rec.games.trading-cards.jyhad

Phased Motion variant format for VTES play

14 messages from 10 participants · 28 June 2005 – 30 June 2005
original thread on Google Groups

LSJ

Yet another variant format for VTES play is now available: Phased Motion Format. Where everyone participates in every phase. (No more running to the rest room after your prey's turn.) The rules (and images of additional accessories) are available on Board Game Gee: http://www.boardgamegeek.com/game/2122 (Under the "files" section). I'll be happy to answer questions about the format there (just one more forum I read). If you've played Puerto Rico, the mechanism should be familiar to you. -- LSJ (vtesr...@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply) Links to V:TES news, rules, cards, utilities, and tournament calendar: http://www.white-wolf.com/vtes/

LSJ

LSJ wrote: > available on Board Game Gee: Darned spellchecker. [ quoted text not captured ]

Daneel

On Tue, 28 Jun 2005 21:32:00 GMT, LSJ <vtesr...@TRAPwhite-wolf.com> wrote: > Yet another variant format for VTES play is now available: > > Phased Motion Format. Where everyone participates in > every phase. (No more running to the rest room after your > prey's turn.) > > The rules (and images of additional accessories) are > available on Board Game Gee: > http://www.boardgamegeek.com/game/2122 > > (Under the "files" section). Might be doing something wrong, but I get an error when I try to open the .pdf file... Something about "Transfer Error" and "Could not connect to remote server". -- Bye, Daneel

David Cherryholmes

LSJ wrote: > Phased Motion Format. Where everyone participates in > every phase. (No more running to the rest room after your > prey's turn.) Very cool, Scott. It elegantly addresses various issues that are problematic with the standard game: weenie swarm, game length, periods of relative inactivity. I need to read it more, but I want to give this variant a whirl. -- David Cherryholmes

Robert Goudie

[ quoted text not captured ] Agreed. Looks interesting. Nice job Scott! -Robert

LSJ

Daneel wrote: >> http://www.boardgamegeek.com/game/2122 >> >> (Under the "files" section). > > Might be doing something wrong, but I get an error when I try to open > the .pdf file... Something about "Transfer Error" and "Could not > connect to remote server". Hmm. Either a problem at your end or at temporary glitch BGG's end. [ quoted text not captured ]

Frea...@yahoo.com

[ quoted text not captured ] A very interesting adaptation of the game which presents a whole lot of different possibilities. - I look forward to playing a few competitive games in this format. My only comment on this would be that it seems to favour combat. Combat presents the best opportunity to cycle cards, with the advantage of cards such as conceal disguise and pack alpha are immenslty valuable as they circumvent the supply phase. I also beleive the cardless combat option is a lot more effective then the cardless political option. Consider a combat deck with a hand full of combat, before they would have to hope someone blocked them or hope to get a block off. This way they can take an action, yeah it may cost a blood, but tastes are very common in combat decks, and no matter what happens they still get into combat; possibly putting down a minion Whereas a polititical deck with a hand full off political modifyers can at best hope to inlict a single point of pool damage to his prey and or someone else per action. I think an alternative in the aggression phase is to take an action to inflict a point of damage on a younger vampire or ally or spend a blood to put it on any minion - pros, you are still inflicting damage on a minion, and depending on the health of the minion can be encouraged to be blocked (3 or four minions performing this action to a single minion can hurt) encourages combat decks to still use rush cards -Cons, possible for weenie decks to abuse, but god! what doesn't get abused by weenies! hmmm that's it for now, may add more comments when i've had a game or two with the rules. -Bem (No madness network??? NOOOOOOOOOO!!!)

Frea...@yahoo.com

wait a minute, am I reading this correctly in that only one minion may act per phase??? gah! this changes everything into a crazy conundrum! It will most certainly will have to wait untill I play some games to see how it goes, and my above comments are probably now irreelevent, now some of the best cards in the game would be intercept untap combo's! (arhimanes - one minion blocks everything and cats guidances') arrrgh! too many crazy ideas -The formaly sane person known as Bem

