I was giving some thought to the whole anti-weenie discussion and came up
with this general use master card. Let me know what you think.
==============================
The Hunger
Master Out-of-Turn
You may play this card during your turn. Place this card on a vampire that
has a capacity above 7 and has less than 3 blood on her. The vampire with
this card taps and enters combat with a vampire controlled by another
methuselah with a capacity below 4. The vampire with this card has +2
strength for the duration of this combat. Any blood lost by the opposing
vampire goes to the vampire with this card at the end of each round. If the
opposing vampire is not ready at the end of this combat, this vampire
untaps. Burn this card at the end of combat.
===============================
Thematically, this card represents the hunger that ancient vampires have for
the blood of younger vampires. After centuries of unlife, the blood of
normal humans no longer sates them and they start to crave the vitae of
their younger brethren. This is also why many vampires fear the
antedilluveans.
The rationale behind this card is that you can basically force someone
else's vampire to fight a weenie for you.
That vampire can potentially gain from this situation so it is not
necessarily bad to have it played against you.
It is meant to be a weenie-killer obviously, and since the effect occurs
outside of the normal turn structure, it could conceivably slow down a
weenie deck without adversely affecting the non-weenie Methuselahs.
It could also be used in more of a co-operative way than a coercive way,
which is an aspect of the game that I believe could be expanded on somewhat.
Additionally, because the vampire this card is played on must have less than
3 blood, it could be used offensively against someone who has just Minion
Tapped.
Example.
LARRY --> Minion Tap Arika down to 1
WES --> Cool. I play The Hunger to force Arika to fight Gillian Krader
LARRY --> Damn you to hell.
Play in conjunction with Frenzy and Save Face for Fun +2!
Thoughts?
(As usual, this card is public domain and White Wolf is welcome to have it
or whatever... I give up the rights to it. Does this even help or am I
talking out of my ass again?)
Cheers,
WES
"Wes" <gh...@NYETSPAMmnsi.net> wrote in message news:<a6aas...@enews4.newsguy.com>...
> I was giving some thought to the whole anti-weenie discussion and came up
> with this general use master card. Let me know what you think.
>
> ==============================
> The Hunger
>
> Master Out-of-Turn
>
> You may play this card during your turn. Place this card on a vampire that
> has a capacity above 7 and has less than 3 blood on her. The vampire with
> this card taps and enters combat with a vampire controlled by another
> methuselah with a capacity below 4. The vampire with this card has +2
> strength for the duration of this combat. Any blood lost by the opposing
> vampire goes to the vampire with this card at the end of each round. If the
> opposing vampire is not ready at the end of this combat, this vampire
> untaps. Burn this card at the end of combat.
>
> ===============================
Nice name! Now it needs Bowie / Bauhaus flavour text.
I like the idea behind the card - fatties smashing weenies = good. But
there are loopholes...
ONE---
"You just minion tapped Arika! Great! I'll give her The Hunger, and
she can rush some weenie... hmm, how about my embraced Ravnos? Yeah,
him with two blood!"
Followed by Illusions of the Kindred / Drawing out the Beast / IG /
Burning Wrath...
Is that the intent of the card?
TWO---
This is not an action, so I presume that it's unblockable? Unlike
every other 'rush' in the game?
(OK, except Bruhaj Frenzy, which is a lot less reliable)
THREE---
Should the word "ready" be in there somewhere? Or can a torpored
vampire 'rush' with The Hunger? That would be cute!
Minion tap Ulugh to 1. Rush, Weather Control * 6. Mutual torpor.
The Hunger, Immortal Grapple. Ulugh goes back to 1 blood. Rescue Ulugh
(rescuer pays).
Repeat next turn.
OR
Rush a famous vampire. Disguised Magnum + multiple Psyche! and a Blur.
Torpor it. Force it to rush Watenda via The Hunger. Disguised weapon.
Is that the intent of the card?
[ quoted text not captured ]
"Hollowboy" <icantbelievehollow...@hotmail.com> wrote
> Nice name! Now it needs Bowie / Bauhaus flavour text.
I love that movie :)
> I like the idea behind the card - fatties smashing weenies = good. But
> there are loopholes...
Agreed.
> ONE---
>
> "You just minion tapped Arika! Great! I'll give her The Hunger, and
> she can rush some weenie... hmm, how about my embraced Ravnos? Yeah,
> him with two blood!"
>
> Followed by Illusions of the Kindred / Drawing out the Beast / IG /
> Burning Wrath...
>
> Is that the intent of the card?
Well, no... but it would be damn funny :) Actually, making Arika become
*your* minion temporarily might be better since you could not do the above.
Of course, then you'd be able to abuse her in other ways--Golconda comes to
mind (albeit not without an additional MPA). Of course, making this card
target *other* people's minions is perhaps too powerful. Making it usable
only on your own might even be sufficient. You know what your deck has in
it. If you use Arikas and Minion Taps, use this as extra offence/defense.
> TWO---
>
> This is not an action, so I presume that it's unblockable? Unlike
> every other 'rush' in the game?
Right... is that too powerful? I would think the limitations are enough to
seriously hamper any attempt to abuse it. At worst you're going to torpor
someone's weenie (and who knows if there will be any at the table even?) who
probably deserves it anyway. I envision several methuselahs working together
to use this card against a commonly perceived threat.
> THREE---
>
> Should the word "ready" be in there somewhere? Or can a torpored
> vampire 'rush' with The Hunger? That would be cute!
Torpored vampires are notoriously hungry... Hell, why not? :)
> Minion tap Ulugh to 1. Rush, Weather Control * 6. Mutual torpor.
Sure... but I don't think relying on this combo is going to work all that
well. You need two MPAs... granted, not hard but now there is less focus to
the deck. You need a hell of a lot of cards at the right time. You need the
right type of opponents. I don't see this card becoming the core of any
strategies in its present incarnation (ie non-existent :)
> Rush a famous vampire. Disguised Magnum + multiple Psyche! and a Blur.
> Torpor it. Force it to rush Watenda via The Hunger. Disguised weapon.
>
> Is that the intent of the card?
Ehh... it's just a thought and certainly could use some tweaking. I'd be
afraid of Disguised Weapon, Ivory Bow, Amaranth myself. Call a blood hunt on
the elder vampire and have two problems solved. Still, that's pretty
card-intensive and not likely to work all that often.
The more I think about it though, the more it seems like something that
should be playable only on your own guys. Consider this... without Anson or
Parthenon etc you could not simply Minion Tap/Hunger somebody. Possibly
workable?
What about this? During the combat, no combat cards can be played. This
gives less protection to the weenie but in turn means the elder vampire is
less likely to get destroyed themselves. The idea is to whack-a-mole the
weenies and give the older vampire a slight edge. More or less.
Thanks for the input!
Cheers,
WES
icantbelievehollow...@hotmail.com (Hollowboy) wrote in message news:<614f2a39.02031...@posting.google.com>...
> "Wes" <gh...@NYETSPAMmnsi.net> wrote in message news:<a6aas...@enews4.newsguy.com>...> > ==============================
> > The Hunger
> >
> > Master Out-of-Turn
> >
> > You may play this card during your turn. Place this card on a vampire that
> > has a capacity above 7 and has less than 3 blood on her. The vampire with
> > this card taps and enters combat with a vampire controlled by another
> > methuselah with a capacity below 4. The vampire with this card has +2
> > strength for the duration of this combat. Any blood lost by the opposing
> > vampire goes to the vampire with this card at the end of each round. If the
> > opposing vampire is not ready at the end of this combat, this vampire
> > untaps. Burn this card at the end of combat.
> >
> > ===============================
Hmmm.. Methuselahs Thirst..:) I still think Legacy of Caine could help
out in this regard, but adding more instances is only good..:)
> Nice name! Now it needs Bowie / Bauhaus flavour text.
Why not a quote from "The Hunger" movie? :)
> I like the idea behind the card - fatties smashing weenies = good. But
> there are loopholes...
>
> ONE---
>
> "You just minion tapped Arika! Great! I'll give her The Hunger, and
> she can rush some weenie... hmm, how about my embraced Ravnos? Yeah,
> him with two blood!"
>
> Followed by Illusions of the Kindred / Drawing out the Beast / IG /
> Burning Wrath...
>
> Is that the intent of the card?
I would say no. I would like the idea of stealing the blood as with
cryptic mission or Francois Villon's special.
> TWO---
>
> This is not an action, so I presume that it's unblockable? Unlike
> every other 'rush' in the game?
>
> (OK, except Bruhaj Frenzy, which is a lot less reliable)
Well, it is a weenie hoser, and clan hosers are not blockable either.
> THREE---
>
> Should the word "ready" be in there somewhere? Or can a torpored
> vampire 'rush' with The Hunger? That would be cute!
>
> Minion tap Ulugh to 1. Rush, Weather Control * 6. Mutual torpor.
>
> The Hunger, Immortal Grapple. Ulugh goes back to 1 blood. Rescue Ulugh
> (rescuer pays).
>
> Repeat next turn.
>
> OR
>
> Rush a famous vampire. Disguised Magnum + multiple Psyche! and a Blur.
> Torpor it. Force it to rush Watenda via The Hunger. Disguised weapon.
>
> Is that the intent of the card?
Ulugh could still freakdrive and rapid heal himself..:p Oh no, not
with out blood off course.. DUH! *slaps his own head*
I think that a card like this could be fun, but I would rather see it
as a Fattie's Hoser then something else. Remember that partaking vitae
from another vampire has some consquences: 1: potential bond 2:
Methuselah's Thirst.
The latter is something that is a real problem for elders, because
they will not be able to sustain themselves with mortal blood. Legacy
of Caine is a card that works perfectly for that purpose.
I do like the idea of adding more dominance to fatties and letting
weenie's be at the short end of the stick, but this is not the way to
go I think.
Grtz,
Pepijn Kok
If you want to reduce the effectiveness of weenies simply errata
Computer Hacking to cost 1 blood.
Simple..
BernieTime
On 10 Mar 2002 22:52:18 -0800,
[ quoted text not captured ]
In message <3c8cc86c...@netnews.attbi.com>,
berni...@attbi.comHOLDLeSPAM writes:
>If you want to reduce the effectiveness of weenies simply errata
>Computer Hacking to cost 1 blood.
>
>Simple..
Problems exist with *disciplined* weenies, which are also extremely
doable.
e.g. the weenie dom/DOM deck of nightmare.
--
James Coupe Oh, the poor folks hate the rich folks,
PGP 0x5D623D5D And the rich folks hate the poor folks.
EBD690ECD7A1FB457CA2 All of my folks hate all of your folks,
13D7E668C3695D623D5D It's American as apple pie.
On Mon, 11 Mar 2002 15:32:35 +0000, James Coupe <ja...@zephyr.org.uk>
wrote:
>In message <3c8cc86c...@netnews.attbi.com>,
>berni...@attbi.comHOLDLeSPAM writes:>>If you want to reduce the effectiveness of weenies simply errata
>>Computer Hacking to cost 1 blood.
>>
>>Simple..>
>Problems exist with *disciplined* weenies, which are also extremely
>doable.
>
>e.g. the weenie dom/DOM deck of nightmare.
That is a problem with Dominate, not with weenies.
Frankly, why play anything else BUT dominate. It does everything
that any other discipline can do, and often better.
Presence is almost as bad, and is still damn nasty to play against.
I'm half tempted to run a "fun" tournament banning the use of Dominate
and Presence to see what people would do..
BernieTime
[ quoted text not captured ]
In message <3c8cff8a...@netnews.attbi.com>,
berni...@attbi.comHOLDLeSPAM writes:
>>Problems exist with *disciplined* weenies, which are also extremely
>>doable.
>>
>>e.g. the weenie dom/DOM deck of nightmare.>
>That is a problem with Dominate, not with weenies.
It is far more likely to be a combination of the two.
>Frankly, why play anything else BUT dominate. It does everything
>that any other discipline can do, and often better.
This is, as you know, not true.
<snip - my sig>
Please don't quote sig files unless you are commenting on them. That's
what the sig-sep is there for.
[ quoted text not captured ]
berni...@attbi.comHOLDLeSPAM wrote in message news:<3c8cc86c...@netnews.attbi.com>...
> If you want to reduce the effectiveness of weenies simply errata
> Computer Hacking to cost 1 blood.
>
> Simple..
>
> BernieTime
YES! Start a petition! I'll sign!
[ quoted text not captured ]
Hmmm. In all my weeny decks, I do not have a single Computer Hacking.
I've been a little bit tempted at times to build a deck with Computer
Hackings but never quite done it. I'm sure I'd burn all mine if they were
modified to cost a blood.
On the other hand, I don't think anyone considers me a fearsome god of
a Jyhad player. Then and again, I don't know of any players I'd think
of that way that I've ever seen playing serious weeny decks either. From
my perspective, the concept that weeny decks are overpowered is more myth
than anything else. If anything, I see Camarilla prince decks with their
5th/Minion Tap bloat, 2nd Tradition reactions, and voting dominance to
be far more abundant and successful in tournaments than anything else.
(Specialize the deck to taste, of course.)
Fred
On Mon, 11 Mar 2002 22:36:41 +0000, James Coupe <ja...@zephyr.org.uk>
wrote:
>In message <3c8cff8a...@netnews.attbi.com>,>berni...@attbi.comHOLDLeSPAM writes:>>>Problems exist with *disciplined* weenies, which are also extremely
>>>doable.
>>>
>>>e.g. the weenie dom/DOM deck of nightmare.>>
>>That is a problem with Dominate, not with weenies.>
>It is far more likely to be a combination of the two.
>>>Frankly, why play anything else BUT dominate. It does everything
>>that any other discipline can do, and often better.>
>This is, as you know, not true.
Actually it IS true. What do you want to do today, shall I count the
ways?
BLEED: Govern & Conditioning (and a horde of other cards)
POLITICS: Kindred Coercion, Pulling Strings in conjunction with Ventrue
AntiTribue will shut down Presence voters so fast it makes their heads
spin (also could include Denial of Aphrodites Favor in that deck type).
COMBAT: Avoid combat via Seduction, Obedience, and Sleeping Mind.
Thoughts Betrayed in conjunction with another discipline can absolutely
wreck you (and outfight combat:prime decks).
Oh yeah, you can Dodge now with Absorb the Mind
CONTESTING: Thanks for the Donation, Clio's Kiss, sprinkle with a little
Betrayer [Master] for added goodness
BOUNCE: Deflection & Redirection
STEAL LOCATIONS: Dominate Kine
STEAL MINIONS: Graverobbing, Mind Rape
NEED POOL?: Govern, Scouting Mission
TAP MINIONS: Steal the Mind
STEALTH: Some available for Bleed actions, and use Seduction, etc..
So what's left that Dominate can't do on it's own?
Well, here's where it absolutely rules.. Pair it off with ANY other
discipline (just a sprinkle now) and it becomes nigh unstoppable.
There are only a few instances where Dominate is unable to make
significant contributions, which typically is made up for by the #2
discipline of Presence or an addition of Master Cards.
FYI, there are 172 vampires in print that can use Dominate.
Card's that put a crimp in Dominate's style:
Blessing of Chaos, Iron Heart, Lobotomy, Perfect Clarity, and a few
others. ALL of these cards are cornercase hoo-ha which will
only find thier way into certain deck types.
><snip - my sig>
>
>Please don't quote sig files unless you are commenting on them. That's
>what the sig-sep is there for.
As you wish. I prefer to comment on sigs via private e-mail so as not
to generate off-topic spam.
-
>James Coupe
<Snip: Sig >
Regards,
BernieTime
fred writes:
> From
>my perspective, the concept that weeny decks are overpowered is more myth
>than anything else. If anything, I see Camarilla prince decks with their
>5th/Minion Tap bloat, 2nd Tradition reactions, and voting dominance to
>be far more abundant and successful in tournaments than anything else.
>(Specialize the deck to taste, of course.)
I found prince decks to be very abundant in my limited experience. That
said, the only thing that seemed to stop the weenie decks in the games
I saw was table gang-bang. That did not seem necessary against the
prince decks (and often was impossible, with as many as 3 per table.)
Curt Adams (curt...@aol.com)
"It is better to be wrong than to be vague" - Freeman Dyson
In message <3c8d771a...@netnews.attbi.com>,
berni...@attbi.comHOLDLeSPAM writes:
>>>Frankly, why play anything else BUT dominate. It does everything
>>>that any other discipline can do, and often better.>>
>>This is, as you know, not true.>
>Actually it IS true.
And whilst you can provide many things it can do well, you have failed
to note that it can't do everything that any other discipline can do -
something of which you are well aware, most certainly.
As a result, I am at a loss as to why you are lying about this, unless
you are attempting hyperbole badly.
Going through your categories:
Bleed: It cannot, for instance, combine bleed with pool gain. Other
disciplines have the ability to bleed other Methuselahs
(Obfuscate, Dementation)
Politics: You masterfully provide a number of things Dominate can do,
and then spectacularly fail to note that Kindred Co-ercion and
Pulling Strings are reactions. It is also notable that Ventrue
Antitribu are not Dominate. :( You cannot outmatch Presence or
Melpominee on forward facing votes. You effectively cannot use
Dominate to pass your own votes. You cannot use Dominate to
gain pool when your own votes pass (Presence). You cannot use
Dominate to cancel the votes of others when calling votes
(Auspex).
Contesting: Certainly, this is one of Dominate's slowly facilitated
strengths. (That is, it wasn't originally.) It is notable
that, if you can invoke Ventrue Antitribu above, then the
Lasombra can do similar things here with locations. There is
also Betrayer (as you note, which still isn't Dominate) and
Blood Siege for non-identical, but analogous, situations.
Combat: Dominate can avoid combat quite well, under the right
circumstances. (That is, a deck can plan for it, but it won't
just happen.) It can Dodge, but the fall-back level of Absorb
the Mind isn't that brilliant (though, certainly, a good example
of how fallback levels should work). If you're playing
Dominate, you probably wouldn't include Absorb the Mind, though
you would if you were playing myt/dom, which is slightly
different. Thoughts Betrayed is good, if expensive
Now, of course, Dominate also has Imaginary Card one which will
deal aggravated damage (Protean, Potence, Vicissitude). It also
has Made Up Card which will prevent damage. It, further, has
I'm Ignoring What Cards Exist which is excellent for ending
combat once you're in there (because you weren't untapped or
woken). It can also use that much maligned card, We're Making
It Up As We Go Along, for considerable maneuvering power and
This Card Wasn't Even Designed Let Alone Printed provides an
excellent source of additional strikes.
Combat is *obviously* one arena where Dominate can, in your
words, "[do] everything that any other discipline can do".
Quite clearly so.
Bounce: Telepathic Misdirection and My Enemy's Enemy exist, but in
general Redirection and Deflection are, indeed, the better
choice. Of course, if we're looking more generally at bleed
*defence*, then Dominate is far from the only option. Folderol,
Telepathic Counter, Folderol, various Chimerstry cards and
Folderol all provide useful bleed reduction.
Stealing: Locations and vampires, yes. Of course, you need to have the
vampires in torpor for Graverobbing, which is not an
inconsiderable effort. Corruption, Form of Corruption and
Temptation provide a very different strategy for the Setites.
Combat defence will save you from Graverobbing but it cannot
save you from the Setites. Mind Rape has the delay, and
requires older vampires, which is also to be considered.
Need Pool: With specified actions, yes, you can gain pool. What you
can't do is gain pool as a by-product of other actions, which
Necromancy (Tower of London) and Presence (Social Charm et al)
can do well, and a couple of other deck styles can have a go at
with Bribes, Anathema and so on (though votes will make Presence
useful, though not essential).
Tap Minions: Sure, though a number of other disciplines also have this
option down quite nicely.
Stealth: Certain amounts of bleed based stealth, sure. And certain
amounts of "you can't block" is excellent, but not the same.
Now, let's go round a few other things:
Intercept: One of the fundamentals of the game, and something that
Dominate just can't do. Sure, you can pair it off with
something else but your assertion that Dominate can do
"everything that any other discipline can do" and, when
challenged, "it IS true" don't add up to pairing things off with
other disciplines. Dominate cannot help with any intercept.
Real stealth: You want arbitrary stealth for other actions. Not every
deck is playing simple bleeds, so Bonding and Kine Dominance are
not the best of options. (For instance, the pool gain actions
you cite cannot benefit from them.)
Card recycling: Necromancy par excellence, of course, but also available
to political action focused decks, which Dominate cannot let you
pass, only react to.
Untap: Thaumaturgy, Fortitude, Temporis, Presence and so on are not
Dominate, as much as you might like them to be. Whether you can
combine with them or not is not relevant to Dominate's ability
to do "everything that any other discipline can do". Dominate
cannot provide you with arbitrary amounts of untap, via
permanent additional actions, transient untaps (either
defensive, or active) or so on.
Millstone: A number of millstone options are available to different
disciplines - for instance, Auspex's minor fun in Revelations,
through Raptor and Feline Saboteur.
Reconnaissance: Auspex is good here - what's in their hand, combined
with discard from Revelations - though Owl Companion certainly
has its uses.
Blood gain: Necromancy and Fortitude work well here. They're certainly
reasons why you might play things that aren't dominate, per your
original assertion. Restoration, Regeneration, Rapid Healing,
Summon Soul etc.
Blood loss: Thaumaturgy and Obtenebration, along with active indepedent
vote decks for Free States Rant, have excellent options
available for blood loss, combined with Society of Leopold,
Daemonic Possession and so on. Obviously, this is something
that Dominate "can do, and often better".
and so on. Just go round disciplines and find interesting, fairly
unique things they can do.
So, when you said that Dominate can "do everything that any other
discipline can do", re-asserting this with "it IS true", I can only
assume you were ignoring the facts of what the cards do for some unknown
reason. :(
[ quoted text not captured ]
CurtAdams wrote:
>
> fred writes:
>
> >From
> >my perspective, the concept that weeny decks are overpowered is more myth
> >than anything else. If anything, I see Camarilla prince decks with their
> >5th/Minion Tap bloat, 2nd Tradition reactions, and voting dominance to
> >be far more abundant and successful in tournaments than anything else.
> >(Specialize the deck to taste, of course.)
>
> I found prince decks to be very abundant in my limited experience. That
> said, the only thing that seemed to stop the weenie decks in the games
> I saw was table gang-bang. That did not seem necessary against the
> prince decks (and often was impossible, with as many as 3 per table.)
I'm not sure you and I are talking about the same thing as "weeny decks".
You mentioned in another thread that "weeny presence bleed" won two of the
three tournaments at Orccon. The only effective deck I know of that can
be called that is Settite stealth-bleed, where the likes of Nepata and
Hadrian Garrick are major players. If so, "weeny" is kind of a misnomer
or at least, not what I think of as a true weeny deck that gets bleeds
and other actions past you by shear numbers. It's really just
smaller-than-normal mid-caps doing all the things that stealth-bleeders
do with S:CE for combat defense. No?
Fred
On Tue, 12 Mar 2002 12:37:32 +0000, James Coupe <ja...@zephyr.org.uk>
wrote:
>In message <3c8d771a...@netnews.attbi.com>,>berni...@attbi.comHOLDLeSPAM writes:>>>>Frankly, why play anything else BUT dominate. It does everything
>>>>that any other discipline can do, and often better.>>>
>>>This is, as you know, not true.>>
>>Actually it IS true.
If you want to win games it's true.
>And whilst you can provide many things it can do well, you have failed
>to note that it can't do everything that any other discipline can do -
>something of which you are well aware, most certainly.
>
>As a result, I am at a loss as to why you are lying about this, unless
>you are attempting hyperbole badly.
It happens. I don't get all caught up in diction and semantics like
some folks do.
You may wish to consider whether it's good form to call someone
a liar until you fully understand their position on a subject.
