There was a lot of talk about the new Cam vampires having a much
better costing structure than older vampires, and of the 15 new
library cards in the set. That being said, I'm wondering if anyone's
seen a significant shift to using the new cards compared to old cards.
Even though several of our players in St. Louis are buying Cam, very
few of them have been using any of it. Most of our new players have
been concentrating on buying Sabbat War and Final Nights, which are
hard to find at local shops, and ignoring Cam. When asked, they say
the cards they want aren't in the Cam set.
Why might this be? I was thinking that perhaps it is because none of
the new cards in the Cam set are actually compelling enough to make
people need to buy them. While it is good for the game to come out
with a new set that can be completely ignored and not have it impact
your competitiveness, I think that it's not so good for sales. If the
15 new cards, or some of the vampires, had been significantly better
than the old stuff, I think it would have sold better because you
would have to buy Camarilla cards or lose your edge to those that did.
Do you find the Cam set gives you a significant advantage over players
that don't have it, or does it make no difference?
JSpektr
>There was a lot of talk about the new Cam vampires having a much
>better costing structure than older vampires, and of the 15 new
>library cards in the set. That being said, I'm wondering if anyone's
>seen a significant shift to using the new cards compared to old cards.
I'm sort of surprised at how little I've seen of the new vampires, but that may
have something to do with the current fragmented state of our local scene -
other groups may be integrating faster.
>Even though several of our players in St. Louis are buying Cam, very
>few of them have been using any of it. Most of our new players have
>been concentrating on buying Sabbat War and Final Nights, which are
>hard to find at local shops, and ignoring Cam. When asked, they say
>the cards they want aren't in the Cam set.
>
>Why might this be? I was thinking that perhaps it is because none of
>the new cards in the Cam set are actually compelling enough to make
>people need to buy them. While it is good for the game to come out
>with a new set that can be completely ignored and not have it impact
>your competitiveness, I think that it's not so good for sales. If the
>15 new cards, or some of the vampires, had been significantly better
>than the old stuff, I think it would have sold better because you
>would have to buy Camarilla cards or lose your edge to those that did.
Most important for those who never acquired any Jyhad/V:TES. That doesn't
apply to anyone I play with, even the newbies who are using a returning
player's collection.
>Do you find the Cam set gives you a significant advantage over players
>that don't have it, or does it make no difference?
I keep putting High Ground in decks even with its limitations. And, I'm
motivated to use the Sabbat vampires, well, some of them. Have a Goulet deck,
deck that started with the idea of playing Jade, two decks with The Rose, slot
Tobias into appropriate decks, etc.
As for my personal use for the Cammies, I find the Cammie clans relatively
boring, so there's been much less enthusiasm.
Then, the library cards aren't, on a whole earthshattering. I can see Purge
and Tension causing ripples. The former I've avoided as other people have been
working on it which causes me to lose interest. The latter I haven't gotten
around to because of something ped_xing mentioned - a combat deck that is too
likely to lose combats gets hurt by it as well.
More options will always give an edge. As I write this, I keep debating what
to say. The more I think about it, the more I seem to convince myself of the
benefits of CE, from Tor/Ven with Obfuscate to Sabbat vampires that go right
into decks to the possibility of Tension helping combat decks oust.
jspektr wrote:
> Even though several of our players in St. Louis are buying Cam, very
> few of them have been using any of it. Most of our new players have
> been concentrating on buying Sabbat War and Final Nights, which are
> hard to find at local shops, and ignoring Cam. When asked, they say
> the cards they want aren't in the Cam set.
>
> Why might this be? I was thinking that perhaps it is because none of
> the new cards in the Cam set are actually compelling enough to make
> people need to buy them.
(part removed here, placed below to respond further down)
...
> Do you find the Cam set gives you a significant advantage over players
> that don't have it, or does it make no difference?
I find this a completely silly question to frame in this way. Clearly,
due to the makeup of Camarilla edition, it's a complete apples and
oranges comparison to juxtapose sales of expansions like Sabbat War and
Final Nights with CE and ask if the meaning of differing numbers could
relate to the play value of the cards. That ignores all the issues of
grouping vampires and the vast majority of reprints in CE library cards.
I'm not sure how you could miss these points and the obvious implications
they're going to have on sales.
To be sure, I do find several interesting issues in the makeup of
Camarilla edition. For instance, was it reasonable, let alone a good
thing, to reprint most of the library cards while inventing an entirely
new set of vampires? (My opinion: no. That was bad.) Is it a good
thing to sprinkle a *few* new library cards in amongst a bunch of
reprinted library cards? (Again, my opinion is no. This was done in
Sabbat War, as well, and both times it created a very awkward situation
with respect to highly demanded new cards in amongst reprints that are
only somewhat valuable to a subset of the population. However, I'm not
unsympathetic with why White Wolf might be tempted to do that. I wish
they'd at least refrain from making any new cards rare in this kind of
a situation, though.) Should some of the new cards have been put in
precons? (My opinion is yes, as long as no new card is issued *only*
in precons, which creates another awkward situation.) However, none of
these issues can properly be analyzed by comparing CE sales to other
expansions. And the existence of such issues highlights why a
comparison of sales between CE and other expansions is itself orthogonal
to questions of comparing the play values of the cards from each issue.
I haven't had any chances to use the new cards so far, Jyhad play in
Phoenix is so dismal nowadays. I wouldn't venture an assessment of
vampires at all. My superficial look at the library cards reveals a
mixed bag: apparently useless Abandoning the Flesh to Tensions in the
Ranks which is a surefire addition to certain kinds of popular existing
decks. Baltimore Purge and High Ground come to mind as cards that have
specific enough uses that you'll certainly see them in decks but not
likely all that often. At this stage, I imagine most of the new cards
are just being mildly experimented with and no one's found any real
burning advantages in them yet. There's probably no killer or true
staple cards amongst them. But given how they've been printed, I don't
think I'd want there to be. That, by itself, is going to necessarily
limit a huge rush on people bothering to buy CE boosters who don't need
them for the reprints.
> While it is good for the game to come out
> with a new set that can be completely ignored and not have it impact
> your competitiveness, I think that it's not so good for sales. If the
> 15 new cards, or some of the vampires, had been significantly better
> than the old stuff, I think it would have sold better because you
> would have to buy Camarilla cards or lose your edge to those that did.
It's hard for you or I to really have a worthwhile perspective on what
any given level of sales of CE did for or to the game, directly due
to player response or indirectly due to White Wolf's financial incentive
to issue future expansions. We don't even know whether the current
level of sales are viewed as bad or good by White Wolf or whether they
were foreseen or not, whatever they are.
I always assumed CE was not going to be hot seller from the start nor
thought anyone should expect it to be. The concept always seemed to be
a long-range proposition: have a "base set" in print of which White
Wolf controlled the contents. A base set, which is still available by
mail order if not often found on retailer's shelves, already existed.
In fact, two exist: Jyhad and the second VtES edition. Given that
point, I'm not sure CE was ever likely to fly off shelves, at least at
first. I've always assumed, therefore, that White Wolf had strategic
reasons for bringing it out that they had carefully considered. If so,
any debate about it here would take place in a huge vacuum of
information.
Fred
very simple i think
I bought piles and piles of Jyhad cards with the old back
Then u bough piles and piles of the reprinted base set
two times is quite enough. no way am i going to buy the same
cards three times. new vampires or not.
now if WW sold packs with just the new vampires i am sure
people would buy
Frede
jspektr wrote in message
<196f2577.02102...@posting.google.com>...
[ quoted text not captured ]
jsp...@sprynet.com (jspektr) wrote in message news:<196f2577.02102...@posting.google.com>...
> There was a lot of talk about the new Cam vampires having a much
> better costing structure than older vampires, and of the 15 new
> library cards in the set. That being said, I'm wondering if anyone's
> seen a significant shift to using the new cards compared to old cards.
A good question, and one I would have to answer "No" to at the moment.
My theory is this is largely a familiarity issue. When thinking of new
decks, I have been sticking to what I know at the moment, and I can
only guess this is also the case for other folk in my locale. To be
honest, I have a modicum of Camerilla, but can't reliably remember
names or abilities the new folk at all. A few have seeped into my
subconcious, but by far the minority.
<snip>
> Do you find the Cam set gives you a significant advantage over players
> that don't have it, or does it make no difference?
Well, as far as the "big fellas" go, yes, there is a percieved
advantage. The abilities feel stronger and the skills meld better for
key strategies. This is, however, frequently offset by the lack of
"cheap" or efficient titles OTHER than Primogen.
However, the small to mid-caps feel weaker. Compare the likes of Anvil
and the 7 - 8 cap Ventrue Princes to the new equivalent. Yes, nowhere
near as broken, but also significantly less powerful. There seems to
be a hang up in giving the new vamps OOC disciplines, which (on the
whole) weakens the mix. Yes, they are great for interesting new decks,
but cause issues for basic, clan focused decks.
