5. Incapacitated
When an imbued has no life, he is placed in the incapacitated region
(controlled but not ready). Effects which are not usable by an ally
being burned are not usable by an imbued being incapacitated. Any
minion may burn an incapacitated imbued and take his equipment as a (D)
action. If that action is successful, then each ready imbued may burn 1
conviction to inflict 1 unpreventable damage on that acting minion. An
imbued may leave the incapacitated region and gain a life (not to
exceed his starting life) by burning 3 conviction during his untap
phase.
Jennie "Cassie247" Orne
Visionary
Starting Life: 5
Group 4
Innocence, Judgement, Vision
Any incapacitated imbued may move to the ready region by burning 2
conviction during any Methuselah's untap phase.
***************************
So the question I have is, does an imbued gain the life when using
Jennie's special (or any other card's text) to leave the incapacitated
region, or must they have gained life from some other effect for her
text to be useful?
John
lactamaeon skrev:
> exceed his starting life) by burning 3 conviction during his untap
I take it this really reads as "during his or her controllers
untap phase"
Sten During
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lactamaeon wrote:
> So the question I have is, does an imbued gain the life when using
> Jennie's special (or any other card's text) to leave the incapacitated
> region
Yes (not to exceed starting life).
Sten During wrote:
> lactamaeon skrev:
> > exceed his starting life) by burning 3 conviction during his untap
>
> I take it this really reads as "during his or her controllers
> untap phase"
No. It reads as quoted. It means the same thing, of course.
"his" is rules-speak for "the minion's" (p.4 footnote) (as opposed to
"hers", which means "the Methuselah's").
"minion's untap" means the same thing as "controller's untap" (Baleful
Doll, Blackmail, Charnas, Corporal Resevoir, etc.).
LSJ skrev:
[ quoted text not captured ]
Ah, ok. Just as long as they are the same :) To save space (as
in not to have to write out "his or her controllers" every time?
Sten
[ quoted text not captured ]
> > Sten During wrote:
> >> lactamaeon skrev:
> >>> exceed his starting life) by burning 3 conviction during his untap
> >> I take it this really reads as "during his or her controllers
> >> untap phase"
On a related note, I assume that since there's no rule to the contrary,
"always on" powers still function on an incapacitated imbued. Is this
correct?
John
lactamaeon <jnew...@difsol.com> wrote:
> 5. Incapacitated
> When an imbued has no life, he is placed in the incapacitated region
> (controlled but not ready). Effects which are not usable by an ally
> being burned are not usable by an imbued being incapacitated. Any
> minion may burn an incapacitated imbued and take his equipment as a (D)
> action. If that action is successful, then each ready imbued may burn 1
> conviction to inflict 1 unpreventable damage on that acting minion. An
> imbued may leave the incapacitated region and gain a life (not to
> exceed his starting life) by burning 3 conviction during his untap
> phase.
I assume "yes", but:
Can effects which give life to allies you control, give life to an
Incapacitated Imbued (i.e. can you tap the Vagabond Mystic for them) ?
lactamaeon wrote:
> 5. Incapacitated
> When an imbued has no life, he is placed in the incapacitated region
> (controlled but not ready). Effects which are not usable by an ally
> being burned are not usable by an imbued being incapacitated. Any
> minion may burn an incapacitated imbued and take his equipment as a (D)
> action. If that action is successful, then each ready imbued may burn 1
> conviction to inflict 1 unpreventable damage on that acting minion. An
> imbued may leave the incapacitated region and gain a life (not to
> exceed his starting life) by burning 3 conviction during his untap
> phase.
>
> Jennie "Cassie247" Orne
> Visionary
> Starting Life: 5
> Group 4
> Innocence, Judgement, Vision
> Any incapacitated imbued may move to the ready region by burning 2
> conviction during any Methuselah's untap phase.
Sweet, an Uma Thurman card!
Jozxyqk wrote:
> Can effects which give life to allies you control, give life to an
> Incapacitated Imbued (i.e. can you tap the Vagabond Mystic for them) ?
Subject to card text, yes.
Just as effects which give blood to vampires you control can give blood
to a torpored vampire (i.e., Giant's Blood can feed a torpored vampire).
[ quoted text not captured ]
So any time an Imbued leaves the incapacitated region it gains a life (not
to exceed starting life)? Or any time an Imbued moves to the ready region
with zero life it gains a life (not to exceed starting life)? What's the
rule here?
Is this a clarification to Jennie's card text or to the Imbued rules in
general? The reason I ask is we know there's a situation where an ally
could be moved to the ready region and then immediately sent back to the
ash heap (attempting to save Shambling Hordes who have lost their last
life with Heaven's Gate). Is there a theoretical way for Imbued to face
similar misfortune or are they always going to get to stick around when
sent to the ready region?
