In article <YN%o3.333$wC.4...@typhoon1.gnilink.net>, arsuf
<son...@juno.com> writes
>okay there has been some argumnet in my group as to how agg dmg now works do
>you take one damage (burn a blood) for the first point of agg or not?
Agg damage works like this.
If I have a strike where I only take agg damage, say a Wolf Claws, the
first point of damage requires you to go to torpor BUT not burn a blood.
Any additional points of aggravated damage would require you to burn a
blood to stop yourself being burned. So, if you had 0 blood on you, and
I dealt 1 aggravated hand damage, you would go to torpor from the first
point, with no additional points to deal with. If you have 0 blood on
you, and I dealt two aggravated hand damage to you, the first point
would send you to torpor. For the second point, you would have to burn
a blood to avoid burning. You do not have a point of blood to burn, so
you die. If you had 1 blood and I dealt you two aggravated damage, you
would survive but be in torpor with 0 blood - first point sends you to
torpor, still with 1 blood. The second point burns that 1 blood. So,
at 1 blood, I would deal you three aggravated damage to burn you, if I'm
only dealing with aggravated damage - say, a Gangrel using Wolf Claws,
Lucky Blow and a Ritual Challenge.
However, when you interact with normal damage, it gets more interesting.
You resolve all the usual damage first, and then do the aggravated
damage, and if you're already on your way to torpor, the first point of
aggravated damage doesn't send you to torpor - it requires you to burn a
blood to survive destruction. So, if I deal you 1 normal damage and 1
aggravated damage (say, a Wolf Companion and a 1 point claw) and you
have 0 blood, the normal damage will send you to torpor as normal, and
the agg damage will require you to burn a point to avoid destruction
(since you are already going to torpor) and you'll be burned.
So, essentially, in any given "block" of damage, if you are *not*
currently going to torpor, I need to deal you X+2 damage (where X is
your number of blood counters) to burn you, if at least one of them is
aggravated. (e.g. you have 0 blood, I have to deal 2 damage, at least 1
of which must be aggravated; you have 10 blood, I have to deal 12
damage, at least 1 of which must be aggravated etc.)
The thing to remember is that the first point of agg damage will send
you to torpor and not require you to burn a blood if you are not already
in torpor or on your way there. You have to burn a blood to avoid being
burned if you are already on your way to torpor, even if that point of
aggravated damage is the first. This also includes other ways of going
to torpor. Say, you come in and bleed me with Gitane St Clair (1
blood), I block with Ian Forestal with a Dementation card, you throw
down a superior Dawn Operation. We go into combat. I play Drawing out
the Beast. You try to hit me with a Channeling the Beast, but I dodge
with Sideslip. I then additional strike you with Acrobatics, and play a
Coma, sending you to torpor. At this point, combat ends. You are on
your way to torpor already, so the point of aggravated (due to the Dawn
Ops) damage (from the Drawing out the Beast) hits you at 0 blood (due to
the cost of Channeling). Since you are already going to torpor, you
have to burn a blood to avoid destruction. You can't, so you get
burned.
Essentially:
- In any batch of damage, deal with normal damage, then agg damage.
- If you are not going to torpor or in torpor already, the first point
of agg damage does that. After that, any additional points of agg
damage require you to burn a blood to avoid destruction.
- If you are already in or going to torpor, *all* points of agg damage
require you to burn a point of blood to avoid destruction.
- If you get hit by a batch of damage when you are not already going to
torpor, at least one of which is aggravated, which is *TWO* greater
than your current level of blood, you will be burned, assuming that
you prevent none of it.
--
James Coupe (Prince of Mercia, England)
Vampire: Elder Kindred Network
http://madnessnetwork.hexagon.net http://www.obeah.demon.co.uk