The key exception to all of the above is the Tremere. Their selection
accross the board is stronger than most other clans - especially in
the 4 cap and below range, where they have a great selection of
Thau-heavy vampires in groups 2 and 3 - and there are some stand-out
great vampires (even an 8 cap Justicar!!!). That and the fact that
they have dominate, now have enhanced combat skills, and have more
ways of getting around Strike: Combat ends than any other clan
(in-clan, they can stop the most common forms of S:CE by using one of
4 cards, plus one has a special: this is much better than most clans
options in this field) means that they are totally a force to be
reckoned with. We have seen a significant rise in their use, almost
since the day of release of the Cam set.
DH
On 22 Oct 2002, Curevei wrote:
> I'm sort of surprised at how little I've seen of the new vampires, but that may
> have something to do with the current fragmented state of our local scene -
> other groups may be integrating faster.
We've seen some, but not much. One player has a pretty sweet Group 3
Brujah-with-fortemitude deck. I've bolted on some new Malks to an
already-existing !Malk deck and seen some nice returns from the tighter
crypt.
I haven't done as much with them as I'd like because most of my interest
lies in the "fatties", you need about three of them to build a deck
around, and I just haven't bought that much CE (yet).
David Cherryholmes
Prince of Durham, NC
dave...@hotmail.com (hamdamcwa) wrote in message news:<9e10847c.02102...@posting.google.com>...
> jsp...@sprynet.com (jspektr) wrote in message news:<196f2577.02102...@posting.google.com>...> Well, as far as the "big fellas" go, yes, there is a percieved
> advantage. The abilities feel stronger and the skills meld better for
> key strategies. This is, however, frequently offset by the lack of
> "cheap" or efficient titles OTHER than Primogen.
>
> However, the small to mid-caps feel weaker. Compare the likes of Anvil
> and the 7 - 8 cap Ventrue Princes to the new equivalent. Yes, nowhere
> near as broken, but also significantly less powerful. There seems to
> be a hang up in giving the new vamps OOC disciplines, which (on the
> whole) weakens the mix. Yes, they are great for interesting new decks,
> but cause issues for basic, clan focused decks.
I feel that WW did just that so that Group 1 crypts wouldn´t be
totally useless. Some clans, like the Toreador and Ventrue, still play
better with their Group 1 crypts, IMO. I´d say what you described was
done on purpose.
> The key exception to all of the above is the Tremere. Their selection
> accross the board is stronger than most other clans - especially in
> the 4 cap and below range, where they have a great selection of
> Thau-heavy vampires in groups 2 and 3 - and there are some stand-out
> great vampires (even an 8 cap Justicar!!!). That and the fact that
> they have dominate, now have enhanced combat skills, and have more
> ways of getting around Strike: Combat ends than any other clan
> (in-clan, they can stop the most common forms of S:CE by using one of
> 4 cards, plus one has a special: this is much better than most clans
> options in this field) means that they are totally a force to be
> reckoned with. We have seen a significant rise in their use, almost
> since the day of release of the Cam set.
Ok, I´m drawing a blank on those four cards, besides Thoughts Betrayed
and, maybe, Perfect Clarity. Must be my stupid day. :) What are the
others ?
Magnus
jspektr wrote:
> There was a lot of talk about the new Cam vampires having a much
> better costing structure than older vampires, and of the 15 new
> library cards in the set. That being said, I'm wondering if anyone's
> seen a significant shift to using the new cards compared to old cards.
The new Vampires aren't necessarily better in the 2-7 point range, but for
vampires who are 8+, they are noticably better (in terms of how much "stuff"
they got). The 2-7 point vampires are using, mostly, the same pricing
structure, except in terms of +1 bleed and +1 strength, both of which are
cheaper now than they were when Jyhad came out.
Certain clans are better off now than they used to be, however--the mid
range Nosferatu (5-7) are *much* better than they used to be, as the
original 5-7 point Nosferatu were, mostly, ass. The Malkavians are
essentially a whole new clan, but combined with the !Malks, they have some
really good, cheap vampires (it is very easy to assemble a reasonably sized
crypt that consists of nothing but vampires with DEM).
> Why might this be? I was thinking that perhaps it is because none of
> the new cards in the Cam set are actually compelling enough to make
> people need to buy them.
I dunno. The Cam set strikes me as very solid. Sure, we didn't buy a ton of
it, but between the pre-release, a local booster draft tournament, and
simply picking up packs, each of about 6 solid local players bought at least
a box of boosters each. Which seems like a reasonable amount of sales.
> 15 new cards, or some of the vampires, had been significantly better
> than the old stuff, I think it would have sold better because you
> would have to buy Camarilla cards or lose your edge to those that did.
That would have been very bad--purposefully obsoleting previous stuff is bad
game design and bad marketing. Sure, it might make a few extra bucks, but it
deeply alienates your player base (well, unless you player base is stupid.
Please see the Heroclix BBS at www.hcrealms.com for a great example of a
deeply stupid player base...) The Camarilla set seems to be selling
fine--everyone around here bought as much of the Cam set as any other, if
not more. The new vampires are cool, there are very good reprints (Freak,
2nd, Apportation), and the starters work very well for sealed.
Peter D Bakija
PD...@bigplanet.com
http://www.myplanet.net/pdb6
"I need a doctor, kinda, sorta. What's wrong with me?
He said there's a skid mark on my aorta and there's no remedy."
-The Donnas
Frederick Scott <freds64_at_...@removethis.com> wrote in message news:<3DB4D276...@removethis.com>...
> jspektr wrote:> > Why might this be? I was thinking that perhaps it is because none of
> > the new cards in the Cam set are actually compelling enough to make
> > people need to buy them.
> (part removed here, placed below to respond further down)
> ...
> > Do you find the Cam set gives you a significant advantage over players
> > that don't have it, or does it make no difference?
>
> I find this a completely silly question to frame in this way. Clearly,
> due to the makeup of Camarilla edition, it's a complete apples and
> oranges comparison to juxtapose sales of expansions like Sabbat War and
> Final Nights with CE and ask if the meaning of differing numbers could
That's not at all what I was asking. I'm not interested in the sales
figures specifically, but rather why, given the choice of buying Cam
or something else, people around here are buying something else. If
there were cards in Cam that made old decks better, or gave them
significant new options, I'd think new *and* old players would be
buying it.
I am not buying Cam for reasons unrelated to the new cards, so I am
asking other people why they are, or are not, buying it.
> I haven't had any chances to use the new cards so far, Jyhad play in
> Phoenix is so dismal nowadays. I wouldn't venture an assessment of
> vampires at all. My superficial look at the library cards reveals a
> mixed bag: apparently useless Abandoning the Flesh to Tensions in the
> Ranks which is a surefire addition to certain kinds of popular existing
> decks. Baltimore Purge and High Ground come to mind as cards that have
> specific enough uses that you'll certainly see them in decks but not
> likely all that often. At this stage, I imagine most of the new cards
> are just being mildly experimented with and no one's found any real
> burning advantages in them yet. There's probably no killer or true
> staple cards amongst them. But given how they've been printed, I don't
> think I'd want there to be. That, by itself, is going to necessarily
> limit a huge rush on people bothering to buy CE boosters who don't need
> them for the reprints.
Okay, good. That's what I was asking about. The only Camarilla card
I've seen played in our group so far is Tension in the Ranks. A few
new vampires have appeared, but not frequently at all.
Based on the mix of staple and more exotic cards, do you think it is
better for a new player to buy Sabbat War or Cam? Both combine
workhorse cards with "power rares" (and not-so-power rares).
>
> > While it is good for the game to come out
> > with a new set that can be completely ignored and not have it impact
> > your competitiveness, I think that it's not so good for sales. If the
> > 15 new cards, or some of the vampires, had been significantly better
> > than the old stuff, I think it would have sold better because you
> > would have to buy Camarilla cards or lose your edge to those that did.
>
> It's hard for you or I to really have a worthwhile perspective on what
> any given level of sales of CE did for or to the game, directly due
> to player response or indirectly due to White Wolf's financial incentive
> to issue future expansions. We don't even know whether the current
> level of sales are viewed as bad or good by White Wolf or whether they
> were foreseen or not, whatever they are.
How does the supposition that putting more compelling cards into Cam
would have increased sales have anything to do on how White Wolf views
the current sales? The sales might be fantastic, that doesn't preclude
the idea that they would have been better if better cards had been
printed.
>
> I always assumed CE was not going to be hot seller from the start nor
> thought anyone should expect it to be. The concept always seemed to be
> a long-range proposition: have a "base set" in print of which White
> Wolf controlled the contents. A base set, which is still available by
> mail order if not often found on retailer's shelves, already existed.
