James Coupe <ja...@zephyr.org.uk> wrote:
> On Sun, 23 Apr 2000, Madman2001 wrote:
> > Fake Out says "Strike: use your hand or melee weapon at +1 damage".
> That's Lucky Blow, actually.
> > Nephandus natively does 1R damage.
> Rulings state that ranged damage on an ally is not considered
> to be a hand strike,
True for any ranged strike, not just an ally's ranged strike.
> and that if they do not have a stated hand damage, they have
> 0 hand damage.
Correct. The current rules use the term "strength" instead of
"hand damage" to distinguish between the amount of damage done
by a (default) hand strike and the type of damage done by (any)
hand strike. Of course, since the printed cards all still use
"hand damage" for this concept, ...
> > If at long range, could Nephandus
> > use Fake Out and to do 2 damage? Or would he only do 1?
>
> Hand Damage = 0.
> Lucky Blow = Hand Damage + 1 = 1
Correct.
> > Succubus does 1 aggravated damage. If she struck with Fake Out,
> > would she do 2 aggravated damage??
>
> Hand Strike: any non-ranged, non-weapon strike that deals damage
> based on the striking minion's hand damage, or any minion's
> non-ranged damage-dealing innate strike. [LSJ 19970224]
>
> This suggests her 1 aggravated damage is a hand strike, but not hand
> damage.
Damage from a hand strike is "hand damage", by definition.
Her default strike deals one aggravated damage, which satisfies the
description of hand strike, above, so her default strike is a hand
strike (and the type of damage it deals is hand damage).
> So I would have to say she deals one non-aggravated damage
> when playing Lucky Blow.
With Lucky Blow she would deal "strength"+1, or 2, damage.
All of that damage would be aggravated:
Additional damage inherits all of the properties of the base
damage (So the +1 damage from lucky blow is aggravated for
Basilia). [RTR]
The "official" card text (from the rulemonger site) makes this
combo a little clearer:
Succubus
Cardtype: Ally
Clan: Tremere Antitribu
Cost: 4 pool
Ally with 3 life. 1 <strength>, aggravated <hand> damage, 0 bleed.
As a +1 stealth (D) action, Succubus may remove 1 blood from a
vampire or 1 life from an ally to gain 1 life. Once each turn, she
may burn 1 life to get +1 bleed.
--
LSJ (vte...@white-wolf.com) VTES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and DCI (tournament) rules:
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