rec.games.trading-cards.jyhad

[LSJ] Amaranth + Taste?

12 messages from 7 participants · 06 May 2009 – 07 May 2009
original thread on Google Groups

Kevin M.

My VampN sends VampX to torpor and stays ready. Can VampN play Amaranth, then take VampX's blood and equipment, then Taste of Vitae, and then have the BH occurs? Or does the BH occur before the Taste can happen, e.g. only if VampN survived the BH *then* can VampN use Taste? http://groups.google.com/group/rec.games.trading-cards.jyhad/browse_thread/thread/ea537d31b05e2f51/19121b2653a89a0b seems to say that my primary thesis is correct, but I just wanted an official word on this. Thanks! Kevin M., Prince of Las Vegas "Know your enemy and know yourself; in one-thousand battles you shall never be in peril." -- Sun Tzu, *The Art of War* "Contentment...Complacency...Catastrophe!" -- Joseph Chevalier Please visit VTESville daily! http://vtesville.myminicity.com/

floppyzedolfin

On 6 mai, 23:08, "Kevin M." <youw...@imaspammer.org> wrote: > My VampN sends VampX to torpor and stays ready. Can VampN play Amaranth, > then take VampX's blood and equipment, then Taste of Vitae, and then have > the BH occurs? Or does the BH occur before the Taste can happen, e.g. only > if VampN survived the BH *then* can VampN use Taste? > > http://groups.google.com/group/rec.games.trading-cards.jyhad/browse_t... > seems to say that my primary thesis is correct, but I just wanted an > official word on this. Thanks! > > Kevin M., Prince of Las Vegas > "Know your enemy and know yourself; in one-thousand battles > you shall never be in peril." -- Sun Tzu, *The Art of War* > "Contentment...Complacency...Catastrophe!" -- Joseph Chevalier > Please visit VTESville daily!http://vtesville.myminicity.com/ Blood Hunt, if any, is called right after Amaranth is played. Taste of Vitae (or whatever other card) cannot be played before the Blood Hunt is called. If the vampire survives the Blood Hunt, he may still play Taste of Vitae.

Ira Fay

On May 6, 2:08 pm, "Kevin M." <youw...@imaspammer.org> wrote: > My VampN sends VampX to torpor and stays ready. Can VampN play Amaranth, > then take VampX's blood and equipment, then Taste of Vitae, and then have > the BH occurs? Or does the BH occur before the Taste can happen, e.g. only > if VampN survived the BH *then* can VampN use Taste? > > http://groups.google.com/group/rec.games.trading-cards.jyhad/browse_t... > seems to say that my primary thesis is correct, but I just wanted an > official word on this. Thanks! You ask two opposite question, so I'm not sure what your "primary thesis" is. You may also want to consider including card text, because many times I find I answer my own questions that way. Amaranth Combat Only usable by a vampire who can commit diablerie. Only usable when the opposing vampire should go to torpor. Diablerize the opposing vampire instead. Not usable by a vampire being burned or going to torpor. Taste of Vitae Combat Only usable at the end of a round of combat. Not usable by a vampire being burned or going to torpor. This vampire gains an amount of blood equal to the amount lost by the opposing vampire to damage during this round. A vampire may play only one Taste of Vitae each round. And the only other thing is the rulebook: http://www.white-wolf.com/vtes/rulebook/ 6.5.5. Diablerie Diablerie is the act of sending another vampire to Final Death by drinking his blood. Only ready vampires can commit diablerie. Vampires marked as Blood Cursed cannot commit diablerie. The vampire committing diablerie is called the diablerist. Diablerie is resolved as follows: 1. All blood on the victim is moved to the diablerist. Blood in excess of his capacity drains off as normal. 2. The diablerist may take any equipment on the victim. 3. The victim is burned (sent to his owner's ash heap). Any cards and counters on him are also burned. 4. If the victim was older (had a higher capacity) than the diablerist, the diablerist can be given a Discipline. His controller may go through her library, ash heap and hand to get a master Discipline card to put on the diablerist and then reshuffle her library or draw back up to her hand size as necessary. This may increase the diablerist's capacity by 1, but does not automatically give the diablerist a blood to fill that new capacity. 5. If the victim was Red List, the diablerist may receive trophies (see section 11). The steps of diablerie are treated as a single unit. No effects can be used to interrupt the diablerie; effects may be played either before or after, as appropriate. After diablerie, a blood hunt may be called on the diablerist. So, even after looking at that, I'm not sure about the answer. Clearly diablerie (steps 1-5) cannot be interrupted. But these two sentences make me think: Effects may be played either before or after, as appropriate. After diablerie, a blood hunt may be called on the diablerist. If effects can be played before or after, and after diablerie, a referendum is called, maybe I can squeeze in a Taste of Vitae before the vote. But I don't think so. I think that there should be a step 6, "A referendum is called to determine if the diablerist is blood hunted (burned.)" My $0.02, Ira