> In fact, two exist: Jyhad and the second VtES edition. Given that
> point, I'm not sure CE was ever likely to fly off shelves, at least at
> first. I've always assumed, therefore, that White Wolf had strategic
> reasons for bringing it out that they had carefully considered. If so,
> any debate about it here would take place in a huge vacuum of
> information.
Good points, and one of the reasons I think it was foolish to
structure the Camarilla set the way it was. It may not be true
everywhere, but here, every player that wants to can get Jyhad cards
off the internet, usually for 1/3 to 1/4 the price of a similar
quantity of Cam. The grouping rule then further hurts sales of Cam,
because every time someone buys one of those old boxes of Jyhad, they
have a reason not to buy a set with vampires incompatable with the
ones they've just bought.
JSpektr
Peter D Bakija <PD...@bigplanet.com> wrote in message news:<B9DB3DA0.9332%PD...@bigplanet.com>...
> jspektr wrote:
>
> > There was a lot of talk about the new Cam vampires having a much
> > better costing structure than older vampires, and of the 15 new
> > library cards in the set. That being said, I'm wondering if anyone's
> > seen a significant shift to using the new cards compared to old cards.
>
> The new Vampires aren't necessarily better in the 2-7 point range, but for
> vampires who are 8+, they are noticably better (in terms of how much "stuff"
> they got). The 2-7 point vampires are using, mostly, the same pricing
> structure, except in terms of +1 bleed and +1 strength, both of which are
> cheaper now than they were when Jyhad came out.
As Magnus mentioned in another reply, the mid cap Toreador and Ventrue
Princes seem much better, and more focused on clan disciplines in the
original set.
It may also be that around here, we've seen a shift toward smaller
vampires, which may make the Group 1 and 2 crypts more desirable. The
exception is political decks, and as pointed out, the Jyhad/VTES set
seems better for mid to large vampires with votes.
As for the large vampires with more "stuff," what kind of impression
do people get with them? Are the extra points paying for useful
things, or for weird specials and out of clan disciplines that are
often not useful. Stuff like Francois Villon having chimestry, which
is usually only useful in trick decks. I doubt many people would
complain if he lost the chi and became a 9 cap (I'm using a Group 2
vampire as an example, because I'm not really familiar with the group
3 vampires). If he lost chi and pot, and became an 8-cap Prince with
AUS CEL obf PRE and either one of his specials, he'd be fantastic.
> > Why might this be? I was thinking that perhaps it is because none of
> > the new cards in the Cam set are actually compelling enough to make
> > people need to buy them.
>
> I dunno. The Cam set strikes me as very solid. Sure, we didn't buy a ton of
> it, but between the pre-release, a local booster draft tournament, and
> simply picking up packs, each of about 6 solid local players bought at least
> a box of boosters each. Which seems like a reasonable amount of sales.
Fair enough. I'm not sure that even between all 17 of us we've bought
a box of boosters total. It could just be a regional difference.
>
> > 15 new cards, or some of the vampires, had been significantly better
> > than the old stuff, I think it would have sold better because you
> > would have to buy Camarilla cards or lose your edge to those that did.
>
> That would have been very bad--purposefully obsoleting previous stuff is bad
> game design and bad marketing. Sure, it might make a few extra bucks, but it
Not obsoleting, just making new things that add enough of a new twist
to the game that players will really want to have it. I suspect
Anarchs will do this, with the talk of it containing some new kind of
victory condition (from the developers chat, I think).
Besides, I recall a lot of people complaining that the Grouping rules
were planned obsolecence themselves. I was one of them, but I got
around it by simply not buying any Cam cards. But as a result, I don't
have a real solid feel for the pros and cons of the new set, hence
this thread.
JSpektr
Magnus wrote:
> the fact that
> > they have dominate, now have enhanced combat skills, and have more
> > ways of getting around Strike: Combat ends than any other clan
> > (in-clan, they can stop the most common forms of S:CE by using one of
> > 4 cards, plus one has a special: this is much better than most clans
> > options in this field) means that they are totally a force to be
> > reckoned with.>> Ok, I´m drawing a blank on those four cards, besides Thoughts Betrayed
> and, maybe, Perfect Clarity. Must be my stupid day. :) What are the
> others ?
>
Telepathic Tracking and Fast Reaction come to mind.
chris
--
chris shorb
<www.vtesinla.org> (A V:TES site in development)
prince of torrance, california
Ultimate Disc - Hockey - Vampire the Eternal Struggle
Ebay page <http://members.ebay.com/aboutme/vtessingles/>
jspektr wrote:
>
> Frederick Scott <freds64_at_...@removethis.com> wrote in message
> news:<3DB4D276...@removethis.com>...
> > jspektr wrote:
>
> > > Why might this be? I was thinking that perhaps it is because none of
> > > the new cards in the Cam set are actually compelling enough to make
> > > people need to buy them.
> > (part removed here, placed below to respond further down)
> > ...
> > > Do you find the Cam set gives you a significant advantage over players
> > > that don't have it, or does it make no difference?
> >
> > I find this a completely silly question to frame in this way. Clearly,
> > due to the makeup of Camarilla edition, it's a complete apples and
> > oranges comparison to juxtapose sales of expansions like Sabbat War and
> > Final Nights with CE and ask if the meaning of differing numbers could
>
> That's not at all what I was asking. I'm not interested in the sales
> figures specifically, but rather why, given the choice of buying Cam
> or something else, people around here are buying something else.
If you don't think that's what sales are, I'm curious how you think the one
differs from the other. AFAIK, if you're comparing why people are buying one
thing in preference to another, then congratulations! You're comparing
sales.
> If there were cards in Cam that made old decks better, or gave them
> significant new options, I'd think new *and* old players would be
> buying it.
I wouldn't. At least the incentive for older players still wouldn't be
there because 95% of the library cards they get will *not* "make old decks
better nor give any significant new options" whatever the new cards do
because 95% of the library cards are not new cards. Frankly, it frustrates
me that this point isn't obvious to you. I'm an old player. I buy a pack
of CE, and 95% chance each library card I get, I already got. I could
absolutely love all the 15 new ones and it still wouldn't 95% matter. Does
that make my point more clear? (Actually, it's somewhat less than 95%, I
think because two of the new rares are actually "rare 2s" and perhaps that's
true for the new cards at the other rarity levels. I don't know what the
exact percentage is so I'll say 95% and we'll all understand it's really a
bit lower than that. Maybe 92-93%.)
> Based on the mix of staple and more exotic cards, do you think it is
> better for a new player to buy Sabbat War or Cam? Both combine
> workhorse cards with "power rares" (and not-so-power rares).
That's hard for me to say because in both cases, I already had the cards
that got reprinted so I didn't think too hard about the value I was getting
in the reprints. I pass on the question in favor of whoever can speak from
the experience of lacking all of those cards, including the reprints.
> How does the supposition that putting more compelling cards into Cam
> would have increased sales have anything to do on how White Wolf views
> the current sales? The sales might be fantastic, that doesn't preclude
> the idea that they would have been better if better cards had been
> printed.
Again, I'll respond by pointing out that the new library cards are only 5%
of the library cards. I suppose I should also accept that vampire cards
are also a part of it, but only a limited part as well. Sure, to some
extent better cards would increase sales. But a higher percentage of new
library cards would also do that and probably have a much greater effect.
My opinion, but I'm pretty sure of myself about it. And frankly, I agree
with Peter Bakija's point that simply making the new cards more powerful
in order to sell more new cards is problematic to game balance. New cards
should be of comparable power to existing cards to whatever extent the
designers can manage to do that - understanding the whole process of
design and playtest is inexact, controversial, and subjective. And due to
the strange rarity problem caused by salting a print run that's basically
full of reprints with only a few new cards, I actually think it would have
been a *very* poor time to design any kind of "power" card of any sort.
The *LAST* thing I'd want to see is one new power rare card worth $30+ on
EBAY printed up at a rate of one pack per every three boxes of mostly
reprints that most players don't even need! Super-rare power cards are a
terrible thing!
As for how White Wolf views current, I only brought it up because I'm
sure the real thing that's holding sales back, not the quality of the new
cards or the vampires but the preponderance of reprints, was something
they had control over and presumably made a deliberate strategic decision
about. In short, it was the executives, not the card designers, who did
the whatever deed got done.
Fred
> Ok, I´m drawing a blank on those four cards, besides Thoughts Betrayed
> and, maybe, Perfect Clarity. Must be my stupid day. :) What are the
> others ?
Fast Reactions
Telepathic Tracking
DH
jspektr wrote:
>
> There was a lot of talk about the new Cam vampires having a much
> better costing structure than older vampires, and of the 15 new
> library cards in the set. That being said, I'm wondering if anyone's
> seen a significant shift to using the new cards compared to old cards.
>
There's two things that could cause such a shift: new library cards and
new crypt cards.
