What is the current rulling on Rotschreck ?
I know this issue has been intensively discussed, but the only ruling
I have seen states that it is the vampire dealing aggravated damage
that goes to torpor and :
- because of the reference by the name to the RPG,
- because of the drawing,
- because of the text,
- for the sake of game balance and logic,
I really think the card was designed to send the vampire about to
receive aggravated damages to torpor, before she can strike, and that it
should be played as such.
== Hervé Guillemet
guil...@enst.fr
Intuisys, INSERM U66
In article <4af0gm$h...@vishnu.jussieu.fr>, guilleme@marsouin (Herve
Guillemet) writes:
>- because of the reference by the name to the RPG,
>- because of the drawing,
>- because of the text,
>- for the sake of game balance and logic,
>I really think the card was designed to send the vampire about to
>receive aggravated damages to torpor, before she can strike, and that it
>should be played as such.
I agree with you completely, and had this argument with Tom about a month
ago. Most of the people out there just accept the ruling and ignore the
logic, I personally can't see anyway of interpreting the card to read that
someone using aggravated damage would get hosed. WotC just choses to
ignore the card (it was dropped from V:TES) leaving behind a poor ruling
that everyone now supports and it makes it very difficult to make house
rules against it when people are set on what the RT or DT says. To make
the card comply with V:TM even more I would restrict the aggravated damage
to fire and Sun, and have it be able to stop a Day Op., but I would be
happy if someone would just acknowledge that the card should be ruled as
it is written.
In article <4af0gm$h...@vishnu.jussieu.fr>, guilleme@marsouin (Herve
Guillemet) writes:
>- because of the reference by the name to the RPG,
>- because of the drawing,
>- because of the text,
>- for the sake of game balance and logic,
>I really think the card was designed to send the vampire about to
>receive aggravated damages to torpor, before she can strike, and that it
>should be played as such.
Hmmm. This is very interesting, because it is my opinion that:
- because of the reference by the name to the RPG,
- for the sake of game balance and logic,
that the card should remain as ruled by the DTR.
I will concede that the text of the card does does read in favor of your
opinion, but the drawing is ambiguous, as there is no aggressor in the
piccture to indicate dealing aggravated damage, merely the presence of
potential aggravated damage. For all we know the vampire in the picture
opened the shades on himself (Burst of Sunlight). However, I refuse to
listen to this game definition of Rotchreck as justification for overruling
the DTR's decision. Rotchreck applies to any vampire ENCOUNTERING aggrivated
damage, not ATTACKED WITH aggravated damage. If you look in the Sabbat
Player's Guide, you'll notice that it says vampires have to be pretty
insane to use a flamethrower. This is because a vampire who isn't already
insane will be so after experiencing continuous jets of flame within an
arm's length of himself. So, basically, Vampire: the Masquerade does not
lend sympathy to your argument, particularly because the vampires who aren't
attempting to use aggravated damage are free to move away from it in a
rational manner. This leaves play balance. As you read the card, it
lends nothing to play balance. There is no effective counter for aggravated
damage, and it becomes even more impossible to avoid. Already a vampire
has to be able to dodge or prevent damage in order to avoid going to torpor,
and now you want to take away those options as well. Why do you want to
do this? Is your deck a Gangrel deck that can't cope with people building
decks that can do something other than Wolf Claws, something like Dodge,
maybe. Because we know dodge is too powerful a card. What we need is a
dodge hoser (because Immortal Grapple doesn't do that already)! Yes,
dodge is unbalanced, we need to restrict it even maybe. Is that what you
think? Because by your ruling that is basically what Rotchreck does.
It serves no other purpose than to cover up the inadiquacies of your
combat deck. As the DTR ruled it on the other hand, it becomes a useful
deterrent to aggravated damage cards that can torpor/burn vampires with
little or no effort. It is still very restricted in that it can't be
used on the player's turn, so it is only usable during a block (or Madness
Network). Do you seriously think that a card that can only be used while
blocking, can only be used against a minion dealing aggravated damage, and
costs a master phase action is unbalanced? Do you seriously think it is
better to have a card that bolsters the power of aggravated damage, which
can already torpor or burn any vampire without dodges or fortitude? If
you do, then I think you have serious problems with the concept of play
balance. Oh, by the way, if you find a group that agrees to your ruling,
I want to come over and play a Gangrel intercept deck :)
guilleme@marsouin (Herve Guillemet) wrote:
>What is the current rulling on Rotschreck ?
