Let me first say that Jyhad is a really great game and has taken the
place of MtG among a few of my friends. But, I still have a few
questions.
I have a Wolf Companion card that says it does 1 damage each round of
combat during strike resolution phase. Does this work at only close
range?
The hunting ground cards say "Only 1 blood can be given to a vampire by
hunting ground cards each turn" Does this mean that you can only use 1
hunting ground each turn, or that any one vampire may not take more than
1 blood each turn?
Can a blood doll be used the turn it's played?
My vampire attempts to block my predator's vampire. My predator plays an
action modifier which gives his vampire +1 stealth. My vampire cannot
intercept. Is my blocking vampire still tapped? Can I then attempt to
block with another vampire that has a +1 intercept?
If I have a card that lets me attack another vampire as a (D) action,
can my opponent block that action with a different vampire?
I have a vampire that says "All Brujah blocking her have a -1
intercept." Does this mean that Brujah can't block her if no other cards
are played, or that she reduces an intercept card's value by one?
Chris Esko
blacknight+@CMU.EDU
ce24+@andrew.cmu.edu
------------------------------------
"It's just a flesh wound!" -The Black Knight
Christopher Esko <blacknight+@CMU.EDU> wrote:
>I have a Wolf Companion card that says it does 1 damage each round of
>combat during strike resolution phase. Does this work at only close range?
Damage can only ever be done at close range unless a card says
otherwise.
>The hunting ground cards say "Only 1 blood can be given to a vampire by
>hunting ground cards each turn" Does this mean that you can only use 1
>hunting ground each turn, or that any one vampire may not take more than
>1 blood each turn?
Looks like you can only use one Hunting Ground each turn.
>Can a blood doll be used the turn it's played?
Don't have one to look at, but I think it's used either during untap
or master phase. If untap, then that phase has alredy gone by, so of
course you can't use it. If master, then by placing the Blood Doll
you've already used your master action for that turn, so can't use
another one.
>My vampire attempts to block my predator's vampire. My predator plays an
>action modifier which gives his vampire +1 stealth. My vampire cannot
>intercept. Is my blocking vampire still tapped? Can I then attempt to
>block with another vampire that has a +1 intercept?
"[If after everyone is done with action modifiers] the intercept of a
minion attempting to block is at least as great as the stealth of the
acting minion, the acting minion is blocked. If this is not the case,
the blocking minion is left untapped, and another minion may attempt
to block."
>If I have a card that lets me attack another vampire as a (D) action,
>can my opponent block that action with a different vampire?
Sure.
>I have a vampire that says "All Brujah blocking her have a -1
>intercept." Does this mean that Brujah can't block her if no other cards
>are played, or that she reduces an intercept card's value by one?
Normally when you start out trying to block an action, the acting minion
has whatever its stealth is (+0 if bleeding, +1 if hunting, etc) and
the would-be blocker has +0 intercept. Therefore any intercept cards
played would add to that +0 total. What the vampire in question is saying
is that if she's the acting minion, and the vampire attempting to block
is of the Brujah clan, then that vampire starts out at -1 intercept
rather than +0 intercept.
Tom Wylie rec.games.deckmaster Network Representative for
aahz@hal.com Wizards of the Coast, Inc.
In article <kenhark.42.0012C495@mcs.com>,
Ken Harkleroad <kenhark@mcs.com> wrote:
>> Tom's Reply:>>>Looks like you can only use one Hunting Ground each turn.>
> I read "...given to A vampire by hunting ground cards each turn..." to
> mean that if you had more than one hunting ground, you could not give
> more than one blood to one vampire, but you could spread it among a
> few (as long as no vampire recieved more than one.)
I read it the same way Tom does -- no matter how many Hunting Grounds
you have in play, you only get one free blood point out of them per
turn, period.
--
Doug DeJulio
ddj@zardoz.elbows.org
aahz@hal.COM (Tom Wylie) writes:
>Christopher Esko <blacknight+@CMU.EDU> wrote:>>I have a Wolf Companion card that says it does 1 damage each round of
>>combat during strike resolution phase. Does this work at only close range?>Damage can only ever be done at close range unless a card says
>otherwise.>>The hunting ground cards say "Only 1 blood can be given to a vampire by
>>hunting ground cards each turn" Does this mean that you can only use 1
>>hunting ground each turn, or that any one vampire may not take more than
>>1 blood each turn?>Looks like you can only use one Hunting Ground each turn.>>Can a blood doll be used the turn it's played?>Don't have one to look at, but I think it's used either during untap
>or master phase. If untap, then that phase has alredy gone by, so of
>course you can't use it. If master, then by placing the Blood Doll
>you've already used your master action for that turn, so can't use
>another one.
This is not clear. The Master Phase says nothing about a limit on actions,
only on the limit on cards played. You can certainly tap Barrens AND use a
Blood Doll, and what if you have 2 blood dolls? I don't know the answer to
the question, but I don't see anything in the rules that restricts you to
one action per master phase. I also don't see anything on Blood Doll that
would prevent your using her the turn you play her.
>Tom Wylie rec.games.deckmaster Network Representative for
>aahz@hal.com Wizards of the Coast, Inc.
Wait a minute, your a netrep and you think there's only one ACTION per
Master Phase? Have you actually played this game yet? Or are you shooting
from the hip here?
--
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In article <33bu6f$f17@perv.hal.COM> aahz@hal.COM (Tom Wylie) writes:
>Path: ddsw1!news.kei.com!yeshua.marcam.com!usc!howland.reston.ans.net!agate!darkstar.UCSC.EDU!news.hal.COM!perv.hal.COM!not-for-mail>Christopher Esko <blacknight+@CMU.EDU> wrote:>>The hunting ground cards say "Only 1 blood can be given to a vampire by
>>hunting ground cards each turn" Does this mean that you can only use 1
>>hunting ground each turn, or that any one vampire may not take more than
>>1 blood each turn?> Tom's Reply:>Looks like you can only use one Hunting Ground each turn.
I read "...given to A vampire by hunting ground cards each turn..." to mean
that if you had more than one hunting ground, you could not give more than one
blood to one vampire, but you could spread it among a few (as long as no
vampire recieved more than one.)
I know the answer came from Tom and its not polite to question the Oracle,
but it seems incorrect.
thanks,
Ken
In article <33bu6f$f17@perv.hal.com>, Tom Wylie <aahz@hal.COM> wrote:
>>The hunting ground cards say "Only 1 blood can be given to a vampire by
>>hunting ground cards each turn" Does this mean that you can only use 1
>>hunting ground each turn, or that any one vampire may not take more than
>>1 blood each turn?>
>Looks like you can only use one Hunting Ground each turn.
Really? That seems odd to me... I had read it the other way, that
is, "only one blood can be given to a particular vampire by
hunting ground cards each turn," rather than "only one blood can be
given to any vampires by hunting ground cards each turn" ...
I mean, it seems natural that a vampire can only spend so much time
wandering through hunting grounds... but it doesn't make sense that
if Anson refreshes himself in the Society Hunting Ground, that this
would prevent Selma - The Repugnant from getting some blood in
the Slum Hunting Ground. (Especially considering that Anson is in
Seattle and Selma is in Cleveland! :) ).
--Chris
--
SCUM Rises to the Top! Chris Lawrence Amshey
Science-Fiction Conventioneers of Umass SCUM Secretary
Hosts of NotJustAnotherCon amshey@student.umass.edu
NotJustAnotherCon X: Oct 21-23 1994 or amshey@twain.ucs.umass.edu