There's only 15 new library cards, not enough to cause any really big
change at all... even though some of the cards, Harass in particular,
should see a good bit of play. [Personally, I think the CEs biggest
influence on libraries might be that anyone wanting to use Freak Drive
will now be able to do so.]
As for the new crypt cards, I bet a lot of people have been thinking
about how to put them to good use.
For the high capacity vampires [8/9-10], that's often a bit tricky. Esau
may be Bleed Monster Extraordinaire, but he's mostly an untitled 10-cap
with a 5 discipline spread nobody else shares. Maxwell is the Ultimate
Fighting Champion, but are you seriously going to play cel pot for pro
with just one vampire? [And anything else he can do, someone else can do
cheaper.]
The low-cap vampires [2-4], well, at the very least, many of the
out-of-clan discipline combos and useless 2-discipline choices
[seriously, would anyone not have preferred a dem-something Malkavian
3-cap to the 3-caps in the set?] will take getting used to. Some of
them, imo, just plain suck.
Many mid-caps [5-7/8] actually seem pretty good, often having a useful
fourth discipline or special.
All in all, I don't think the selection of vampires is really better
than in Jyhad - the high caps are not really more useful than before,
the mid-caps got slightly better, maybe, but the lack of "standard" low
caps to support group 2+3 decks more than makes up for that.
Thomas
Chris Shorb <chr...@vtesinla.org> wrote in message news:<3DB63D70...@vtesinla.org>...
> Magnus wrote:
> Telepathic Tracking and Fast Reaction come to mind.
Ah, thanks. Yes, yes, those two. :)
Magnus
jsp...@sprynet.com (jspektr) wrote:
> There was a lot of talk about the new Cam vampires having a much
> better costing structure than older vampires, and of the 15 new
> library cards in the set. That being said, I'm wondering if anyone's
> seen a significant shift to using the new cards compared to old cards.
I've noticed quite a few CE cards making it into decks around here
(Sydney). Some people play with reprints of the old library cards
(either for clarity, or because they didn't have enough of the old
ones) and a few group 3 decks have made an appearance.
I haven't been able to afford a box of boosters, but Catherine Du Bois
(5 cap Ventrue; DOM for obf pre) has joined Ranjan Rishi, Camarilla
Scholar in my Follower of Set deck.
james o'rance
Frederick Scott wrote:
> of CE, and 95% chance each library card I get, I already got. I could
> absolutely love all the 15 new ones and it still wouldn't 95% matter. Does
> that make my point more clear? (Actually, it's somewhat less than 95%, I
> think because two of the new rares are actually "rare 2s" and perhaps that's
> true for the new cards at the other rarity levels. I don't know what the
> exact percentage is so I'll say 95% and we'll all understand it's really a
> bit lower than that. Maybe 92-93%.)
The commons are all C1s (100 different commons on the 100-card sheet).
The uncommons are all U1s.
(And the vampires are all V1s, for that matter).
So you get (5/9)*0.95 + (3/9)*0.95 + (1/9)*0.93 = 94.778% reprints
in your library cards from CE boosters. (and, of course, 0% reprints in
your crypt cards).
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
Frederick Scott <freds64_at_...@removethis.com> wrote in message news:<3DB64383...@removethis.com>...
> jspektr wrote:
> >
> > Frederick Scott <freds64_at_...@removethis.com> wrote in message
> > news:<3DB4D276...@removethis.com>...
> > > jspektr wrote:
>> > That's not at all what I was asking. I'm not interested in the sales
> > figures specifically, but rather why, given the choice of buying Cam
> > or something else, people around here are buying something else.
>
> If you don't think that's what sales are, I'm curious how you think the one
> differs from the other. AFAIK, if you're comparing why people are buying one
> thing in preference to another, then congratulations! You're comparing
> sales.
Failure to communicate. I'm not asking specifically about how the
numbers compare, just the mental process in the buyer. What are the
value judgements that are made that lead to the decision to buy one or
the other?
Obviously, sales are the result of that mental process. But I'm more
interested in what drives the decision itself.
>
> > If there were cards in Cam that made old decks better, or gave them
> > significant new options, I'd think new *and* old players would be
> > buying it.
>
> I wouldn't. At least the incentive for older players still wouldn't be
> there because 95% of the library cards they get will *not* "make old decks
> better nor give any significant new options" whatever the new cards do
> because 95% of the library cards are not new cards. Frankly, it frustrates
> me that this point isn't obvious to you. I'm an old player. I buy a pack
It frustrates *me* that it isn't obvious to you that the point is, in
fact, obvious to me.
You may not be willing to buy boosters to get useful rares and
uncommons if the bulk of the cards are ones you already own. I accept
and understand that. I still maintain that more players, with the
exception of you, Frederick Scott, would have made the decision to buy
the set if it had contained more useful, interesting or significantly
advantageous cards. That includes the possibility of there being more
than 15 of such cards.
As a side note, if the set design had *not* changed, I probably would
have bought quite a few of the new cards, just for the correct text on
stuff like 2nd Tradition. If there had also been no grouping rule, I
would have bought many boxes of it. But that gets into the debate over
why WW changed the design, and those are grounds that have been gone
over many times before.
JSpektr
jsp...@sprynet.com (jspektr) wrote in message news:<196f2577.02102...@posting.google.com>...
[ quoted text not captured ]> JSpektr
Greetings all! Well , in my city too many players (even newbies) build
FN o SW too. The reasons?? For experiences players the NEW CE has too
much "old cards & vamps" , so they think that has a LOTS of the same
cards isn愒 very intelligent , the prefers someone boosterpack cause
want the new vamps for collection. Too they think like me that the CE
is most oriented to NEW players & expansions like FN o BL are most
interesting for old players.
I knew too that in others cities around of the mine, a great number pf
players buy & build decks with CE , cause they say that new
expansions give more strategies to play around the BiIG vamps like
Melene , Vitel ect..
For me CE is , now , with time to wacth as it is great, but i agree
with the opinion that the reprint of Old vamps was a mistake. The
stardeck idea is very useful too , more if u think that WW want to the
more new players , those that dont has a great collection of cards as
us, but it was better build a stardeck with a branch of new cards &
old cards , & of course only the new vamps .
that愀 my opnion.
Best regards:
a spanish drunk guy ;-) (only smoked :-P)
jsp...@sprynet.com (jspektr) wrote in message news:<196f2577.02102...@posting.google.com>...
> There was a lot of talk about the new Cam vampires having a much
> better costing structure than older vampires, and of the 15 new
> library cards in the set. That being said, I'm wondering if anyone's
> seen a significant shift to using the new cards compared to old cards.
>
IMO, its a little to early to judge this. Not everyone has acces to
all the cards they need for a specific CamED deck.
>
> Do you find the Cam set gives you a significant advantage over players
> that don't have it, or does it make no difference?
Advantage: no.
more choices: definetely.
e.g. last sunday i ended second in a tourney in Amsterdam with a deck
(decklist below) that was practically unplayable before. The CamEd
vamps are needed for this deck, otherwise the average cap is a bit too
high.
Jeroen
Decklist:
Crypt:
1 Arnold Simpson: pot
1 Raziya Samater: ani pot
2 Darva Felispa: ani pot
2 Tommy: ani pot
1 Shane Grimald: ani pot
2 Amelia: ani POT
2 Nigel: ANI POT
1 Beast: ani POT
Library:
Master:
1 Archon investigation
1 Barrens
3 Blood doll
1 Dreams of the sphinx
2 Fame
3 Haven Uncovered
2 potence
1 Tension in the Ranks
Action:
10 Bum's Rush
8 Computer hacking
1 Rampage
1 Tier of Souls
Combat:
1 Decapitate
3 disarm
7 Drawing out the Beast
1 Fists of death
11 IG
2 Pulled Fangs
7 Song of Serenity
6 Taste of vitae
9 Torn Signpost
9 Undead strength
Comments:
Fairly straightforward ani pot rush deck. DOtb against maneuvres, Song
both against Gangrel scratch and to offset the DOtB additional
strength. Both DotB and IG protect against equipment.
Arnold is probably not necessary, I still have doubts about including
Beast (no ANI) but I never saw either of them. The Tier of Souls
prolly has to go, and the Barrens should be a second Dreams of the
Sphinx.
Still a work in progress, so if anyone has any ideas to improve it,
don't hesitate to post them.
Jeroen wrote:
> jsp...@sprynet.com (jspektr) wrote in message
> news:<196f2577.02102...@posting.google.com>...
>> e.g. last sunday i ended second in a tourney in Amsterdam with a deck
> (decklist below) that was practically unplayable before. The CamEd
> vamps are needed for this deck, otherwise the average cap is a bit too
> high.
>
> Jeroen
>
> Decklist:
> Crypt:
> 1 Arnold Simpson: pot
> 1 Raziya Samater: ani pot
> 2 Darva Felispa: ani pot
> 2 Tommy: ani pot
> 1 Shane Grimald: ani pot
> 2 Amelia: ani POT
> 2 Nigel: ANI POT
> 1 Beast: ani POT
I would drop one of the doubled three caps and Arnold for 2 Ox. I would
worry about your take down potential if you didn't get potence masters soon.