Matt Morgan
Matthew T. Morgan wrote:
> On Thu, 6 Apr 2006, LSJ wrote:
>
> > lactamaeon wrote:
> >> So the question I have is, does an imbued gain the life when using
> >> Jennie's special (or any other card's text) to leave the incapacitated
> >> region
> >
> > Yes (not to exceed starting life).
>
> So any time an Imbued leaves the incapacitated region it gains a life (not
> to exceed starting life)?
Yes -- above.
> Or any time an Imbued moves to the ready region
> with zero life it gains a life (not to exceed starting life)? What's the
> rule here?
The rule given above: An imbued gains 1 life (not to exceed his
starting amount) when leaving the incapacitated region.
> Is this a clarification to Jennie's card text or to the Imbued rules in
> general?
General. As above "or any other card's text"
lactamaeon wrote:
> An
> imbued may leave the incapacitated region and gain a life (not to
> exceed his starting life) by burning 3 conviction during his untap
> phase.
can this be used by an imbued that is not in the incapacitated region,
just for gaining a life?
both yes and no can be argued for:
yes
- comparable to untapping an already untapped minion as part of an
effect
- the action does not state that it is only usable by an imbued in the
incapacitated region
no:
- the effect is very similar to rapid healing, which requires a vampire
in torpor
- this is not comparable to untapping as a side effect because it is
not a state, but moving from one game area to another
LSJ?
[ quoted text not captured ]
"leave the incapacitated region" means it has to be in the incapacitated
region.
If it had been "moved to the ready region" instead, then you should
still be able to do it to gain a life if it's already in the ready
region. I think.
--
salem
http://users.tpg.com.au/adsltqna/vtes/
(replace 'hotmail' with 'yahoo' to email)
The card text "may leave ... AND gain" implies that you have to do both
or neither. Even if you want to argue the "may" part as allowing what
you're proposing, the AND part does tend to imply it is both or
neither.
Now if we want to argue correct english language structure then you can
do either or both or neither, due to the fact that conjunctions can be
legally seperated, however I would think the intent here is what we are
looking at.
D
Salem wrote:
> de...@hell.is wrote:
> > lactamaeon wrote:
> >> An
> >> imbued may leave the incapacitated region and gain a life (not to
> >> exceed his starting life) by burning 3 conviction during his untap
> >> phase.
> >
> > can this be used by an imbued that is not in the incapacitated region,
> > just for gaining a life?
>> "leave the incapacitated region" means it has to be in the incapacitated
> region.
Correct.
Well, now that we have the names of all the other cards, the only
mystery left is which 5 "staple" cards get reprinted on the rules
cards?
Here are my picks:
.44 Magnum
Bum's Rush
Computer Hacking
Fake Out
Lucky Blow
--
- Gregory Stuart Pettigrew
gpett...@gmail.com <gpett...@gmail.com> wrote:
> Well, now that we have the names of all the other cards, the only
> mystery left is which 5 "staple" cards get reprinted on the rules
> cards?> Here are my picks:> .44 Magnum
> Bum's Rush
> Computer Hacking
> Fake Out
> Lucky Blow
I believe "Effective Management" was one of the examples given in the
Gametrade article.
But I'd say you've probably got 4/5 of them there...
[ quoted text not captured ]
What if one of them is Blood Doll? Do you first pick the rules
card/Blood Doll or rare draft? If you ever get passed a rules
card/Blood Doll in draft, you know the player next to you is either
rare drafting or got a card even more powerful than Blood Doll in
draft.
Later,
~Rehlow
-rare drafts when all other choices aren't that big of a help
Rehlow <news...@rehlow.com> wrote:
> What if one of them is Blood Doll? Do you first pick the rules
> card/Blood Doll or rare draft? If you ever get passed a rules
> card/Blood Doll in draft, you know the player next to you is either
> rare drafting or got a card even more powerful than Blood Doll in
> draft.
It's unlikely that, in a set like this, the "rule card proxies" are
going to be cards that are only usable with vampires. I'm just
sayin....
Rehlow wrote:
> What if one of them is Blood Doll? Do you first pick the rules
> card/Blood Doll or rare draft? If you ever get passed a rules
> card/Blood Doll in draft, you know the player next to you is either
> rare drafting or got a card even more powerful than Blood Doll in
> draft.
>
> Later,
> ~Rehlow
> -rare drafts when all other choices aren't that big of a help
If the Blood Doll affects your Rank in the Tournament (from 6th on up),
it nets you more than 1 Rare, thus Profit.
[ quoted text not captured ]
[ quoted text not captured ]
after finishing a prerelease today i can tell you there are more than 5
'staple cards'. there are only 5 rule cards, but each one has any number
of different staple cards.
effective management, ambush, elder library, .44 magnum, the barrens,
computer hack are the ones i can remember.
[ quoted text not captured ]