I don't take offense to this as I'm certain it wasn't intended to be
construed as an attack.
As for the use of hyperbole, here's a definition for those that care.
Hyperbole: A figure of speech in which the expression is an evident
exaggeration of the meaning intended to be conveyed, or by which things
are represented as much greater or less, better or worse, than they
really are; a statement exaggerated fancifully, through excitement, or
for effect. [as taken from Dictionary.com]
>Going through your categories:
>
>Bleed: It cannot, for instance, combine bleed with pool gain. Other
> disciplines have the ability to bleed other Methuselahs
> (Obfuscate, Dementation)
Bleeding other Methuselah's (besides your prey) most often will not win
you a game. So if you like to (D) bleed others and not get VP's, it's
true that Dominate will not do that.
>Politics: You masterfully provide a number of things Dominate can do,
> and then spectacularly fail to note that Kindred Co-ercion and
> Pulling Strings are reactions. It is also notable that Ventrue
> Antitribu are not Dominate. :( You cannot outmatch Presence or
> Melpominee on forward facing votes. You effectively cannot use
> Dominate to pass your own votes. You cannot use Dominate to
> gain pool when your own votes pass (Presence). You cannot use
> Dominate to cancel the votes of others when calling votes
> (Auspex).
I did not note that those cards are reactions as I'd assumed you were
aware that they were such. Sorry if you had to look that up and I
wasted your time. Seriously though, I noted that with the pairing
of Ventrue AntiTribue, Dominate shuts down presence/voting. Granted
this is an instance where a specific clan pairing is necessary to
enable Dominate to "do it all". Please note that it's a very likely
clan pairing.
>Contesting: Certainly, this is one of Dominate's slowly facilitated
> strengths. (That is, it wasn't originally.) It is notable
> that, if you can invoke Ventrue Antitribu above, then the
> Lasombra can do similar things here with locations. There is
> also Betrayer (as you note, which still isn't Dominate) and
> Blood Siege for non-identical, but analogous, situations.>Combat: Dominate can avoid combat quite well, under the right
> circumstances. (That is, a deck can plan for it, but it won't
> just happen.) It can Dodge, but the fall-back level of Absorb
> the Mind isn't that brilliant (though, certainly, a good example
> of how fallback levels should work). If you're playing
> Dominate, you probably wouldn't include Absorb the Mind, though
> you would if you were playing myt/dom, which is slightly
> different. Thoughts Betrayed is good, if expensive
>
> Now, of course, Dominate also has Imaginary Card one which will
> deal aggravated damage (Protean, Potence, Vicissitude). It also
Who needs combat cards when you have Obedience and Seduction? If combat
never occurs you really don't need them. And if you're concerned about
having a strike card, there is the new dodge available.
> has Made Up Card which will prevent damage. It, further, has
> I'm Ignoring What Cards Exist which is excellent for ending
> combat once you're in there (because you weren't untapped or
> woken). It can also use that much maligned card, We're Making
> It Up As We Go Along, for considerable maneuvering power and
> This Card Wasn't Even Designed Let Alone Printed provides an
> excellent source of additional strikes.
Using my example of Obedience & Seduction you've just found your
damage prevention as combat never ocurred. So don't give me that
making stuff up hoo-ha. So no, Dominate does not provide additional
strikes which is entirely unnessesary as it (dom) cancels impending
combats either via Obedience or in combat with Thoughts Betrayed.
Seeing as you want to focus on Combat. I'll say it up front, Dominate
(on it's own) will not be able to hit harder than a combat oriented
deck. Point is that they don't need to.
> Combat is *obviously* one arena where Dominate can, in your
> words, "[do] everything that any other discipline can do".
> Quite clearly so.
And better too. When your rush predator has hand jam all day long
from not being able to cycle cards. I'd say it's pretty damn effective.
>Bounce: Telepathic Misdirection and My Enemy's Enemy exist, but in
> general Redirection and Deflection are, indeed, the better
> choice. Of course, if we're looking more generally at bleed
> *defence*, then Dominate is far from the only option. Folderol,
> Telepathic Counter, Folderol, various Chimerstry cards and
> Folderol all provide useful bleed reduction.
Never said it was the only option, though I think people would argue
that Deflection is usually the best option for not having to tap.
>Stealing: Locations and vampires, yes. Of course, you need to have the
> vampires in torpor for Graverobbing, which is not an
> inconsiderable effort. Corruption, Form of Corruption and
> Temptation provide a very different strategy for the Setites.
> Combat defence will save you from Graverobbing but it cannot
> save you from the Setites. Mind Rape has the delay, and
> requires older vampires, which is also to be considered.
True. The point being that Dominate has the ability to Steal. You
successfully managed to point out a Clan which has a primary focus on
stealing. They too can play dominate, well 5 of them can anyway.
Let's not forget that Dominate can also steal Retainers and Allies
thanks to Far Mastery.
>Need Pool: With specified actions, yes, you can gain pool. What you
> can't do is gain pool as a by-product of other actions, which
> Necromancy (Tower of London) and Presence (Social Charm et al)
> can do well, and a couple of other deck styles can have a go at
> with Bribes, Anathema and so on (though votes will make Presence
> useful, though not essential).
The point being that they have cards which enable them to gain pool.
>Tap Minions: Sure, though a number of other disciplines also have this
> option down quite nicely.
Point again is that Dominate can play the Tap minion game too..
>Stealth: Certain amounts of bleed based stealth, sure. And certain
> amounts of "you can't block" is excellent, but not the same.
Not entirely the same, but if you view Stealth as the tool to push an
action through then it may as well be the same category.
>Now, let's go round a few other things:
>
>Intercept: One of the fundamentals of the game, and something that
> Dominate just can't do. Sure, you can pair it off with
> something else but your assertion that Dominate can do
> "everything that any other discipline can do" and, when
> challenged, "it IS true" don't add up to pairing things off with
> other disciplines. Dominate cannot help with any intercept.
So what does dominate want to intercept? Bleed? Combat?
Votes? I've pretty much established that Dominate can shut down
the 3 primary archetypes with little forethought. And decks based
on dominate still have Master cards available to them.
>Real stealth: You want arbitrary stealth for other actions. Not every
> deck is playing simple bleeds, so Bonding and Kine Dominance are
> not the best of options. (For instance, the pool gain actions
> you cite cannot benefit from them.)
Sure, but I don't see how this is an arguement. Dominate more often
gets pool from ousting prey. Granted, it's never a sure thing but not
many players can handle bleeds of 3-9 for very long.
And technically there is Shroud of Absence, though it does require a
pairing with obtenebrate.
>Card recycling: Necromancy par excellence, of course, but also available
> to political action focused decks, which Dominate cannot let you
> pass, only react to.
Okay. A corner case ability that gets used on a so-so basis that
doesn't win games. It's true, dominate cannot do that on it's own.
Thank goodness for Master cards like Visit to the Capuchin that everyone
can use.
>Untap: Thaumaturgy, Fortitude, Temporis, Presence and so on are not
> Dominate, as much as you might like them to be. Whether you can
> combine with them or not is not relevant to Dominate's ability
> to do "everything that any other discipline can do". Dominate
> cannot provide you with arbitrary amounts of untap, via
> permanent additional actions, transient untaps (either
> defensive, or active) or so on.
I can see that I should have claified my opinion that "Dominate does
it all" to allow for the concept of deckbuilding which does include
basic cards that anyone can use. Though I would just as easily
argue who needs to tap minions when Deflection works all day long.
>Millstone: A number of millstone options are available to different
> disciplines - for instance, Auspex's minor fun in Revelations,
> through Raptor and Feline Saboteur.
Grant you this one. Probably forgot about Millstone as
1. I detest it (leftover effect of my Magic playing days)
2. It doesn't win games
3. Only serves to piss people off
>Reconnaissance: Auspex is good here - what's in their hand, combined
> with discard from Revelations - though Owl Companion certainly
> has its uses.
Given. Dominate does not have the ability to scout hands. It's too
busy bleeding for 3-9 per minion.
>Blood gain: Necromancy and Fortitude work well here. They're certainly
> reasons why you might play things that aren't dominate, per your
> original assertion. Restoration, Regeneration, Rapid Healing,
> Summon Soul etc.
Quoting myself from Origins 2001 "You don't need to worry about pool
gain if you're not getting bled".
>Blood loss: Thaumaturgy and Obtenebration, along with active indepedent
> vote decks for Free States Rant, have excellent options
> available for blood loss, combined with Society of Leopold,
> Daemonic Possession and so on. Obviously, this is something
> that Dominate "can do, and often better".
Yep, Dominate can stop your votes cold and move the Society
to another minion (at +1 stealth) nigh unblockable with Seduction.
>and so on. Just go round disciplines and find interesting, fairly
>unique things they can do.
And more often than not very corner case, fragile, and do not win
games. The only exception that comes to mind are of the Shadow Twin
and Cryptic Mission variety, which do not last long to Dominate bleed.
So before you jump my case,
>So, when you said that Dominate can "do everything that any other
>discipline can do", re-asserting this with "it IS true", I can only
>assume you were ignoring the facts of what the cards do for some unknown
>reason. :(
Oh, and let's not forget the closing point from my original post:
"Well, here's where it absolutely rules.. Pair it off with ANY other
discipline (just a sprinkle now) and it becomes nigh unstoppable.
There are only a few instances where Dominate is unable to make
significant contributions, which typically is made up for by the #2
discipline of Presence or an addition of Master Cards."
I'll rephrase the "Dominate does it all" quote just for you.
Take your pick:
a: "A Dominate focused deck can do everything it takes to win games
consistently".
b: "A deck built primarily on Dominate and basic cards (disciplineless)
can practially replicate what other decks do, and often better"
c: "Dominate is easily the strongest discipline available due to it's
sheer versatility in all areas of play"
d: "All of the above"
>--
>James Coupe
BernieTime
"Somebody has said of the boldest figure in rhetoric, the hyperbole,
that it lies without deceiving" --Macaulay
In message <3c8e0dd...@netnews.attbi.com>,
berni...@attbi.comHOLDLeSPAM writes:
>>In message <3c8d771a...@netnews.attbi.com>,
>>berni...@attbi.comHOLDLeSPAM writes:>>>>>Frankly, why play anything else BUT dominate. It does everything
>>>>>that any other discipline can do, and often better.>>>>
>>>>This is, as you know, not true.>>>
>>>Actually it IS true.>
>If you want to win games it's true.
Moving goal-posts helps no-one.
You have already asserted that Dominate is a powerful discipline. This
is an observation with which many would agree. However, your assertion
was then that it could do "everything that any other discipline could
do". This is what has been taken issue with - because it simply isn't
true on any factual level, at all, ever.
>>And whilst you can provide many things it can do well, you have failed
>>to note that it can't do everything that any other discipline can do -
>>something of which you are well aware, most certainly.
>>
>>As a result, I am at a loss as to why you are lying about this, unless
>>you are attempting hyperbole badly.>
>It happens. I don't get all caught up in diction and semantics like
>some folks do.
>You may wish to consider whether it's good form to call someone
>a liar until you fully understand their position on a subject.
You have been representing this in a factually untrue manner. When I
mentioned this, you asserted again that "it IS true". Asserting things
which are not true as true is generally called lying.
If you would prefer to reclassify repeatedly stating that something is
true as something else, feel free.
I am claiming that you have repeatedly asserted something which is
factually incorrect at the most fundamental levels is untrue.
>>Going through your categories:
>>
>>Bleed: It cannot, for instance, combine bleed with pool gain. Other
>> disciplines have the ability to bleed other Methuselahs
>> (Obfuscate, Dementation)>
>Bleeding other Methuselah's (besides your prey) most often will not win
>you a game.
I am happy that you have managed to pre-empt every deck strategy, ever.
Clearly, there is no utility in allowing players options which suit
their play strengths.
What you appear to be saying is that bleeding other Methuselahs doesn't
win *you* VPs. Being able to intimidate and 'control' other Methuselahs
with direct, backed-up threats can be an extremely useful mechanism - if
you're the right player, choosing the right target.
>So if you like to (D) bleed others and not get VP's, it's
>true that Dominate will not do that.
And people who want to (D) bleed others for purposes which will allow
them to get VPs?
Your arrogance about knowing how people's play-styles work is shocking
in the extreme.
>>Politics: You masterfully provide a number of things Dominate can do,
>> and then spectacularly fail to note that Kindred Co-ercion and
>> Pulling Strings are reactions. It is also notable that Ventrue
>> Antitribu are not Dominate. :( You cannot outmatch Presence or
>> Melpominee on forward facing votes. You effectively cannot use
>> Dominate to pass your own votes. You cannot use Dominate to
>> gain pool when your own votes pass (Presence). You cannot use
>> Dominate to cancel the votes of others when calling votes
>> (Auspex).>
>I did not note that those cards are reactions as I'd assumed you were
>aware that they were such.
I am.
> Sorry if you had to look that up and I
>wasted your time.
*yawn*
I know it, and you know it. Yet you present it as being able to match
or better every other discipline on politics.
Which is just blatantly untrue and beneath you.
>Seriously though, I noted that with the pairing
>of Ventrue AntiTribue, Dominate shuts down presence/voting.
Which is irrelevant to your assertion that Dominate does everything than
any other discipline can do.
Please, do not try and wriggle out of your own, self-created problems.
You are failing to address the fact that Dominate cannot do everything
when it is pointed out, right in front of you.
>Granted
>this is an instance where a specific clan pairing is necessary to
>enable Dominate to "do it all".
But Dominate can do everything that any other discipline can do already.
You told us, repeatedly.
>Please note that it's a very likely
>clan pairing.
For certain values of very likely. It is likely that a !Ven deck will
include some Dominate, since it is a powerful option available to them.
Likelihood of someone who wants to play Dominate necessarily choosing
!Ven is a different matter entirely, which will vary from player to
player. For instance, both the Malkavians and the Ventrue (Camarilla)
are generally popular choices for playing Dominate.
<snipped - contesting>
Please show some consideration and snip points of posts to which you are
not responding. This is basic netiquette.
>>Combat: Dominate can avoid combat quite well, under the right
>> circumstances. (That is, a deck can plan for it, but it won't
>> just happen.) It can Dodge, but the fall-back level of Absorb
>> the Mind isn't that brilliant (though, certainly, a good example
>> of how fallback levels should work). If you're playing
>> Dominate, you probably wouldn't include Absorb the Mind, though
>> you would if you were playing myt/dom, which is slightly
>> different. Thoughts Betrayed is good, if expensive
>>
>> Now, of course, Dominate also has Imaginary Card one which will
>> deal aggravated damage (Protean, Potence, Vicissitude). It also>
>Who needs combat cards when you have Obedience and Seduction?
When you're doing everything that any other discipline can do and
sometimes better, you need them.
>If combat
>never occurs you really don't need them. And if you're concerned about
>having a strike card, there is the new dodge available.
Certainly - but which is a generally poor card, for Dominate use. Now,
if you're playing Mytherceria then you're playing something else - and
you can't see why people play anything else.
>> has Made Up Card which will prevent damage. It, further, has
>> I'm Ignoring What Cards Exist which is excellent for ending
>> combat once you're in there (because you weren't untapped or
>> woken). It can also use that much maligned card, We're Making
>> It Up As We Go Along, for considerable maneuvering power and
>> This Card Wasn't Even Designed Let Alone Printed provides an
>> excellent source of additional strikes.>
>Using my example of Obedience & Seduction you've just found your
>damage prevention as combat never ocurred.
Your brain appears to be equating combat avoidance with damage
prevention, when the two are unfortunately not the same thing - however
useful that might be.
Seduction is, of course, limited to one per action. Thus you will find
yourself with fewer options regarding other blocking vampires, if you're
relying on Seduction and Obedience.
Obedience requires an older vampire for use, and this limits its ability
when non-weenified combat enters an arena. (For instance, Eurobrujah
Vote/Combat decks, Tzimisce decks, Gangrel royalty decks and so on, all
of which have shown themselves repeatedly as viable archetypes.)
Gargoyles will also provide you with some, erm, interesting problems, at
least, with intelligent play.
Siren's Lure provides some more interesting options. Fortitude from the
DoC makes it much harder for you to do anything substantial to them in
response, though their ability to advance in combat requires careful
consideration.
Of course, Dominate is doing things much better.
>So don't give me that
>making stuff up hoo-ha.
Well, if Dominate can do everything that any other discipline can do,
and sometimes better, you are certainly making things up because this is
factually incorrect.
> So no, Dominate does not provide additional
>strikes which is entirely unnessesary as it (dom) cancels impending
>combats either via Obedience or in combat with Thoughts Betrayed.
It can cancel certain impending combats, and if you believe that
Thoughts Betrayed is serious combat *defence* then you're just ignoring
the facts of what other decks can do.
When you are in combat, you lose two blood to Thoughts Betrayed, which
you are unlikely to gain back. (Bearing in mind, of course, that this
use requires DOM, which is different from the weenie dom/DOM situation
that was notioned a few posts back.) This is, in itself, not
inconsiderable.
The Brujah can, of course, throw down Torn Signpost and Blur. Thoughts
Betrayed does nothing. The Tzimisce have similarly styled options.
Weapon decks have weapons, and additional strikes, and will be mildly
hampered by not being able to play, say, Undead Strength, but you've
just paid two blood anyway, which might as well be two damage for all
the difference it will make. Toreador-esque gun decks (most likely as a
sideline to another option, given the difficulties, though Telepathic
Tracking is a potentially potent option) do well here, similarly the
!Tor hand damage decks that have been gone over again recently, playing
the Art of Pain and so on. The Gangrel do lose the really quite nice
option of Scorpion Sting (a pity) but do have the not inconsiderable
asset of Carrion Crows and claws, sufficient to torporise someone
arrogant enough to believe that Thoughts Betrayed was sufficient defence
for when people catch you.
The Assamites are different, in that most of their power *does* come
from strikes. Certainly, Thoughts Betrayed is a potent defence against
this. (And it certainly seems it was intentional to develop this side
in Final Nights, from where I stand.)
Taking situations where Obedience is useful - weeniefied rush - you need
to be playing slightly older vampires. This makes weenie dom/DOM less
viable in this instance. However, assuming you're tapped, they rush
you, enter combat, you die. So you need to untap or wake *or* already
be untapped. (As covered elsewhere, Dominate has no useful sources of
untap in this manner, though Obedience will "not tap" you if you were
untapped.) This means another resource down - either an action
potentially missed, or a Wake used for defence in that option that could
otherwise have been used for, say, Deflection - an important trade-off,
given that you lack serious bleed defence in other ways, being unable to
take out other serious bleeders, for instance.
But in any event, weenified rush can result in situations where you're
facing three or four rushes a turn, with careful use of Haven
Uncovereds. (Where an intelligent player picks a vampire who is tapped,
so your untapped would-be Obedience fodder can't come in, because they
can't block the +1 stealth.)
>Seeing as you want to focus on Combat.
This is untrue. :(
Had I wanted to focus on combat, I would have done so. Combat was one
topic among lots. However, because combat has so many diverse options
it is certainly easier to make the point that you're basic assertion is
fundamentally flawed.
>I'll say it up front, Dominate
>(on it's own) will not be able to hit harder than a combat oriented
>deck. Point is that they don't need to.
No, they don't need to.
That's not the point you initially made, however, which was that
Dominate could do everything other disciplines could do, and sometimes
better. Certainly, Presence doesn't need to be able to deal out
aggravated damage, but then no-one was claiming that Presence could do
everything Protean (or whatever) could do.
You're seemingly attempting to prejudge other people's options.
Dominate certainly has its place in multiple useful deck-styles (either
heavily focused, or not). It is not, however, the only deck style or,
indeed, the only viable deck-style. Lasombra's deck archive is a
testament to that.
Someone whose metagame is substantially shifted in such a fashion as you
need to be able to hit out combatively (or defend with 100% accuracy) or
DIE (these things happen) will find many reasons to avoid Dominate as an
all-curing panacea.
Someone whose ability with combat is such that they find themselves much
more able to control a table sufficiently for a table-win (for instance,
they can quickly despatch a prey, followed by waiting until they're down
to the final two and just kill the other player for 3VPs for a table
win, able to manipulate and distract people in the mean-time ("Oh, it
was just a lucky flow of cards. It's a bit combo intensive, I mean,
look, I'm having to discard <X>, <Y> and <Z>")) will find many reasons
to avoid Dominate because Dominate is not a generally useful discipline
for advancing in combat. (Of course, certain corner cases exist, where
players have skilfully used the inferior version of Thoughts Betrayed to
great effect when the cards have turned up right.)
Those wanting to control their position on the table - in terms of
physicality - will need to move forward into Presence and may, as a
result, shift away from Dominate. Calling votes is not something to
which Dominate is well-suited. Few would note political decks as being
non-viable in most non-metagame specific circumstances - it is certainly
possible to play political decks well.
>> Combat is *obviously* one arena where Dominate can, in your
>> words, "[do] everything that any other discipline can do".
>> Quite clearly so.>
>And better too. When your rush predator has hand jam all day long
>from not being able to cycle cards. I'd say it's pretty damn effective.
Against a dedicated rush deck, you need two or three defences every
turn. That many untapped vampires, that many wakes and that many
Obediences (season to taste) prevent Dominate being an all-seeing, all-
knowing, all-powerful discipline in this regard.
It is certainly a poor player who has not considered what happens when a
rush is foiled. (As can happen with many decks.) Inclusion of hand-
cycling mechanisms and careful use of discard phases, along with
repeated drawing out of your defence in less intensive manners (with,
for instance, Haven Uncovered) is not exactly uncommon for any people
with a handle on the situation.
Offensive, *productive* combat is a difficult style to play. History
shows us that it is certainly possible, however.
>>Bounce: Telepathic Misdirection and My Enemy's Enemy exist, but in
>> general Redirection and Deflection are, indeed, the better
>> choice. Of course, if we're looking more generally at bleed
>> *defence*, then Dominate is far from the only option. Folderol,
>> Telepathic Counter, Folderol, various Chimerstry cards and
>> Folderol all provide useful bleed reduction.>
>Never said it was the only option, though I think people would argue
>that Deflection is usually the best option for not having to tap.
But you're not doing everything that other disciplines are doing, still.
Deflection is certainly a powerful option, as noted. (Redirection vs
Deflection is a separate argument.)
[ quoted text not captured ]
On Tue, 12 Mar 2002, Frederick Scott wrote:
> I'm not sure you and I are talking about the same thing as "weeny decks".
> You mentioned in another thread that "weeny presence bleed" won two of the
> three tournaments at Orccon. The only effective deck I know of that can
> be called that is Settite stealth-bleed, where the likes of Nepata and
> Hadrian Garrick are major players. If so, "weeny" is kind of a misnomer
> or at least, not what I think of as a true weeny deck that gets bleeds
> and other actions past you by shear numbers. It's really just
> smaller-than-normal mid-caps doing all the things that stealth-bleeders
> do with S:CE for combat defense. No?
FoS != weenie presence. There are 14 vampires <= 3 capacity with
pre. There are 3 vampires <= 4 capacity with PRE. It's the standard
weenie-thing, with buckets of Majesty and Presence Bleed. You can riff on
it a little bit and do Anarch Revolts, or mix in a damaging votes to let
each little weener get by NRA when they Majesty out of their first
action. I'm sure there are more refined descriptions and other
variations, but it is most certainly not FoS stealth-bleed.
David Cherryholmes
Prince of Durham
Frederick Scott <freds64_at_...@removethis.com> wrote in message news:<3C8E1CEA...@removethis.com>...
>
> You mentioned in another thread that "weeny presence bleed" won two of the> three tournaments at Orccon. It's really just> smaller-than-normal mid-caps doing all the things that stealth-bleeders
> do with S:CE for combat defense. No?
>
No.
It's even more stupid than that. And, sadly, more effective.
