.
>6x Disguised Weapon
Well, I'd be tempted to drop these or slim them down but if the
equipment is working for you, run with it. I'd probably go down to
three, tops, and only have the Stakes in the deck.
>6x Blood Sweat
Useful. Very good anti-Fortitude card.
>4x Blood Agony // all I own
>6x Silence of Death // all I own
More of both wouldn't hurt, but you're probably trading for both anyway.
>6x Psyche
Good. You need it versus S:CE.
>4x Blur
>3x Flash
Your Blood Agony needs second round. You probably need more presses.
>4x Pursuit
Hmm.... *stares at card text* You know, that's pretty good. Will have
to look at for the future. (I always value maneuver above press (well,
normally, anyway) and the additional strike might tempt me away from
Flash).
>3x Rapid Thought // all I own
For Maneuver/Press, Flash is just as good. How often will you want to
cancel your strike, or have something else you could do with it instead?
I note the "all I own" and presume it means "want to get more". Three
is probably fine, IMHO.
>3x Sidestrike
Not really my cup of tea. As you say, I'd be tempted to go for
Sideslip, which I like because of the Prevent Damage. Hurrah!
>
>Reaction (4/90):
>4x Foul Blood
Again, not my cup of tea. The problem is, as I see it, you're planning
for people to rescue vampires, when a combat deck shouldn't be dealing
with that - burn, diablerise and kill, NOW. You can't afford to waste
two sets of cards on the same vampire, because he's rescued himself, if
you can really, really help it.
>
>Comments:
>There are 11 "get into combat" cards in this deck. 2 more if
>you count the Arsons (I never play a combat deck w/o either
>Arson or Rampage; they are incredibly useful).
I've been tending to find them decrease in utility, because the
Tournament Metagame in Portsmouth has been shifting away from
locquipment and master: locations. And you can't guarantee the combat.
Some people might think the burning of the location better than the
torporising of their vampire.
>I didn't want
>to go overboard with the Contracts because I don't see them
>as overly useful.
The Khabar: Honor is a great card, though. If you can hold it till
second round and Blood Agony it...... *boom*
> I'm almost tempted to replace them with
>Havens, but I don't want to lose some of the flavor.
Flavour is good, but don't let it override your feelings. I do think
they're good, though, if for nothing other than the Khabar.
>I'm pretty sure that the appearance of Wooden Stakes here
>has raised some eyebrows.
Perhaps. I question the *other* equipment mostly though.
> The reasoning I have in putting
>them in here is that they are *free* (of huge importance because
>I really don't have that great a pool management plan)
Indeed. Free = not quite so bad.
> and
>with all the additional strikes I have, the victim is sure to go to
>Torpor.
But not burned. Not burned = bad :( And, unfortunately, there's not a
lot you can do about it.
> The fact that the victim can't untap in torpor can be
>an advantage to me if the meth doesn't have many other vamps
>available to rescue.
The big problem is if they yank it out of them. Then they can leave
torpor, or use the Stake against you (in another combat deck :( )
>Plus, it might give me an extra turn or two
>to pull my Sacrificial Lamb.
It's possible, but you only have three.
>All the Celerity combat cards I put in the deck are all dual use.
Actually, Blur isn't. But it's a good call having the flexibility.
>They either give me a maneuver, a press, a dodge or an
>additional strike depending on the card.
Dodge isn't really my cup of tea. A heavy combat deck will stop you
doing it (Scorpion Sting, Immortal Grapple) and you should be able to
stand up against light/no combat.
> I put the Rapid Thought
>in here because the superior can be really useful.
It can be, but I would counsel against putting more in.
> Also, I'm
>thinking of changing the Sidestrike out for Sideslip. Suggestions?
Go for it, IMHO. Sideslip is a heavily underrated card, I think.
>The only thing that I didn't put in the deck
>(because a lack of space) was Taste of Vitae. They weren't
>included initially when I constructed this deck because all I own
>are in another deck I have. I know I need them in here, but I don't
>know what to take out. Suggestions?
The Disguised Weapons being thinned down might help, as would the non-
Stake equipment.
>Lastly, the Foul Blood is in there to put recently rescued vamps
>back into Torpor. I'd most likely leave Harika untapped to use
>it.
I guess. But what happens if you don't have it in your hand, and then
draw it after she's taken an action? Are you going to leave her
untapped anyway, just in case you draw it? You only have one anyway, so
perhaps a tad optimistic of you.
>
>Comments/suggestions/advice/flames?
Hmmm... flames. Well, a Flamethrower would probably be too expensive
for this deck. You just haven't got the pool gain. ;)
--
James Coupe (Prince of Mercia, England)
Vampire: Elder Kindred Network
http://madnessnetwork.hexagon.net