rec.games.trading-cards.jyhad

Tournament Results Praxis Seizure Austin II

9 messages from 6 participants · 22 February 1999 – 24 February 1999
original thread on Google Groups

TheLa...@hotmail.com

This last Saturday the 20th of February, the Ventrue triumphed in driving the Sabbat out of the city of Austin and managed to take the Praxis Seizure. In spite of the best prize support on record (display box for top 10 players, plus WOTC's prize support), only 8 players showed up. Four from Austin, one from Dallas, and three from Kansas City, Missouri. With their victory points in the initial 3 rounds, here is a list of the entrants: (8) William Simpson -- Traditional Malkavian sneak and bleed (KC) (6) Michael Jones -- Tremere Combat/Bleed with significant bleed bounce (Dallas) (5) Greg Faulkner -- Animalism Horde with significant combat and intercept (Austin) (2) Ethan Burrow -- Ravnos/Tzimisce Intercept/Combat (Austin) (2) R. Brian Smith -- Traditional Ventrue Bleed (Austin) (1) Shawn Harrison -- "That's My Minion" Followers of Set (KC) (0) Stephen Wyatt -- Toreador Intercept/Combat Avoidance (KC) (0) Jeff Thompson -- Lasombra Mind Rape/Banishment (Austin) In the third round and in the final round we were finally presented with proof that Stealth Bleed can be stopped by not ever blocking because Will suffered major hand jam in both games and got no victory points in either one, after sweeping his table on both of the first two rounds. Mike received a major benefit from his 10 deflections in the third round when sitting as Will's prey and ended up taking 3 victory points that round. He also took 3 victory points in the second round. Greg proved once again the value of weenie vampires. When you always have 5-8 vampires in play, you can always bleed with 3-4 and leave enough up to block that you have a significant advantage. Of course, he was also helped by Animalism being one of the best combat disciplines and the least blood intensive. Ethan managed victory points in two games in spite of having to have vampires from two different clans in play to make his deck work. Brian suffered from hand jam the first two rounds and took two victory points in the third round with Day Operations and Daring the Dawn type bleed actions. Shawn lost two vampires to Golconda the first round but still managed to steal a victory point. Effective use of other people's Tempted vampires was key, but his deck also had significant stealth bleed to help it along. Stephen's deck was the victim of hand jam and table seating in all three rounds and contained significant presence bleed and auspex intercept with a few guns and an amazing number of dodges. Jeff was hampered by not ever drawing a Heidelburg Castle, Germany. He was effective at using the combo of Mind Rape and Banishment in the first two games, but ran out of blood on his vampires and effectively stalled and took too long to recover and was ousted. In the third game he also suffered from hand jam having 7 combat cards in his hand for four turns and discarding every turn. In the final's, despite having to sit first, Brian managed to out bleed the stealth bleed deck to oust him first. Ethan managed to jam Will by not blocking and forcing him to discard an obfuscate card every turn so that he never cycled to his plus bleed cards. Brian also ousted Ethan. Greg was Ethan's prey and managed to oust Mike who was Brian's predator. It ended up with Brian against Greg, Greg having 8 minions and Brian having 2. With some masterful play on Brian's part, and two unblockable actions, Brian managed to oust Greg to take the tournament. Thus, in the final round, we end with Brian having taken 4 victory points and Greg having taken one. The Victorious Ventrue/Ventrue Antitribu Deck follows: Crypt: Arika (2) Ranjan Rishi, Camarilla Scholar (2) Jazz Wentworth Sir Walter Nash Melissa Barton Ingrid Russo Samson Vanessa Timothy Crowley Emerson Bridges Gideon Fontaine Violette Prentiss Library: Actions: (26) Fifth Tradition (2) Force of Will (2) Govern the Unaligned (6) Kine Dominance Legal Manipulations (2) Mind Numb (3) Propaganda (2) Restoration (3) Slaughtering the Herd (2) Social Charm (3) Action Modifiers: (21) Bonding (5) Conditioning (2) Foreshadowing Destruction (2) Freak Drive (2) Seduction (4) The Sleeping Mind Daring the Dawn (3) Day Operation (2) Combat: (7) Majesty Skin of Steel Superior Mettle (2) Skin of Rock (2) Unflinching Persistance Masters: (18) Dreams of the Sphinx Minion Tap (2) Dominate (2) Misdirection (2) Presence Blood Doll (4) Pentex Subversion (2) Hostile Takeover Anarch Troublemaker Corporate Hunting Ground Uptown Hunting Ground Reactions: (12) Wake with Evening's Freshness (2) Forced Awakening (3) Deflection (4) Second Tradition: Domain (2) Obedience Retainers: (1) Marijava Ghoul In spite of the poor turnout, a great time was had by all, and we plan to meet again for Praxis Seizure: Dallas on June 4th, 1999 at Project A-Kon 10 (more details to follow). The winning deck as well as the decks of all the other participants will be archived at: http://members.tripod.com/~Lasombra/praxis_decks.htm Carpe Noctem. Lasombra http://members.tripod.com/~Lasombra -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own