Igo and Antoinette come out in turn 1. Vasilis and Delilah come out in
turn 2. More tiny pre types arrive each turn. Every turn they all
bleed with Enchant Kindred and the S:CE with Majesty if they get
blocked.
There are a few other innovations, but basically, that's it. The deck
relies on pure development speed and swarm tactics to get through.
Tragic really.
-Ben Swainbank
"CurtAdams" <curt...@aol.com> wrote in message
news:20020312004534...@mb-mv.aol.com...
> fred writes:
>
> > From
> >my perspective, the concept that weeny decks are overpowered is more myth
> >than anything else. If anything, I see Camarilla prince decks with their
> >5th/Minion Tap bloat, 2nd Tradition reactions, and voting dominance to
> >be far more abundant and successful in tournaments than anything else.
> >(Specialize the deck to taste, of course.)
>
> I found prince decks to be very abundant in my limited experience. That
> said, the only thing that seemed to stop the weenie decks in the games
> I saw was table gang-bang. That did not seem necessary against the
> prince decks (and often was impossible, with as many as 3 per table.)
I'd pretty much agree with this. I probably always see
more Prince (or other titled votey) decks than weenies
at tournaments, but the weenies are almost always the
bigger immediate table threat. That may contribute
somewhat to their lesser popularity: they're seen as
"cheesy" so people don't want to play them and be hated;
they're seen as big table threats, so people don't want
to play them and get ganged up against; they're seen
as boring, so people don't want to play them if they're
tired of playing boring decks.
I don't think we see a lot more Princey decks in the
Lasombra's tournament-winning-deck archive than we do
weenie decks (or even other nonstandard decks), but
that's just an impression, not the result of analysis
(though I remember people doing such analysis, only
I forget what they came up with).
Josh
don't fear the weenie
[ quoted text not captured ]
I have no idea what "riffing on it" - a little bit or a whole lot - could
possibly mean. Anarch Revolts never struck me as making more than a loose
and inefficient combo with bleed. And if you try politics with weenies,
you'd better go into to it full bore or you're in grave danger of having
a significant portion of your deck rendered worthless by a couple of
princes. So until I see someone actually do this well, I stick with my
original concept, that the only _effective_ small-cap presence bleed deck is
FoS.
(Of course, we're probably just butting heads over differing metagames.
Then and again, I never caught a whiff of whatever decks Curt could be
talking about and I was at Orccon the whole time. Strange stuff.)
Fred
<Snip: James Coupe's response/arguements to this thread>
James,
Are you going to continue with criticism with the remainder of my
message or is it too convenient to stop where it suits you.
Or is that proper netiquette?
Bernie
In message <3c8ecba0...@netnews.attbi.com>,
berni...@attbi.comHOLDLeSPAM writes:
>Are you going to continue with criticism with the remainder of my
>message or is it too convenient to stop where it suits you.
My apologies for also having a life to attend to.
Next time, I'll e-mail you to ask for permission before going off to do
important things like, err, my degree. If you'd care to e-mail my
department, I'm sure they'll happily bend the immutable deadline to
which I'm working.
Or alternatively, you could ego-wank yourself some more and prove just
how little you actually know - because, of course, Dominate can do
everything and your personal methods of playing the game absolutely, 100
per cent over-ride other people's considerations. Of course, bleeding
other Methuselahs absolutely loses you the game. Or alternatively, it
gives you a serious bargaining tool. Obviously, we should all bend to
your all-conquering, all-seeing knowledge of the game which seems to
being and end with your personal prejudices. Repeated threads show how
little you seem to actually understand. :(
I am continually appalled by the complete lack of knowledge you show
regarding the game and am continually and repeatedly shocked to newer
and deeper levels that people with this little ability to show critical
thought regarding the game were responsible for the NJL split.
>Or is that proper netiquette?
It's considered proper netiquette to snip the bits to which you are not
replying. Since I was not replying to the rest of that post, when I
posted, I snipped it.
Would you prefer I trail the rest of the post for you because you don't
understand how Usenet works?
You keep the bits you're referring to, you snip the other bits. I
wasn't referring to the other bits because I didn't have time and many
of the points that could have been made were variations on a theme -
basically, you're being arrogant beyond belief thinking you can dictate
other people's play-styles based on what works for you, and decide that
that makes Dominate do everything, when it clearly, factually doesn't.
So I snipped the parts I wasn't referring to.
That's. How. It. Works.
I'm sorry if this is too difficult for you. Perhaps you know better
than long-established netiquette and I really should spend my whole life
on Usenet responding to your posts, following your orders and licking
your boots.
Now, run along, there's a good chap. I understand that this might be
difficult for you but invoking "proper netiquette" only really helps
when you're *right*. Your desire to make me respond to every point you
make when it suits you is not, and never has been, part of netiquette.
So please don't make comments about things you clearly don't understand.
[ quoted text not captured ]
<the whole ugly mess snipped>
James, you are right. Bernie's statement that "Dominate does
everything the other disciplines do, and sometimes better" was false
when taken strictly. You proved that. The insulting way you wrote it
was unnecessary, but when you get past that your analysis of the VTES
game mechanics that dominate does not perform was right on.
Of course, as Bernie suggests, you fail to get past that.
Bernie clarified his thoughts and clarified his argument, and you
chose to ignore it. So, I'll get to the heart of it and re-post the
end of Bernie's re-analysis. Please tell him what you agree with and
what you do not so this can begin resembling reasonable debate instead
of "But you SAID...."
Quoth Bernie
I'll rephrase the "Dominate does it all" quote just for you.
Take your pick:
a: "A Dominate focused deck can do everything it takes to win games
consistently".
b: "A deck built primarily on Dominate and basic cards
(disciplineless)
can practially replicate what other decks do, and often better"
c: "Dominate is easily the strongest discipline available due to it's
sheer versatility in all areas of play"
d: "All of the above"
End Quoth.
Personally I dont agree with B, and I acknowledge the strength of
statements A and C. I think C is the strongest statement by far. At a
table of mono-discipline decks I think the mono-dominate deck will win
more than 70% of the VPs/table wins.
Matt
In message <978c2422.02031...@posting.google.com>, Matt
Latham <sv...@chartermi.net> writes:
>The insulting way you wrote it
>was unnecessary
Hence the first simple direct statement.
When people persist with bollocks, I see no particularly compelling
reason to play nicely.
[ quoted text not captured ]
sv...@chartermi.net (Matt Latham) wrote:
><the whole ugly mess snipped>
>
>James, you are right. Bernie's statement that "Dominate does
>everything the other disciplines do, and sometimes better" was false
>when taken strictly. You proved that. The insulting way you wrote it
>was unnecessary, but when you get past that your analysis of the VTES
>game mechanics that dominate does not perform was right on.
>
>Of course, as Bernie suggests, you fail to get past that.
James's first response was merely:
"This is, as you know, not true."
Bernie failed to get past that (with the incredible "Actually it IS
true." response).
And then James responded with a lengthy, but non-insulting, post
illustrating the falseness of the statement (which should not have
been necessary in the first place, since the statement is obviously
false - e.g. Dominate doesn't produce aggravated damage).
The post included "I am at a loss as to why you are lying about this,
unless you are attempting hyperbole badly.", which is as close as it
came to being insulting. The statement is obviously false. Bernie's
continued defense of it as true was [fill in the blank].
Fortunately, Bernie recognized it for what it was (not an insult): "I
don't take offense to this as I'm certain it wasn't intended to be
construed as an attack."
Bernie responded with "not getting caught up in semantics" as a way
around the "actually it IS true" response, although I cannot see how
that was supposed to accomplish the task. This despite the many
examples James posted illustrating the obvious truth.
Again, not getting past the "but, it's not true" point.
James didn't make the original claim. So it's not up to him to get
past it if the claimant seeks to hold on to it.
>Bernie clarified his thoughts and clarified his argument, and you
>chose to ignore it. So, I'll get to the heart of it and re-post the
>end of Bernie's re-analysis. Please tell him what you agree with and
>what you do not so this can begin resembling reasonable debate instead
>of "But you SAID...."
That might help.
It would also help if Bernie contributed in kind with what he agrees
with and what he does not:
1) Dominate doesn't do *everything* the other disciplines do.
2) Dominate is strong, even though 1) is true.
>Quoth Bernie
>
>I'll rephrase the "Dominate does it all" quote just for you.
>Take your pick:
>
>a: "A Dominate focused deck can do everything it takes to win games
>consistently".
>
>b: "A deck built primarily on Dominate and basic cards
>(disciplineless)
>can practially replicate what other decks do, and often better"
>
>c: "Dominate is easily the strongest discipline available due to it's
>sheer versatility in all areas of play"
That should be "... in most areas of play", IMO.
>d: "All of the above"
>
>End Quoth.
>
>Personally I dont agree with B, and I acknowledge the strength of
>statements A and C. I think C is the strongest statement by far. At a
>table of mono-discipline decks I think the mono-dominate deck will win
>more than 70% of the VPs/table wins.
--
L. Scott Johnson (sjoh...@math.sc.edu)
http://www.math.sc.edu/~sjohnson
"Frederick Scott" <freds64_at_...@removethis.com> wrote in message
news:3C8EC86B...@removethis.com...
> David Cherryholmes wrote:> > FoS != weenie presence. There are 14 vampires <= 3 capacity with
> > pre. There are 3 vampires <= 4 capacity with PRE. It's the standard
> > weenie-thing, with buckets of Majesty and Presence Bleed. You can riff
on
> > it a little bit and do Anarch Revolts, or mix in a damaging votes to let
> > each little weener get by NRA when they Majesty out of their first
> > action. I'm sure there are more refined descriptions and other
> > variations, but it is most certainly not FoS stealth-bleed.
>
> I have no idea what "riffing on it" - a little bit or a whole lot - could
> possibly mean. Anarch Revolts never struck me as making more than a loose
> and inefficient combo with bleed. And if you try politics with weenies,
> you'd better go into to it full bore or you're in grave danger of having
> a significant portion of your deck rendered worthless by a couple of
> princes. So until I see someone actually do this well, I stick with my
> original concept, that the only _effective_ small-cap presence bleed deck
is
> FoS.
>
> (Of course, we're probably just butting heads over differing metagames.
> Then and again, I never caught a whiff of whatever decks Curt could be
> talking about and I was at Orccon the whole time. Strange stuff.)
Yes. If you don't think weenie presence bleed is
effective, you must have a *seriously* different
metagame from any I've played in. Check Jay Kristoff's
Cunctator Motion: Madison winning deck on The Lasombra's
page - yeah, there are three 5-caps and two 4-caps in
there, but that leaves nine of 3-cap or below. And a lot
of straight-up bleeding. Well, looking at it, that
deck's more of a Presence-based Crypt Machine than it
is a nothing-but-bleed deck, but the principle's the
same, I think.
There are several Dominate-based weenie bleed decks toward
the top of the TWD page too.
Johnny Tullner's Fleecing the Gaje: DC-winning weenie
deck's pretty good too. Almost a no-discipline deck,
but it doesn't play that much differently from a
straight presence-weenie bleed deck, except that it
has Deflections.
Nick Watkins' Bloodbath in New York-winning deck was
modeled on Jay Kristoff's
Robyn Tatu's OrcCon Tournament 4-winning deck is
presence weenies bleeding too.
So is Stuart Smith's OrcCon Tournament 2-winning deck,
and even more bleed-focused.
Do decks like that really not work in your group? In
every game I've seen one played, it works well enough
to be pretty threatening, even if it doesn't win.
Josh
present!
In message <a6nr6e$fvhev$1...@ID-121616.news.dfncis.de>, Joshua Duffin
<jtdu...@yahoo.com> writes:
>Yes. If you don't think weenie presence bleed is
>effective, you must have a *seriously* different
>metagame from any I've played in.
What *sometimes* happens (I've seen it done) is that it's the newbie
players who play weenie bleed.
I've been in tournaments and obliterated weenie decks before, because I
can cope with them. And the older players sometimes eschew them as
being too easy, or cheesy, or whatever.
Sometimes.
[ quoted text not captured ]
Sorry for the bad formatting and replying to Josh instead of Fred, but
Fred's post got lost in a frenzy of "delete."
> "Frederick Scott" <freds64_at_...@removethis.com> wrote in message> > I have no idea what "riffing on it" - a little bit or a whole lot - could> > possibly mean. Anarch Revolts never struck me as making more than a loose
> > and inefficient combo with bleed. And if you try politics with weenies,
> > you'd better go into to it full bore or you're in grave danger of having
> > a significant portion of your deck rendered worthless by a couple of
> > princes. So until I see someone actually do this well, I stick with my
> > original concept, that the only _effective_ small-cap presence bleed deck
> > is FoS.
Riffing is a musical term. It means, loosely, variations of a set. I'd
thought this would be obvious in the context, but I'm glad to clarify it
for you, since you asked. Now, to the actual substance....
Anarch Revolts: you've probably never heard the term "Riding the
wave," either. Anarch revolt: everybody lose 1. Weenies: I'm spending a
hell of a lot less pool for my vampires than anyone else but another
weenie-player. Ride the wave home. It's a little trickier than that, but
it does work. Not %100, but nothing is.
Politics: you are going to Majesty out when you get blocked, anyway. If
you've got some light blood gain, like HG, or (more likely) Blood Doll,
then you have the option of being untapped and ready to act again. The
votes are just spice with some BO if you need it, but you can likely sell
the vote on the spare point that's going to go.... somewhere. Probably
not as good as just doing straight bleed, but I've seen it do well.
As to "seeing this do well," just crawl out from under that rock and take
a look at Lasombra's tournament winning deck archive. FoS are not
especially small-cap, and they aren't even in the same league as
weenie-presence bleed (i.e. they ain't broken).
> > (Of course, we're probably just butting heads over differing metagames.
> > Then and again, I never caught a whiff of whatever decks Curt could be
> > talking about and I was at Orccon the whole time. Strange stuff.)
If you are oblivious to the mere existence of weenie presence bleed decks,
then I wish I had your metagame. ;)
[ quoted text not captured ]
James Coupe <ja...@zephyr.org.uk> wrote:
> My apologies for also having a life to attend to.
Based on the number of posts you make daily, I would never have
guessed.
> Next time, I'll e-mail you to ask for permission before going off to do
> important things like, err, my degree.
If you have a degree to work on, why are you spending your time on
USENET being an obnoxious ass clown?
> I am continually appalled by the complete lack of knowledge you show
> regarding the game and am continually and repeatedly shocked to newer
> and deeper levels that people with this little ability to show critical
> thought regarding the game were responsible for the NJL split.
Fuck off you little blue blooded, queen worshipping, tea guzzling,
crumpet snarfing, stiff lipped, prissy, prima donna. One of the
reasons for the NJL split was because of the attitudes of the people
that populated the VEKN, like you, you obese maggot. One of the
reasons we got back decided to join the VEKN was because it seemed
like a sense of cooperation had been acheived. Clearly, there are
still pig fuckers like you that I'd rather pummel into a coma than
play Jyhad with.
Noal
In message <bb705c59.02031...@posting.google.com>, Noal
McDonald <dhar...@my-deja.com> writes:
>James Coupe <ja...@zephyr.org.uk> wrote:>> My apologies for also having a life to attend to.>
>Based on the number of posts you make daily, I would never have
>guessed.
Sorry, shall I e-mail you for permission too sir?
Beg pardon sir. May I go to the county fair this weekend? Oh, thank
you sir. And might I ask for half a shilling too?
*tugs forelock*
>> Next time, I'll e-mail you to ask for permission before going off to do
>> important things like, err, my degree.>
>If you have a degree to work on, why are you spending your time on
>USENET being an obnoxious ass clown?
I enjoy using Usenet, but see no reason to pander to idiots.
<snip - Noal pouring out abuse>
Good grief. I insult his ability to understand the game based on the
given facts at hand, which demonstrate so little understanding of the
game I'd swear he was a newbie who thought that Malkie stealth and bleed
was a l33t new strategy, and you come out with bile and vitriol aimed at
nothing in particular because you seemingly can't actually argue with
the facts in hand - that one of the lead people in the NJL is clearly
showing that he doesn't know a thing about V:TES outside of his personal
prejudices.
*sigh*
Yet you feel it acceptable to pour our bile and abuse, rather than deal
with the facts. *shrug*
Just goes to show, even intelligent people like Noal can entirely miss
the point.
Perhaps you need more coffee?
[ quoted text not captured ]
James Coupe wrote:
> ou come out with bile and vitriol aimed at
> nothing in particular because you seemingly can't actually argue with
> the facts in hand - that one of the lead people in the NJL is clearly
> showing that he doesn't know a thing about V:TES outside of his personal
> prejudices.
No. Take time to read what you wrote.
> I am continually appalled by the complete lack of knowledge you show
> regarding the game and am continually and repeatedly shocked to newer
> and deeper levels that people with this little ability to show
> critical thought regarding the game were responsible for the NJL
> split.
People. Not Bernie. People is plural. In this case, that plurality
includes me. If you make baseless accusations against me, expect to
receive them back tenfold.
It is obvious to me, and every one in the Michigan area, that you have
some personal axe to grind about the NJL. Otherwise, you would have
limited your insults to Bernie instead of Dave "Raille" McCarty and
myself as well. The NJL, as an entity, hasn't made any waves in over a
year. Get over it, pig fucker.
Noal
James Coupe <ja...@zephyr.org.uk> wrote in message news:<T$RAU+O2B...@gratiano.zephyr.org.uk>...
<Snip silly sarcastic self-important musings on permission>
> because you seemingly can't actually argue with
> the facts in hand - that one of the lead people in the NJL is clearly
> showing that he doesn't know a thing about V:TES outside of his personal
> prejudices.
>
> *sigh*
HE MADE ONE POOR GENERALIZATION!!!
To extrapolate from one poor generalization to a statement like "he
doesn't know a thing about V:TES outside of his personal prejudices"
is why someone as intelligent as Noal would feel forced to spew the
vitriol he did at you.
I approve of Noal's beratement of you no more than I do your
beratement of Bernie, but just as Bernie should have said right out
"OK, you were right, Dominate doesnt do EVERYTHING" you need to accept
that sweeeping generalizations and mocking tones tend to engender the
kind of ill will Noal levelled at you.
Also, dragging Bernie's NJL affiliation into this where it clearly is
not needed shows a pre-existing prejudice against him and the group.
Sad.
Matt
In message <3C8FD578...@yahoo.com>, Noal McDonald
<dhar...@yahoo.com> writes:
>> ou come out with bile and vitriol aimed at
>> nothing in particular because you seemingly can't actually argue with
>> the facts in hand - that one of the lead people in the NJL is clearly
>> showing that he doesn't know a thing about V:TES outside of his personal
>> prejudices.>
>
>No. Take time to read what you wrote.
I have what with, err, writing it in the first place.
>> I am continually appalled by the complete lack of knowledge you show
>> regarding the game and am continually and repeatedly shocked to newer
>> and deeper levels that people with this little ability to show
>> critical thought regarding the game were responsible for the NJL
>> split.>
>People. Not Bernie. People is plural.
Certainly. People is plural. People is not universal.
Bernie was one of the top people. Clearly, people beneath him wanted
this or they would have replaced him. Ergo, they (being a significant
sub-group) wanted someone with the level of V:TES understanding he
clearly doesn't have in charge. It is unlikely, unless the intention
was socking, that people with significantly better understanding of the
game would want people with very little understanding of the game in
charge - would you want LSJ in charge, or Andrew S. Davidson, for
instance?
Ergo, people.
This does not mean *all* people, or these people were *solely*
responsible. Nor did I write "the people" (recasting the sentence
appropriately), where such readings would be much more appropriate.
If I had meant any of these things, I would have written them. I
didn't. I was quite precise with my wording on this matter.
You may respond saying that this is a lie and wriggling. However, I
assure you it is not, as no slight to yourself was intended. And put it
this way, when I've been so blatantly critical of one person *and*
you've been calling me pig-fucker, why would I lie in this manner about
what I meant in this manner?
>In this case, that plurality includes me.
You may choose to read it that way. It is not the intention of the
author, however, that it be read that way.
(This is a common problem with the English (especially) language, where
unintended ambiguities creep into a text which work against the
intention. See deconstructionalism, passim.)
>If you make baseless accusations against me,
I didn't.
>expect to receive them back tenfold.
I will. I didn't make baseless accusations against you. See the post
describing you as "intelligent".
>It is obvious to me, and every one in the Michigan area, that you have
>some personal axe to grind about the NJL.
Then it is perfectly obvious to me that you are wrong, given that I know
what I think. :( I will reserve judgement about the entire Michigan
area, allowing them to speak for themselves if they feel it necessary.
I usually find it to be better to ask me what I think on a question,
rather than deciding something is "obvious". Any player from the
Michigan area or who participated in the NJL who wishes to clarify my
position on this, or any other, matter is perfectly at liberty to write
to me - e-mail address provided - or to take issue with it in a relevant
thread. I will respond, as time allows, to the best of my ability.
I do have an axe to grind against people who think they actually have a
clue issuing dictats about the game without putting the slightest effort
into them. Bernie is one of those people, who repeatedly asserted -
even when prompted - that his position was true when it was blatantly,
ludicrously and obviously false. And I continually find it ludicrous
that he was ever (partly) responsible for issuing rulings - in the same
way that many people find it ludicrous that <insert random President
here from history> was ever allowed into office.
This is rather different from having some personal axe to grind over the
NJL. The NJL just happens to be the body with which he was associated
and so is referenced by name. Were it to be 4-Card-Limit-Players-Of-
The-World-Unite, Jyhad-For-The-Third-World, Cat-Lovers-Who-Play-V:TES or
any other potential random group of players, I would be shocked in the
same way.
>Otherwise, you would have limited your insults to Bernie instead of
>Dave "Raille" McCarty and myself as well.
You were not the entirety of the NJL, and 3 people cannot set up the NJL
on their own - they need other people to go along with them.
People does not mean *everyone*. You may think it does. It does not.
For instance, see many miscellaneous phrases including "people" e.g. a
common response to questions like "Why is there war in the world?" is
"People are greedy", or some similar response. This does not mean all
people - for instance, you may or may not be greedy about any given
item(s). (For things that aren't Derange, of course, where the answer
is already known.)
>The NJL, as an entity, hasn't made any waves in over a year. Get over
>it,
I am perfectly "over" it.
>pig fucker.
Oh dear, and you were doing so well.
Do you really think that this helps you, when you were actually
attempting an extremely coherent argument, which only seriously fails
based on the mis-understanding of my attitude?
[ quoted text not captured ]
In message <978c2422.0203...@posting.google.com>, Matt Latham
<sv...@chartermi.net> writes:
>James Coupe <ja...@zephyr.org.uk> wrote in message news:<T$RAU+O2B...@gratiano.zephyr.org.uk>...
><Snip silly sarcastic self-important musings on permission>
I fear you have rather missed the point. The point is that I, like
everyone else, don't need to ask permission.
>> because you seemingly can't actually argue with
>> the facts in hand - that one of the lead people in the NJL is clearly
>> showing that he doesn't know a thing about V:TES outside of his personal
>> prejudices.
>>
>> *sigh*>
>HE MADE ONE POOR GENERALIZATION!!!
I would point you to the whole series of posts, rather than fixating on
"one poor generalisation" - a belief in which makes the rest of your
post somewhat ill-targeted, I feel.
For example, see:
"If you want to win games it's true." (Playing other disciplines wins
games fine; see Lasombra's deck archive.)
"Bleeding other Methuselah's (besides your prey) most often will not win
you a game. So if you like to (D) bleed others and not get VP's, it's
true that Dominate will not do that." (Pre-judging other players'
options to a ludicrous point.)
"Who needs combat cards when you have Obedience and Seduction?"
(Ignoring the mechanisms of combat.)
