Halcyan 2 wrote:
>
> >If you play a Strike: Dodge against a Theft of Vitae does this stop the
> >steal blood?
>
> Yes. The Dodge ignores the strike and any other effects the strike may have on
> the dodging minion, thus no blood will be stolen.
Correct.
> >Can you dodge a Burst of Sunlight?
>
> Yes you can.
Correct.
> Either the Burst of Sunlight card, or the actually game mechanics
> of Dodge was ruled so that Burst of Sunlight still hurts the Bursting vampire.
> Originally, Dodge was meant to cancel ALL of the side-effects of the opposing
> minion's card. Thus if Minion A played Burst and Minion B played Dodge, the
> Dodge would nullify the agg damage to BOTH vampires. But errata now makes it so
> that the Dodge only nullifies the damage to the Dodging vampire (thus Minion A
> still takes damage).
Correct end effect, but this matches what doddge "originally meant" and is
not errata.
Dodge never cancelled the whole opposing strike: see 12.3.1 Employ Retainer
of the original rulebook. The section explaining dodge in 15.3 was too
broad for the original intent (it conflicted with 12.3.1).
See [DTR 09-MAY-1995] for a description of Dodge vs. Bomb.
The Revised Rulebook contains a lengthier, correct, description of Dodge's
effect. [6.4.5]
--
LSJ (vte...@wizards.com) V:TES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.wizards.com/VTES/rules.asp