On May 6, 2:08 pm, "Kevin M." <youw...@imaspammer.org> wrote:
> My VampN sends VampX to torpor and stays ready. Can VampN play Amaranth,
> then take VampX's blood and equipment, then Taste of Vitae, and then have
> the BH occurs? Or does the BH occur before the Taste can happen, e.g. only
> if VampN survived the BH *then* can VampN use Taste?
>
> http://groups.google.com/group/rec.games.trading-cards.jyhad/browse_t...
> seems to say that my primary thesis is correct, but I just wanted an
> official word on this. Thanks!
You ask two opposite question, so I'm not sure what your "primary
thesis" is. You may also want to consider including card text,
because many times I find I answer my own questions that way.
Amaranth
Combat
Only usable by a vampire who can commit diablerie. Only usable when
the opposing vampire should go to torpor. Diablerize the opposing
vampire instead. Not usable by a vampire being burned or going to
torpor.
Taste of Vitae
Combat
Only usable at the end of a round of combat. Not usable by a vampire
being burned or going to torpor.
This vampire gains an amount of blood equal to the amount lost by the
opposing vampire to damage during this round. A vampire may play only
one Taste of Vitae each round.
And the only other thing is the rulebook:
http://www.white-wolf.com/vtes/rulebook/
6.5.5. Diablerie
Diablerie is the act of sending another vampire to Final Death by
drinking his blood. Only ready vampires can commit diablerie. Vampires
marked as Blood Cursed cannot commit diablerie. The vampire committing
diablerie is called the diablerist. Diablerie is resolved as follows:
1. All blood on the victim is moved to the diablerist. Blood in
excess of his capacity drains off as normal.
2. The diablerist may take any equipment on the victim.
3. The victim is burned (sent to his owner's ash heap). Any cards
and counters on him are also burned.
4. If the victim was older (had a higher capacity) than the
diablerist, the diablerist can be given a Discipline. His controller
may go through her library, ash heap and hand to get a master
Discipline card to put on the diablerist and then reshuffle her
library or draw back up to her hand size as necessary. This may
increase the diablerist's capacity by 1, but does not automatically
give the diablerist a blood to fill that new capacity.
5. If the victim was Red List, the diablerist may receive trophies
(see section 11).
The steps of diablerie are treated as a single unit. No effects can be
used to interrupt the diablerie; effects may be played either before
or after, as appropriate. After diablerie, a blood hunt may be called
on the diablerist.
So, even after looking at that, I'm not sure about the answer.
Clearly diablerie (steps 1-5) cannot be interrupted. But these two
sentences make me think:
Effects may be played either before or after, as appropriate. After
diablerie, a blood hunt may be called on the diablerist.
If effects can be played before or after, and after diablerie, a
referendum is called, maybe I can squeeze in a Taste of Vitae before
the vote. But I don't think so. I think that there should be a step
6, "A referendum is called to determine if the diablerist is blood
hunted (burned.)"
My $0.02,
Ira