"And better too. When your rush predator has hand jam all day long
from not being able to cycle cards. I'd say it's pretty damn
effective." (Unable to guarantee hand jam, unable to prevent cycling,
necessity of them each time, Seduction only stopping one vampire, say)
"Seeing as you want to focus on Combat. I'll say it up front, Dominate
(on it's own) will not be able to hit harder than a combat oriented
deck. Point is that they don't need to." (Some players *do* need to.
And just because Dominate can block combat in this fashion, doesn't mean
it does everything. And combats can, and still, will happen. If your
only defence is Obedience/Seduction - especially in a !Ven deck where
you don't have the powerful option of tradition wake - your vampires
will find life tricky.)
And so on - each of which fundamentally mis-understand the points at
hand. Obedience is certainly useful as a tool for combat defence. It
is certainly not a case of being able to blithely dispense with combat
cards when you have it, and Seduction, available, however. etc. etc.
etc.
If you pass through his posts in this thread, there are continual points
like this which tend to read - it can be played this way, ergo it is the
way. Which just fundamentally misses the point. Dominate cannot, and
never has been, able to do it all, and simply pre-judging other people's
play-styles is a hugely unhelpful thing to do in any situation. Ever.
[ quoted text not captured ]
I'd suggest that the problem here lies in the fact that while Bernie
did overstate the effectiveness of Dominate, he did so in a manner
that was obviously an intentional overstatement. James' own conflicts
with so many posters comes from his refusal to read posts with
anything other than a strict interpretation of the exact English used.
(Call it an occupational hazard, similar to LSJ's frequent use of
mathematical logic and proofs in rulings, or something similar that we
all do :)
For me, Bernie's generalization was obvious in its intent, but may
have needed some amount elaboration (which he got around to). It'd be
nice if we all had the time to post our exact thoughts, but I got the
gist of what B- was getting at. It seems he explained himself
sufficiently for most people, but then, James isn't most people...
James, you might be better served by loosening up your
interpretations a bit, since USENET _is_ (or at least, is supposed to
be) a rather casual linguistic environment. It may not help your
degree efforts, though, and I'd miss the vitriolic responses a bit if
you did. :-)
Regards,
R. David Zopf
guenh...@mindspring.com
Atom Weaver
freds64_at_...@removethis.com writes:
>(Of course, we're probably just butting heads over differing metagames.
>Then and again, I never caught a whiff of whatever decks Curt could be
>talking about and I was at Orccon the whole time. Strange stuff.)
To my knowledge, there were 3 Pre weenie, 1 Dom weenie, and 1
Computer Hack weenie at Orcon. I saw one of each type. The
Dom and CH deck were shredded by the bounteous rush combat.
The Dom deck was shredded but it was still a bad thing; once
it ousted one player and then the table tore it apart; I was
its prey the second time and my extensive bleed defense, along
with assistance from the table, "saved" me in the sense that
I still had 3 pool and 3 minions with 1 blood each when his last
minion went to torpor, courtesy of his rush combat predator.
Not a high win rate, but boy, does it spoil the game.
Anyway, that's about 10 out of about 40 tables with weenie
decks so I suppose you might have missed them. I seem to
have gotten more than my share so that lowers your odds.
[ quoted text not captured ]
"James Coupe" <ja...@zephyr.org.uk> wrote in message
news:kGldaP6l...@gratiano.zephyr.org.uk...
>
> >pig fucker.
>
> Oh dear, and you were doing so well.
>
> Do you really think that this helps you, when you were actually
> attempting an extremely coherent argument, which only seriously fails
> based on the mis-understanding of my attitude?
>
Umm... no offense, but... pot, meet the kettle. You're both black, learn to deal
with it.
"Chris Berger" <ark...@ugcs.caltech.edu> wrote in message
news:bDWj8.36060$q2.5142@sccrnsc01...
[ quoted text not captured ]
To clarify, as no one seems to understand me when I try my hand at brevity... You
might want to consider the number of times you have posted an otherwise perfectly
reasonable point, sprinkled liberally with completely unprovoked insults.
Joshua Duffin wrote:
(Re: weeny presence bleed examples)
> Do decks like that really not work in your group? In
> every game I've seen one played, it works well enough
> to be pretty threatening, even if it doesn't win.
I don't know. I'll have to look at Lasombra's archive
and check out your examples. ("processing"....click...
whirr....)
Phoenix is a small metagame. I cut my teeth on playing
in the Bay Area, where the experienced meths just seemed
to detest playing things like the super straight-forward
types of stealth-bleed decks. No one I ever played with
ever had any issues about others doing in it (nor do I),
we just none of us had the appetite for anything that
"plain vanilla". So I never got much experience dealing
with stealth-bleed outside of tournaments. Likewise, I've
seen this kind of deck tried either.
If this really is an obvious deck that doesn't have a
particular problem in either of these metagames (Phoenix or
BA), then chalk it up to chance, I guess. Also, therein
lies the danger of turning up one's nose at players who
do take the cheap-n-easy path. If you never see something,
you won't learn about it or how to deal with it until it
comes about the hard way - in a tournament.
On the OTHER other hand, I've played quite a few tournament
games for this to be all _that_ popular and I've never seen
it. Weird, man.
Fred
CurtAdams wrote:
>
> Anyway, that's about 10 out of about 40 tables with weenie
> decks so I suppose you might have missed them. I seem to
> have gotten more than my share so that lowers your odds.
Yea, but I attended every tournament at the 2001 Gateway and
Gamex conventions as well and never saw such a deck. Nor
at any of the Bay Area tournaments I've been to nor at 2000
Gencon. This can NOT be that common of a deck archetype!
Fred
In message <a6p12t$23c$1...@slb5.atl.mindspring.net>, R. David Zopf
<guenh...@mindspring.com> writes:
> James, you might be better served by loosening up your
>interpretations a bit, since USENET _is_ (or at least, is supposed to
>be) a rather casual linguistic environment.
Casual linguistics is one thing.
Posting rubbish, being corrected, and then asserting your rubbish is
still true is another.
[ quoted text not captured ]
In message <bDWj8.36060$q2.5142@sccrnsc01>, Chris Berger
<ark...@ugcs.caltech.edu> writes:
>> Do you really think that this helps you, when you were actually
>> attempting an extremely coherent argument, which only seriously fails
>> based on the mis-understanding of my attitude?
>>>Umm... no offense, but... pot, meet the kettle.
I see a difference between attacking someone for posting rubbish and
attacking someone with terms like "pig-fucker", which are not relevant
to the point at hand.
YMMV
[ quoted text not captured ]
James Coupe wrote:
>
> In message <bDWj8.36060$q2.5142@sccrnsc01>, Chris Berger
> <ark...@ugcs.caltech.edu> writes:
> >> Do you really think that this helps you, when you were actually
> >> attempting an extremely coherent argument, which only seriously fails
> >> based on the mis-understanding of my attitude?
> >>
> >Umm... no offense, but... pot, meet the kettle.
>
> I see a difference between attacking someone for posting rubbish and
> attacking someone with terms like "pig-fucker", which are not relevant
> to the point at hand.
>
> YMMV
What difference, either your attacking some one or your not. Cause for
the attack is immaterial.
Raille
James Coupe wrote:
>
> In message <a6p12t$23c$1...@slb5.atl.mindspring.net>, R. David Zopf
> <guenh...@mindspring.com> writes:
> > James, you might be better served by loosening up your
> >interpretations a bit, since USENET _is_ (or at least, is supposed to
> >be) a rather casual linguistic environment.
>
> Casual linguistics is one thing.
>
> Posting rubbish, being corrected, and then asserting your rubbish is
> still true is another.
More rubbish I have to read and sort through.
Raille
In message <3C907860...@spamcop.net>, Raille <rai...@spamcop.net>
writes:
>What difference, either your attacking some one or your not. Cause for
>the attack is immaterial.
Your opinion is noted. I disagree strongly.
Justification and reasoning are what separate us from beasts. There is,
from where I stand, a significant difference in calling someone, for
instance, an idiot (which may be based on significant evidence to hand)
and calling someone a pig-fucker (which is not).
You are entitled, of course, to your opinion. But if reasoning and
cause have no place, what's the point? Does it not matter to you *why*
someone says "I love you"? After all, they're still telling you they
love you, motivation or not.
[ quoted text not captured ]
James Coupe wrote:
>
> In message <3C907860...@spamcop.net>, Raille <rai...@spamcop.net>
> writes:
> >What difference, either your attacking some one or your not. Cause for
> >the attack is immaterial.
>
> Your opinion is noted. I disagree strongly.
>
> Justification and reasoning are what separate us from beasts. There is,
> from where I stand, a significant difference in calling someone, for
> instance, an idiot (which may be based on significant evidence to hand)
> and calling someone a pig-fucker (which is not).
>
> You are entitled, of course, to your opinion. But if reasoning and
> cause have no place, what's the point? Does it not matter to you *why*
> someone says "I love you"? After all, they're still telling you they
> love you, motivation or not.
Matters not.
Everyone has a different reasoning and their own personal cause.
If you love some one you treat them well.
If you hate some one you hit them.
Initially the results are the most important, a hit or a kiss. the
Underlining causes *might* be important later.
Raille
In message <3C907DA4...@spamcop.net>, Raille <rai...@spamcop.net>
writes:
>> You are entitled, of course, to your opinion. But if reasoning and
>> cause have no place, what's the point? Does it not matter to you *why*
>> someone says "I love you"? After all, they're still telling you they
>> love you, motivation or not.>
>Matters not.
Again, noted, and strongly disagreed with. The ends are not the only
thing that matter because life is not that simple.
For instance, in a given situation, if someone says something but can
provide strong, significant reasoning for their stance - their cause,
their justification, their motivation - then this can feed into other
processes.
Shouting irrelevances and calling people pig-fucker seems to have far
less impact on such.
We all end up like Andrew S. Davidson, if reasoning is irrelevant -
saying things, and never having to engage brains about why we say them.
And since mis-understandings *do* happen, paying attention to what
someone's motivation is can provide useful interpretation frameworks -
as one does, quite often, when you say "Oh, I'm sure s/he didn't mean it
like that."
I am reminded vaguely of a, perhaps (probably) apocryphal, tale of a
political contest in America. The candidates escape my recollection.
It involved one asking his team to spread the rumour that his opponent
fucked pigs. When questioned why, given that this was baseless, his
response was that he just wanted to see him deny it.
[ quoted text not captured ]
"R. David Zopf" wrote:
>
> I'd suggest that the problem here lies in the fact that while Bernie
> did overstate the effectiveness of Dominate, he did so in a manner
> that was obviously an intentional overstatement. James' own conflicts
> with so many posters comes from his refusal to read posts with
> anything other than a strict interpretation of the exact English used.> For me, Bernie's generalization was obvious in its intent, but may> have needed some amount elaboration (which he got around to). It'd be
Example:
X: "all mammals are dogs".
Y: "That's not true, and you know it."
X: "it IS true. For you see, some mammals are dogs"
Y: "I have no idea why you've chosen to present that falsehood as true,
but it is not. If you want to say that dogs are mammals, then I
think we can all agree, but saying that all mammals are dogs is
clearly not true."
X: "Semantics."
This is not a matter of elaboration. This is a matter of failing to
yield an erroneous statement.
Better if X's second post was:
X: "OK, it's not true. What I meant was that some mammals are dogs."
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
On Thu, 14 Mar 2002, Frederick Scott wrote:
> Yea, but I attended every tournament at the 2001 Gateway and
> Gamex conventions as well and never saw such a deck. Nor
> at any of the Bay Area tournaments I've been to nor at 2000
> Gencon. This can NOT be that common of a deck archetype!
What was your attendence like prior to 2001? Maybe it's due to the flood
of new cards. There may have been a big drop-off over this last year as
people played with the new toys, and tried to get an edge by doing new
things. Remember how long the game was more or less static, though.
[ quoted text not captured ]
In message <Pine.GSO.4.21.02031...@petunia.mc.duke.edu>
, David Cherryholmes <d...@petsparc.mc.duke.edu> writes:
>What was your attendence like prior to 2001? Maybe it's due to the flood
>of new cards.
There has been a significant shift, from the reports I've read and
tournaments I've judged (nothing recent, mind), towards a number of the
new cards, for exploration's sake.
Whether people will stick with these new cards in great numbers is
anyone's guess.
[ quoted text not captured ]
David Cherryholmes wrote:
>
> On Thu, 14 Mar 2002, Frederick Scott wrote:
(re: weeny presence bleed, not based on obfuscate stealth)
>
> > Yea, but I attended every tournament at the 2001 Gateway and
> > Gamex conventions as well and never saw such a deck. Nor
> > at any of the Bay Area tournaments I've been to nor at 2000
> > Gencon. This can NOT be that common of a deck archetype!
>
> What was your attendence like prior to 2001? Maybe it's due to the flood
> of new cards. There may have been a big drop-off over this last year as
> people played with the new toys, and tried to get an edge by doing new
> things. Remember how long the game was more or less static, though.
That may be it. Before 2001, I mainly played tournaments up in the Bay
Area, and there are far fewer of them. With the personality of the
players there, I'm not surprised I wouldn't see something like this.
(I love Robyn's description of her "Fun with Hastily Built Presence"
deck: "Bleed like it's the last tournament and your clever decks have
failed you.")
Fred
"Frederick Scott" <freds64_at_...@removethis.com> wrote in message
news:3C905063...@removethis.com...
> Phoenix is a small metagame. I cut my teeth on playing
> in the Bay Area, where the experienced meths just seemed
> to detest playing things like the super straight-forward
> types of stealth-bleed decks.
Jaded, aren't they? ;-)
(Me too.)
> On the OTHER other hand, I've played quite a few tournament
> games for this to be all _that_ popular and I've never seen
> it. Weird, man.
That is weird. I don't know that weenie *Presence* bleed
specifically is all that popular, but I do see weenie
bleed decks of one stripe or another (Dominate, Presence,
or disciplineless Computer Hack, usually) at the rate of
at least one a tournament, I think.
Like I was saying elsewhere (I think), these decks could
probably be more popular if they weren't kinda boring
to play and didn't suffer such a constant risk of getting
ganged up against as the big fast-moving table threat.
But they're certainly a major archetype in my experience,
and one of the stronger ones.
Josh
the only good weenie is a potent weenie
"Wes" <gh...@NYETSPAMmnsi.net> wrote in message news:<a6aas...@enews4.newsguy.com>...
> I was giving some thought to the whole anti-weenie discussion and came up
> with this general use master card. Let me know what you think.
>
> ==============================
> The Hunger
>
> Master Out-of-Turn
>
> You may play this card during your turn. Place this card on a vampire that
> has a capacity above 7 and has less than 3 blood on her. The vampire with
> this card taps and enters combat with a vampire controlled by another
> methuselah with a capacity below 4. The vampire with this card has +2
> strength for the duration of this combat. Any blood lost by the opposing
> vampire goes to the vampire with this card at the end of each round. If the
> opposing vampire is not ready at the end of this combat, this vampire
> untaps. Burn this card at the end of combat.
>
> ===============================
>
> Thematically, this card represents the hunger that ancient vampires have for
> the blood of younger vampires. After centuries of unlife, the blood of
> normal humans no longer sates them and they start to crave the vitae of
> their younger brethren. This is also why many vampires fear the
> antedilluveans.
>
> The rationale behind this card is that you can basically force someone
> else's vampire to fight a weenie for you.
>
> That vampire can potentially gain from this situation so it is not
> necessarily bad to have it played against you.
>
> It is meant to be a weenie-killer obviously, and since the effect occurs
> outside of the normal turn structure, it could conceivably slow down a
> weenie deck without adversely affecting the non-weenie Methuselahs.
>
> It could also be used in more of a co-operative way than a coercive way,
> which is an aspect of the game that I believe could be expanded on somewhat.
>
> Additionally, because the vampire this card is played on must have less than
> 3 blood, it could be used offensively against someone who has just Minion
> Tapped.
>
> Example.
>
> LARRY --> Minion Tap Arika down to 1
> WES --> Cool. I play The Hunger to force Arika to fight Gillian Krader
> LARRY --> Damn you to hell.
>
> Play in conjunction with Frenzy and Save Face for Fun +2!
>
> Thoughts?
>
> (As usual, this card is public domain and White Wolf is welcome to have it
> or whatever... I give up the rights to it. Does this even help or am I
> talking out of my ass again?)
>
> Cheers,
> WES
ANY CARD THAT DESTROY/KILL/DELAY WEENIE ALWAYS MIGHT BE ACCEPTED !!!!!!
NICE CARD m8!!!!!
WW WILL HAVE PrODUCE LOTS OF IT!!!
James Coupe <ja...@zephyr.org.uk> wrote in message news:<8TvL$hDT5G...@gratiano.zephyr.org.uk>...
> In message <a6p12t$23c$1...@slb5.atl.mindspring.net>, R. David Zopf
> <guenh...@mindspring.com> writes:
> > James, you might be better served by loosening up your
> >interpretations a bit, since USENET _is_ (or at least, is supposed to
> >be) a rather casual linguistic environment.
>
> Casual linguistics is one thing.
>
> Posting rubbish, being corrected, and then asserting your rubbish is
> still true is another.
*shrug* See. You cannot let it go, despite (all) others being able
to. If people were posting something related to chemistry that was
wrong from a technical standpoint, yet served to explain a statement,
I'd hope I could restrain myself better...
BTW, Bernie elaborated on what exactly he meant with his
over-statement (In that end part of his post that you snipped.
Twice.) Rubbish? Maybe. Taken literally, sure. Within the context
that it was presented (as an obvious overstatement), it could be
understood in its intent. Including that twice snipped elaboration?
Not rubbish.
Regards
DaveZ
Atom Weaver
LSJ <vte...@white-wolf.com> wrote in message news:<3C9083EF...@white-wolf.com>...
> "R. David Zopf" wrote:
> >
> > I'd suggest that the problem here lies in the fact that while Bernie
> > did overstate the effectiveness of Dominate, he did so in a manner
> > that was obviously an intentional overstatement. James' own conflicts
> > with so many posters comes from his refusal to read posts with
> > anything other than a strict interpretation of the exact English used.
>
> > For me, Bernie's generalization was obvious in its intent, but may
> > have needed some amount elaboration (which he got around to). It'd be
>
> Example:
>
> X: "all mammals are dogs".
> Y: "That's not true, and you know it."
> X: "it IS true. For you see, some mammals are dogs"
> Y: "I have no idea why you've chosen to present that falsehood as true,
> but it is not. If you want to say that dogs are mammals, then I
> think we can all agree, but saying that all mammals are dogs is
> clearly not true."
> X: "Semantics."
>
> This is not a matter of elaboration. This is a matter of failing to
> yield an erroneous statement.
>
Only if you take statements made in a casual environment as an
exercise in mathematical logic. Intentional overstatement (such as
with dominate), while not mathematically rigorous, is a common habit
used to show superior performance of a particular entity without
needing to resort to either strict English, or a mathematical proof.
Common enough so that the average reader understands what the poster
is driving at, without an excess of text.
> Better if X's second post was:
>
> X: "OK, it's not true. What I meant was that some mammals are dogs."
Done by Bernie at the end of the twice-snipped post. (Reposted here)
QUOTE:
I'll rephrase the "Dominate does it all" quote just for you.
Take your pick:
a: "A Dominate focused deck can do everything it takes to win games
consistently".
b: "A deck built primarily on Dominate and basic cards
(disciplineless)
can practially replicate what other decks do, and often better"
c: "Dominate is easily the strongest discipline available due to it's
sheer versatility in all areas of play"
d: "All of the above"
END QUOTE
Again, even these statements are not provided for the benefit of a
mathematical exercise. Sorrys to LSJ and James, but the massive
majority of posters in USENET do not (and will not ever) think or post
with The Rigorous Standards of English and Mathematics that you would
have them hold to. Nor should they, as its a rather inhuman means of
communication (despite the esteem with which you hold your
disciplines, respectively...)
Regards
DaveZ
Atom Weaver
fred writes:
[ quoted text not captured ]
One of the other players in my group didn't want to play
weenie presence bleed because he had played it last time and
failed since he sat at a table with *another* WPB and they'd
contested each other into the ground. So, common enough
around here. Another player had a WPM deck he's played in
casual games but not tournaments. I agree with other posters
that most good players avoid it because it's just too cheesy
and they're embarassed to play it.
[ quoted text not captured ]
atomweaver wrote:
> LSJ <vte...@white-wolf.com> wrote in message news:<3C9083EF...@white-wolf.com>...> > Better if X's second post was:
> >
> > X: "OK, it's not true. What I meant was that some mammals are dogs."
>
> Done by Bernie at the end of the twice-snipped post. (Reposted here)
>
> QUOTE:
> I'll rephrase the "Dominate does it all" quote just for you.
> Take your pick:
>
> a: "A Dominate focused deck can do everything it takes to win games
> consistently".
>
> b: "A deck built primarily on Dominate and basic cards
> (disciplineless)
> can practially replicate what other decks do, and often better"
>
> c: "Dominate is easily the strongest discipline available due to it's
> sheer versatility in all areas of play"
>
> d: "All of the above"
> END QUOTE
Bernie's post above started with the problem statement: "If you want
to win games [the obviously false claim] is true".
> Again, even these statements are not provided for the benefit of a
> mathematical exercise. Sorrys to LSJ and James, but the massive
> majority of posters in USENET do not (and will not ever) think or post
> with The Rigorous Standards of English and Mathematics that you would
> have them hold to. Nor should they, as its a rather inhuman means of
> communication (despite the esteem with which you hold your
> disciplines, respectively...)
This is not relying on the "Rigorous Standards of English and Mathematics",
this is merely relying on standard practices of communication. See the
dog and mammal example. If someone points out that you have overstated
something, you don't have the luxury of both reasserting that the
false overstatement is true *and* of stating some weaker true claim
to illustrate how the false claim is true.
This ends my involvement in this thread. The points being restated are
obvious.
[ quoted text not captured ]
On Fri, 15 Mar 2002 11:27:15 GMT, LSJ quoted Bernie :
>> a: "A Dominate focused deck can do everything it takes to win games>> consistently"...
I'm not that interested in silly debating points but my killfile isn't
keeping enough of this "he said...she said...the consequence was that
the dog is a mammal" discussion from me. To make it more useful,
could someone please post an example of the uber-Dominate deck as I,
for one, might be interested in playing it if it's so good. Currently
I'm not quite digging how it deals with combat and vote decks.
Andrew
In message <4c6f3f3e.02031...@posting.google.com>, atomweaver
<guenh...@mindspring.com> writes:
>> > James, you might be better served by loosening up your
>> >interpretations a bit, since USENET _is_ (or at least, is supposed to
>> >be) a rather casual linguistic environment.
>>
>> Casual linguistics is one thing.
>>
>> Posting rubbish, being corrected, and then asserting your rubbish is
>> still true is another.>
>*shrug* See. You cannot let it go
What's to let go?
You appear to be reading rather more into my actions than is intended.
As with elsewhere, I would suggest enquiring as to my attitudes on
something, rather than random assumption.
A series of posts occurred. A point was raised. I responded to a point
that I wanted to.
This is not a case of letting go, or not. This is a case of taking part
in Usenet.
[ quoted text not captured ]
In message <55F04142265036DD.22A44EFC...@lp.airnew
s.net>, Andrew S. Davidson <a...@csi.com> writes:
>To make it more useful,
>could someone please post an example of the uber-Dominate deck as I,
>for one, might be interested in playing it if it's so good. Currently
>I'm not quite digging how it deals with combat and vote decks.
Vote defence can be attempted using Kindred Co-ercion, Pulling Strings
and so on. This is not perfect, however. Delaying Tactics often proves
to be better defence. In low powered vote environments, you can't, for
instance, affect the votes of Ventrue Headquarters or political action
cards.