>
>I know this issue has been intensively discussed, but the only ruling
>I have seen states that it is the vampire dealing aggravated damage
>that goes to torpor and :
evactly that is what it does... what it says it does on the card, and
what it should do for all your reasons...
>- because of the reference by the name to the RPG,
in the RPG you must make checks to light a cigerette... yea it gives it
as an example in the book I can get page numbers if ya want... certainly
lighting a FLAMETHROWER is equally scarry... Wolf claws and such is a
streach tho, but I assure you that it is a card game afterall and cant
neccisarily anticipate every situation, if WotC say decideds to add
"doesnt work on vamps using wolfclaws" to the card text I wouldnt
complain.
>- because of the drawing,
Oh that has to be the most inept thing Ive ever read... the drawing, the
drawing really is amasingly enuff "JUST A PRETTY PICTURE TO LOOK AT" NOT
AN EXACT AND DETAILED DEPICTION OF THE EFFECT I'm sure that if the
picture was the proper thing to go by in card games that rotscheck
wouldnt work ever at all because "those 2 vamps arent in the game... wich
ones are they huh? they dont bear any resemblance to any vamp Ive seen...
>- because of the text,
Read it again, over and over untill you get it right, remember improper
nouns & punctuation...
>- for the sake of game balance and logic,
I dunno what your logic is, but as far as game balance... well so its
fine that you can send a vamp to torpor/destroy it and it cant fight
back, et all? not only that but if you dont destroy it, it goes to
torpor, for not one but 2 turns possibly longer but at least 2 turns...
wha? this is balanced... no... personly I think the card would be
worthless if this was the case... after all you cold then only play it as
an offensive action if you were bloking (a deffencive action) because it
IS an out of turn master and you cant play it ON YOU TURN...
>I really think the card was designed to send the vampire about to
>receive aggravated damages to torpor, before she can strike, and that it
>should be played as such.
no.
~Mage Bob
I (guil...@imed.jussieu.fr) wrote:
>- because of the reference by the name to the RPG,>- because of the drawing,>- because of the text,>- for the sake of game balance and logic,>I really think the card was designed to send the vampire about to
>receive aggravated damages to torpor, before she can strike, and that it
>should be played as such.
In fact, there are 2 issues:
- What the card was originally meant to do ?
and:
- What the card should do, to be the most in favor of the
Almighty Game Balance ?
The 2 issues could very well have 2 distinct answers and I agree that
the answer to the second one should prevail and determine the ruling.
However, if the answer to the second is not clear, the first one should
prevail.
What the card was meant to do ?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- The reference: Rotschek is the innate fright of vampires for the few
sources of damage that can really kill them. Particularly Fire and Sun.
One can think of it as an unintentional reaction of their organism to
avoid contact with those source and/or to avoid pain due to this contact.
Just like people faint just at the idea of something able to knock them
down. Thus it seems reasonable that Rotschek causes a vampire that knows
she will suffer AD to lose will and "faint" before she can strike himself
and actually suffers the AD.
MalKAViaN(naz...@wam.umd.edu) and Mage Bob
(Denni...@crpl.cedar-rapids.lib.ia.us) wrote that this phenomenon could
very well affect the vampire using AD. This is acceptable as long as the
AD are fire or sun but not claws, bow, dagger or pulled fang.
- The drawing: only confirms that the card deals with the fear of AD
- The text: it says, as David Gausebeck(gaus...@uiuc.edu) pointed it out:
Usable when a MINION inflicts aggravated damage to a VAMPIRE. That VAMPIRE
goes to torpor... So it's usable when a non-vampire minion, say a vampire
hunter wielding a flame thrower, fights a vampire. I can't see why, and
how, the vampire hunter will go to torpor. IMO the text is clear,
despite what Mage Bob(Denni...@crpl.cedar-rapids.lib.ia.us) wrote.
