Orpheus#
Heaven's Gate C
Combat
1 blood
OBE NEC
Only usable by a ready untapped vampire not involved in combat
[nec] prevent 1 damage to an ally in combat
[obe] Only usable when an ally is burned in combat. Move that ally to
his or her controller's uncontrolled region (controlled, but not ready)
instead. Put 1 life on the ally from the blood bank if he or she has no
life.
[OBE] As [obe] above, but add up to 2 life to the ally, not to exceed
his or her starting amount.
If a Shambling is thus saved, do we have to burn a new minion or is it
not consider to re-enter play (more like : it doesn't really leave) ?
It's the "instead" which makes me doubt.
Compel the Spirit : +1 stealth action. Only usable if a retainer or
ally you control has been burned since your last turn. [nec] Move the
card from your ash heap to your hand. [NEC] Move the card from your ash
heap to your ready region, even if this vampire doesn't meet the
requirements, if any, of the card (use the normal version if it
requires a Discipline). Move X life counters from the blood bank to the
card, where X is the number of life printed on the card. If a retainer
is chosen, it must be placed on the acting minion.
"The normal version" isn't very clear. I told other players that if the
acting minion had NEC the Shambling would come back with 4 lives, is it
correct ?
And when a card brings a Horde back with "its starting life", do we
have to remember if it was 3 or 4, is it instantly 4, or what ?
T.I.A.,
Orpheus, ZOmbiemonger.