>
> Library:
> Master:
> 1 Archon investigation
> 1 Barrens
> 3 Blood doll
> 1 Dreams of the sphinx
> 2 Fame
> 3 Haven Uncovered
> 2 potence
> 1 Tension in the Ranks
Good, 'cept for the Barrens/Dreams switch. Dreams is far superior. The AI is
definetly a meta-game choice, I probably wouldn't play it, switch it to a
Fame. But if you see lots of bleeds for 3+ flying around then it is a good
choice.
>
> Action:
> 10 Bum's Rush
> 8 Computer hacking
> 1 Rampage
> 1 Tier of Souls
Yeah, drop the Tier of Souls.
>
> Combat:
> 1 Decapitate
> 3 disarm
> 7 Drawing out the Beast
> 1 Fists of death
> 11 IG
> 2 Pulled Fangs
> 7 Song of Serenity
> 6 Taste of vitae
> 9 Torn Signpost
> 9 Undead strength
I would drop the Decapitate, one IG, one DoTB, one Song, and put in four
Carrion Crows. That is the difference between 3 damage and 4 for your
ani/pot guys. Besides that it looks good.
However, I don't know if it will be better than the obf/pot Peter Bakija
version. Maybe if you see lots of Sniper Rifles, or tons of manuvers, but
otherwise you get more combats in by sticking to Torn/Undead/Taste with a
few behind yous than Torn/Song/DotB/Undead/Taste.
Colin Riggs
loves the sucker illustration on behind you
[ quoted text not captured ]
>Failure to communicate. I'm not asking specifically about how the
>numbers compare, just the mental process in the buyer. What are the
>value judgements that are made that lead to the decision to buy one or
>the other?
As I didn't answer this directly in my previous post and you seem to be quite
concerned with what motivates a veteran player to buy CE -
Q: Are you more likely to buy FN/Bl or CE, why?
A: Bloodlines first, CE second, FN third. In part, this has to do with how
much I already have of each. It's hard to go back and say which I'd buy if I
didn't have any and could buy any of them at the same time as they didn't come
out at the same time. But, I'm still interested in more Bloodlines though I
should have roughly equal amounts of it and FN and more of them than CE. Could
very well be an argument for the ridiculous rarity scheme and the excessive
number of "clans" put into Bloodlines, but the variety and uniqueness of
Bloodlines cards is appealing. Could be an argument for printing power rares,
but the power level of Bloodlines library cards (individually) is much higher
than FN. As for CE, you can't escape the fact that people have lots of copies
of most of the library cards. The primary selling point for the veteran player
is new vampires. Unless you want tons of each vampire, the diminishing returns
is much greater for buying CE due both to the number of reprints and because a
bunch of the rares just aren't important to have tons of copies of. I rank it
before FN, though, because I don't really need anything from FN anymore except
more Ezmereldas. CE, at least, offers some staple cards I could use ungodly
amounts of like Telepathic Misdirection, corrected texts of certain cards, and
a few library and vampire cards I might have a use for.
>Obviously, sales are the result of that mental process. But I'm more
>interested in what drives the decision itself.
>
>>>
>> > If there were cards in Cam that made old decks better, or gave them
>> > significant new options, I'd think new *and* old players would be
>> > buying it.
>>
>> I wouldn't. At least the incentive for older players still wouldn't be
>> there because 95% of the library cards they get will *not* "make old decks
>> better nor give any significant new options" whatever the new cards do
>> because 95% of the library cards are not new cards. Frankly, it frustrates
>> me that this point isn't obvious to you. I'm an old player. I buy a pack>
>It frustrates *me* that it isn't obvious to you that the point is, in
>fact, obvious to me.
>
>You may not be willing to buy boosters to get useful rares and
>uncommons if the bulk of the cards are ones you already own. I accept
>and understand that. I still maintain that more players, with the
>exception of you, Frederick Scott, would have made the decision to buy
>the set if it had contained more useful, interesting or significantly
>advantageous cards. That includes the possibility of there being more
>than 15 of such cards.
More veteran players, sure. But, CE is not any old expansion. It's a new base
set. There are a few losers that could have been omitted to make room for a
few more cards, but there's a definite limit if you want to retain the design
philosophy of it being a new Camarilla base set.
I maintain that no one likes new base sets (at least for CCGs that don't rotate
cards out of the environment). New players are still behind the collection
curve while veterans only want new cards. The more new cards you put in, the
more you screw the newbie who doesn't have sufficient access to the unreprinted
cards. The less, the more the veteran player scoffs at spending money on cards
already owned.
What was done with CE was a reasonable (probably near optimal) compromise.
Reprint most of the library stuff so that everyone has Majestys, Telepathic
Misdirections, et al which work with vampires from any set and do completely
new vampires that don't work with the originals to give a reason for the
veterans to buy the set while eliminating all of the issues with deciding which
vampires to reprint as well as the problem of newbies getting shafted by not
having accumulated the originals.
If you think CE should have been done differently, okay, but how would you
solve the problem of newbies and veterans having different interests? This
question is essential to why CE has a number of the features that it does,
which, in turn, affects why people may or may not want to buy it.
jspektr wrote:
>
> Frederick Scott <freds64_at_...@removethis.com> wrote in message> news:<3DB64383...@removethis.com>...> > jspektr wrote:
> > > If there were cards in Cam that made old decks better, or gave them
> > > significant new options, I'd think new *and* old players would be
> > > buying it.
> >
> > I wouldn't. At least the incentive for older players still wouldn't be
> > there because 95% of the library cards they get will *not* "make old decks
> > better nor give any significant new options" whatever the new cards do
> > because 95% of the library cards are not new cards. Frankly, it frustrates
> > me that this point isn't obvious to you.
>> It frustrates *me* that it isn't obvious to you that the point is, in
> fact, obvious to me.
>
> You may not be willing to buy boosters to get useful rares and
> uncommons if the bulk of the cards are ones you already own. I accept
> and understand that. I still maintain that more players, with the
> exception of you, Frederick Scott, would have made the decision to buy
> the set if it had contained more useful, interesting or significantly
> advantageous cards.
"More players"? Who?!? Did I mention that *95%* of the library cards are
*useless* to people that already own sufficient numbers of those cards?!?
I'm sorry, I don't understand why it makes that much difference how good
*5%* of the cards are. OK, more than 5%, depending on the importance of
vampires, but clearly *this* is the main issue to non-new players, not
the quality of the handful of new library cards.
> That includes the possibility of there being more than 15 of such cards.
That's an entirely different question, as I've pointed out. That isn't
a card design question. That's a business strategy question. If that's
what you wanted ask, then start out with it so we're not mincing words.
> As a side note, if the set design had *not* changed, I probably would
> have bought quite a few of the new cards, just for the correct text on
> stuff like 2nd Tradition.
This comment isn't very clear. Are you referring to the card layout?
If so, I guess I sympathize somewhat. It was bad to change the layout
for no good reason. But that's not something I'm going to get that
fanatical about myself.
> If there had also been no grouping rule, I would have bought many boxes
> of it.
Same response. What can I say? It's always frustrating when they go
making changes that hurt in some way and do not (IMHO) really help. But
these particular changes won't "kill the game" so I'm too hooked to bail
on it. I always felt the card back changes from Jyhad to VtES were far
worse than anything White Wolf's every done with which I didn't agree.
Once I came back after that, it would take something pretty obnoxious to
drive me away again.
Fred
> > Decklist:
> > Crypt:
> > 1 Arnold Simpson: pot
> > 1 Raziya Samater: ani pot
> > 2 Darva Felispa: ani pot
> > 2 Tommy: ani pot
> > 1 Shane Grimald: ani pot
> > 2 Amelia: ani POT
> > 2 Nigel: ANI POT
> > 1 Beast: ani POT
>
> I would drop one of the doubled three caps and Arnold for 2 Ox. I would
> worry about your take down potential if you didn't get potence masters
soon.
>
That was never a problem, the deck cycles like mad once it gets going.
> >
> > Library:
> > Master:
> > 1 Archon investigation
> > 1 Barrens
> > 3 Blood doll
> > 1 Dreams of the sphinx
> > 2 Fame
> > 3 Haven Uncovered
> > 2 potence
> > 1 Tension in the Ranks
>
> Good, 'cept for the Barrens/Dreams switch. Dreams is far superior. The AI
is
> definetly a meta-game choice, I probably wouldn't play it, switch it to a
> Fame. But if you see lots of bleeds for 3+ flying around then it is a good
> choice.
yeah, burned a governing Queen Ann with it.
>
> >
> > Action:
> > 10 Bum's Rush
> > 8 Computer hacking
> > 1 Rampage
> > 1 Tier of Souls
>
> Yeah, drop the Tier of Souls.