mboh...@shout.net

In article <7asg9f$o2d$1...@nnrp1.dejanews.com>, TheLa...@hotmail.com wrote: > In the third round and in the final round we were finally presented with proof > that Stealth Bleed can be stopped by not ever blocking because Will suffered > major hand jam in both games and got no victory points in either one, after > sweeping his table on both of the first two rounds. I'm still trying to convince my group of this. The only time you want to try to block a stealthy bleed deck is if you have a consistent supply of intercept. Otherwise, you're just helping him cycle his hand. Of course, once the metagame shifts, people put less stealth in their decks and suffer less from hand jam. :) Mike -- Mike Bohlmann, MAIP - Prince of Urbana-Champaign http://www.shout.net/~mbohlman/ [ quoted text not captured ]

Sorrow

>(0) Jeff Thompson -- Lasombra Mind Rape/Banishment (Austin) As this could potentially effect an upcoming tournament here (hi, Jeff :p), was there ever a determination on this combo as to where the banished vamp goes? Whether to the inactive region of the original controller (because the Mind Rape was burned) or to the current controller? Sorrow --- I don't want to be alone | I hurt, therefore I am anymore |-------------------------------- I don't want to be anyone | "What are you looking at...? anymore | you never seen anyone try to I don't need a reason to kill myself | commit suicide before?" - Anon ------------------------------------------------------------------------

LSJ

"Sorrow" <cbo...@apdi.net> wrote: > >(0) Jeff Thompson -- Lasombra Mind Rape/Banishment (Austin) > > As this could potentially effect an upcoming tournament here (hi, > Jeff :p), was there ever a determination on this combo as to > where the banished vamp goes? Whether to the inactive region > of the original controller (because the Mind Rape was burned) or > to the current controller? It has not been formally reviewed by the RT. But, until that review is completed, the ruling is that the Banishment breaks the Mind Rape (like other "no card in play" effects), so the Banished vampire is placed in his former ("original") controller's uncontrolled region. -- L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and DCI (tournament) rules: http://www.wizards.com/VTES/VTES_Rules.html [ quoted text not captured ]

Jasper Phillips

In article <7ask36$rrc$1...@nnrp1.dejanews.com>, <mboh...@shout.net> wrote: >In article <7asg9f$o2d$1...@nnrp1.dejanews.com>, > TheLa...@hotmail.com wrote: > >> In the third round and in the final round we were finally presented with proof >> that Stealth Bleed can be stopped by not ever blocking because Will suffered >> major hand jam in both games and got no victory points in either one, after >> sweeping his table on both of the first two rounds. > >I'm still trying to convince my group of this. The only time you want >to try to block a stealthy bleed deck is if you have a consistent supply >of intercept. Otherwise, you're just helping him cycle his hand. Of >course, once the metagame shifts, people put less stealth in their decks >and suffer less from hand jam. :) The best way to convince people about this is by example. After watching you do it effectively a few times, people should clue in. S&B decks without hand cycling often can't get more than 1 or 2 bleeds off without hand jamming if you don't attempt to block. Even with hand cycling S&B it's certainly the best option. -- /\ Jasper Phillips /VVVVVVVVVVVVVV|~"~"~"~"~"~"----------........____ jaz j^^^^^^^^^^^^^\/"~"~"~"~-----------........._____ ~"~--. * http://www.engr.orst.edu/~philljas/ "~"~'--`