=> The card was meant to affect the vampire about to receive the damages.
What the card should do
-=-=-==-=-=-=-=-=-=-=-=
In other words, is it better to hose the aggravated damages or to reinforce
them ? I don't think aggravated damages are too powerfull to need
a hoser, nor that the reinforcement this card allows is critical.
In most cases, the victim vampire will anyway go to torpor and the
Rotscheck only works as a damage prevention card as the victim will
not do her damage. And you know that a master card is a higher cost
that a combat card. In some case, where the victim could have
avoided the damage, the advantage Rotscheck grants IS critical. But this
happens when:
- the aggressor has in hand or control a card that inflicts AD
- the aggressor has Rotscheck in hand
- the victim has a dodge or a damage prevention card
So an efficacious Rotschek occurs at a frequency similar to a 3-card combo,
that is, seldom.
MalKAViaN and Mage Bob wrote this is a way to send vampire to torpor
you can do nothing against. They're right when the above opportunity
occurs, but you still can Sudden Reversal, as well as you can Sudden
Reversal a Golconda or a Hostile Takeover. Besides, as the Rotschek
necessarily happens during the victim turn, the vampire can usually
leave the dangerous torpor during the same turn.
There also the "can't untap at the next untap" effect, I admit this
one is probably too much.
A last, and not the least, reason I'll give, is that Rotschek, played the
other way, is a deck hoser. I hate deck hosers. It's always irritating to
play against a deck designed to counter your very deck. It incites
side-boards. And I think the possibility to build decks that works more or
less against some kinds of decks is the greater and the common flaw
of all trading-card games. In our play group, we banned clan hosers.
Rotschek, the way I suggest to play it, just integrates into a deck
strategy, and is not thrown into any kind of deck to counter a particular
strategy. I think this way to design deck is better for the "feeling"
of the game, even if it's not clearly better for its "balance".
[ quoted text not captured ]
>>- because of the reference by the name to the RPG,>>in the RPG you must make checks to light a cigerette... yea it gives it
>as an example in the book I can get page numbers if ya want... certainly
>lighting a FLAMETHROWER is equally scarry... Wolf claws and such is a
>streach tho, but I assure you that it is a card game afterall and cant
>neccisarily anticipate every situation, if WotC say decideds to add
>"doesnt work on vamps using wolfclaws" to the card text I wouldnt
>complain.
There are others where it doesn't make sense for Rotschrek to affect the
aggressor, too. Claws of the Dead, obviously. Or Dragon Breath Rounds (at
least until after strike resolution) or Ivory Bow. Better yet, Basilia:
"It's... It's... MY HANDS!!! AAAAAAH!" Pulled Fangs. And more, I'm sure. In
any case, there are way too many to add to the card text.
And in every case it would be reasonable for Rotschrek to be inspired in the
victim. I think that logically it's much more reasonable for the victim to be
affected.
>>- because of the text,>>Read it again, over and over untill you get it right, remember improper
>nouns & punctuation...
I have read the text carefully, and I think the text is also (although not
overwhelmingly) in favor of the victim going to torpor (_minion_ attempts
against _vampire_, _vampire_ is put in torpor).
>>>- for the sake of game balance and logic,
That's the problem. For game balance, Rotschrek should definitely affect the
minion attempting aggravated damage. The card seems fairly clearly to affect
the victim, but would be a much more reasonable card if it affected the
aggressor. I think they should stick with the current interpretation but call
it errata rather than a ruling.
-Dave Gausebeck
guil...@marsouin.imed.jussieu.fr (Herve Guillemet) wrote:
>In fact, there are 2 issues:
>- What the card was originally meant to do ?
>and:
>- What the card should do, to be the most in favor of the
>Almighty Game Balance ?
>
>The 2 issues could very well have 2 distinct answers and I agree that
>the answer to the second one should prevail and determine the ruling.
