rec.games.trading-cards.jyhad

Dodging Question

3 messages from 3 participants · 07 February 2000 – 08 February 2000
original thread on Google Groups

Matthew E Strehlow

If you play a Strike: Dodge against a Theft of Vitae does this stop the steal blood? Can you dodge a Burst of Sunlight? Thanks, ~Matt Strehlow

Halcyan 2

>If you play a Strike: Dodge against a Theft of Vitae does this stop the >steal blood? Yes. The Dodge ignores the strike and any other effects the strike may have on the dodging minion, thus no blood will be stolen. >Can you dodge a Burst of Sunlight? Yes you can. Either the Burst of Sunlight card, or the actually game mechanics of Dodge was ruled so that Burst of Sunlight still hurts the Bursting vampire. Originally, Dodge was meant to cancel ALL of the side-effects of the opposing minion's card. Thus if Minion A played Burst and Minion B played Dodge, the Dodge would nullify the agg damage to BOTH vampires. But errata now makes it so that the Dodge only nullifies the damage to the Dodging vampire (thus Minion A still takes damage).

LSJ

Halcyan 2 wrote: > > >If you play a Strike: Dodge against a Theft of Vitae does this stop the > >steal blood? > > Yes. The Dodge ignores the strike and any other effects the strike may have on > the dodging minion, thus no blood will be stolen. Correct. > >Can you dodge a Burst of Sunlight? > > Yes you can. Correct. > Either the Burst of Sunlight card, or the actually game mechanics > of Dodge was ruled so that Burst of Sunlight still hurts the Bursting vampire. > Originally, Dodge was meant to cancel ALL of the side-effects of the opposing > minion's card. Thus if Minion A played Burst and Minion B played Dodge, the > Dodge would nullify the agg damage to BOTH vampires. But errata now makes it so > that the Dodge only nullifies the damage to the Dodging vampire (thus Minion A > still takes damage). Correct end effect, but this matches what doddge "originally meant" and is not errata. Dodge never cancelled the whole opposing strike: see 12.3.1 Employ Retainer of the original rulebook. The section explaining dodge in 15.3 was too broad for the original intent (it conflicted with 12.3.1). See [DTR 09-MAY-1995] for a description of Dodge vs. Bomb. The Revised Rulebook contains a lengthier, correct, description of Dodge's effect. [6.4.5] -- LSJ (vte...@wizards.com) V:TES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and tournament rules: http://www.wizards.com/VTES/rules.asp