Combat defence can be attempted with Obedience. This requires the
vampire being rushed to be untapped, or woken, and to be older. These
can all be attempted, but none is a given. Thoughts Betrayed provides
certain elements of combat defence. Absorb the Mind can be useful, but
Dodge! may be better unless all your vampires will definitely have
Dominate. (For instance, you may later want to repeat a Mind Rape to do
something else with the stolen vampire, and their being torporised might
not be of use to you. Or you may be playing a primarily Dominate based
deck, but with one or two less obvious situations occurring - though in
a mono-Dominate deck, it is usable.)
Seduction is a different kettle of fish - attempting to prevent you from
being blocked. This is difficult if any undirected actions are to be
attempted, though a Dominate deck may be doing substantial numbers of
directed actions, of course. Eagle's Sight, and so forth, may come into
play, though this is not a given in any environment but they can throw
sufficient curve-balls from any deck which is doing minor intercepting
(for instance, random Tzimisce decks, doing Pulse/Changeling, along with
some intercept and combat and taste.)
Dominate has habitually been one of the stronger disciplines played
mono. Fortitude also has its place. (I recall a thread on this some
time ago. The combat defence, blood gain, bleed and unblockability that
Fortitude garnered was considered especially important, dealing with a
range of things in a very different way.)
[ quoted text not captured ]
>>People. Not Bernie. People is plural.>
> Certainly. People is plural. People is not universal.
> Bernie was one of the top people.
One of. Part of a Team. Trust me when I say that our debates on
rulings in that team were not always the most high browed of
conversations. I'm not saying that Bernie is always correct in his
perceptions. Hell, neither am I. That's why there were multiple people
involved to give different perspectives. However, public belittling,
over-generalizations and being an arrogant prick (not that this is new
behavior for you) is deserving of my comtempt.
> Clearly, people beneath him wanted this or they would have replaced him.
Like it or not, Bernie is a leader in the Michigan VTES community and
one of the most enthusiastic at that. That was why he was wanted. He
kept things from stagnating and provided a different perspective.
Remeber, our rules team was deliberately comprised of people with
different priorities (balance, simplicity, printed text, etc.) to
prevent any single agenda from skewing the results.
> Ergo, they (being a significant sub-group) wanted someone with the level
> of V:TES understanding he clearly doesn't have in charge.
Again, you make another generalization based on a few threads. Just
because someone has a different perspective doesn't make them an
idiot. Even worse, rather than insult only Bernie, you insult an
amorphous group of people you've never met. Nice. In other contexts,
they have a word for that; bigotry. This statement only serves to
reinforce my belief that you're an immature, arrogant prick.
> This does not mean *all* people, or these people were *solely*
> responsible. Nor did I write "the people" (recasting the sentence
> appropriately), where such readings would be much more appropriate.
>
> If I had meant any of these things, I would have written them. I
> didn't. I was quite precise with my wording on this matter.
>
> You may respond saying that this is a lie and wriggling.
If it looks like bull shit, smells like bull shit and is attracting
flies in the middle of a field filled with cattle, it probably ain't
apple pie.
The complete list of people that served in the NJL rules team that
also post in the newsgroup are: Dave "Raille", Sorrow, Bernie and
myself. Since you said that your insulting generalizations included
those that supported him...and all the people in the rules team
supported Bernie...exactly which of those four people are you
insulting or not insulting?
> However, I assure you it is not, as no slight to yourself was intended.
As a founding member of the NJL and one of the most vocal proponents
of its formation, an insult to the NJL is an insult to me. In the
future, if you wish to make slights to an individual, you may wish to
not drag in any group affiliations. Doing so usually pisses off that
group's memebers.
> I do have an axe to grind against people who think they actually have a
> clue issuing dictats about the game without putting the slightest effort
> into them.
That may be your belief. I believe otherwise. Bernie has a valid
point, if somewhat overstated.
> And I continually find it ludicrous that he was ever (partly) responsible
> for issuing rulings - in the same way that many people find it ludicrous
> that <insert random President here from history> was ever allowed into
> office.
Too fucking bad. I don't remember giving two shakes about what
arrogant prick in England (btw, I'm Cherokee and Irish, so I have a
special "love" for the English already) thought when we formed the
Michigan Jyhad League's rules team. Personally, I find it ludicrous
that you'd issue nettiquette corrections when the corrections are off
topic and therefore nettiquette violations themselves.
> This is rather different from having some personal axe to grind over the
> NJL. The NJL just happens to be the body with which he was associated
> and so is referenced by name.
There was no valid reason you can make for dragging in his group
affiliation. The rules team to which he belonged has been disbanded
for over a year. There is no longer a reason to even bring it up. Get
over it or get therapy.
> >pig fucker.>
> Do you really think that this helps you, when you were actually
> attempting an extremely coherent argument, which only seriously fails
> based on the mis-understanding of my attitude?
No. I was simply communicating my utter contempt of you.
Noal
Andrew S. Davidson <a...@csi.com> wrote in message news:<55F04142265036DD.22A44EFC...@lp.airnews.net>...
> To make it more useful, could someone please post an example of the
> uber-Dominate deck as I, for one, might be interested in playing it
> if it's so good.
Doing a google search for "Crypt Machine" should provide a decklist,
at some point. It might even be on one of the deck archive sites.
At heart, though, it's:
All of the vampires of capacity 3 or less with dominate, Isabel
Giovanni, and Ingrid Russo (the two 4-capacity vampires with DOM).
* A few dominate skill cards
* assorted other masters to taste, probably including either Info
Highway, Effective Management, and Sudden Reversal
* Lots of Govern the Unaligned
* Threats (? That's what I'd include, anyway, as opposed to
Conditioning, though Foreshadowing Destruction would also be good)
* maybe Bonding or Seduction/The Sleeping Mind
* maybe some wake/Deflection
* maybe a little light combat defense (disciplineless dodge/maneuver),
but this can be left alone
* maybe some Delaying Tactics
It can pretty much be built with all common/uncommon cards. General
strategy involves bringing up one of the vampires with DOM, or getting
out a 3-capacity vampire and slapping a skill card on that one, then
getting more vampires out for free. Eventually, just swarm bleed
everyone to death.
It is definitely a strong deck, but it mostly relies on speed and lots
and lots of actions to win, rather than any inherent skill at
surviving other deck styles.
> Currently I'm not quite digging how it deals with combat and vote decks.
It doesn't deal with the former, except through multiple expendable
minions. Combat kills it, but often not fast enough. It could splash
some Obedience in, as a capacity of 4 is larger than some weenie
decks, but this will generally not be useful.
With the latter, it can use Delaying Tactics to stave off any really
nasty votes, and hopefully survive to the next turn, in which it might
gain more pool (with superior Govern) or in which it might oust its
prey.
Xian
useful
In message <bb705c59.0203...@posting.google.com>, Noal
McDonald <dhar...@my-deja.com> writes:
>>>People. Not Bernie. People is plural.>>
>> Certainly. People is plural. People is not universal.
>> Bernie was one of the top people.>
>One of. Part of a Team.
Yes, I understand this. Hence "one of the".
>> Clearly, people beneath him wanted this or they would have replaced him.>
>Like it or not, Bernie is a leader in the Michigan VTES community
A community leader is not necessarily a good base for someone who needs
substantial, in-depth, critical knowledge of a game.
>> Ergo, they (being a significant sub-group) wanted someone with the level
>> of V:TES understanding he clearly doesn't have in charge.>
>Again, you make another generalization based on a few threads.
Not true.
>Just
>because someone has a different perspective doesn't make them an
>idiot.
He has been asserting that false things are true.
This is not a matter of opinion. This is a matter of fact.
>Even worse, rather than insult only Bernie, you insult an
>amorphous group of people you've never met. Nice. In other contexts,
>they have a word for that; bigotry. This statement only serves to
>reinforce my belief that you're an immature, arrogant prick.
Good grief.
There were some people - clearly - who want a man who asserts lies are
truth (partly) responsible for issuing rulings.
This is fact. You've noted that he was wanted, fact. I've noted that
he's asserted demonstrably false things are true, fact.
Facts.
>If it looks like bull shit, smells like bull shit and is attracting
>flies in the middle of a field filled with cattle, it probably ain't
>apple pie.
Fine, you are welcome to think I'm lying about my intent.
I'm not.
>The complete list of people that served in the NJL rules team that
>also post in the newsgroup are: Dave "Raille", Sorrow, Bernie and
>myself. Since you said that your insulting generalizations included
>those that supported him...and all the people in the rules team
>supported Bernie...exactly which of those four people are you
>insulting or not insulting?
*LSJ* (hint: not me) has demonstrated quite clearly in this thread that
Bernie has presented demonstrably untrue statements as truth.
Why anyone would support someone's ability when he repeatedly lies about
such situations is beyond me but, hey, there you go.
>> However, I assure you it is not, as no slight to yourself was intended.>
>As a founding member of the NJL and one of the most vocal proponents
>of its formation, an insult to the NJL is an insult to me.
There was:
a) an insult to Bernie
b) a suggestion that someone with so little critical thought about the
game shouldn't be let anywhere near a ruling
c) a ponderance on potential reasons why anyone would go counter to b),
with two specific potential hypotheses
>In the
>future, if you wish to make slights to an individual, you may wish to
>not drag in any group affiliations. Doing so usually pisses off that
>group's memebers.
*shrug*
He's an American, too, you know. Obviously, all Americans are EVIL.
(This is, in fact, probably not true.)
>> I do have an axe to grind against people who think they actually have a
>> clue issuing dictats about the game without putting the slightest effort
>> into them.>
>That may be your belief. I believe otherwise. Bernie has a valid
>point, if somewhat overstated.
Demonstrably untrue "facts" cannot be valid points. They're the very
opposite of "valid points".
>> And I continually find it ludicrous that he was ever (partly) responsible
>> for issuing rulings - in the same way that many people find it ludicrous
>> that <insert random President here from history> was ever allowed into
>> office.>
>Too fucking bad. I don't remember giving two shakes about what
>arrogant prick in England (btw, I'm Cherokee and Irish, so I have a
>special "love" for the English already) thought when we formed the
>Michigan Jyhad League's rules team.
If you don't give two shakes about it, why are you responding to this
thread?
It would seem you do care something about my points, or it seems likely
that you would not respond to them.
>Personally, I find it ludicrous
>that you'd issue nettiquette corrections when the corrections are off
>topic and therefore nettiquette violations themselves.
Correct use of a newsgroup is on-topic for a group, de facto, with
certain specific exceptions. (Various moderated announce groups, with
companion discussion groups, for instance.)
>> This is rather different from having some personal axe to grind over the
>> NJL. The NJL just happens to be the body with which he was associated
>> and so is referenced by name.>
>There was no valid reason you can make for dragging in his group
>affiliation.
I mentioned it because it occurred. I could have mentioned that I found
it ludicrous Bernie was ever (partly) responsible for issuing rulings.
However, this would seem confusing, given the nature of issuing rulings
*now*. Referencing the NJL clarifies the point that he was not
responsible for issuing DCI/RTR/DTR/LSJ type rulings.
>The rules team to which he belonged has been disbanded
>for over a year. There is no longer a reason to even bring it up. Get
>over it or get therapy.
I'm perfectly "over it", as I already noted elsewhere in the thread.
>> >pig fucker.
>>
>> Do you really think that this helps you, when you were actually
>> attempting an extremely coherent argument, which only seriously fails
>> based on the mis-understanding of my attitude?>
>No. I was simply communicating my utter contempt of you.
You have "utter contempt" for me, yet still respond to my posts.
[ quoted text not captured ]
On Tue, 12 Mar 2002 19:18:28 +0000, James Coupe <ja...@zephyr.org.uk>
wrote:
>In message <3c8e0dd...@netnews.attbi.com>,
>berni...@attbi.comHOLDLeSPAM writes:>>>In message <3c8d771a...@netnews.attbi.com>,
>>>berni...@attbi.comHOLDLeSPAM writes:>>>>>>Frankly, why play anything else BUT dominate. It does everything
>>>>>>that any other discipline can do, and often better.>>>>>
>>>>>This is, as you know, not true.>>>>
>>>>Actually it IS true.>>
>>If you want to win games it's true.>
>Moving goal-posts helps no-one.
Especially soccer players.
I've not read the netiquette handbook, but it would be intuitive that if
a subject were to split off from it's original topic a new subject
thread should be started so that others (who might be interested in the
new thread) would be able to keep abreast of the new/changed topic.
Looking at the number of responses to this thread it seems that your
statement is incorrect.
>You have already asserted that Dominate is a powerful discipline. This
>is an observation with which many would agree. However, your assertion
>was then that it could do "everything that any other discipline could
>do". This is what has been taken issue with - because it simply isn't
>true on any factual level, at all, ever.
Permit me to repost my original message which spawned all of this
discussion. Please note the section that follows my "counting the ways".
==========================================================
>berni...@attbi.comHOLDLeSPAM writes:>>>Problems exist with *disciplined* weenies, which are also extremely
>>>doable.
>>>
>>>e.g. the weenie dom/DOM deck of nightmare.>>
>>That is a problem with Dominate, not with weenies.>
>It is far more likely to be a combination of the two.
>>>Frankly, why play anything else BUT dominate. It does everything
>>that any other discipline can do, and often better.>
>This is, as you know, not true.
Actually it IS true. What do you want to do today, shall I count the
ways?
BLEED: Govern & Conditioning (and a horde of other cards)
POLITICS: Kindred Coercion, Pulling Strings in conjunction with Ventrue
AntiTribue will shut down Presence voters so fast it makes their heads
spin (also could include Denial of Aphrodites Favor in that deck type).
COMBAT: Avoid combat via Seduction, Obedience, and Sleeping Mind.
Thoughts Betrayed in conjunction with another discipline can absolutely
wreck you (and outfight combat:prime decks).
Oh yeah, you can Dodge now with Absorb the Mind
CONTESTING: Thanks for the Donation, Clio's Kiss, sprinkle with a little
Betrayer [Master] for added goodness
BOUNCE: Deflection & Redirection
STEAL LOCATIONS: Dominate Kine
STEAL MINIONS: Graverobbing, Mind Rape
NEED POOL?: Govern, Scouting Mission
TAP MINIONS: Steal the Mind
STEALTH: Some available for Bleed actions, and use Seduction, etc..
So what's left that Dominate can't do on it's own?
Well, here's where it absolutely rules.. Pair it off with ANY other
discipline (just a sprinkle now) and it becomes nigh unstoppable.
There are only a few instances where Dominate is unable to make
significant contributions, which typically is made up for by the #2
discipline of Presence or an addition of Master Cards.
FYI, there are 172 vampires in print that can use Dominate.
Card's that put a crimp in Dominate's style:
Blessing of Chaos, Iron Heart, Lobotomy, Perfect Clarity, and a few
others. ALL of these cards are cornercase hoo-ha which will
only find thier way into certain deck types.
><snip - my sig>
>
>Please don't quote sig files unless you are commenting on them. That's
>what the sig-sep is there for.
As you wish. I prefer to comment on sigs via private e-mail so as not
to generate off-topic spam.
-
>James Coupe
<Snip: Sig >
Regards,
BernieTime
==========================================================
Again, I will grant you that my choice of wording in the beginning of my
response (taken in absolutes) was poorly stated.
However, it should be clear if you were to read the entire statement
that I did acknowledge Dominate has a few gaps
"There are only a few instances where Dominate is unable to make
significant contributions, which typically is made up for by the #2
discipline of Presence or an addition of Master Cards."
>>>And whilst you can provide many things it can do well, you have failed
>>>to note that it can't do everything that any other discipline can do -
>>>something of which you are well aware, most certainly.
>>>
>>>As a result, I am at a loss as to why you are lying about this, unless
>>>you are attempting hyperbole badly.>>
>>It happens. I don't get all caught up in diction and semantics like
>>some folks do.
>>You may wish to consider whether it's good form to call someone
>>a liar until you fully understand their position on a subject.>
>You have been representing this in a factually untrue manner. When I
>mentioned this, you asserted again that "it IS true". Asserting things
>which are not true as true is generally called lying.
Yes I did overstate with an absolute in order to make a point, which as
you pointed out is called "Hyperbole".
>If you would prefer to reclassify repeatedly stating that something is
>true as something else, feel free.
>
>I am claiming that you have repeatedly asserted something which is
>factually incorrect at the most fundamental levels is untrue.
>>>>Going through your categories:
>>>
>>>Bleed: It cannot, for instance, combine bleed with pool gain. Other
>>> disciplines have the ability to bleed other Methuselahs
>>> (Obfuscate, Dementation)>>
>>Bleeding other Methuselah's (besides your prey) most often will not win
>>you a game.>
>I am happy that you have managed to pre-empt every deck strategy, ever.
>Clearly, there is no utility in allowing players options which suit
>their play strengths.
Nice to see you can be happy about something James, I was beginning to
wonder.
>What you appear to be saying is that bleeding other Methuselahs doesn't
>win *you* VPs. Being able to intimidate and 'control' other Methuselahs
>with direct, backed-up threats can be an extremely useful mechanism - if
>you're the right player, choosing the right target.
True enough. And back before a (D) Bleed was strictly defined as bleed
your prey only, I used (D) Bleed as an intimidation tactic. Now that
it's clearly defined and there are only 2 cards that allow for bleeding
any methuselah, it's become an unlikely corner-case.
Cat Burglary: Go ahead and bleed me for one. Ouch.
Kindred Spirits: This one has bite. Currently limited (primarily) to
the Malkavian Anti-Tribue. Only reason this gets painful as Dementate
has cards that are an exact mirror of some bleed modifiers found in
Dominate.
>>So if you like to (D) bleed others and not get VP's, it's
>>true that Dominate will not do that.>
>And people who want to (D) bleed others for purposes which will allow
>them to get VPs?
>
>Your arrogance about knowing how people's play-styles work is shocking
>in the extreme.
What's amazing James is your ability to personalize everything posted
that (apparently) conflicts with your personal viewpoints.
If someone wishes to disagree with my take on a subject, I have no
issue with that person. If someone wishes for elaboration on a point
with wasn't quite clear, I will be happy to provide additional detail.
My opinion is just that. My opinion. You don't have to like it, you
can disagree with it if you wish. Such is your right in a free society.
What I do take objection to are your veiled (and not really subtle)
personal attacks. I've elaborated on my position and offered up
some options for this thread to conclude civilly. Yet you still want
to jump all over my back and beat this dead horse.
>>>Politics: You masterfully provide a number of things Dominate can do,
>>> and then spectacularly fail to note that Kindred Co-ercion and
>>> Pulling Strings are reactions. It is also notable that Ventrue
>>> Antitribu are not Dominate. :( You cannot outmatch Presence or
>>> Melpominee on forward facing votes. You effectively cannot use
>>> Dominate to pass your own votes. You cannot use Dominate to
>>> gain pool when your own votes pass (Presence). You cannot use
>>> Dominate to cancel the votes of others when calling votes
>>> (Auspex).>>
>>I did not note that those cards are reactions as I'd assumed you were
>>aware that they were such.>
>I am.
>>> Sorry if you had to look that up and I wasted your time.>
>*yawn*
>
>I know it, and you know it. Yet you present it as being able to match
>or better every other discipline on politics.
>
>Which is just blatantly untrue and beneath you.
Every other discipline on politics = Presence / Melpominee
And yes, Dominate in the right deck can go toe to toe with a Presence
voter(s).
Melpominee would be a little tougher due to Echo of Harmonies.
>>Seriously though, I noted that with the pairing
>>of Ventrue AntiTribue, Dominate shuts down presence/voting.>
>Which is irrelevant to your assertion that Dominate does everything than
>any other discipline can do.
Per my original post, the implication was that Dominate can participate
in all arenas of play and really shines when paired with another
disciplilne or enhanced with Master cards.
>Please, do not try and wriggle out of your own, self-created problems.
>You are failing to address the fact that Dominate cannot do everything
>when it is pointed out, right in front of you.
Seems that my biggest problem is that you have the uncanny ability
to only read 2/3rds of a message.
>>Granted
>>this is an instance where a specific clan pairing is necessary to
>>enable Dominate to "do it all".>
>But Dominate can do everything that any other discipline can do already.
>You told us, repeatedly.
See the originating post. More precisely the section following
"counting the ways".
>>Please note that it's a very likely
>>clan pairing.>
>For certain values of very likely. It is likely that a !Ven deck will
>include some Dominate, since it is a powerful option available to them.
>Likelihood of someone who wants to play Dominate necessarily choosing
>!Ven is a different matter entirely, which will vary from player to
>player. For instance, both the Malkavians and the Ventrue (Camarilla)
>are generally popular choices for playing Dominate.
>
>
><snipped - contesting>
>
>Please show some consideration and snip points of posts to which you are
>not responding. This is basic netiquette.
Considering the apparent interest in this thread, I wouldn't want anyone
to miss out on the complete conversation at hand.
>>>Combat: Dominate can avoid combat quite well, under the right
>>> circumstances. (That is, a deck can plan for it, but it won't
>>> just happen.) It can Dodge, but the fall-back level of Absorb
>>> the Mind isn't that brilliant (though, certainly, a good example
>>> of how fallback levels should work). If you're playing
>>> Dominate, you probably wouldn't include Absorb the Mind, though
>>> you would if you were playing myt/dom, which is slightly
>>> different. Thoughts Betrayed is good, if expensive
>>>
>>> Now, of course, Dominate also has Imaginary Card one which will
>>> deal aggravated damage (Protean, Potence, Vicissitude). It also>>
>>Who needs combat cards when you have Obedience and Seduction?>
>When you're doing everything that any other discipline can do and
>sometimes better, you need them.
>
>>>If combat
>>never occurs you really don't need them. And if you're concerned about
>>having a strike card, there is the new dodge available.>
>Certainly - but which is a generally poor card, for Dominate use. Now,
>if you're playing Mytherceria then you're playing something else - and
>you can't see why people play anything else.
>>>> has Made Up Card which will prevent damage. It, further, has
>>> I'm Ignoring What Cards Exist which is excellent for ending
>>> combat once you're in there (because you weren't untapped or
>>> woken). It can also use that much maligned card, We're Making
>>> It Up As We Go Along, for considerable maneuvering power and
>>> This Card Wasn't Even Designed Let Alone Printed provides an
>>> excellent source of additional strikes.>>
>>Using my example of Obedience & Seduction you've just found your
>>damage prevention as combat never ocurred.>
>Your brain appears to be equating combat avoidance with damage
>prevention, when the two are unfortunately not the same thing - however
>useful that might be.
>
>Seduction is, of course, limited to one per action. Thus you will find
>yourself with fewer options regarding other blocking vampires, if you're
>relying on Seduction and Obedience.
>
>Obedience requires an older vampire for use, and this limits its ability
>when non-weenified combat enters an arena. (For instance, Eurobrujah
>Vote/Combat decks, Tzimisce decks, Gangrel royalty decks and so on, all
>of which have shown themselves repeatedly as viable archetypes.)
True, Obedience requires an older vampire to play. Point being that
Dominate has Obedience as an option to avoid combat completely
with little effort. Allow me to point you in the direction of the
Anneke "block everything" decks which have had great success.
>Gargoyles will also provide you with some, erm, interesting problems, at
>least, with intelligent play.
>
>Siren's Lure provides some more interesting options. Fortitude from the
>DoC makes it much harder for you to do anything substantial to them in
>response, though their ability to advance in combat requires careful
>consideration.
>
>Of course, Dominate is doing things much better.
More often than not.
>>So don't give me that
>>making stuff up hoo-ha.>
>Well, if Dominate can do everything that any other discipline can do,
>and sometimes better, you are certainly making things up because this is
>factually incorrect.