>However, if the answer to the second is not clear, the first one should
>prevail.> Bla bla bla.... ect...
ok, heres my real 2 cents... I dont use the card and I dont use ag... so
who cares, not me... truely if they had wished to capture the essence of
the RPG the card should effect "either vampire in a combat involving ag.
but not the agressor of the ag. if it is his own fist, a bow... etc..."
and it shouldnt send the vamp it affects to torpor, mabey it should
"cause the vampire to drop all equipment, retainers, etc... and run tear
ass outta combat (combat ends)"
this would a)be more friendly (ie: not horrendously change the game
balance)
b)make it possible to screw anyone with it
c)compleatly free me from the fear of the fear as I dont use equipment or
retainers or anything like that anyway...
but of course the current ruleing is fine too...
~mage bob
In article <4ak40s$s...@vishnu.jussieu.fr> guil...@marsouin.imed.jussieu.fr (Herve Guillemet) writes:
>A last, and not the least, reason I'll give, is that Rotschek, played the
>other way, is a deck hoser. I hate deck hosers. It's always irritating to
>play against a deck designed to counter your very deck. It incites
>side-boards. And I think the possibility to build decks that works more or
>less against some kinds of decks is the greater and the common flaw
>of all trading-card games. In our play group, we banned clan hosers.
>Rotschek, the way I suggest to play it, just integrates into a deck
>strategy, and is not thrown into any kind of deck to counter a particular
>strategy. I think this way to design deck is better for the "feeling"
>of the game, even if it's not clearly better for its "balance".
When there are hosers, you can't just play the `optimal' deck that
you like. Mathematically speaking, your optimal deck-building
strategy has to be a mixed strategy. In practical terms, you
have to build entirely distinct decks (not just making slight
modifications) and pull one out somehow randomly to play.
In a CCG, this has the obvious disadvantage of handicapping
players who don't have a $$$ large collection, and who don't
have cards to field multiple decks. Clan Hosers and strategy
hosers hose newbies above anybody else.
--
"Live Life with Heart."
Alan Kwan kw...@cs.cornell.edu
In article <4af0gm$h...@vishnu.jussieu.fr>, guilleme@marsouin (Herve Guillemet) writes:
> What is the current rulling on Rotschreck ?
>
> I know this issue has been intensively discussed, but the only ruling
> I have seen states that it is the vampire dealing aggravated damage
> that goes to torpor and :> - because of the reference by the name to the RPG,> - because of the drawing,> - because of the text,> - for the sake of game balance and logic,> I really think the card was designed to send the vampire about to
> receive aggravated damages to torpor, before she can strike, and that it
> should be played as such.
>
But you forget, OOT Masters cannot be used on your own turn. Thus,
they made the ruling based upon the (mistaken) idea that it would be useless.
However, since they have made official eratta that all the `minion' and
`vampire' switch places, this card is now extremely useless. In short, it is
only aplicable when you are blocking an action and someone uses agg damage on
you.
I suggest that people simply don't pack it. Boycot stupid, confusing,
and unnecescary rulings. :)
> == Hervé Guillemet
> guil...@enst.fr
> Intuisys, INSERM U66
Ritaxis
--
Alan Kwan <kw...@cs.cornell.edu> wrote:
>When there are hosers, you can't just play the `optimal' deck that
>you like. Mathematically speaking, your optimal deck-building
>strategy has to be a mixed strategy. In practical terms, you
>have to build entirely distinct decks (not just making slight
>modifications) and pull one out somehow randomly to play.
>
>In a CCG, this has the obvious disadvantage of handicapping
>players who don't have a $$$ large collection, and who don't
>have cards to field multiple decks. Clan Hosers and strategy
>hosers hose newbies above anybody else.
If someone has just started playing, and yet people are ruining their
fun by hosing the best decks they can put together, then that person
can simply trade for another set of cards. Hosers are there to keep
people on their toes, and so that people won't simply zoom in on
the optimal strategy and focus on it. They are not there to address
issues that a new player is likely to be concerned with. For example,
its much more likely that an experienced player is going to be shut
down by a clan hoser like Cultivated Blood Shortage, if only because
they're more likely to be playing a monoclan deck.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.