Ethan Burrow

I brought my digital camera to the tournament, and in addition to pictures I also spilled my guts about the days events. http://whitestar.ddg.com/vtes/praxis99.html And at the risk of starting a catalyst of holy wars, the KC group plays CL and they didn't modify their non-tournament decks...yet managed to compete quite well agains our NCL decks. Can't we all just get along ;-) <TheLa...@hotmail.com> wrote: > This last Saturday the 20th of February, the Ventrue triumphed in driving > the Sabbat out of the city of Austin and managed to take the Praxis Seizure. <snip> > In spite of the best prize support on record (display box for top 10 players, > plus WOTC's prize support), only 8 players showed up. Four from Austin, > one from Dallas, and three from Kansas City, Missouri. > In spite of the poor turnout, a great time was had by all, and we plan to > meet again for Praxis Seizure: Dallas on June 4th, 1999 at Project A-Kon 10 > (more details to follow). > > The winning deck as well as the decks of all the other participants > will be archived at: > > http://members.tripod.com/~Lasombra/praxis_decks.htm -- Ethan Burrow - Prince of Austin et...@ddg.com http://whitestar.ddg.com/vtes/

Ethan Burrow

Thank God! You hear that Jeff! None for you!! At Praxis Seizure Austin I weeped as Konstatin was stolen from me and then banished to *Jeff's* uncontrolled region. He transferred the blood off over the course of the game, and boy was I pissed.... LSJ <vte...@wizards.com> wrote: > "Sorrow" <cbo...@apdi.net> wrote: > > >(0) Jeff Thompson -- Lasombra Mind Rape/Banishment (Austin) > > > > As this could potentially effect an upcoming tournament here (hi, > > Jeff :p), was there ever a determination on this combo as to > > where the banished vamp goes? Whether to the inactive region > > of the original controller (because the Mind Rape was burned) or > > to the current controller? > > It has not been formally reviewed by the RT. > > But, until that review is completed, the ruling is that the Banishment > breaks the Mind Rape (like other "no card in play" effects), so the > Banished vampire is placed in his former ("original") controller's > uncontrolled region. > > -- > L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. > Links to revised rulebook, rulings, errata, and DCI (tournament) rules: > http://www.wizards.com/VTES/VTES_Rules.html [ quoted text not captured ]

Sorrow

>Thank God! >You hear that Jeff! None for you!! My sentaments exactly. :p >At Praxis Seizure Austin I weeped as Konstatin was stolen from me and >then banished to *Jeff's* uncontrolled region. He transferred the blood >off over the course of the game, and boy was I pissed.... This is the reason I asked initially. When he came here for the tourny in December, he played that deck. Not only did he steal and banish my Rebekka (I'm pretty sure it was her) and transfer off her, but he also stole my Ramiel and burned him to get rid of the Antedulivian Awakening. I was so shocked by the combo that I didn't realize that you couldn't burn to get rid of the AA during your minion phase. Teaches me for not paying attention. That was a truly evil and very well constructed deck. [ quoted text not captured ]

TheLa...@hotmail.com

In article <1dnp66e.xzw...@cs39-178.austin.rr.com>, et...@ddg.com (Ethan Burrow) wrote: > Thank God! > > You hear that Jeff! None for you!! > > At Praxis Seizure Austin I weeped as Konstatin was stolen from me and > then banished to *Jeff's* uncontrolled region. He transferred the blood > off over the course of the game, and boy was I pissed.... > Oh, well. It made sense though. I controlled Kostantin during that minion phase when he was banished so he should have gone to my uncontrolled region. I will be adding 4 more Heidelburg Castle's to the deck though so I have no worries about this ruling effecting the deck overmuch. I could have taken his blood on to Angelica and then Banished him and it would have been better for me than what actually happened. > LSJ <vte...@wizards.com> wrote: > > > "Sorrow" <cbo...@apdi.net> wrote: > > > >(0) Jeff Thompson -- Lasombra Mind Rape/Banishment (Austin) > > > > > > As this could potentially effect an upcoming tournament here (hi, > > > Jeff :p), was there ever a determination on this combo as to > > > where the banished vamp goes? Whether to the inactive region > > > of the original controller (because the Mind Rape was burned) or > > > to the current controller? > > > > It has not been formally reviewed by the RT. > > > > But, until that review is completed, the ruling is that the Banishment > > breaks the Mind Rape (like other "no card in play" effects), so the > > Banished vampire is placed in his former ("original") controller's > > uncontrolled region. > > > > -- > > L. Scott Johnson (vte...@wizards.com) VTES Net.Rep for Wizards of the Coast. > > Links to revised rulebook, rulings, errata, and DCI (tournament) rules: > > http://www.wizards.com/VTES/VTES_Rules.html > > -- > Ethan Burrow - Prince of Austin > et...@ddg.com > http://whitestar.ddg.com/vtes/ > Carpe Noctem. [ quoted text not captured ]