>>> So no, Dominate does not provide additional
>>strikes which is entirely unnessesary as it (dom) cancels impending
>>combats either via Obedience or in combat with Thoughts Betrayed.>
>It can cancel certain impending combats, and if you believe that
>Thoughts Betrayed is serious combat *defence* then you're just ignoring
>the facts of what other decks can do.
Which is a part of VTES deckbuilding. Every deck is going to have weak
spots. That is a given, which I'm sure even you must agree with.
Point being that Dominate can cover more of those weaknesses than the
other disciplines (when compared on a one-to-one basis).
Potence answer to bleed = Rush
Potence answer to combat = I Kill You
Potence answer to vote = Rush
Dominate answer to bleed = Bounce
Dominate answer to combat = Avoidance
Dominate answer to vote = Counter Vote
Presence answer to bleed = Attempt to block?
Presence answer to combat = Strike:Combat Ends
Presence answer to vote = Vote Superiority or Counter Vote
Some other disciplines have more options available to them than Potence,
which is used in this example to show the sheer versatility that
Dominate has available to others in comparison. And if using the
strictest of terms (as you seem fond of) Potence doesn't even have rush
available until adding in cards from outside it's discipline.
>When you are in combat, you lose two blood to Thoughts Betrayed, which
>you are unlikely to gain back. (Bearing in mind, of course, that this
>use requires DOM, which is different from the weenie dom/DOM situation
>that was notioned a few posts back.) This is, in itself, not
>inconsiderable.
>
>The Brujah can, of course, throw down Torn Signpost and Blur. Thoughts
>Betrayed does nothing. The Tzimisce have similarly styled options.
>Weapon decks have weapons, and additional strikes, and will be mildly
>hampered by not being able to play, say, Undead Strength, but you've
>just paid two blood anyway, which might as well be two damage for all
>the difference it will make. Toreador-esque gun decks (most likely as a
>sideline to another option, given the difficulties, though Telepathic
>Tracking is a potentially potent option) do well here, similarly the
>!Tor hand damage decks that have been gone over again recently, playing
>the Art of Pain and so on. The Gangrel do lose the really quite nice
>option of Scorpion Sting (a pity) but do have the not inconsiderable
>asset of Carrion Crows and claws, sufficient to torporise someone
>arrogant enough to believe that Thoughts Betrayed was sufficient defence
>for when people catch you.
Glad to see you have numerous answers for Thoughts Betrayed. Shows that
the Rules Team is doing it's job. My original point is that Dominate
can cover more aspects of gameplay than any other discipline.
Apparently you missed the point inferred and locked tunnelvision onto
the single sentence "Dominate can do it all".
>The Assamites are different, in that most of their power *does* come
>from strikes. Certainly, Thoughts Betrayed is a potent defence against
>this. (And it certainly seems it was intentional to develop this side
>in Final Nights, from where I stand.)
>
>
>Taking situations where Obedience is useful - weeniefied rush - you need
>to be playing slightly older vampires. This makes weenie dom/DOM less
>viable in this instance. However, assuming you're tapped, they rush
>you, enter combat, you die. So you need to untap or wake *or* already
>be untapped. (As covered elsewhere, Dominate has no useful sources of
>untap in this manner, though Obedience will "not tap" you if you were
>untapped.) This means another resource down - either an action
>potentially missed, or a Wake used for defence in that option that could
>otherwise have been used for, say, Deflection - an important trade-off,
>given that you lack serious bleed defence in other ways, being unable to
>take out other serious bleeders, for instance.
>
>But in any event, weenified rush can result in situations where you're
>facing three or four rushes a turn, with careful use of Haven
>Uncovereds. (Where an intelligent player picks a vampire who is tapped,
>so your untapped would-be Obedience fodder can't come in, because they
>can't block the +1 stealth.)
>>>Seeing as you want to focus on Combat.>
>This is untrue. :(
Really? Just counting the number of lines which are used to point out
combat fallicies, it would appear so. Of course, I could just be lying
again.
>Had I wanted to focus on combat, I would have done so. Combat was one
>topic among lots. However, because combat has so many diverse options
>it is certainly easier to make the point that you're basic assertion is
>fundamentally flawed.
>
>>>I'll say it up front, Dominate
>>(on it's own) will not be able to hit harder than a combat oriented
>>deck. Point is that they don't need to.>
>No, they don't need to.
>
>That's not the point you initially made, however, which was that
>Dominate could do everything other disciplines could do, and sometimes
>better. Certainly, Presence doesn't need to be able to deal out
>aggravated damage, but then no-one was claiming that Presence could do
>everything Protean (or whatever) could do.
>
>You're seemingly attempting to prejudge other people's options.
>Dominate certainly has its place in multiple useful deck-styles (either
>heavily focused, or not). It is not, however, the only deck style or,
>indeed, the only viable deck-style. Lasombra's deck archive is a
>testament to that.
As is my 2-day win at Origins last year. One deck based primarily on
Protean. But you just don't seem to be able to grasp the point James.
And I'm tired of spelling it out for you.
>Someone whose metagame is substantially shifted in such a fashion as you
>need to be able to hit out combatively (or defend with 100% accuracy) or
>DIE (these things happen) will find many reasons to avoid Dominate as an
>all-curing panacea.
>
>Someone whose ability with combat is such that they find themselves much
>more able to control a table sufficiently for a table-win (for instance,
>they can quickly despatch a prey, followed by waiting until they're down
>to the final two and just kill the other player for 3VPs for a table
>win, able to manipulate and distract people in the mean-time ("Oh, it
>was just a lucky flow of cards. It's a bit combo intensive, I mean,
>look, I'm having to discard <X>, <Y> and <Z>")) will find many reasons
>to avoid Dominate because Dominate is not a generally useful discipline
>for advancing in combat. (Of course, certain corner cases exist, where
>players have skilfully used the inferior version of Thoughts Betrayed to
>great effect when the cards have turned up right.)
Seeing as we're still mumbling on about combat decks.
Here's a fact for you:
Combat decks are harder to win with. Can they win? Sure!
Peter finally won a tournament with his Nossie deck (you go Pete!),
which is a very strong deck. How many years of playing and tweaking
to get him there? I first saw it back in 1998.
>Those wanting to control their position on the table - in terms of
>physicality - will need to move forward into Presence and may, as a
>result, shift away from Dominate. Calling votes is not something to
>which Dominate is well-suited. Few would note political decks as being
>non-viable in most non-metagame specific circumstances - it is certainly
>possible to play political decks well.
As noted numerous times, Dominate (in terms of vote) is most effective
in the Anti-Ventrue deck. It (dom) has no power in bringing votes to
the table,
it's strength (in voting) is preventing other vote decks from having
total table advantage. Point being that Dominate can participate in the
Political arena, even if it's role is primarily reactive. Can Celerity
do that? How about Protean? Necromancy? and so on..
An example being the well documented case of Kindred Coercion saving my
bacon during the Origins qualifier last year vs. Dave Tatoo.
>>> Combat is *obviously* one arena where Dominate can, in your
>>> words, "[do] everything that any other discipline can do".
>>> Quite clearly so.>>
>>And better too. When your rush predator has hand jam all day long
>>from not being able to cycle cards. I'd say it's pretty damn effective.>
>Against a dedicated rush deck, you need two or three defences every
>turn. That many untapped vampires, that many wakes and that many
>Obediences (season to taste) prevent Dominate being an all-seeing, all-
>knowing, all-powerful discipline in this regard.
In the right deck, blocking 2-3 rush actions per turn is not
unthinkable.
Again I refer you to the Anneke "block everything" deck types.
>It is certainly a poor player who has not considered what happens when a
>rush is foiled. (As can happen with many decks.) Inclusion of hand-
>cycling mechanisms and careful use of discard phases, along with
>repeated drawing out of your defence in less intensive manners (with,
>for instance, Haven Uncovered) is not exactly uncommon for any people
>with a handle on the situation.
>
>Offensive, *productive* combat is a difficult style to play. History
>shows us that it is certainly possible, however.
>
>>>>Bounce: Telepathic Misdirection and My Enemy's Enemy exist, but in
>>> general Redirection and Deflection are, indeed, the better
>>> choice. Of course, if we're looking more generally at bleed
>>> *defence*, then Dominate is far from the only option. Folderol,
>>> Telepathic Counter, Folderol, various Chimerstry cards and
>>> Folderol all provide useful bleed reduction.>>
>>Never said it was the only option, though I think people would argue
>>that Deflection is usually the best option for not having to tap.>
>But you're not doing everything that other disciplines are doing, still.
>
>Deflection is certainly a powerful option, as noted. (Redirection vs
>Deflection is a separate argument.)
>
>
>--
>James Coupe
Bernie B.
On Wed, 13 Mar 2002 09:11:20 +0000, James Coupe <ja...@zephyr.org.uk>
wrote:
>In message <3c8ecba0...@netnews.attbi.com>,
>berni...@attbi.comHOLDLeSPAM writes:>>Are you going to continue with criticism with the remainder of my
>>message or is it too convenient to stop where it suits you.>
>My apologies for also having a life to attend to.
No apology necessary. Life priorities should always preclude game
stuff.
>Next time, I'll e-mail you to ask for permission before going off to do
>important things like, err, my degree. If you'd care to e-mail my
>department, I'm sure they'll happily bend the immutable deadline to
>which I'm working.
Really?? Nice to see I have some clout across the water.
Send me that e-mail address and I'll hook you up.
>Or alternatively, you could ego-wank yourself some more and prove just
>how little you actually know - because, of course, Dominate can do
>everything and your personal methods of playing the game absolutely, 100
>per cent over-ride other people's considerations. Of course, bleeding
>other Methuselahs absolutely loses you the game. Or alternatively, it
>gives you a serious bargaining tool. Obviously, we should all bend to
>your all-conquering, all-seeing knowledge of the game which seems to
>being and end with your personal prejudices. Repeated threads show how
>little you seem to actually understand. :(
Considering that I usually don't post often on the newsgroup, it's of
some interest that you've read all of my threads. But then again, you
read all threads. Not bad for someone with no free time.
>I am continually appalled by the complete lack of knowledge you show
>regarding the game and am continually and repeatedly shocked to newer
>and deeper levels that people with this little ability to show critical
>thought regarding the game were responsible for the NJL split.
Who says this is an NJL thing? I was a founding member of said group,
but fail to see how my involvement with them has anything to do with
this thread.
Oh, that's right! I'm a idiot designated so by Mr. Coupe!
So how could a upstanding group of people as the NJL place me on
the NJL RulesTeam? Quite simple really, I have the ability to ask
questions AND listen (some folks have a real problem with the listen
part).
Quite freely admit that there are others within my group
that have a greater degree of knowledge regarding the multitude of
errata which flows down from on high. It doesn't mean that my
contributions to the team are insignificant.
>>Or is that proper netiquette?>
>It's considered proper netiquette to snip the bits to which you are not
>replying. Since I was not replying to the rest of that post, when I
>posted, I snipped it.
Seeing as you only read 2/3rds of a given post I suppose that makes
sense.
>Would you prefer I trail the rest of the post for you because you don't
>understand how Usenet works?
>
>You keep the bits you're referring to, you snip the other bits. I
>wasn't referring to the other bits because I didn't have time and many
>of the points that could have been made were variations on a theme -
>basically, you're being arrogant beyond belief thinking you can dictate
>other people's play-styles based on what works for you, and decide that
>that makes Dominate do everything, when it clearly, factually doesn't.
Who said I was dictating how other people play? I posted a
query/statement showing the inherent strengths of dominate for the
consideration of others.
If they choose not to do so is no skin off my back.
>So I snipped the parts I wasn't referring to.
>
>That's. How. It. Works.
>
>I'm sorry if this is too difficult for you. Perhaps you know better
>than long-established netiquette and I really should spend my whole life
>on Usenet responding to your posts, following your orders and licking
>your boots.
Seeing as you obviously have nothing better to do. Not having any boots
to lick, I'll settle for following my orders.
Order #1: Be Happy.
Order #2: Give priority to the things in life that have real meaning.
Order #3: Don't lick boots, it's unseemly.
>Now, run along, there's a good chap. I understand that this might be
>difficult for you but invoking "proper netiquette" only really helps
>when you're *right*. Your desire to make me respond to every point you
>make when it suits you is not, and never has been, part of netiquette.
>So please don't make comments about things you clearly don't understand.
People that invoke proper netiquette do so primarily to brow-beat others
with their own seeming intelligence. Isn't that about right, or do I
still not understand?
>James Coupe
Bernie Bresnahan
- The other white meat
In message <3c924310....@netnews.attbi.com>,
berni...@attbi.comHOLDLeSPAM writes:
>>Or alternatively, you could ego-wank yourself some more and prove just
>>how little you actually know - because, of course, Dominate can do
>>everything and your personal methods of playing the game absolutely, 100
>>per cent over-ride other people's considerations. Of course, bleeding
>>other Methuselahs absolutely loses you the game. Or alternatively, it
>>gives you a serious bargaining tool. Obviously, we should all bend to
>>your all-conquering, all-seeing knowledge of the game which seems to
>>being and end with your personal prejudices. Repeated threads show how
>>little you seem to actually understand. :(>
>Considering that I usually don't post often on the newsgroup, it's of
>some interest that you've read all of my threads. But then again, you
>read all threads. Not bad for someone with no free time.
I read pretty much every thread that turns up in rec.games.trading-
cards.jyhad, when I have the time. Occasionally, some posts go walk
about, due to the nature of Usenet.
And I am unsure as to where you have developed the idea that I have no
free time. Quite clearly, I do. I didn't, at that time, and haven't
had a great deal for the last few days.
(Those extrapolating my free time from the number of posts I make may
care to consider that much of my work is done on computers, or in my
room, as I find libraries unhelpfully claustrophobic. Given various
other responsibilities I have, I need to monitor my incoming news and
mail, as various important (to me) items may come in that way. As a
result, seeing new posts come in is not exactly hard. It is also
generally true that I will work far more efficiently and usefully when
under some degree of time pressure, hence it is sometimes (perhaps
often, doing an arts degree) the case that I can put off work for a
while and just mess around doing random shit/other jobs. And where some
might, say, spend a few evenings a week playing in a band, I often don't
- I actually enjoy using various different bits of computers and the
'net in general hence I may also be reading bits of Usenet whilst, say,
watching/listening to a broadcast, using IRC, talking to a friend on
ICQ, updating a website or similar - and, for reference, the groups to
which I tend to pay most attention varies from time to time, but at the
moment are probably uk.misc (read selectively, because of the current
troll infestation which recurs occasionally, along with wildly spurious
cross-posting, which isn't part of the UKMTC, people just think it is)
and rec.games.trading-cards.jyhad. Bear in mind also that I can
generally type quickly (occasionally, my ablty t otype goesall to pot
and i Have to retype it, andmyspacebar seems todecide to stop working
properlyeverycoupleof weeks at themoment) and know my way around
rulings, card text files, on-line databases and so on, for when I need
to drag those things up. Usenet is very often a background thing, that
I use as a distraction from whatever else it is I'm doing - except for
when I post items that are six or seven hundred lines long.)
>>I am continually appalled by the complete lack of knowledge you show
>>regarding the game and am continually and repeatedly shocked to newer
>>and deeper levels that people with this little ability to show critical
>>thought regarding the game were responsible for the NJL split.>
>Who says this is an NJL thing?
You were (partly) responsible for issuing rulings in that environment.
Yet you asserted that false things are true.
Were you just a random newbie who'd only been playing the game for a few
months in a small isolated group, that would be one thing. Hence the
comment.
>Oh, that's right! I'm a idiot designated so by Mr. Coupe!
More usefully, you've repeatedly asserts that lies are true, even when
corrected.
>So how could a upstanding group of people as the NJL place me on
>the NJL RulesTeam? Quite simple really, I have the ability to ask
>questions AND listen (some folks have a real problem with the listen
>part).
So why, when you were told that what you were posting was not true, did
you continue to post that it was?
That is not how I understand listening to work. That is ignoring the
truth.
>>>Or is that proper netiquette?>>
>>It's considered proper netiquette to snip the bits to which you are not
>>replying. Since I was not replying to the rest of that post, when I
>>posted, I snipped it.>
>Seeing as you only read 2/3rds of a given post I suppose that makes
>sense.
This is not true. You are, again, posting things that are not true.
>>You keep the bits you're referring to, you snip the other bits. I
>>wasn't referring to the other bits because I didn't have time and many
>>of the points that could have been made were variations on a theme -
>>basically, you're being arrogant beyond belief thinking you can dictate
>>other people's play-styles based on what works for you, and decide that
>>that makes Dominate do everything, when it clearly, factually doesn't.>
>Who said I was dictating how other people play?
Your post quite demonstrably showed how going contrary to your vision
gains zero VPs. LSJ has cited this point in one of his posts.
>I posted a
>query/statement showing the inherent strengths of dominate for the
>consideration of others.
No, you posted a statement lying about Dominate's strengths, when you
had already been corrected on this point.
>>Now, run along, there's a good chap. I understand that this might be
>>difficult for you but invoking "proper netiquette" only really helps
>>when you're *right*. Your desire to make me respond to every point you
>>make when it suits you is not, and never has been, part of netiquette.
>>So please don't make comments about things you clearly don't understand.>
>People that invoke proper netiquette do so primarily to brow-beat others
>with their own seeming intelligence.
Sometimes, but this can vary greatly between groups. If this is what
you are seeing predominantly in your newsgroups, you may care to
experience some others. (And I am only, so far as I know, only present
in one group you read, unless you lurk in other groups I use.)
>Isn't that about right, or do I
>still not understand?
Perhaps in the areas of Usenet you use, you are right. Usenet can be
quite diverse. talk.origins, for example. *shudder* I've been given
reports of talk.politics.medicine (I think) which tended to end up as "I
pay for medical insurance/private health insurance (alter according to
locations) so why won't my doctor prescribe things on demand?" Then you
get groups like, in uk.*, uk.rec.motorcycling (or is it motorcycles? no
matter), which is usually the biggest group in uk.* for posts. As uk.*
Control put it when we spoke about it, bikers are chatty. Lots of
comp.* is quite functional - things stay quite focused and on-topic in a
lot of groups. comp.lang.perl.misc actually springs to mind as one
group which would be pretty much to the contrary of your statement e.g.
Randal
[ quoted text not captured ]
On Fri, 15 Mar 2002 15:17:35 +0000, James Coupe <ja...@zephyr.org.uk>
wrote:
>In message <55F04142265036DD.22A44EFC...@lp.airnew[ quoted text not captured ]
Exceptionally stated James.
A lot of nastiness on this thread probably could have been avoided had
you simply asked me to elaborate my point a bit further. The
implication of ALL meant that it (dom) could participate in all arenas
of play, while not perfectly executed was the intent of my topic.
As has been pointed out, there are a number of things that dominate
cannot do (on it's own).
Peace & Out,
BernieTime
So let's just boil down a lot of attitudes into a few items:
James: I'm English
Bernie: I'm Irish
James: I don't like you
Bernie: I don't like you either
James: I think you're an idiot
Bernie: I think you're a sycophant
James: It's people like you that destoy the newsgroup
Bernie: It's people like you that keep others from getting involved on
the newsgroup
James: I have no repect for the NJL except for people that call me
"pig-fucker".
Bernie: The NJL has put aside old prejudices to bring everyone into
playing one game. We put it behind us, so why can't you?
Peace & Out,
BernieTime
In message <3c924767....@netnews.attbi.com>,
berni...@attbi.comHOLDLeSPAM writes:
>Exceptionally stated James.
>
>A lot of nastiness on this thread probably could have been avoided had
>you simply asked me to elaborate my point a bit further.
Your initial point was completely untrue - something which I noted
simply and directly. When something is unclear, it is usually possible
to ask for elaboration or clarification. When something is untrue,
there is little to elaborate.
YMM(OD)V
[ quoted text not captured ]
In message <3c924c03....@netnews.attbi.com>,
berni...@attbi.comHOLDLeSPAM writes:
>James: I have no repect for the NJL except for people that call me
>"pig-fucker".
This is fundamentally untrue. I would ask you to read the thread again.
[ quoted text not captured ]
In message
<55F04142265036DD.22A44EFC...@lp.airnews.net>,
Andrew S. Davidson <a...@csi.com> mumbled something about:
>the dog is a mammal" discussion from me. To make it more useful,
>could someone please post an example of the uber-Dominate deck as I,
>for one, might be interested in playing it if it's so good. Currently
>I'm not quite digging how it deals with combat and vote decks.
cf. Google search for "Crypt Machine", deck listing thereof.
The variants you will find range from the original version many years
ago (disciplineless Dodge as combat defense, Pulling Strings as vote
defense) to the ultra-fast version played by Patrick O'Shea at the
Atlanta qualifier (60 cards, no vote defense, no combat defense, bleeds
for ~15 per turn) to variants utilizing Gloria Giovanni and
miscellaneous others. All share the same basic characteristics:
1) use of small-capacity Dominate vampires
2) use of superior Govern the Unaligned to avoid paying very much, and
in some cases anything at all for additional vampires past #1
3) heavy use of ALL Dominate bleed cards and modifiers
4) heavy use of Seduction and Sleeping Mind to avoid being caught
5) heavy use of Deflection, since almost every deck will eventually
bleed you
The "classic" version makes use of 12 four-cap vampires with inferior
Dominate, and a bunch of skill cards in the deck. The first one out
gets a skill card on turn 2, and plays superior Govern on the second.
One transfer is made to each of 3 remaining vamps, the second vamp comes
out. Turn 3, the second vamp gets a skill card, both play superior
Govern (with Seduction if necessary) -- 2 more vamps come out, spend 4
transfers and 1 pool to see the 5th.
At the start of turn 4, you have spent 8 pool (including the 1 pool to
see a crypt vamp), and have 4 vampires with Dominate. Some decks will
have just gotten their first or second vampire. Normally at this point
the deck empties its hand of any card with chain-links on it, bleeding
for a ridiculous amount. Wakes, Deflections, etc. will slow down the
relatively inevitable, and intercept wall decks that are using their
head CAN kill it, as long as they have a way around Seduction. Its
defense against most things is simply "have more pool and more minions
than they can easily get rid of".
Ways to stop it? Have early +1 intercept available to more than one
vampire and stop the superior Govern actions. Be able to Deflect lots.
Be able to pool-gain lots. Be able to Rush vampires lots. Toolbox
decks generally just get run over. Many focused decks also get run
over, because the definition of "lots" really is "lots".
Playing this thing is tantamount to putting a large bullseye on your
forehead, taping a $20 to it, and daring the table to come get you. In
certain environments (the Southeast), influencing a vampire such as
Laurent de Valois, Shane Grimald, or Ramiro first may earn you early
cross-table Sudden Reversals, KRC points, or "i-just-gotta-cycle-cards"
Rushes, along with the sarcastic question "gee, is that a 4-cap with
inferior Dominate?" Frequently, it dies from getting mobbed by 4 other
players. Just as frequently, it gets mobbed and sweeps anyway.
It's not unbeatable, and the current environment has made it somewhat
weaker (lots more +1 intercept, specifically). But it's awfully damn
good.
--
"There's no gray. There's just white that's got grubby." -- T.P.
You know, I think Bernie and James are the yin and yang of this forum.
As a long time lurker I would definately agree with a previous poster
that James's samewhat literal grasp of english seems to cause these
issues. It was obvious to me that what bernie originally meant was
basically 'Dominate is the best discipline'. As proven by James and
others that assertion can be challenged, but at Tournament level it
*is* obvious it is one of the most played disciplines. As someone who
has no idea what rules groups anyone belonged to, I (and I suspect
most post readers) don't care about prior affiliations and I submit to
James that he should not post personal attacks based on previous
personal experiences. However 'pig-fucker' insults should really not
be bandied about either.
Had the info that James is English (I should've guessed really) and
Bernie is Irish been supplied earlier, I would've understood the
antagonism much easier!
