We had a little "discussion" last night about Peace Treaty. As you know,
Peace Treaty is a political action that burns all weapons in play if it
passes, unless a Methuselah wants to pay the equipping cost of the weapon
again to keep it.
What's the official word on weapons with no equipping cost? Some say that
since there is no cost, you can keep it for free. Others say that since
there is no equipping cost, it's impossible to pay it and so the weapon
gets burned.
--
Arrogantly twisting the sterile canvas snoot of a | a-Henh!
fully charged icing annointment utensil, he poots forth |
a tiny green rosette near the summit of a dense but | Brian
radiant muffin of his own design. | Wilson
|
We miss you, Frank! |
In article <3chn3o$1n...@tequesta.gate.net>,
Brian Wilson <bwi...@gate.net> wrote:
>We had a little "discussion" last night about Peace Treaty. As you know,
>Peace Treaty is a political action that burns all weapons in play if it
>passes, unless a Methuselah wants to pay the equipping cost of the weapon
>again to keep it.
>
>What's the official word on weapons with no equipping cost? Some say that
>since there is no cost, you can keep it for free. Others say that since
>there is no equipping cost, it's impossible to pay it and so the weapon
>gets burned.
>
>
If it has 0 cost, then you pay 0 blood to keep it
btw, which weapons don't have equipping costs?
I know lots of the equipment have no costs(bikes in particular) but which
weapons?
Before I could do anything to stop it, Josh Hsu wrote:
> btw, which weapons don't have equipping costs?
> I know lots of the equipment have no costs(bikes in particular) but which
> weapons?
Stake and Zip Gun are the first to come to mind.
[ quoted text not captured ]
>If it has 0 cost, then you pay 0 blood to keep it>btw, which weapons don't have equipping costs?
>I know lots of the equipment have no costs(bikes in particular) but which
>weapons?
>
One I can think of right now: Grenade.
Also a nice question: What about the zip gun? It is a weapon that a vamp
pulled during combat.
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Before I could do anything to stop it, Tobias Herman Jacobus op den Brouw wrote:
> One I can think of right now: Grenade.
> Also a nice question: What about the zip gun? It is a weapon that a vamp
> pulled during combat.
The Zip Gun card says that it is considered regular equipment and stays
with the vampire after it is played. The Peace Treaty will burn it just fine.
[ quoted text not captured ]
>> btw, which weapons don't have equipping costs?>>Stake and Zip Gun are the first to come to mind.
---And grenades! boom. laf now watch me be wrong and grenades cost 1.
--
Ladyfinger
hots...@iastate.edu
A weapon with no equip cost, or an equip cost of 0, will survive a Peace
Treaty without any pool having to be paid.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.
In article <3cnke4$e...@tequesta.gate.net>,
Brian Wilson <bwi...@gate.net> wrote:
>The Zip Gun card says that it is considered regular equipment and stays
>with the vampire after it is played. The Peace Treaty will burn it just fine.
Except you can save the weapons during a peace treaty by repaying
their cost...which for the Zip and the Grenade is, in fact, zero.
JD
Before I could do anything to stop it, Jack Dracula wrote:
> >The Zip Gun card says that it is considered regular equipment and stays
> >with the vampire after it is played. The Peace Treaty will burn it just fine.> Except you can save the weapons during a peace treaty by repaying
> their cost...which for the Zip and the Grenade is, in fact, zero.
Yeah, that's what the original question was about, and that's the way Tom
answered it.
[ quoted text not captured ]