rec.games.trading-cards.jyhad

rules question

4 messages from 4 participants · 01 August 1999 – 02 August 1999
original thread on Google Groups

arsuf

okay there has been some argumnet in my group as to how agg dmg now works do you take one damage (burn a blood) for the first point of agg or not? thanx

James Coupe

In article <YN%o3.333$wC.4...@typhoon1.gnilink.net>, arsuf <son...@juno.com> writes >okay there has been some argumnet in my group as to how agg dmg now works do >you take one damage (burn a blood) for the first point of agg or not? Agg damage works like this. If I have a strike where I only take agg damage, say a Wolf Claws, the first point of damage requires you to go to torpor BUT not burn a blood. Any additional points of aggravated damage would require you to burn a blood to stop yourself being burned. So, if you had 0 blood on you, and I dealt 1 aggravated hand damage, you would go to torpor from the first point, with no additional points to deal with. If you have 0 blood on you, and I dealt two aggravated hand damage to you, the first point would send you to torpor. For the second point, you would have to burn a blood to avoid burning. You do not have a point of blood to burn, so you die. If you had 1 blood and I dealt you two aggravated damage, you would survive but be in torpor with 0 blood - first point sends you to torpor, still with 1 blood. The second point burns that 1 blood. So, at 1 blood, I would deal you three aggravated damage to burn you, if I'm only dealing with aggravated damage - say, a Gangrel using Wolf Claws, Lucky Blow and a Ritual Challenge. However, when you interact with normal damage, it gets more interesting. You resolve all the usual damage first, and then do the aggravated damage, and if you're already on your way to torpor, the first point of aggravated damage doesn't send you to torpor - it requires you to burn a blood to survive destruction. So, if I deal you 1 normal damage and 1 aggravated damage (say, a Wolf Companion and a 1 point claw) and you have 0 blood, the normal damage will send you to torpor as normal, and the agg damage will require you to burn a point to avoid destruction (since you are already going to torpor) and you'll be burned. So, essentially, in any given "block" of damage, if you are *not* currently going to torpor, I need to deal you X+2 damage (where X is your number of blood counters) to burn you, if at least one of them is aggravated. (e.g. you have 0 blood, I have to deal 2 damage, at least 1 of which must be aggravated; you have 10 blood, I have to deal 12 damage, at least 1 of which must be aggravated etc.) The thing to remember is that the first point of agg damage will send you to torpor and not require you to burn a blood if you are not already in torpor or on your way there. You have to burn a blood to avoid being burned if you are already on your way to torpor, even if that point of aggravated damage is the first. This also includes other ways of going to torpor. Say, you come in and bleed me with Gitane St Clair (1 blood), I block with Ian Forestal with a Dementation card, you throw down a superior Dawn Operation. We go into combat. I play Drawing out the Beast. You try to hit me with a Channeling the Beast, but I dodge with Sideslip. I then additional strike you with Acrobatics, and play a Coma, sending you to torpor. At this point, combat ends. You are on your way to torpor already, so the point of aggravated (due to the Dawn Ops) damage (from the Drawing out the Beast) hits you at 0 blood (due to the cost of Channeling). Since you are already going to torpor, you have to burn a blood to avoid destruction. You can't, so you get burned. Essentially: - In any batch of damage, deal with normal damage, then agg damage. - If you are not going to torpor or in torpor already, the first point of agg damage does that. After that, any additional points of agg damage require you to burn a blood to avoid destruction. - If you are already in or going to torpor, *all* points of agg damage require you to burn a point of blood to avoid destruction. - If you get hit by a batch of damage when you are not already going to torpor, at least one of which is aggravated, which is *TWO* greater than your current level of blood, you will be burned, assuming that you prevent none of it. -- James Coupe (Prince of Mercia, England) Vampire: Elder Kindred Network http://madnessnetwork.hexagon.net http://www.obeah.demon.co.uk

carl.pi...@philips.com

Hello again, After over 1 and a half year of hard labour, I managed to get WotC get commited to the project of *Official European Championships* for the very first time. The date is not yet fixed, but the EC will take place in Vienna. Most likely it will happen on the weekend of 21./22. november, but it's possible that it will be up to 3 weeks later. As soon as a date is fixed, I will inform the VTES community. Also, there is not yet a standing timetable. So far there will be no limit of players, and no national or regional qualification. This might change, depending on the number of players willing to participate in this Championship. Now here comes your part: please inform all the players you know about the European Championships. Next, I want you to tell me if you would like to attend, and if yes, how many players would come from your local group. At the moment this will be just a preliminary survey, but on these data all following decisions will be based. Here is my contact adress: Carl Pilhatsch VEKN membership director & Prince of Vienna Burgenlandgasse 17 1100 Vienna Austria e-mail: carl.pi...@philips.com tel: +43 676 503 27 03 As more information is available it will be published. Carl PS: Special thanks to Andrew Finch and his team at WotC, who made the event possible! Sent via Deja.com http://www.deja.com/ Share what you know. Learn what you don't.

LSJ

James Coupe wrote: > In article <YN%o3.333$wC.4...@typhoon1.gnilink.net>, arsuf > <son...@juno.com> writes > >okay there has been some argumnet in my group as to how agg dmg now works do > >you take one damage (burn a blood) for the first point of agg or not? > > Agg damage works like this: > [... snip ...] > Essentially: > > - In any batch of damage, deal with normal damage, then agg damage. > - If you are not going to torpor or in torpor already, the first point > of agg damage does that. After that, any additional points of agg > damage require you to burn a blood to avoid destruction. > - If you are already in or going to torpor, *all* points of agg damage > require you to burn a point of blood to avoid destruction. > - If you get hit by a batch of damage when you are not already going to > torpor, at least one of which is aggravated, which is *TWO* greater > than your current level of blood, you will be burned, assuming that > you prevent none of it. Correct. A point of agg damage will do nothing but send a vampire to torpor unless that vampire is already in/going to torpor, in which case he must burn a blood to prevent destruction (or be burned). -- LSJ (vte...@wizards.com) V:TES Net.Rep for Wizards of the Coast. Links to revised rulebook, rulings, errata, and tournament rules: http://www.wizards.com/VTES/rules.asp