PS - Necromancy is the best discipline - Go Giovanni!
On 15 Mar 2002 10:15:26 -0800, Xian wrote:
>Doing a google search for "Crypt Machine" should provide a decklist,
>at some point. It might even be on one of the deck archive sites.
>>At heart, though, it's...
It seems to me that Presence is equally good at doing a speed weenie
deck. On the one hand, Dominate has the Govern trick for getting out
more minions and good bleed defense (Deflection) but, on the other,
Presence has good combat defense (Majesty) and lots of strong vote
cards.
I really wish that the winning deck archive was in a normalised format
so that one could quickly analyse the comparative frequency of the
cards by discipline. But here's a substitute. From the recent almost
complete storyline stats:
8 Lasombra - dom, obt, pot
7 Ravnos - ani, chi, for
7 Ventrue - dom, for, pre
6 Brujah - cel, pot, pre
6 Gangrel - ani, for, pro
5 Followers - obf, pre, ser
4 Malkavian - aus, dom, obf,
4 Tremere - aus, dom, tha
3 Blood Bros - for, pot, san
3 Giovanni - dom, nec, pot
3 !Malkavian - aus, dem, obf
3 Toreador - aus, cel, pre
2 Assamites - cel, obf, qui
2 Nosferatu - ani, obf, pot
2 Ahrimanes - ani, pre, spi
2 Tzimisce - ani, aus, vic
1 !Gangrel - ani, aus, pro
1 !Nosferatu - ani, obf, pot
1 Salubri - aus, for, obe
1 !Toreador - aus, cel, pre
1 !Ventrue - aus, dom, for
1 Pander - ?
This makes the weighted discipline totals as below and so Dominate is
indeed the winner (though not by much).
dom 27
for 25
pre 24
pot 23
ani 21
aus 20
obf 13
cel 12
obt 8
chi 7
pro 7
ser 5
obf 4
tha 4
dem 3
nec 3
san 3
qui 2
spi 2
vic 2
obe 1
Andrew
"Andrew S. Davidson" <a...@csi.com> wrote in message
news:7CF9F06E8C7009A2.8789A9A3...@lp.airnews.net...
> It seems to me that Presence is equally good at doing a speed weenie
> deck. On the one hand, Dominate has the Govern trick for getting out
> more minions and good bleed defense (Deflection) but, on the other,
> Presence has good combat defense (Majesty) and lots of strong vote
> cards.
That intuition is probably correct. They each have their advantages and
drawbacks. Presence has somewhat better combat defense, but Dominate has
much better bleed defense. In a tournament, you are likely to see much more
decks focusing on bleed, as opposed to combat. Of course, I'm talking the
world over, not just the UK metagame. :)
> I really wish that the winning deck archive was in a normalised format
> so that one could quickly analyse the comparative frequency of the
Yes, that would be nice. I'm sure if someone volunteered to do the work,
Jeff would probably post it on his site.
> cards by discipline. But here's a substitute. From the recent almost
> complete storyline stats:
Not really a useful analysis, because without looking at the winning
decklists, it's hard to say whether or not they actually used all of those
disciplines, or if they added any "off" disciplines, like Ben Peal's
(winning) Ravnos deck that used Dominate as well, or if someone won with a
Setites with Dominate deck.
> 8 Lasombra - dom, obt, pot
> 7 Ravnos - ani, chi, for
> 7 Ventrue - dom, for, pre
> 6 Brujah - cel, pot, pre
> 6 Gangrel - ani, for, pro
> 5 Followers - obf, pre, ser
> 4 Malkavian - aus, dom, obf,
> 4 Tremere - aus, dom, tha
Or you might as well say that of the clans with four or more wins, half of
them had dominate. Or something along those lines. I'm not sure that the
weighted discipline totals are really useful either, for much the same
reason. Fortitude, Dominate, and Presence all scored high, but perhaps they
were artifically boosted by the way you are analyzing the Ventrue (who had 7
wins); in reality, perhaps only one of the decks used Fortitude, and the
others made do with just Presence and Dominate.
Xian
James Coupe wrote:
> A community leader is not necessarily a good base for someone who needs
> substantial, in-depth, critical knowledge of a game.
>
This is a false statement. A good Leader simple has to be good at
leading. Any other skills and abilities help to support the leadership
position. Just take a close look as GW Bush.
The best thing leaders can do is to get useful people to support them.
>
>
> He has been asserting that false things are true.
>
> This is not a matter of opinion. This is a matter of fact.
<snip>
> There were some people - clearly - who want a man who asserts lies are
> truth (partly) responsible for issuing rulings.
>
> This is fact. You've noted that he was wanted, fact. I've noted that
> he's asserted demonstrably false things are true, fact.
>
> Facts.
Facts lie. You can reconstruct almost any situation to suit your
position with Facts, but that will not make the position the best of
most truthful one.
Lawyers work with facts, and I would not trust a single one to actually
tell the truth, but they NEVER Lie.
>
> *LSJ* (hint: not me) has demonstrated quite clearly in this thread that
> Bernie has presented demonstrably untrue statements as truth.
>
> Why anyone would support someone's ability when he repeatedly lies about
> such situations is beyond me but, hey, there you go.
Perhaps Bernie purposefully mistaked the statements to create a
situation when in a new view of the position could be captured.
<Snip>
> He's an American, too, you know. Obviously, all Americans are EVIL.
> (This is, in fact, probably not true.)
Its a Fact. Just ask the Taliban. But is it True?
>
> I mentioned it because it occurred. I could have mentioned that I found
> it ludicrous Bernie was ever (partly) responsible for issuing rulings.
Well Thats a Fact. So you will have to get over it.
> However, this would seem confusing, given the nature of issuing rulings
> *now*. Referencing the NJL clarifies the point that he was not
> responsible for issuing DCI/RTR/DTR/LSJ type rulings.
Uhm. How do you know that?
LSJ issues the rules and ruling based on player input and discussion.
In a small waym any person who influences LSJ to make a ruling, errata
or such, has become responsible for issuing a ruling. They don't get to
sign their name to it however.
> >
> >No. I was simply communicating my utter contempt of you.
>
> You have "utter contempt" for me, yet still respond to my posts.
>
Ah, here you fail to perceive our evil plan.
By the continual reply to posts, we help keep your grades down, reducing
your fiscal ability to earn money at the top of your career feild,
eventually, this will cause a moral dilema, whenin you take to drink,
and Vtes playing 24/7, eventually the life of sin causes bankruptcy and
your ability to post to the newsgroup. Then we will all be happy.
Raille
berni...@attbi.comHOLDLeSPAM wrote:
>
> James: I have no repect for the NJL except for people that call me
> "pig-fucker".
> Bernie: The NJL has put aside old prejudices to bring everyone into
> playing one game. We put it behind us, so why can't you?
James is 2dimensional. He has no behind.
Raille
James Coupe wrote:
> and i Have to retype it, andmyspacebar seems todecide to stop working
> properlyeverycoupleof weeks at themoment) and know my way around
> rulings, card text files, on-line databases and so on, for when I need
> to drag those things up. Usenet is very often a background thing, that
> I use as a distraction from whatever else it is I'm doing - except for
> when I post items that are six or seven hundred lines long.)
Well this explains a lot. R.g.t-c.j is simply a distraction from
whatever else your doing.
Maybe you could use more life and less game play?
<snip>
>
> >Oh, that's right! I'm a idiot designated so by Mr. Coupe!
>
> More usefully, you've repeatedly asserts that lies are true, even when
> corrected.
I haven't seen any lies here! Bernie was flat out telling the truth, he
is an idiot
compared to you.
>
> So why, when you were told that what you were posting was not true, did
> you continue to post that it was?
>
> That is not how I understand listening to work. That is ignoring the
> truth.
Bernie was making a statement. A Statement based on his personal views.
This is not untrue by anymeans. Its a fact of Bernie views on the game.
But we also Know that all facts are true and that Facts lie.
> No, you posted a statement lying about Dominate's strengths, when you
> had already been corrected on this point.
>
Raille
swcrusader wrote:
> personal experiences. However 'pig-fucker' insults should really not
> be bandied about either.
Have to agree. Noal comments were to me, a little over the top, even
for him.
> Had the info that James is English (I should've guessed really) and
> Bernie is Irish been supplied earlier, I would've understood the
> antagonism much easier!
Uhm. That might explain things. I'm a little Irish also.
> PS - Necromancy is the best discipline - Go Giovanni!
No! Serpentis!
Raille
"Raille" <rai...@spamcop.net> wrote in message
news:3C935A9C...@spamcop.net...
>
>
> swcrusader wrote:
>
> > personal experiences. However 'pig-fucker' insults should really not
> > be bandied about either.
>
> Have to agree. Noal comments were to me, a little over the top, even
> for him.
>
I'm willing to give Noal a little leeway and see where he's going with this.
Perhaps the question of whether or not James fucks pigs (or is a "swine-lover",
the preferred term) is relevant to whether or not the NJL was a bunch of big
stupids with bad teeth. As long as it's on-topic... ;)
> > PS - Necromancy is the best discipline - Go Giovanni!
>
> No! Serpentis!
>
Melpominee, dude. Melpominee.
In message
<7CF9F06E8C7009A2.8789A9A3...@lp.airnews.net>,
Andrew S. Davidson <a...@csi.com> mumbled something about:
>It seems to me that Presence is equally good at doing a speed weenie>deck. On the one hand, Dominate has the Govern trick for getting out
>more minions and good bleed defense (Deflection) but, on the other,
>Presence has good combat defense (Majesty) and lots of strong vote
>cards.
The vote cards are a wash, though. Dominate is better for vote defense
than Presence ever will be, because of the single card Pulling Strings
(shuts down Bewitching Oration and Awe on the spot). Presence can pass
its own votes, something Dominate cannot do -- but in a bleed deck, this
is irrelevant.
Weenie Presence is very strong, but its lack of Deflection hurts it, as
you can count on almost all decks attempting to bleed you, and only a
few will try to beat you up. Worse, the decks that try to beat you up
generally have provided counters for Majesty in some form or other, and
so your combat defense may turn out to be totally worthless... which is
where the Dominate deck's advantage comes in of not having even bothered
trying in the first place. =)
Presence also lacks Seduction and Sleeping Mind, which are critical to
the offense of such a deck.
>I really wish that the winning deck archive was in a normalised format
>so that one could quickly analyse the comparative frequency of the
>cards by discipline. But here's a substitute. From the recent almost
>complete storyline stats:
Valid conclusions regarding the current state of the game cannot be
drawn from the Storyline stats. Several other people have alluded to
this, but the clan restrictions (must have 9+ of one clan in your crypt
to satisfy the 75% rule) forced people away from the strongest deck
archetypes (discipline-based) and towards more goofy decks. It's also
worth noting that many strong decks borrow equally from the "primary"
and "antitribu" versions of clans, and THOSE decks were
Storyline-illegal.
Simply put, the clans that won can be classed very simply as "the clans
who are best suited to a particular strong archetype", but they will NOT
be the strongest decks of that given archetype -- and they also did not
have to face a number of strong discipline-based archetypes.
>8 Lasombra - dom, obt, pot
>7 Ravnos - ani, chi, for
This, for example, is slightly skewed. While the Ravnos are a strong
clan and nothing to EVER take lightly (I would just like to note for the
record that I've been telling people this since the week after Final
Nights was released, and nobody believed me then... I also remember that
some people were very vocal about how Week of Nightmares was such a
sucky card), I would never rank them as second-strongest in the game.
However, in an environment where weenies are very unlikely, all the
Ravnos mid-caps with super-good discipline selection start to come into
their own and become noticeably more viable -- pushing the Ravnos up the
list for the Storyline tournaments.
[ quoted text not captured ]
On Sun, 17 Mar 2002 06:05:25 GMT, Derek Ray wrote:
>Valid conclusions regarding the current state of the game cannot be
>drawn from the Storyline stats.
That depends what you think "the game" is. Nobody plays the standard
rulebook game. There are various constructed formats such as NRA, CL
and clan. So far as VEKN is concerned, I only play draft and
clan-based events. And I consider the storyline events to be the
highest form of the game because they have an impact beyond finding
that so-and-so won with such-and-such a deck. And we see that they
are the most popular.
>It's also worth noting that many strong decks borrow equally from the "primary"
>and "antitribu" versions of clans, and THOSE decks were Storyline-illegal.
And that's another reason that the storyline format is superior. The
way that the unrestricted game drives you to combine opposing sects is
stupid. INWO/Illuminati did this better. It also portrays a struggle
between secret masters but its alignment mechanics make opposing
groups tend to destroy each other than work together.
>Simply put, the clans that won can be classed very simply as "the clans
>who are best suited to a particular strong archetype", but they will NOT
>be the strongest decks of that given archetype -- and they also did not
>have to face a number of strong discipline-based archetypes.
Nevertheless, it's still hard evidence that Dominate is the strongest
discipline - better than the ad-hom mudslinging which passes for
argument in the rest of the original thread (I'm now changing the
subject line to disassociate myself from it <grin>) Dominate clans
won 27/72 of the storyline events and no other discipline did as well.
The results support Bernie's case.
But it occurs to me that can study the non-storyline game in a similar
way too. From Lasombra's archive of winning decks, the clan totals
are:
22 Ventrue - dom, for, pre
16 Malkavian - aus, dom, obf,
11 Brujah - cel, pot, pre
10 Tzimisce - ani, aus, vic
9 Lasombra - dom, obt, pot
9 Nosferatu - ani, obf, pot
9 Toreador - aus, cel, pre
7 Tremere - aus, dom, tha
6 !Malkavian - aus, dem, obf
5 Gangrel - ani, for, pro
5 !Toreador - aus, cel, pre
4 !Nosferatu - ani, obf, pot
4 Pander - ?
3 Followers - obf, pre, ser
3 Assamites - cel, obf, qui
3 !Gangrel - ani, aus, pro
2 !Brujah - cel, pot, pre
2 Giovanni - dom, nec, pot
1 !Ventrue - aus, dom, for
1 Blood Bros - for, pot, san
There are a bunch of non-clan decks and I categorise these as:
9 Pre
8 Dom
3 Ani
2 Dom Obf
2 Obf, Pre
2 Aus, Dom, For, Pot, Pro
1 Pot
1 Obf
1 Aus Obf
1 Aus, Dom
1 Dom, Pro
1 Aus
1 Aus, Pre
Put this all together and you get a discipline victory ranking of:
Disc Arch Story Total Vampires
---- --- ----- ----- --------
dom 71 27 98 172
pre 64 24 88 163
aus 63 20 83 196
obf 47 17 64 154
pot 41 23 64 167
for 31 25 56 159
ani 34 21 55 118
cel 30 12 42 156
pro 11 7 18 65
obt 9 8 17 32
vic 10 2 12 27
thau 7 4 11 71
dem 6 3 9 22
ser 3 5 8 33
chi 0 7 7 25
qui 3 2 5 28
nec 2 3 5 41
san 1 3 4 10
spi 0 2 2 5
obe 0 1 1 3
tem 0 0 0 3
dai 0 0 0 5
mel 0 0 0 5
val 0 0 0 5
myt 0 0 0 5
than 0 0 0 7
vis 0 0 0 8
The columns are the winning game archive, the storyline event and a
total. The number of vampires having this discipline is included
because this is a significant factor - Protean doesn't show so well
from the original Camarilla disciplines because it isn't possessed by
as many vampires and clans as the rest. If you divide the victory
totals by the vampire total, you can get an interesting stat -
victories per hundred vampires. Scarce disciplines like
Obtenebration, Dementation and Sanguinous now reflect their true
strength while Potence and Fortitude drop a lot. Dominate is still
top though.
Disc Victories/Vampires/100
---- ----------------------
dom 57
pre 54
obt 53
ani 47
vic 44
aus 42
obf 42
dem 41
san 40
spi 40
pot 38
for 35
obe 33
chi 28
pro 28
cel 27
ser 24
qui 18
thau 15
nec 12
Dominate seems to come out best any way you slice it except one. When
it comes to weenie decks, the archive shows that Presence has a slight
edge.
And what I want to know is what's wrong with the Giovanni? They're a
Dominate clan with another respectable discipline, Potence, but just
don't perform. Does Necromancy drag them down? One might ask similar
questions about the antitribu Ventrue but I assume that their problem
is that they are too much in the shadow of the main clan.
Andrew
In message
<8DAF65143E61F0E3.8FC38A29...@lp.airnews.net>,
Andrew S. Davidson <a...@csi.com> mumbled something about:
>On Sun, 17 Mar 2002 06:05:25 GMT, Derek Ray wrote:>>>Valid conclusions regarding the current state of the game cannot be
>>drawn from the Storyline stats.>
>That depends what you think "the game" is. Nobody plays the standard
As everyone else has been discussing for this whole thread and every
other time the subject comes up, it's the current state of the
tournament game.
The current state of the individual playgroups is completely dependent
on the playgroups themselves, and therefore is not predictable.
>that so-and-so won with such-and-such a deck. And we see that they
>are the most popular.
Because there was a broken promo card attached to them. Duh.
>>It's also worth noting that many strong decks borrow equally from the "primary"
>>and "antitribu" versions of clans, and THOSE decks were Storyline-illegal.>
>And that's another reason that the storyline format is superior. The
>way that the unrestricted game drives you to combine opposing sects is
>stupid. INWO/Illuminati did this better. It also portrays a struggle
>between secret masters but its alignment mechanics make opposing
>groups tend to destroy each other than work together.
Your opinion is noted. We are glad that you feel free to share the
opinion that the ability to "borrow" from an antitribu clan is stupid.
However, as this is not a role-playing game, but is instead a strategic
card game, then we will simply have to mark it as "just an opinion" and
move on.
>>Simply put, the clans that won can be classed very simply as "the clans
>>who are best suited to a particular strong archetype", but they will NOT
>>be the strongest decks of that given archetype -- and they also did not
>>have to face a number of strong discipline-based archetypes.>
>Nevertheless, it's still hard evidence that Dominate is the strongest
>discipline - better than the ad-hom mudslinging which passes for
(shrug) The argument you present below is much better hard evidence
that Dominate is the most powerful discipline. Not that it needed much
hard evidence to begin with.
>argument in the rest of the original thread (I'm now changing the
>subject line to disassociate myself from it <grin>) Dominate clans
>won 27/72 of the storyline events and no other discipline did as well.
>The results support Bernie's case.
Bernie's case is flawed, but largely due to the way Bernie stated it.
>But it occurs to me that can study the non-storyline game in a similar
>way too. From Lasombra's archive of winning decks, the clan totals
>are:
>
>22 Ventrue - dom, for, pre
>16 Malkavian - aus, dom, obf,
Also, it takes very little experience to conclude that the Ventrue are
using FOR as a distant third, and the Malkavians were using AUS as a
less-distant third.
>11 Brujah - cel, pot, pre
Second appearance of Presence -- often touted as the second-best.
>10 Tzimisce - ani, aus, vic
Second appearance of Auspex, and this time in a primary role.
> 9 Lasombra - dom, obt, pot
Third of Dominate, second stealth discipline, and second POT.
> 9 Nosferatu - ani, obf, pot
Third stealth discipline, third POT, and this is just the top 6.
Animalism has made a show twice, although here it is probably not used
very much.
> 9 Toreador - aus, cel, pre
Third for Auspex and Presence. Celerity an obvious distant third.
>There are a bunch of non-clan decks and I categorise these as:
>
>9 Pre
>8 Dom
Also not surprising.
>Disc Arch Story Total Vampires
>---- --- ----- ----- --------
>dom 71 27 98 172
>pre 64 24 88 163
>aus 63 20 83 196
>obf 47 17 64 154
>pot 41 23 64 167
And this matches up with what we see above.
>Dominate seems to come out best any way you slice it except one. When
>it comes to weenie decks, the archive shows that Presence has a slight
>edge.
And that's because most people feel really filthy playing the Samson,
Ohanna, Mustafa, and Royce deck. =)
>And what I want to know is what's wrong with the Giovanni? They're a
>Dominate clan with another respectable discipline, Potence, but just
>don't perform. Does Necromancy drag them down? One might ask similar
Actually, they perform VERY well, and have done so lately. But I
suspect their non-appearance in Storyline events was simply due to style
choice -- their most effective deck is a stealth/bleed variant, and
people shy away from this.
>questions about the antitribu Ventrue but I assume that their problem
>is that they are too much in the shadow of the main clan.
The !Ventrue have the same difficulty the Ventrue do -- no stealth.
The Ventrue make up for it by the raw effectiveness of the Traditions
(when you get the action through, it will matter lots), the cheap
availability of Princes, and the free S:CE from Majesty.
[ quoted text not captured ]
Andrew S. Davidson wrote:
> >It's also worth noting that many strong decks borrow equally from
> >the "primary" and "antitribu" versions of clans, and THOSE decks were
> >Storyline-illegal.
>
> And that's another reason that the storyline format is superior. The
> way that the unrestricted game drives you to combine opposing sects is
> stupid. INWO/Illuminati did this better. It also portrays a struggle
> between secret masters but its alignment mechanics make opposing
> groups tend to destroy each other than work together.
I disagree. The vampires from opposing sects aren't necessarily
working together. They're simply doing the bidding of their
hidden Methuselah master.
> And what I want to know is what's wrong with the Giovanni? They're a
> Dominate clan with another respectable discipline, Potence, but just
> don't perform. Does Necromancy drag them down?
There's nothing wrong with the Giovanni. The Seduction/Call of the
Hungry Dead bleed archetype is very strong. I'm just surprised it's
not being used more often.
> One might ask similar questions about the antitribu Ventrue but I assume
> that their problem is that they are too much in the shadow of the main clan.
Nah, people just aren't using their Obtenebration enough.
- Ben Peal, Prince of Boston
fu...@mindstorm.com
Nicely done, sir! I think this is my favorite piece on the newsgroup
in some time. I think your reasoning is wrong, mind - but it was
polite, well-written, and thought provoking.
> Nevertheless, it's still hard evidence that Dominate is the strongest
> discipline - better than the ad-hom mudslinging which passes for
> argument in the rest of the original thread (I'm now changing the
> subject line to disassociate myself from it <grin>) Dominate clans
> won 27/72 of the storyline events and no other discipline did as well.
> The results support Bernie's case.
>
Sure...if there's a 'best' discipline, it might well be Dominate.
Bleeding for a lot is always a good approach if you want to win.
However, I can't agree with your conclusion that victories per
discipline is meaningful when you count it that way. After all,
dominate is a common discipline: if a Ventrue deck wins, you count it
as a victory for presence, dominate, and fortitude; if a Tremere deck
wins, you count it as a victory for thaumaturgy, auspex, and dominate,
and so on. Obviously, the 'rare' disciplines that are found with a
large number of vampires who also have dominate are going to do very
badly under this formula, while the Lasombra, with few Obtenebrators,
will do rather well.
Another way of thinking here is like this: let us suppose that all of
the clans discipline sets - including the Blood Brothers and
Ahrimanes, but not the other Bloodline clans, who haven't won any
tournaments I'm aware of - were equal in strength, and won an equal
amount over 234 games (which is about our sample size). If we compare
the 'expected' victories, based on the presumption that each of the
clan discipline sets is equal in strength, to the actual results, we
can get the deviance - and this works out as:
Disc Vamp Clans Exp V Exp V/V Act V/V Deviance
ani 118 4 52 44 47 +7%
aus 196 6 78 40 42 +6%
cel 156 4 52 33 27 -19%
chi 25 1 13 52 28 -46%
dem 22 1 13 59 41 -31%
dom 172 5 65 38 57 +51%
for 159 5 65 41 35 -14%
nec 41 1 13 32 12 -62%
obf 154 5 65 42 42 -0%
obt 32 1 13 41 53 +30%
pot 167 4 52 31 38 +22%
pre 163 5 65 40 54 +35%
pro 65 2 26 40 28 -30%
qui 28 1 13 46 18 -61%
san* 10 1 4 39 40 +3%
ser 33 1 13 39 24 -39%
spi* 5 1 4 78 40 -49%
thau 71 1 13 18 15 -18%
vic 27 1 13 48 44 -9%
*since these disciplines have only been available for a limited time,
I weighted them at 30% of the victories expected for the others.
