I'm gradually picking the rules up for this game... anyway,
I have a question about a certain situation that came up...
There are three players, A, B, and C.
Player A decides to bleed Player B. Player B picks one of
his vampires to block. Player A drops a Faceless Night,
pumps his stealth, and is past the first vampire.
Player B wants to play Deflection using one of his other
untapped vampires. He wants to deflect the bleed to
player C. But he also wants to wait and see if Player A
is going to pump the bleed.
Player A doesn't want to pump the bleed until he knows whether
or not Player B is going to Deflect...
So both players wait.
Obviously somebody HAS to play now.
How is this situation resolved?
Presumably Player B has to react at this point or forfeit his
chance to deflect...
d-h...@cs.uiuc.edu (David Hyatt) wrote:
>Player A decides to bleed Player B.>Player B wants to play Deflection using one of his other
>untapped vampires. He wants to deflect the bleed to
>player C. But he also wants to wait and see if Player A
>is going to pump the bleed.
>Player A doesn't want to pump the bleed until he knows whether
>or not Player B is going to Deflect...
TIMING:
1. Bleed declared (cards used if neccessary)
2. Bleed action mods (dawn op/seduction and the like)
3. Block declarations (or "I do not/can not block")
Stealth/Intercept played to determine if action is blocked or not If
action is not blocked, continue. If S:CE continue action, then resume
from beginning of this step. if combat, do combat.
4. Acting Minion can add the Bleed enhancers or pass.
5. Affected Meth can Deflect or accept
If the affected minion accepts the bleed then the action is concluded.
Only Boons may be played/cashed in at that point.
Please note that the acting minion can always go first
and the affected Meth can always go last.
Deflections rewind to the block phase, so a Meth who does not block
but deflects to his prey, cannot remove the possibility of the new
recipient blocking.
Any other timing questions? I think I;ve gotten a pretty good handle
on these things over the years.
Stu
On 5 Jun 1996, David Hyatt wrote:
[snip]
> Player B wants to play Deflection using one of his other
> untapped vampires. He wants to deflect the bleed to
> player C. But he also wants to wait and see if Player A
> is going to pump the bleed.> Player A doesn't want to pump the bleed until he knows whether
> or not Player B is going to Deflect...> So both players wait.
> Obviously somebody HAS to play now.
> How is this situation resolved?
Follow the "pass count" system. If two players pass in a row (not
counting outside influences), the action is done.
The acting minion must decide whether or not they want to play cards
_at_this_point_.
In either case (yes or no) the reacting minion must then decide if
they want to play cards.
If someone played cards, you must wait until two "passes" have been
made. Once the opportunity to decline has hit both players, that's it.
In this case, A declines, waiting to see it B deflects.
If B declines, that is it. No more bleed modifier.
If B accepts, the "pass count" is reset to 0. A can modify.
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David Hyatt wrote:
>
> I'm gradually picking the rules up for this game... anyway,
> I have a question about a certain situation that came up...
>
> There are three players, A, B, and C.
>
> Player A decides to bleed Player B. Player B picks one of
> his vampires to block. Player A drops a Faceless Night,
> pumps his stealth, and is past the first vampire.
>> Player B wants to play Deflection using one of his other
> untapped vampires. He wants to deflect the bleed to
> player C. But he also wants to wait and see if Player A
> is going to pump the bleed.
>
> Player A doesn't want to pump the bleed until he knows whether
> or not Player B is going to Deflect...
>
> So both players wait.
>
> Obviously somebody HAS to play now.
> How is this situation resolved?
>> Presumably Player B has to react at this point or forfeit his
> chance to deflect...
Actually, I would assume it the other way around... acting minions usually
have to declare their modifiers/combat strikes/etc.. first..
WyldStar
WildStar wrote:
>
> David Hyatt wrote:
> > [snipped]> > Player A doesn't want to pump the bleed until he knows whether
> > or not Player B is going to Deflect...
> > So both players wait.
> >
> > Obviously somebody HAS to play now.
> > How is this situation resolved?
> >
> > Presumably Player B has to react at this point or forfeit his
> > chance to deflect...
>
> Actually, I would assume it the other way around... acting minions
> usually have to declare their modifiers/combat strikes/etc.. first..
True, with the following addition:
Player A can first ask if B deflects. If he doesn't, A can decide to keep
things this way (and therefore bleeding B), or decide to increase the
bleed, whereafter B can again decide to deflect.
In summary: first B decides to deflect (or not), then A decides to
increase the bleed (or not), and IF A increased the bleed, B can again
decide to deflect.
>
> WyldStar
--
|~~| "Sure I've got a brain, it's a multilayer Kohonen net"
|~~|
|oost Hage (ha...@cs.utwente.nl)
\_/ Oh yeah, this is my personal
opinion, and mine only
David Hyatt <d-h...@cs.uiuc.edu> wrote:
>Player A decides to bleed Player B. Player B picks one of
>his vampires to block. Player A drops a Faceless Night,
>pumps his stealth, and is past the first vampire.
>
>Player B wants to play Deflection using one of his other
>untapped vampires. He wants to deflect the bleed to
>player C. But he also wants to wait and see if Player A
>is going to pump the bleed.
>>Player A doesn't want to pump the bleed until he knows whether
>or not Player B is going to Deflect...
>
>So both players wait.
As in all such cases, the active player (meaning A) must decide first
what, if anything, to do. If A doesn't do anything, and nobody else
does anything either, then A is out of luck. So A will have to decide
whether or not to boost the bleed before finding out whether B will
deflect it.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.