John Flournoy

On May 6, 4:19 pm, Ira Fay <ira...@gmail.com> wrote: > So, even after looking at that, I'm not sure about the answer. > Clearly diablerie (steps 1-5) cannot be interrupted. But these two > sentences make me think: > Effects may be played either before or after, as appropriate. After > diablerie, a blood hunt may be called on the diablerist. > > If effects can be played before or after, and after diablerie, a > referendum is called, maybe I can squeeze in a Taste of Vitae before > the vote. But I don't think so. I think that there should be a step > 6, "A referendum is called to determine if the diablerist is blood > hunted (burned.)" There are already effects that can be played after steps 1-5 but before the Blood Hunt is called. For instance, Rebirth by its card text falls in that timing window: "Requires a Red List minion. Only usable when a diablerie action is successful. No blood hunt may be called, and this vampire untaps. A vampire can play only one Rebirth each turn." Subdued by the Blood similarly: "Play when a vampire diablerizes a vampire of more than twice his or her capacity (before the blood hunt referendum, if any)." > My $0.02, > Ira -John Flournoy

Peter D Bakija

On May 6, 5:08 pm, "Kevin M." <youw...@imaspammer.org> wrote: > http://groups.google.com/group/rec.games.trading-cards.jyhad/browse_t... > seems to say that my primary thesis is correct, but I just wanted an > official word on this. Thanks! I'm guessing the theory here is: -Vampire A sends Vampire B to torpor. -When Vampire B goes to torpor, the round and combat ends by defenition. -Taste and Amaranth *both* are played at the end of the round (as Amaranth is played when a vampire goes to torpor, which is also the end of the round). -Because both Taste and Amaranth are played at the end of the round, you can play either of them in any order, so you can Taste (as the round is ended) and then Amaranth (as the round is ended). I don't think you can play Amaranth and then Taste before the blood hunt from the Amaranth, so if you topdeck the Taste off the Amaranth, you are hosed until the Blood Hunt is over. But if you have the Taste to play before the Amaranth, you are gold. -Peter

LSJ

floppyzedolfin wrote: > On 6 mai, 23:08, "Kevin M." <youw...@imaspammer.org> wrote: >> My VampN sends VampX to torpor and stays ready. Can VampN play Amaranth, >> then take VampX's blood and equipment, then Taste of Vitae, and then have >> the BH occurs? Or does the BH occur before the Taste can happen, e.g. only >> if VampN survived the BH *then* can VampN use Taste? > > Blood Hunt, if any, is called right after Amaranth is played. Taste of > Vitae (or whatever other card) cannot be played before the Blood Hunt > is called. If the vampire survives the Blood Hunt, he may still play > Taste of Vitae. Correct.

Peter D Bakija

On May 6, 6:16 pm, LSJ <vtes...@white-wolf.com> wrote: > > Blood Hunt, if any, is called right after Amaranth is played. Taste of > > Vitae (or whatever other card) cannot be played before the Blood Hunt > > is called. If the vampire survives the Blood Hunt, he may still play > > Taste of Vitae. > > Correct. Can a vampire, in the appropriate situation, play a Taste and *then* Amaranth? -Peter

floppyzedolfin

On 7 mai, 00:28, Peter D Bakija <p...@lightlink.com> wrote: > Can a vampire, in the appropriate situation, play a Taste and *then* > Amaranth? > > -Peter Yes. Cards played at the end of the round can be played at the end of the round. You can play those in any order : Taste of Vitae Street Cred Amaranth* Plus, if you meet the requirements, you can also play (still with no timing preeminence of any card over another) Disarm Decapitate* (* Once you've played Decapitate, you can no longer play Disarm or Amaranth - there is no "opposing vampire" left. Same for Amaranth : you cannot play Disarm or Decapitate once you've diablerised the opponent ) It can be more interesting to play Taste of Vitae before Street Cred (for instance, when your vampire has no blood left) or after (because blood from the Taste would drain off). You can do any combination.

John Flournoy

On May 6, 5:16 pm, LSJ <vtes...@white-wolf.com> wrote: > > Blood Hunt, if any, is called right after Amaranth is played. Taste of > > Vitae (or whatever other card) cannot be played before the Blood Hunt > > is called. If the vampire survives the Blood Hunt, he may still play > > Taste of Vitae. > > Correct. This clearly is not the case for "whatever other card", since there is at least one card that can only be played after an Amaranth but before the Blood Hunt is called. (Subdued by the Blood, specifically. Rebirth can't be played after Amaranth, but hits the window between 'diablerie action" and "blood hunt is called") So is it a general ruling that cards cannot be played in between Amaranth (and/or diablerie in general) and a Blood Hunt unless they explicitly say that is when to play them? -John Flournoy

LSJ

[ quoted text not captured ] You have to say "unless card text says otherwise" after every statement. Unless your audience is able to grasp the idea that that statement is assumed, of course.

Blooded Sand

[ quoted text not captured ] May we state that that assumption is being assumed, and then mocve on from there? ;)

John Flournoy

[ quoted text not captured ] Yes, of course. What I was asking was for confirmation that the existence of cards playable in that window is a matter of 'unless card text says otherwise' and not "oh, not correct after all, needs to be reviewed" or other possible revised answers. -John