>
> >
> > Combat:
> > 1 Decapitate
> > 3 disarm
> > 7 Drawing out the Beast
> > 1 Fists of death
> > 11 IG
> > 2 Pulled Fangs
> > 7 Song of Serenity
> > 6 Taste of vitae
> > 9 Torn Signpost
> > 9 Undead strength
>
> I would drop the Decapitate, one IG, one DoTB, one Song, and put in four
> Carrion Crows. That is the difference between 3 damage and 4 for your
> ani/pot guys. Besides that it looks good.
Good point. And it's never wasted when I press with superior IG.
>
> However, I don't know if it will be better than the obf/pot Peter Bakija
> version. Maybe if you see lots of Sniper Rifles, or tons of manuvers, but
> otherwise you get more combats in by sticking to Torn/Undead/Taste with a
> few behind yous than Torn/Song/DotB/Undead/Taste.
Agreed. BUT I was getting a bit afraid of running into a cel gun deck. And
I faced a long range assamite deck that was completely trumped by DotB - IG.
thx.
Frederick Scott <freds64_at_...@removethis.com> wrote:
>"More players"? Who?!? Did I mention that *95%* of the library cards are
>*useless* to people that already own sufficient numbers of those cards?!?
Actually, 100% of all cards (from all sets, from all TCGs) are
*useless* to people that already own "sufficient numbers" of those
cards, by definition. :-)
--
L. Scott Johnson (sjoh...@math.sc.edu)
http://www.math.sc.edu/~sjohnson
Curevei wrote:
> I maintain that no one likes new base sets (at least for CCGs that don't rotate
> cards out of the environment). New players are still behind the collection
> curve while veterans only want new cards. The more new cards you put in, the
> more you screw the newbie who doesn't have sufficient access to the unreprinted
> cards. The less, the more the veteran player scoffs at spending money on cards
> already owned.
I think this view of things compares "new base sets" with a situation where older
base sets are still available, like we've got now...and assuming you don't view
the manner in which the older base sets are available to be a drawback. Personally,
I don't. But then, I'm all wired and find it easy to order up boxes from Potomac
or someone online when I want them. WW may feel that a new base set has a better
chance of being on actual store shelves (in a few stores, anyway) and thus actually
have a chance of bring new players into the game. And to get back to my original
point, having a new base set ultimately has to be compared to having to no base set
at all - which is really bad. You have to assume that someday, all those boxes of
Jyhad and VtES we've seen being sold cheap will go away. Of course, whether CE was
really needed this year might something to question if that's what the issue is.
> What was done with CE was a reasonable (probably near optimal) compromise.
> Reprint most of the library stuff so that everyone has Majestys, Telepathic
> Misdirections, et al which work with vampires from any set and do completely
> new vampires that don't work with the originals to give a reason for the
> veterans to buy the set while eliminating all of the issues with deciding which
> vampires to reprint as well as the problem of newbies getting shafted by not
> having accumulated the originals.
Why is not just putting *all* reprints not the optimal thing? Why do we need
any new cards at all in what is otherwise basically a reprint set? New players
don't really them if all they're doing is getting caught up on owning staple
cards. My problem with the relatively small number of new cards in a set full
of reprints is that it creates high demand cards that both older and newer
players can use in a vast population of cards that only newer players can use.
That has the practical effect of making such cards seem more rare than their
true rarity level in the set in which they got printed. Rare new cards in a
set of reprints in particular "feel" like super-rares because everyone wants
them but only newer player have the full incentive to buy packs in this set.
In truth, I suspect the new cards in the set (and the new cards in Sabbat Wars,
the other example of this) probably served the function of creating interest in
the set. Older players may not need to buy any (or many) packs out of such a
set but at least they're keenly aware of it because of the new cards. The
awareness likely sells packs of cards one way or another, if only by giving the
feel of a more dynamic game. (I note these new cards in CE will be the only
changes to the game between last Christmas and whenever Anarchs finally come
out.) I don't like it, personally, but I guess I understand it. My ideal
compromise for this would be to avoid the new cards being rare. In fact,
lowering the intended rarity level for all the new cards (rare to uncommon,
uncommon to common, commmon maybe to common 2) would be helpful in these cases.
Fred
"L. Scott Johnson" wrote:
>
> Frederick Scott <freds64_at_...@removethis.com> wrote:
> >"More players"? Who?!? Did I mention that *95%* of the library cards are
> >*useless* to people that already own sufficient numbers of those cards?!?
>
> Actually, 100% of all cards (from all sets, from all TCGs) are
> *useless* to people that already own "sufficient numbers" of those
> cards, by definition. :-)
Of course. But if one owned "sufficient numbers" of the new cards, then
they would obviously have bought plenty of them, which I don't think is the
situation Josh wished to discuss here.
(mumbled...growlll...really think folks knew what i meant...shnrk...mumble...)
Fred
>Why is not just putting *all* reprints not the optimal thing? Why do we need
>any new cards at all in what is otherwise basically a reprint set?
I could be facetious and say - then it's not a *new* base set but an old one.
But, basically, it comes down to putting out sets that have some hope of making
money. You have to give some reason for people to buy every set.
Whether you liked or even heard of Wheel of Time or not, the reason it died
wasn't because it didn't sell but because distributors didn't approve of a new
base set that was mostly reprints which delayed the production* of any product
past the dreaded "unsupported point".
* Months after I figured the stupid thing was done, the company scrapped their
plans and we started working on a set that was going to be 50% or so new.
Thing was, the game didn't need a base set reprint at the time though the
original set was largely unavailable. Could have done an expansion (everyone
wanted) with new precons which would have sufficed to tide things over. This
was possible due to the original base set being full of crap.
"jeroen rombouts" <jeroen.rom...@pandora.be> wrote in message
news:KnCt9.175563$8o4....@afrodite.telenet-ops.be...
> > > Combat:
> > > 1 Decapitate
> > > 3 disarm
> > > 7 Drawing out the Beast
> > > 1 Fists of death
> > > 11 IG
> > > 2 Pulled Fangs
> > > 7 Song of Serenity
> > > 6 Taste of vitae
> > > 9 Torn Signpost
> > > 9 Undead strength
[Colin wrote]
> > I would drop the Decapitate, one IG, one DoTB, one Song, and put in four
> > Carrion Crows. That is the difference between 3 damage and 4 for your
> > ani/pot guys. Besides that it looks good.
>
> Good point. And it's never wasted when I press with superior IG.
I'd be tempted to drop all the Songs in order to increase the number
of Taste of Vitae and put in some Carrion Crows.
This is based on the "numerical advantage" theory of VTES cards:
the more blood a card gains for you or costs your opponent, the
better it is. Corollary: cards that only get you a 1-blood
advantage for playing them are relatively weak. (Song typically
saves you 1 blood - no more than that at inferior and only more
at superior if there is a second round. Taste should usually
get you at least 3, sometimes more. Carrion Crows gets you at
least 1 at inferior, 2 at superior; more if there are more
rounds.)
This may not be such a good idea if 1-agg-damage pokes are
actually very common in your environment. But they're not all
that common in most of the environments I see, so I don't like
Song all that much.
Josh
sing a song of sixpence
a pocket full of crows
Curevei wrote:
>
> >Why is not just putting *all* reprints not the optimal thing? Why do we need
> >any new cards at all in what is otherwise basically a reprint set?
>
> I could be facetious and say - then it's not a *new* base set but an old one.
It's a new base set for the same reason each new version of Magic the Gathering
is a new base set: there's a new combination of older cards being reprinted
together. They swap out some cards and swap in other cards that had only seen
printing in an expansion up until now (whether or not that expansion had been
printed before or after the last base set makes no nevermind) or even stuff that
had been in a base set but wasn't in the last one. Not new cards. But a new
*set* of cards.
Anyway, this is all semantics. Not that important.
> But, basically, it comes down to putting out sets that have some hope of making
> money. You have to give some reason for people to buy every set.
But you have to distinguish between groups of players. Older players who've got
original versions of all the reprints don't have much reason to buy a new base
set anyway. So why throw a few new cards in just to irritate them and make them
wade through a bunch of stuff they don't need just to get a effectively small
return on their investment? And newer players don't have the reprints so don't
care if the cards in the base set are reprints or not. One card they don't have
in a set is just as good as another.
I know it's ultimately not that cut and dried. I'm just explaining why I don't
think the concept of a few new cards in a set dominated by reprints can
accurately be termed, "optimal". Actually, "problematic" is more my word for
it.
> Whether you liked or even heard of Wheel of Time or not, the reason it died
> wasn't because it didn't sell but because distributors didn't approve of a new
> base set that was mostly reprints which delayed the production* of any product
> past the dreaded "unsupported point".
>
> * Months after I figured the stupid thing was done, the company scrapped their
> plans and we started working on a set that was going to be 50% or so new.
