rec.games.trading-cards.jyhad

Change of seating cards, some house rules que

2 messages from 2 participants · 18 July 1995
original thread on Google Groups

TONY RICARDI

-> Focusing on the change of seating (and reverse play cards) -> theoretically you could deny anyone a turn past the first. A friend -> and I tried this tactic once when we were going through a theme deck -> phase. We designed decks which were very similar (different vampires -> to avoid contesting), we had the change on play cards some other -> voting cards (parity shift, KRC, ect.) and lots of bleed (little or -> no stealth is needed as they get no vampires), and we took it in one -> day and played it in a seven player game (it is a good idea NOT to -> tell any one before hand, they refuse to play). The first turn we -> both got vampires out and one other player also got a vampire out (a -> 2 pointer), the next turn we got another vampire out and changed -> seating, third turn we each voted for a prince and change play order -> then got into bleeds we held the edge for the rest of the game. The You don't even need to people to do this. Get a Malk Madness Net, and at the end of your prey's turn, call a seating-change vote, and swap seats with your prey. Result; you take every other turn. Stock up on weenies with high bleed; no defense at all is needed since your predator will never have a turn. Tony Ricardi Always remember, your'e special, just like everyone else.

L. Scott Johnson

In article <8AD7356.00CA...@swcbbs.com>, TONY RICARDI <tony.r...@swcbbs.com> wrote: >You don't even need to people to do this. Get a Malk Madness Net, and >at the end of your prey's turn, call a seating-change vote, and swap >seats with your prey. Result; you take every other turn. Stock up on >weenies with high bleed; no defense at all is needed since your predator >will never have a turn. 1. Weenies with high bleed? Who might they be? 2. No defense? When your (transient Prey) attempts to destroy the MadNet, what do you do? 3. How do you ensure that you get the MadNet out on the first Turn (actually, second, since you need a Malk out to play it)? If you stock your deck with MadNets, They'll eventually clog your hand and you won't be passing those seating-changers so often. If you don't (stock with MadNets), you'll have (on average) a half-a-deck worth of useless Votes to call. -- ----- L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine Graphics Specialist and Jyhad Rulemonger | and subject to card text