'Exp V' means Expected Victories, 'Exp V/V' and 'Act V/V' refer to
victories per vampire with the appropriate discipline.
This suggests that Dominate is indeed overrepresented - followed by
Presence, Obtenebrate, Potence, Animalism, Auspex, Sanguinus, and
Obfuscate, in that order. (My sample size is slightly smaller than
the actual sample; I chose it in order to avoid fractions)
The underrepresented disciplines are, from 'best' to 'worst',
Vicissitude, Fortitude, Thaumaturgy, Celerity, Protean, Dementation,
Serpentis, Chimersty, Spiritus, Quietus, and Necromancy.
I don't think for a moment that this is a very good way of measuring
the strengths of the disciplines, for three reasons.
First, it's my belief that the non-primary clan - primary clan
discipline ratio is higher among the one-clan disciplines like
Thaumaturgy and Protean than it is among the multi-clan disciplines
like Dominate and Potence. I could be wrong - I'm certainly not about
to check.
Second, we're only speculating on the number of vampires in the
winning decks that have the disciplines - it could well be that some
of the winning 'Ventrue' decks had zero fortitude cards and twenty
obfuscate cards, for example. I refuse to try to work out the exact
numbers. =) A great number of basically one-clan decks only play two
of the three disciplines.
Third, and most importantly, we only have access to the winning decks.
In order to have meaningful numbers, we would need to know how many
unsuccessful decks at the tournament level had the relevant
disciplines - I'm going to bet that you'll find that Dominate, for
example, is simply played more at the tournament level than the other
disciplines with a comparable number of vampires - and, if so, it's
hardly surprising that it should win more.
Hannigan
On Mon, 18 Mar 2002 09:07:16 +0000, Andrew S. Davidson <a...@csi.com>
wrote:
>
>But it occurs to me that can study the non-storyline game in a similar
>way too. From Lasombra's archive of winning decks, the clan totals
>are:
>
>22 Ventrue - dom, for, pre
>16 Malkavian - aus, dom, obf,
>11 Brujah - cel, pot, pre
Just curious if you somehow forgot the euro-brujah....
T
In message <bf72a12e.02031...@posting.google.com>,
fu...@optical.mindstorm.com (Ben Peal) mumbled something about:
>Andrew S. Davidson wrote:>> One might ask similar questions about the antitribu Ventrue but I assume
>> that their problem is that they are too much in the shadow of the main clan.>
> Nah, people just aren't using their Obtenebration enough.
SHSHSHSHSHSH!@#$!#$
I actually just built/played a stealth-vote !Ventrue deck -- Quentin and
Gustav repeatedly outvoted Alexandra, Anneke, and Victoria Ash. (on the
defensive with some help from a cross-table Francois Villon, on the
offensive just by Quentin's ability and TVC).
Now, if I'd drawn into my Sudden Reversals for the Minion Taps, or my
intercept for the 5ths, I might have done much better. =/ Oh well.
The crypt only has 2 vamps without at least AUS/obt, though -- Kyle
Strathcona (can't turn down a 9-cap Cardinal), and Dominique (can't turn
down an in-clan 7-cap with a cool ability). There's a lot more of it
out there than one would think.
[ quoted text not captured ]
<Talo...@nospam.hotmail.com> wrote in message
news:3c9655e4.168147383@news...
[ quoted text not captured ]
No, the problem is that he's making the assumption that any deck that
focuses on a clan will use all three of their "clan" disciplines. Which is
a rash assumption, if you ask me. Sure, one can make that generalization,
but you'd get a much better picture if you went through the decks and
checked what library cards were in there, or at least what the crypt tended
towards. Of course, since there isn't really a uniform standard for the
decks that are entered in there, this is a challenging task at best.
I'd be willing to bet that a good third to half of the Ventrue decks in
there make no use of Fortitude, and that one fourth to a third of the
Malkavian decks make no use of Auspex. Of course, this only makes Dominate
look better, but I just thought I'd mention it.
Xian
"Xian" <xi...@waste.org> wrote in message
news:a760ia$ip2ej$1...@ID-123937.news.dfncis.de...
>
>
> I'd be willing to bet that a good third to half of the Ventrue decks in
> there make no use of Fortitude, and that one fourth to a third of the
> Malkavian decks make no use of Auspex. Of course, this only makes Dominate
> look better, but I just thought I'd mention it.
>
I'm curious as to why you say the Ventrue wouldn't use fortitude. Do that many
people play them like that? I mean, I suppose they don't *absolutely* need it,
but I can't imagine playing Ventrue without Freak Drives. And up until recently
Kiss of Ra wasn't such a bad idea either.
In message <6Vxl8.66204$Yv2.26859@rwcrnsc54>,
"Chris Berger" <ark...@ugcs.caltech.edu> mumbled something about:
[ quoted text not captured ]
Six Freak Drive and two Kiss of Ra in an 80-card deck isn't exactly a
heavy use of Fortitude. =)
[ quoted text not captured ]
"Chris Berger" <ark...@ugcs.caltech.edu> wrote in message
news:6Vxl8.66204$Yv2.26859@rwcrnsc54...
[I wrote snipped stuff about the Ventrue]
> I'm curious as to why you say the Ventrue wouldn't use fortitude. Do that
many
> people play them like that? I mean, I suppose they don't *absolutely*
need it,
Not any more. :)
> but I can't imagine playing Ventrue without Freak Drives. And up until
recently
> Kiss of Ra wasn't such a bad idea either.
True. Admittedly, I wasn't thinking about Freak Drive. I don't really
think of that as a Fortitude card per se. Looking through the TWD, the
first Ventrue deck is okay, but it's much lighter on fortitude than
Presence, and maybe about even on Dominate. The next one back is by Martin
Cubberly, so I'm not surprised to see a fair amount of Fortitude in there
(gotta love that UK combat metagame). The next one after that has 3
fortitude cards, none of them being combat. Again, the next one after that
has maybe 8 or 10 fortitude cards, only about half of them are combat. If
we go back towards the beginning we find more with very very little
fortitude, and one without any
(http://www.thelasombra.com/decks/twd.htm#conor). I didn't do an exhaustive
search, just hopped around a lot.
I guess that I'm just trying to say that it's...sketchy, at best, to say
that, oh, fortitude is one of the most used disciplines, just because the
Ventrue have it, and they've won a lot of tournaments. Yes, it may be on
the vampires, but that doesn't mean it's used (much) in the actual deck.
Hell, one Ventrue deck (http://www.thelasombra.com/decks/twd.htm#2k2rebekka)
hardly used any Dominate, aside from the obligatory Deflections.
Xian
"Derek Ray" <lor...@yahoo.com> wrote in message
news:vkcd9us4j1v0agpge...@4ax.com...
> In message <6Vxl8.66204$Yv2.26859@rwcrnsc54>,
> "Chris Berger" <ark...@ugcs.caltech.edu> mumbled something about:
>> >I'm curious as to why you say the Ventrue wouldn't use fortitude. Do that
many
> >people play them like that? I mean, I suppose they don't *absolutely* need
it,
> >but I can't imagine playing Ventrue without Freak Drives. And up until
recently
> >Kiss of Ra wasn't such a bad idea either.
>
> Six Freak Drive and two Kiss of Ra in an 80-card deck isn't exactly a
> heavy use of Fortitude. =)
>
Why stop at 6? ;)
In message <pCyl8.72302$uA5....@rwcrnsc51.ops.asp.att.net>,
"Chris Berger" <ark...@ugcs.caltech.edu> mumbled something about:
>"Derek Ray" <lor...@yahoo.com> wrote in message
>news:vkcd9us4j1v0agpge...@4ax.com...>>>> Six Freak Drive and two Kiss of Ra in an 80-card deck isn't exactly a
>> heavy use of Fortitude. =)
>>>Why stop at 6? ;)
After all the times you get blocked and Majesty out at superior, how
many times are you REALLY going to need to untap? =)
[ quoted text not captured ]
On 18 Mar 2002 10:35:23 -0800, Hannigan wrote:
>Nicely done, sir!
You're welcome.
>If we compare the 'expected' victories, based on the presumption
>that each of the clan discipline sets is equal in strength, to
>the actual results, we can get the deviance - and this works out as:
>
>
>Disc Vamp Clans Exp V Exp V/V Act V/V Deviance
>ani 118 4 52 44 47 +7%
>aus 196 6 78 40 42 +6%
>cel 156 4 52 33 27 -19%
>chi 25 1 13 52 28 -46%
>dem 22 1 13 59 41 -31%
>dom 172 5 65 38 57 +51%>...
You seem to be weighting the stats by both the clan numbers and
vampire numbers - isn't this double-counting?
>This suggests that Dominate is indeed overrepresented
All roads lead to the same conclusion.
>I don't think for a moment that this is a very good way of measuring
>the strengths of the disciplines, for three reasons.
Granted. I'd really like to do the analysis from the deck lists but
that is currently not practical. But I don't think the result is as
bad as you suggest because many of the distortions will tend to cancel
out and the average result will remain.
Andrew
On Mon, 18 Mar 2002 18:21:42 -0600, "Xian" <xi...@waste.org> wrote:
>>
>> Just curious if you somehow forgot the euro-brujah....>
>No, the problem is that he's making the assumption that any deck that
>focuses on a clan will use all three of their "clan" disciplines. Which is
>a rash assumption, if you ask me.
Granted, but the workload otherwise would be tremendous. *If* that
assumption were to be true more or less, then we can be sure that his
theory holds weight.
And I think it does personally, but you are correct about the
assumption. Would be nicer to have more exact discipline counts but
alas....
And any Ventrue deck that doesnt use FOR has a serious hole in its
ability to defend v POT rush imo.
T
Andrew S. Davidson <a...@csi.com> wrote in message news:<F93751A851AF8B6C.6895460A...@lp.airnews.net>...
>
> >If we compare the 'expected' victories, based on the presumption
> >that each of the clan discipline sets is equal in strength, to
> >the actual results, we can get the deviance - and this works out as:
> >
> >
> >Disc Vamp Clans Exp V Exp V/V Act V/V Deviance
> >ani 118 4 52 44 47 +7%
> >aus 196 6 78 40 42 +6%
> >cel 156 4 52 33 27 -19%
> >chi 25 1 13 52 28 -46%
> >dem 22 1 13 59 41 -31%
> >dom 172 5 65 38 57 +51%
> >...
>
> You seem to be weighting the stats by both the clan numbers and
> vampire numbers - isn't this double-counting?
Well, I think that the (admittedly flawed) premise that the clan the
vampires were listed as was relevant to the disciplines that they
played was fundamental to both your argument and my argument. So I
don't think that counting the clans represented by each discipline is
double counting - if the discipline sets were equal in strength, we
would expect each clan to win as often as each other clan in a large
enough number of games, no?
Obviously, this ignores the very reasonable argument that the
Brujah/!Brujah, say, just have more vampires to choose from than the
Ahrimanes do, and can just make a better crypt, which will win some
games. But we're just discussing generalities with some numbers
thrown in anyway, right?
My basic point is this: some way of predicting how many victories one
would expect the various disciplines to have if they were of equal
strength is useful in determining if some disciplines are overpowered.
And, since we're not simply considering the disciplines possessed by
the vampires in the winning decks, but trying to infer them from the
listed clans, we should consider also the sum of the disciplines
possessed by all clans that have won tournaments.
>
> >This suggests that Dominate is indeed overrepresented
>
> All roads lead to the same conclusion.
Our conclusions on discipline strength are not actually the same,
except that we both rank dominate and presence first, and necromancy
last.
>
> >I don't think for a moment that this is a very good way of measuring
> >the strengths of the disciplines, for three reasons.
>
> Granted. I'd really like to do the analysis from the deck lists but
> that is currently not practical. But I don't think the result is as
> bad as you suggest because many of the distortions will tend to cancel
> out and the average result will remain.
>
Nah. I don't really believe that. I think, for instance, that any
count of vampires that considers Assamites and City Gangrel to be
Obfuscate based clans, Toreadors to be a Celerity clan, or Nosferatu
to have all three disciplines is fundamentally flawed. You could
certainly build an Assamite Obfuscate deck, I've wanted to for some
time (basing it on Embraces, Heartblood of the Clan, Khabar:
Community, and even, if you felt inclined, Alamut) - but I've never
actually seen one.
How can I weight something like that? I can't. My own belief is that
Obfuscate is actually a 'better' discipline as Obtenebrate, or that
the two are at least equal; but it would be very hard to prove. I'd
say that maybe 50% of the vampires who have Obfuscate are both
playable and want to have the discipline; I'd say that maybe 75% of
vampires with Obtenebrate are playable and want to have the
discipline.
That said, I don't think that the results are useless; just that there
are so many flaws in the process that you can't really point to them
and say that they prove anything either.
Hannigan
<Talo...@nospam.hotmail.com> wrote in message
news:3c9798d8.250835612@news...
> On Mon, 18 Mar 2002 18:21:42 -0600, "Xian" <xi...@waste.org> wrote:
> >No, the problem is that he's making the assumption that any deck that
> >focuses on a clan will use all three of their "clan" disciplines. Which
is
> >a rash assumption, if you ask me.
>
> Granted, but the workload otherwise would be tremendous. *If* that
I'm well aware. I've gone back through just the last year, and did
something approximating an analysis of the tournament winning decks, but it
was focused on what they were doing, rather than what disciplines they were
doing with. It was a pain.
Basically, I'm just saying that this sort of short cut tells us next to
nothing, it just tells us what we think is true.
Lots of Ventrue have won tournaments. If I think the Ventrue win without
using much fortitude, then I can infer that the Ventrue win without using
fortitude. If you think the Ventrue win *by* using fortitude, then you can
claim this to be the case. Without looking at the decks, both of our
viewpoints can be supported, to some degree. Doing a scan based on what
vampires are in the decks is not good enough to really tell us anything.
> assumption were to be true more or less, then we can be sure that his
> theory holds weight.
Exactly my point. If we assume that the assumption is correct...we are in
trouble.
> And any Ventrue deck that doesnt use FOR has a serious hole in its
> ability to defend v POT rush imo.
I am well aware of this, and I fully agree. As a matter of fact, I
introduced this concept into my playgroup a while back. It took them a
while to learn it, and I had a lot of fun beating things up. However, it
really does look like a good percentage of the tournament winning Ventrue
decks use next to no fortitude.
Xian
On Tue, 19 Mar 2002 18:37:07 -0600, Xian wrote:
>However, it really does look like a good percentage
>of the tournament winning Ventrue decks use next to no fortitude.
Looking at Lasombra's archive, 6/22 = 27% of the nominally Ventrue
decks used no Fortitude. Obfuscate seemed to be the most common
alternative. In other words, 73% of the deck did use Fortitude - that
seems good enough for a broad brush analysis. It's not that hard to
correct for either but it seems clear that it's not going to change
the important finding - that Dominate is best.
In the storyline event, I'd expect an even better fit because the
proportion of vampires required to be from that clan was higher - 75%
vs 42%. But there aren't any Ventrue deck listings readily available
to check.
Andrew
"Andrew S. Davidson" <a...@csi.com> wrote in message
news:E223C22D905CFF35.46F0C9E0...@lp.airnews.net...
> On Tue, 19 Mar 2002 18:37:07 -0600, Xian wrote:
>
> >However, it really does look like a good percentage
> >of the tournament winning Ventrue decks use next to no fortitude.
>
> Looking at Lasombra's archive, 6/22 = 27% of the nominally Ventrue
> decks used no Fortitude. Obfuscate seemed to be the most common
> alternative. In other words, 73% of the deck did use Fortitude - that
> seems good enough for a broad brush analysis. It's not that hard to
Sure. Again, though, a number of them (at a quick glance) used 6 to 10
fortitude cards at most. I think it would be a much more useful statistic
to figure out what percentage of minion cards (that required disciplines)
used each discipline.
Not that I'm expecting anyone to do this. I would simply prefer something
more measurable than "well, it's a clan discipline, so any deck using that
clan must use it."
I guess where it falls down (IMO) is that if 73% of the TW Ventrue decks are
using Fortitude, this means that Fortitude is only 73% * (Ventrue decks/all
decks with Fortitude) as good. I might have that equation wrong. What I
mean to say is that only 73% of the the Ventrue decks should count towards
your value of how good Fortitude is. And this will extend to other clans
and their disciplines.
> correct for either but it seems clear that it's not going to change
> the important finding - that Dominate is best.
I'm not arguing that. Dominate is great. I just object to the equal
weighting of all "clan" disciplines.
> In the storyline event, I'd expect an even better fit because the
> proportion of vampires required to be from that clan was higher - 75%
> vs 42%. But there aren't any Ventrue deck listings readily available
> to check.
Actually, one might expect a lower use of fortitude (by the Ventrue) in the
clan-based events, possibly due to the lack of true weenie potence rush.
Much like it's fairly ridiculous (though some do include it) to say that the
winning Toreador decks use Celerity. Quick glance looked like 5 use no
Celerity, 3 used a little celerity (about 6 to 10 cards), and one used lots
of Celerity. Giving equal weight to the "clan" disciplines might make
thematic sense, but as far as what the decks actually used, it doesn't
really work.
Xian
Andrew S. Davidson <a...@csi.com> wrote in message news:<E223C22D905CFF35.46F0C9E0...@lp.airnews.net>...
Responding here, because my post hasn't shown up on google yet.
I *am* doing an analysis as I suggested, of the clan-based tournament
winning decks, by percentage of each in-clan (and one condensed
out-of-clan total) discipline based on total discipline-requiring
cards (Sanguine Instruction, etc. excluded), and cards that require
two disciplines count as one of each (thought about doing .5, but
figured that was messy).
So far, I've just done the Assamites, the Blood Brothers, and the
first couple of Brujah decks. Leaning towards operationally defining
a deck as "using" a discipline if it has 15% or more of the
discipline-based cards using that discipline. "Focus" on a discipline
indicates 45% (just a random, nice-sounding number...35% or 40% will
probably be more realistic) of the cards use that discipline.
"Splash" of a discipline indicates some percentage above zero, but
below 15%. If anyone thinks these terms/concepts are useful (or not),
or if the breakpoints should be changed, let me know in this thread.
Significant figures tend to just be 2 digits (meaning 14.8% gets
rounded up to 15%), for obvious reasons. Rounding errors may occur.
Interestingly, I have found so far that:
One of the winning Assamite decks used Celerity, Quietus, splashed
Obfuscate, and had a heavy proportion (35%) of out-of-clan discipline
cards (auspex and fortitude). The second only used Celerity and
Obfuscate (actually focused on Obfuscate, using my terms) and no
out-of-clans. The third Assamite deck used Obfuscate (44%...almost to
the "focused" breakpoint), and focused on an out-of-clan (presence, at
56%)
Josh's Blood Brothers deck only had clan disciplines in it (is anyone
surprised that Josh built a focused deck?), all of them being "used"
(FOR 15%, POT 39%, SAN 46%).
We also find that apparently, Assamite decks only win tournaments in
the northern hemisphere during the winter (January, February, March).
:)
Xian
Xian wrote:
>
> Andrew S. Davidson <a...@csi.com> wrote in message news:<E223C22D905CFF35.46F0C9E0...@lp.airnews.net>...
> Responding here, because my post hasn't shown up on google yet.
>
> I *am* doing an analysis as I suggested, of the clan-based tournament
> winning decks, by percentage of each in-clan (and one condensed
> out-of-clan total) discipline based on total discipline-requiring
> cards (Sanguine Instruction, etc. excluded), and cards that require
> two disciplines count as one of each (thought about doing .5, but
> figured that was messy).
>
> So far, I've just done the Assamites, the Blood Brothers, and the
> first couple of Brujah decks. Leaning towards operationally defining
> a deck as "using" a discipline if it has 15% or more of the
> discipline-based cards using that discipline. "Focus" on a discipline
> indicates 45% (just a random, nice-sounding number...35% or 40% will
> probably be more realistic) of the cards use that discipline.
> "Splash" of a discipline indicates some percentage above zero, but
> below 15%. If anyone thinks these terms/concepts are useful (or not),
> or if the breakpoints should be changed, let me know in this thread.
I'd go with percentages of the deck, not of just the discipline-requiring
cards. That way a deck with 3 Conditioning and a bunch of Computer Hacking
doesn't get labelled as "focussed" on Dominate (where the same deck with
the Computer Hackings replaced with Social Charms would then be just
"using" dominate or have only a "splash" of dominate).
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.white-wolf.com/vtes/
Andrew S. Davidson <a...@csi.com> wrote in message news:<8DAF65143E61F0E3.8FC38A29...@lp.airnews.net>...
> Nevertheless, it's still hard evidence that Dominate is the strongest
> discipline. . . Dominate clans won 27/72
> of the storyline events and no other discipline did as well.
> The results support Bernie's case.
Well, Dominate is a certainly a very common discipline.
5 of the 13 clans have Dominate. 5/13 = about 38%
Add in the antitribu and Pander, and 7 out of 21 "clans" have
Dominate. 7/21 = 33%.
So when you say that 27/72 (= 37%) of winning decks had Dominate, what
did you expect?
I'm not saying Dominate isn't powerful, but these results aren't good
evidence that it's overpowered.
On Tue, 19 Mar 2002 18:37:07 -0600, "Xian" <xi...@waste.org> wrote:
>> *If* that assumption were to be true more or less, then we can be sure that his
>> theory holds weight.>
>Exactly my point. If we assume that the assumption is correct...we are in
>trouble.
That would be a mistake, assuredly. The trick is to either back up
that 'assumption' with numbers that much, or simply discuss the theory
as just that, a theory.
T
"Xian" <xi...@waste.org> wrote in message news:<a7a4l8$k1hmi$1...@ID-123937.news.dfncis.de>...
> Not that I'm expecting anyone to do this. I would simply prefer something
> more measurable than "well, it's a clan discipline, so any deck using that
> clan must use it."
Following up on this (and the other post, which hasn't shown up on
google yet, nor have any replies, if they exist), I have actually gone
through the clan-based TWDs. I'll try to post more about it later.
Considering revising my percentages to 20% and 40%, and I can't
remember if non-significant digits get truncated or rounded. Oh well.
Assuming my figures are right, successful Brujah (and !Brujah) decks
don't use much Presence, and successful Giovanni and Lasombra decks
don't use much Potence. Malkavian decks tend to use all three clan
disciplines, but not at the level of the other disciplines usually
(though my numbers seem to be thrown off by a couple of outliers);
Malkavian Antitribu decks, on the other hand, tend to use all their
clan disciplines. The Toreador don't use much Celerity, and the
Toreador Antitribu even less. Winning Tremere decks rarely use much
Auspex. And lastly, the Ventrue use some, but not a lot of Fortitude
(into the "use" level, but again, I think, thrown off by a couple of
outliers).
Xian
"LSJ" <vte...@white-wolf.com> wrote in message
news:3C98C7A0...@white-wolf.com...
> I'd go with percentages of the deck, not of just the discipline-requiring
> cards. That way a deck with 3 Conditioning and a bunch of Computer Hacking
> doesn't get labelled as "focussed" on Dominate (where the same deck with
> the Computer Hackings replaced with Social Charms would then be just
> "using" dominate or have only a "splash" of dominate).
Ack. Now you tell me. :) Stupid google lag.
Well, it shouldn't be too hard at this point to add in the total number of
cards for each deck. There's only so many of them.
Xian
back to the grind