> Thing was, the game didn't need a base set reprint at the time though the
> original set was largely unavailable. Could have done an expansion (everyone
> wanted) with new precons which would have sufficed to tide things over. This
> was possible due to the original base set being full of crap.
Sure. I think there's a few other issues here besides the optimal makeup of a
new base set, though: the original base set being bad and unavailable, distributor
interests diverging from manufacturer interests, unfortunate delays in making
crucial decisions. But I guess you're saying the same thing I said at the end
of my last post: whatever the optimal makeup of a base set is for player
purposes, other kinds of practical, real-world issues will often intrude on it.
Fred
>But I guess you're saying the same thing I said at the end
>of my last post: whatever the optimal makeup of a base set is for player
>purposes, other kinds of practical, real-world issues will often intrude on
>it.
I never said it was optimal for *player* purposes. I just said it was
essential to address both types of players' desires, essential because the
company is trying to maximize sales. It's optimal, IMO, from a business
standpoint as it gives the set a chance to make money while not screwing up the
environment or screwing either one of the types of players that much.
Different conditions I could see something else being optimal. If Jyhad/V:TES
was scarce and highly in demand, reprints would be more desirable to veterans,
etc.
> As for the large vampires with more "stuff," what kind of impression
> do people get with them? Are the extra points paying for useful
> things, or for weird specials and out of clan disciplines that are
> often not useful. Stuff like Francois Villon having chimestry, which
> is usually only useful in trick decks. I doubt many people would
> complain if he lost the chi and became a 9 cap (I'm using a Group 2
> vampire as an example, because I'm not really familiar with the group
> 3 vampires). If he lost chi and pot, and became an 8-cap Prince with
> AUS CEL obf PRE and either one of his specials, he'd be fantastic.
>
Holy fuck, no!
Francois is the daddy, exactly how he is.
Of the other 10-cap prince, only he has 6 disciplines. Only he has two
groovy special abilities. (Queen anne's second + bleed is a lot more
conditional).
One of my Francois decks uses him for votes, and as a bloat machine -
Minion Tap for 8, steal 2, Heidelberg 6 on, and then he is ready for
another huge Minion Tap next turn. (The Heidelberg blood often comes
from Hesha, or someone Hesha has tempted). That's cool, and would be
less good were he an 8-cap, since I couldn't tap for as much any more,
and because he would not be able to steal from so many targets.
ANother Francois deck uses all his disciplines save auspex. THe core
is summoning Gregory Winter, and then draining blood from nearby
vampires (feeding blood dolls on Francois), and trying to blow up
vamps with Society of Leopold. There are 13 Second Traditions, to give
Volker and Francois plenty of opportunities for biffo. The Potence is
obvious - mix celerity with torn signpost and disarm. The Chimestry is
cool when you end up blocking someone scary - Francois just creates an
illusion to tear up a signpost and do the fighting for him. And it's
practically free, since he will be stealing the blood back next turn.
That's cool, and taking away these two disciplines would obviously
screw this deck utterly.
Both of these are good decks. The first one wins a lot, the second I
am tweaking, to try to win more, but it's already a barrel o fun.
To me, your suggestions for Francois are like saying Lazvernius would
be cool as a seven cap without the useless +2 strength, and out of
clan disciplines :-)
In message <614f2a39.02102...@posting.google.com>, Hollowboy
<icantbelievehollow...@hotmail.com> writes:
>Of the other 10-cap prince, only he has 6 disciplines. Only he has two
>groovy special abilities. (Queen anne's second + bleed is a lot more
>conditional).
Rachel Brandywine isn't doing too badly on the groovy special abilities
front. (+1 bleed and the recycle special) 10 cap, Prince of Cleveland.
Randomly, there are no vampires in group [1] who are 10 cap and a
prince.
--
James Coupe
PGP 0x5D623D5D uk.* Committee Elections in progress
EBD690ECD7A1FB457CA2
13D7E668C3695D623D5D See uk.net.news.announce for more details
Peter D Bakija <PD...@bigplanet.com> wrote in message news:<B9DB3DA0.9332%PD...@bigplanet.com>...
> The Camarilla set seems to be selling
> fine--everyone around here bought as much of the Cam set as any other, if
> not more. The new vampires are cool, there are very good reprints (Freak,
> 2nd, Apportation), and the starters work very well for sealed.
Talking about the starters, what is the final verdict for the Nossie
starter ? From the view of good cards, it was pretty much totally
useless, but how does it fare in a booster draft ?
Magnus
Thomas Pichler <tom.p...@aon.at> wrote in message news:<3DB66571...@aon.at>...
> As for the new crypt cards, I bet a lot of people have been thinking
> about how to put them to good use.
> For the high capacity vampires [8/9-10], that's often a bit tricky. Esau
> may be Bleed Monster Extraordinaire, but he's mostly an untitled 10-cap
> with a 5 discipline spread nobody else shares. Maxwell is the Ultimate
> Fighting Champion, but are you seriously going to play cel pot for pro
> with just one vampire? [And anything else he can do, someone else can do
> cheaper.]
> The low-cap vampires [2-4], well, at the very least, many of the
> out-of-clan discipline combos and useless 2-discipline choices
> [seriously, would anyone not have preferred a dem-something Malkavian
> 3-cap to the 3-caps in the set?] will take getting used to. Some of
> them, imo, just plain suck.
> Many mid-caps [5-7/8] actually seem pretty good, often having a useful
> fourth discipline or special.
>
> All in all, I don't think the selection of vampires is really better
> than in Jyhad - the high caps are not really more useful than before,
> the mid-caps got slightly better, maybe, but the lack of "standard" low
> caps to support group 2+3 decks more than makes up for that.
There are a few big vampires which are just really, *really* powerful.
Jaroslav Pascek ( ever equipped that guy with a Bang Nakh ?), Helena,
Menele, Marcus Vitel, Lucas Halton, Oliver Thrace... those are some
scary vampires.
Magnus
James Coupe <ja...@zephyr.org.uk> wrote in message news:<8vuMVZG$F9t9...@gratiano.zephyr.org.uk>...
> In message <614f2a39.02102...@posting.google.com>, Hollowboy
> <icantbelievehollow...@hotmail.com> writes:
> >Of the other 10-cap prince, only he has 6 disciplines. Only he has two
> >groovy special abilities. (Queen anne's second + bleed is a lot more
> >conditional).
>
> Rachel Brandywine isn't doing too badly on the groovy special abilities
> front. (+1 bleed and the recycle special) 10 cap, Prince of Cleveland.
>
> Randomly, there are no vampires in group [1] who are 10 cap and a
> prince.
Ack! You are correct. Rachel's discard ability is sodding brilliant!
And, while she has fewer disciplines than Francois, she has one more
at superior.
Anyway, that doesn't detract from the point that I never actually got
around to making (!)
The wasted 'stuff' that jspektr was bemoaning is 1 or 2 wasted pool
for some people, but pore gold for others. The frivolous 'stuff' he
specified is a key part of two of my favourite decks - and they are
fun *and* competitive decks. If all the stuff was trimmed, that would
be bad for building fun decks, IMO.
On 24 Oct 2002 07:39:17 -0700, magn...@gmx.de (Magnus) wrote:
>Talking about the starters, what is the final verdict for the Nossie
>starter ? From the view of good cards, it was pretty much totally
>useless, but how does it fare in a booster draft ?
Personally, I think it does pretty well in a booster draft. IIRC, all
the sealed games I saw at GenCon in August, the Nosferatu won, or at
least did really really really well. I think the deck itself is quite
solid.
Xian
icantbelievehollow...@hotmail.com (Hollowboy) wrote in message news:<614f2a39.02102...@posting.google.com>...
> The wasted 'stuff' that jspektr was bemoaning is 1 or 2 wasted pool
> for some people, but pore gold for others. The frivolous 'stuff' he
> specified is a key part of two of my favourite decks - and they are
> fun *and* competitive decks. If all the stuff was trimmed, that would
> be bad for building fun decks, IMO.
Not bemoaning at all. Just wondering what people think. And now I
know, at least for you, so it's all good.
JSpektr
jsp...@sprynet.com (jspektr) wrote in message news:<196f2577.02102...@posting.google.com>...
> Peter D Bakija <PD...@bigplanet.com> wrote in message news:<B9DB3DA0.9332%PD...@bigplanet.com>...> > jspektr wrote:
> >
> > > There was a lot of talk about the new Cam vampires having a much
> > > better costing structure than older vampires, and of the 15 new
> > > library cards in the set. That being said, I'm wondering if anyone's
> > > seen a significant shift to using the new cards compared to old cards.
> >> > The new Vampires aren't necessarily better in the 2-7 point range, but for
> > vampires who are 8+, they are noticably better (in terms of how much "stuff"
> > they got). The 2-7 point vampires are using, mostly, the same pricing
> > structure, except in terms of +1 bleed and +1 strength, both of which are
> > cheaper now than they were when Jyhad came out.
