rec.games.trading-cards.jyhad

Q. Stealing Blood, is it damage

3 messages from 3 participants · 05 October 1996 – 07 October 1996
original thread on Google Groups

Andy Berlett

If an effect steals blood is that damage? Can damage prevention cards be played to prevent it? If a vamp with Memories of Mortality plays a steal blood effect on an Ally is that reduced to zero or is it stolen? Can you steal more blood than a minion has to steal? If so, why? Thanks Andy

Gomi no Sensei

In article <andyb-05109...@aa44.arch.vt.edu>, Andy Berlett <an...@vt.edu> wrote: >If an effect steals blood is that damage? No. >Can damage prevention cards be played to prevent it? No. >If a vamp with Memories of Mortality plays a steal blood effect on an Ally >is that reduced to zero or is it stolen? Interesting. It can, but it does get around the card's intent. >Can you steal more blood than a minion has to steal? If so, why? No. It wasn't there to take in the first place. gomi note that, while Ambrosius the Ferryman is immune to nonaggravated damage, you still steal his vitae -- even though, as a wraith, he has none! arrgh. -- 'spend a day and a half dead and the lettuce runs amok.' -babs woods

L. Scott Johnson

an...@vt.edu (Andy Berlett) writes: >If an effect steals blood is that damage? >Can damage prevention cards be played to prevent it? No and no. >If a vamp with Memories of Mortality plays a steal blood effect on an Ally >is that reduced to zero or is it stolen? It is stolen. >Can you steal more blood than a minion has to steal? If so, why? No. -- L. Scott Johnson (sjoh...@math.sc.edu) | One single fact can ruin a http://www.math.sc.edu/cgi-bin/sjohnson/home | perfectly good argument. Graphics Specialist and V:tES Rulemonger. |