lehrbuch

Frea...@yahoo.com wrote: > My only comment on this would be that it seems to favour combat. > Combat presents the best opportunity to cycle cards ... If you are playing the advanced rules cycling cards isn't the same, as you don't draw to replace. I think that the variant will favour less specialised decks, as to be efficient you want to be able to do something useful in all phases. Pure combat decks, unless predicated around blocking, aren't going to be able to generate as many combats as they do under normal rules. A deck that includes useful equipment/retainers, directed actions, political actions and bleed actions is going to do best, I think. > Whereas a polititical deck with a hand full off political modifyers can > at best hope to inlict a single point of pool damage to his prey and or > someone else per action. That's just a matter of deck design. Probably, a political deck is going to include political action cards! Anyway, these rules look good. Looking forward to trying to convince my playgroup to give them a try. At least, some of them know how to play Puerto Rico. -- * lehrbuch (lehr...@gmail.com)

jeff...@pacbell.net

LSJ wrote: > Yet another variant format for VTES play is now available: > > Phased Motion Format. Where everyone participates in > every phase. (No more running to the rest room after your > prey's turn.) > > The rules (and images of additional accessories) are > available on Board Game Gee: > http://www.boardgamegeek.com/game/2122 > > (Under the "files" section). > > I'll be happy to answer questions about the format there > (just one more forum I read). But we'll ask 'em here anyway, because we don't normally read there. ;) It would seem to me that if you're gonna Cheat, let 'em really Cheat and choose any phase possible, rather than only those that went previous in a turn. I can see people now designing decks with the phases in mind as their basic archetype. But if I'm doing politics and the Diplomacy phase doesn't get chosen, I'll be kind of perturbed if I'm stuck choosing something much less desirable for me. I presume you've already run across this issue and am curious why the rule stands how it currently is. Jeff

LSJ

jeff...@pacbell.net wrote: > LSJ wrote: > >>Yet another variant format for VTES play is now available: >> >>Phased Motion Format. Where everyone participates in >>every phase. (No more running to the rest room after your >>prey's turn.) >> >>The rules (and images of additional accessories) are >>available on Board Game Gee: >>http://www.boardgamegeek.com/game/2122 >> >>(Under the "files" section). >> >>I'll be happy to answer questions about the format there >>(just one more forum I read). > > > But we'll ask 'em here anyway, because we don't normally read there. ;) Conversely, non-VTES players do (by way of reading "recently posted articles"), so asking there may help raise awareness. And, as "LSJ" is the official net.rep, some people who come in in the middle of a thread that isn't adequately marked or contexted to be about a variant may get confused by "official" answers. > It would seem to me that if you're gonna Cheat, let 'em really Cheat > and choose any phase possible, rather than only those that went > previous in a turn. I can see people now designing decks with the Why would you bother "cheating" when you could just choose the unchosen phase in the first place? > phases in mind as their basic archetype. But if I'm doing politics and > the Diplomacy phase doesn't get chosen, I'll be kind of perturbed if > I'm stuck choosing something much less desirable for me. So choose Diplomacy yourself. Cheat-Diplomacy is just Diplomacy without the bonus. > I presume you've already run across this issue and am curious why the > rule stands how it currently is. -- [ quoted text not captured ]

Olive...@gmail.com

[ quoted text not captured ] Huh? Why wouldn't *you* just choose the Diplomacy phase when it's your turn?

jnew...@difsol.com

LSJ wrote: > jeff...@pacbell.net wrote: > > LSJ wrote: > > It would seem to me that if you're gonna Cheat, let 'em really Cheat > > and choose any phase possible, rather than only those that went > > previous in a turn. I can see people now designing decks with the > > Why would you bother "cheating" when you could just choose the > unchosen phase in the first place? > > > phases in mind as their basic archetype. But if I'm doing politics and > > the Diplomacy phase doesn't get chosen, I'll be kind of perturbed if > > I'm stuck choosing something much less desirable for me. > > So choose Diplomacy yourself. > > Cheat-Diplomacy is just Diplomacy without the bonus. > > > I presume you've already run across this issue and am curious why the > > rule stands how it currently is. I think Jeff may have misunderstood the Cheat phase. Cheating does not allow each methuselah to choose which phase they wish to repeat; it only allows the methuselah who chooses the cheat phase to choose a phase, which every methuselah then acts in. That's why it makes sense for the cheat phase to duplicate a phase that's already happened. [ quoted text not captured ]

talonz

Actually the cardless enter combat/vote actions are awesome imo. I think the regular game could really use those actions. Both combat and vote decks typically need an action card to get going, whereas the bleed decks don't necesarily need this to play stealth/bleed mods. Which gives bleed a big advantage imo. G