Simple.... .I bleed with Badger, My opponent Blocks with dollface,
and after manuevers are chosen, I play Form of Mist to end combat and
continue the action at a +1 Stealth. My opponent plays Fast Reaction on
Lucien, who just happens to have a Flamethrower.
Now..... Do we enter combat? Does the Action continue at a +1 Stealth
unblocked? Even if we enter combat? Even if in a combat in which Badger is
either burned or sent into torpor? If Badger is Burned or Torporized, and
the action would continue anyway, (at a +1 Stealth)Does my opponent get to
attempt to block the action with good old Zebulon and his trusty KRGC news
Radio?
Someone help me sort out this mess, as last night, Badger got burned
TWICE by Lucien. (He woke with evening's freshness, played telepathic
misdirection, and blocked the action after badger had been burned. I really
don't know how to handle that, but I had another Form of Mist in my hand.)
Answers anyone?
hoff...@matrix.newpaltz.edu (steve hoffman) writes:
> Simple.... .I bleed with Badger, My opponent Blocks with dollface,
>and after manuevers are chosen, I play Form of Mist to end combat and
>continue the action at a +1 Stealth. My opponent plays Fast Reaction on
>Lucien, who just happens to have a Flamethrower.> Now..... Do we enter combat? Does the Action continue at a +1
Stealth
>unblocked? Even if we enter combat? Even if in a combat in which Badger
is
>either burned or sent into torpor? If Badger is Burned or Torporized, and
>the action would continue anyway, (at a +1 Stealth)Does my opponent get
to
>attempt to block the action with good old Zebulon and his trusty KRGC
news
>Radio?
Well, this is a toughie. The phrasing of the cards says that Lucien
enters combat but does not indicate the action is blocked. Hence,
literally read, there is a combat, but the action continues.
The DT issued a ruling that Psyche (which restarts a combat) negates FoM.
Not in the rules, although plausible. Presumably FR falls under the same
ruling.
Although it's not in the rules, I'd say that torporizing or burning a
vampire terminates any action it is taking, FoM or no. How can you have
an act without an actor?
Curt Adams (curt...@aol.com)
[ quoted text not captured ]
So, let's get this straight. Badger (in this example) could concievably
wind up in 3 consecutive combats and still have her action blocked.
1) Initial block. Combat with Dollface. Badger plays FoM
- Action continues at +1 stealth
2) Lucian plays Fast Reaction and enters combat with Badger
(Does Lucian need to have intercept high enough to block for this
combat?
3) Badger survives (somehow) and continues action at +1 stealth
4) action is blocked again...
Is this right?
Does FR allow (essentially) a free block (no intercept required) if you can
burn/topor the acting Vamp?
(Is this the end for the caped crusaders? Tune in next week. Same bat time, same
bat channel. (sorry, I couldn't help it))
Gary
In a previous article, cere...@athena.mit.edu (Gary S Cerefice) says:
>
> So, let's get this straight. Badger (in this example) could concievably
>wind up in 3 consecutive combats and still have her action blocked.
>
> 1) Initial block. Combat with Dollface. Badger plays FoM
> - Action continues at +1 stealth
>
> 2) Lucian plays Fast Reaction and enters combat with Badger
> (Does Lucian need to have intercept high enough to block for this
> combat?
>
> 3) Badger survives (somehow) and continues action at +1 stealth
>
> 4) action is blocked again...
>
>Is this right?
>
>Does FR allow (essentially) a free block (no intercept required) if you can
>burn/topor the acting Vamp?
>
>(Is this the end for the caped crusaders? Tune in next week. Same bat time, same
>bat channel. (sorry, I couldn't help it))
>
>Gary
>
Not being on the DTR, I don't know whether the action is or isn't
supposed to continue once it's been fast reacted against. But your tone
seems to indicate you think fast reaction shouldn't be a free block,
while I think it's one of the few defenses a combat deck that isn't
gangrel untap-all-day-long has against endless bleed techniques
(sup majesty, sup form of mist, sup earth meld) which can otherwise be
awfully tough to counter. In fact, I wouldn't have thought a vamp
that's been fast reacted against would get to continue his/her action
(just like psyche, at least the DTR's version), even with form of mist.
Though it's never come up, around here. :-) Anyway, take it as you
will, I just wanted to put in my two cents for fast reaction.
Josh
--
inet: ev...@cleveland.freenet.edu |My other account
or jt...@cornell.edu |is a Porsche.
In article <3pd1is$2...@senator-bedfellow.mit.edu>,
>
> So, let's get this straight. Badger (in this example) could concievably
>wind up in 3 consecutive combats and still have her action blocked.
>
> 1) Initial block. Combat with Dollface. Badger plays FoM
> - Action continues at +1 stealth
>
> 2) Lucian plays Fast Reaction and enters combat with Badger
> (Does Lucian need to have intercept high enough to block for this
> combat?
No. Fast Reaction Generates a Combat. The Combat (thanks to the DTR)
generates a block.
>
> 3) Badger survives (somehow) and continues action at +1 stealth
>
> 4) action is blocked again...
>
>Is this right?
Yes.
>
>Does FR allow (essentially) a free block (no intercept required) if you can
>burn/topor the acting Vamp?
You don't even have to torporize/burn the acting vamp - just engage in combat.
Combat creates a new block, regardless of Form of Mist.
Since Form of Mist is an offensive untap, and offensive untaps are seen as
"bad things" by some, I don't think this (combat -> block) is overly
worrisome.
--
-----
L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine
Graphics Specialist and Jyhad Rulemonger | and subject to card text
curt...@aol.com (CurtAdams) writes:
>hoff...@matrix.newpaltz.edu (steve hoffman) writes:>> Simple.... .I bleed with Badger, My opponent Blocks with dollface,
>>and after manuevers are chosen, I play Form of Mist to end combat and
>>continue the action at a +1 Stealth. My opponent plays Fast Reaction on
>>Lucien, who just happens to have a Flamethrower.>> Now..... Do we enter combat? Does the Action continue at a +1
>>Stealth unblocked? Even if we enter combat? Even if in a combat in which
>>Badger is either burned or sent into torpor? If Badger is Burned or>>Torporized, and the action would continue anyway, (at a +1 Stealth) Does my>>opponent get to attempt to block the action with good old Zebulon and his
>>trusty KRGC news Radio?>Well, this is a toughie. The phrasing of the cards says that Lucien
>enters combat but does not indicate the action is blocked. Hence,
>literally read, there is a combat, but the action continues.
My record here lately has been spotty, but I'd agree with Curt. Fast Reaction
does not block the Form of Mist's continuation, but it adds more combat to the
first "successful" block. If Badger, in the case above, does not survive
combat, then she cannot continue the action; if she does survive combat, then
her action continues at +1 stealth and anyone else can up their intercept and
attempt to block her again.
>The DT issued a ruling that Psyche (which restarts a combat) negates
>FoM. Not in the rules, although plausible. Presumably FR falls under the
>same ruling.
Well, not exactly. FR continues the combat. The "action continues at +1
stealth" is not necessarily negated; it just continues later than planned.
Mark A.
The official ruling is that both Psyche and Fast Reaction disrupt the
effects of superior Form of Mist, such that the action does not
successfully continue. The answer to this question is not particularly
obvious, but this is the answer we were most comfortable with, given that
all of the proposed answers were something of a stretch. You can, of course,
play with a house rule to let the Misted action continue eventually.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.