We have a few people tinkering with Camarilla only crypts and they
seem to be doing fair enough.
> As Magnus mentioned in another reply, the mid cap Toreador and Ventrue
> Princes seem much better, and more focused on clan disciplines in the
> original set.
I'm not so sure if this is true. Ira Rivers is pretty dang good at
blocking stuff. I'd give him the nod over Tatiana. Fleurdumal lacks
CEL, but she's got a decent, if odd, discipline spread and nice
special. Anson, with dom, probably edges her out. The new Ventrue
Princes are more expensive but it was really hard to compare with the
old ones which were very strong and compact. They were just slightly
overpowered because they are so young.
> It may also be that around here, we've seen a shift toward smaller
> vampires, which may make the Group 1 and 2 crypts more desirable. The
> exception is political decks, and as pointed out, the Jyhad/VTES set
> seems better for mid to large vampires with votes.
I think the shift to smaller vampires is due in part to lots of people
toying with cheap minions with guns, and so the initial metagame
reaction is to go smaller so you don't get your ass handed to you on
the 4th turn.
> As for the large vampires with more "stuff," what kind of impression
> do people get with them? Are the extra points paying for useful
> things, or for weird specials and out of clan disciplines that are
> often not useful.
I think it will just take some time for people to get used to the new
vampires (and actually acquire some) to make things truly interesting.
I hope the Storyline environment will help people get more familiar
with them since they must confine their crypt selections.
> Besides, I recall a lot of people complaining that the Grouping rules
> were planned obsolecence themselves. I was one of them, but I got
> around it by simply not buying any Cam cards. But as a result, I don't
> have a real solid feel for the pros and cons of the new set, hence
> this thread.
I've seen people play decks based on all the new Cam clans except the
Tremere. I know I'll make one as soon as I can retire my !Tremere deck
after the Storyline events. ;) It's just a matter of time. IMO, it's
easier for people to acquire a handful of library cards via trading
than acquire 3-4 of the "trick" vampires and build a deck around them.
There's going to be some lag time, but I think the changes will soon
be everywhere.
I also have a strange feeling that there may be distributional
problems for the second wave of shipments due to the labor problems
between the ILWU and PCA, at least on the West Coast. Time will tell.
Jeff
> > The wasted 'stuff' that jspektr was bemoaning is 1 or 2 wasted pool
> > for some people, but pore gold for others. The frivolous 'stuff' he
> > specified is a key part of two of my favourite decks - and they are
> > fun *and* competitive decks. If all the stuff was trimmed, that would
> > be bad for building fun decks, IMO.
>
> Not bemoaning at all. Just wondering what people think. And now I
> know, at least for you, so it's all good.
>
> JSpektr
Oh, sorry. Bemoaning was probably the wrong word... from what you
wrote:
"If he lost chi and pot, and became an 8-cap Prince with
AUS CEL obf PRE and either one of his specials, he'd be fantastic."
...I assumed you thought that he was currently ass, but would be good
IF the changes were made.
There *are* vamps like Patrizia whose specials and out of clans seem
like a waste... but not many.
Like animalism on Enzo Giovanni may seem like a waste, but I remember
once getting a murder of Crows on Cardano, and torporing vampires with
Theft + Crow damage. So maybe someone out there is in love with Ani /
Dom / Thau, and thinks that Enzo's animalism is a gift from god.
Hey, I just realised that Goratrix can do it too. And lots better.
Hmm...
icantbelievehollow...@hotmail.com (Hollowboy) wrote in message news:<614f2a39.02103...@posting.google.com>...
> > > The wasted 'stuff' that jspektr was bemoaning is 1 or 2 wasted pool
> > > for some people, but pore gold for others. The frivolous 'stuff' he
> > > specified is a key part of two of my favourite decks - and they are
> > > fun *and* competitive decks. If all the stuff was trimmed, that would
> > > be bad for building fun decks, IMO.
> >
> > Not bemoaning at all. Just wondering what people think. And now I
> > know, at least for you, so it's all good.
> >
> > JSpektr
>
> Oh, sorry. Bemoaning was probably the wrong word... from what you
> wrote:
>
> "If he lost chi and pot, and became an 8-cap Prince with
> AUS CEL obf PRE and either one of his specials, he'd be fantastic."
>
> ...I assumed you thought that he was currently ass, but would be good
> IF the changes were made.
Not at all. I was trying to point out that without his extra weird
disciplines and a lower cost, he would be considered better, at least
by some players. That, then, is the question: is it better for a
vampire to be lower cost, with more focused in-clan disciplines, or
higher cost, with a smattering of basic, out of clan disciplines?
Personally, if a vampire is going to have a large capacity and out of
clan disciplines, I'd prefer them to be superior. Adding a basic out
of clan discipline to a vampire above 7 capacity often seems like a
waste to me. But that could just be the way I play, your mileage may
vary.
>
> There *are* vamps like Patrizia whose specials and out of clans seem
> like a waste... but not many.
>
> Like animalism on Enzo Giovanni may seem like a waste, but I remember
> once getting a murder of Crows on Cardano, and torporing vampires with
> Theft + Crow damage. So maybe someone out there is in love with Ani /
> Dom / Thau, and thinks that Enzo's animalism is a gift from god.
>
> Hey, I just realised that Goratrix can do it too. And lots better.
> Hmm...
Yeah, I tried to build an Ani/Dom/Thaum deck one time. Never really
worked, as all the vampires with the combo are big, and the combo
isn't strong enough to warrant the cost. If there were 3 or 4 midcap
vamps with Ani/Dom/Thau or even more large caps with all three at
superior, I could see it working.
JSpektr
Joshua Duffin wrote:
> > > I would drop the Decapitate, one IG, one DoTB, one Song, and put in four
> > > Carrion Crows. That is the difference between 3 damage and 4 for your
> > > ani/pot guys. Besides that it looks good.
> >
> > Good point. And it's never wasted when I press with superior IG.
>
> I'd be tempted to drop all the Songs in order to increase the number
> of Taste of Vitae and put in some Carrion Crows.
In this particular deck, I agree, but...
> This is based on the "numerical advantage" theory of VTES cards:
> the more blood a card gains for you or costs your opponent, the
> better it is. Corollary: cards that only get you a 1-blood
> advantage for playing them are relatively weak. (Song typically
> saves you 1 blood - no more than that at inferior and only more
> at superior if there is a second round. Taste should usually
> get you at least 3, sometimes more. Carrion Crows gets you at
> least 1 at inferior, 2 at superior; more if there are more
> rounds.)
Right...For this deck, it's a one-round deck. Song of Serenity
isn't going to gain you much. However, you put a Trap in the
equation, and the outcome is much different.
Trap + Carrion Crows = good
Trap + Song of Serenity = good
Trap + Carrion Crows + Song of Serenity = good
Trap + Taste of Vitae = bad
Trap + Taste of Vitae + Carrion Crows = good
Since this deck doesn't use Traps, stick with the Tastes.
> This may not be such a good idea if 1-agg-damage pokes are
> actually very common in your environment. But they're not all
> that common in most of the environments I see, so I don't like
> Song all that much.
It isn't just the 1-agg-damage pokes. It's also the multiple
strike decks that are affected heavily by Song of Serenity,
as well as the Skin of Steel + Disarm dorks. If your opponent
throws down a Trap, Song of Serenity can gum up the works very
nicely.
1-agg-damage pokes aren't common in the environments you see?
Not many Tzimisce players?
Waitaminnit...Isn't DC the home of Proteolicious? :)
- Ben Peal, Prince of Boston
fu...@mindstorm.com
> Personally, if a vampire is going to have a large capacity and out of
> clan disciplines, I'd prefer them to be superior. Adding a basic out
> of clan discipline to a vampire above 7 capacity often seems like a
> waste to me. But that could just be the way I play, your mileage may
> vary.
Yes and no...
Like what do Leandro and Spider Killer want celerity for? That *is* a
waste. Better if they didn't have them, but had AUS and DOM
respectively.
On the other hand, there are decks based on potent Gangrel/Assimites,
obf on Ventrue, dom on some Ravnos & Followers of Set. Disciplines
vital to several decks, despite being out of clan inferiors.
> Yeah, I tried to build an Ani/Dom/Thaum deck one time. Never really
> worked, as all the vampires with the combo are big, and the combo
> isn't strong enough to warrant the cost. If there were 3 or 4 midcap
> vamps with Ani/Dom/Thau or even more large caps with all three at
> superior, I could see it working.
>
> JSpektr
How about a deck based on Javier, Sashca Vykos, and the cheap
Justicar? All have ani THAU AUS.
Crows + Theft. Yay!
Plenty of defence via disciplines and titles, and offense/defence with
Parity Shift + Telepathic Vote Counting.