In article <01bdd256$8c12baa0$0100a8c0@lurch>, Dog
<warp...@biosys.net> writes
>1. The No-Repeat rulings:
Which is a long standing piece of the Sensible Players Tournament Rules,
I seem to recall, which were the best and most widely praised set of
"unofficial" tournament rules available. They have also been in the
official tournament rules for a long time also.
>Let's call them what they really are...
>No repeat BLEED rulings!
LSJ, Friday 5th December 1997
Message-ID: <34886D...@wizards.com>
Subject: The Compleat NRA (Re: LSJ:? Numerous Questions)
***
First, a quote from the DCI rules (July 1, 1997):
1. Repeat Action rule: No single vampire can repeat an action in a
turn.
This refers to the particular action type. For example, a vampire
which
successfully bleeds its prey via Computer Hacking, then untaps via
Freak
Drive, cannot perform any bleeding action again whatsoever that turn,
regardless of whether or not it is a Computer Hacking action.
Note: the word "vampire" in the first sentence should be "minion".
Implementation is complicated by two things: timing (only really
interesting in cases like Mask of a Thousand faces where the acting
minion changes) and figuring out what constitutes the same "type of
action".
The easy one first: Timing.
Implementation of NRA can be viewed as a restriction the acting
minion receives. The restriction is applied when the action
resolves (that is, when it ends, either successful or not). Only
the acting minion at that time gets the restriction (not any
prior acting minion, in the case that the action was taken over
by some new minion playing Mask of a Thousand Faces).
The second one is addressed by simply defining what the different types
of actions are:
1) Action types defined in the rulebook (6.4, 7, and 19)
These are:
* Bleed
* Hunt
* Employ (Retainer)
* Recruit (Ally)
* Equip
* Transfer Equipment
* Call a vote
* Leave Torpor
* Rescue (from Torpor)
* Diablerize (in Torpor)
2) Actions allowed by action cards that are not covered above.
Every action card is of the "type" of its card name.
Examples: Bum's Rush, Army of Rats (putting into play), Far
Mastery.
3) Actions allowed by cards in play that are not covered by 1).
Each of these is a distinct type per card in play. So each
Haven Uncovered provides a unique action type (to attack the
target vampire), even though the cards have the same name.
***
>Anson can call conservative agitation, then kine resources contested.
Only if you're not playing by the rules.
>But he can't bleed with legal manipulations, then with computer hacking.
So, you're playing a bastardised variant of the rules where bleed
actions are a type of action but votes aren't?
>i.e. 'Bleed actions' are a class, but politicals aren't
Yes, you are playing a bastardised variant of the rules. I suggest you
read the above answer from LSJ. It's also how it works. Votes are a
type of action.
>It's can't be inferred from the rulebook (unless you're a Malkie)
Who says it can be inferred from the rulebook? Nobody. But then,
neither can tournament rules, neither can errata to cards in many
instances.
>It's purely because the unlimited game is unbalanced by repeat-bleeding.
So what's your point? The official rulings apply to the official game
which is the game as it is required to be played under DCI rules. NO
OTHER GAME ENVIRONMENT HAS TO PLAY THE OFFICIAL RULES. Therefore, the
official rules apply to the no card limit environment.
>Experience shows that with a card limit this indefensible ruling (which
>hurts many good decks) is unnecessary.
*sigh*
So, this post isn't really about the NRA ruling, it's just an excuse to
say card limits are good.
BTW, card limits CANNOT be inferred from the rulebook (unless you're a
Malkie). It's purely because some players want to limit the number of
each card you can have in a deck. Experience shows that playing without
card limits allows many cards to become much more useful since you can
have meaningful numbers of them in a deck, and that you can play decks
the way you want to - not the way an arbitrary card limit requires you
to.
>
>2. The incredible 7/7 edits:
>Surely ALL of these cards can't be broken?
Why not? If you are simply arguing based on number of cards, you are
wrong. There is no reason why there couldn't have been created 20 too
powerful cards, 100 too powerful cards etc.
>We've been playing pulled fangs for half a decade, AND NOW IT'S TOO
>POWERFUL???
>Yeah.
>Right.
*sigh*
No-one is saying that suddenly, overnight, sometime last week, Pulled
Fangs just became too powerful. It has been too powerful for a long
time. Just because previous Rules Teams decided, in their infinite lack
of wisdom, to not fix it, doesn't mean it didn't/doesn't need fixing.
Under the Jyhad Rules, it was not possible to burn a vampire with Pulled
Fangs because of the packetting rules. This meant that Pulled Fangs
became an effective way to send someone to torpor, but needed backing up
with political muscle for diablerie. The V:TES rules changed the way in
which aggravated damage works, making it possible to burn a vampire with
Pulled Fangs. It is this change that people dislike and which has been
removed with the ruling. It is now harder to use it to send vampires to
torpor, but it still has the potent effect of limiting hunting.
>With a card-limit none of these cards is broken.
*sigh*
With a card limit, these cards simply turn up less often.
Also, any card may not be broken in any one playgroup because of how
that playgroup plays. But if it can be shown that the card is easily
abusable (even if your playgroup doesn't abuse it), then it could be
considered broken.
>
>It's my impression that advocates of no-limit most often:
>1. Make money from the industry, and are thus only interested in increasing
>sales
*sigh* Please _name_ these people.
You really think anyone out here is making substantial money from the
V:TES industry? If people were, WotC would be making new expansions.
The only people in a position to make any significant money from V:TES
are Wizards of the Coast (who implement card limits in other games of
theirs, but have chosen not to do so in V:TES) and Mark Korshavn (who I
haven't seen argue for No Limits)
>2. Have a large collection, and wish to increase the benefit of that
>advantage in tournament play
*sigh*
You seem to be of the mistaken belief that just because I *can* put
thirty copies of one card in a deck, I do. There are very few decks
which benefit from having vast numbers of cards of one type (name) in
them. Some of the best decks I have seen need between 6 and 8 copies of
most of their cards, going down to prayer cards for some of them.
However, how do I play Corruption in a deck effectively without large
numbers of them?
>
>I dislike *any* kind of limit on our game, but the rulings which must
>result from unlimited decks are vastly more restrictive than a simple card
>limit could ever be!
*sigh*
Have you ever considered how to build a deck designed for No Limits
under Card Limits. Some people on the group have tried to "reconstruct"
some No Limits decks under card limits. Hmmm.... that Immortal Grapple
will have to go so I'll throw in a Hidden Lurker to stop them striking.
Hmm... run out of Dead End Alleys so I'll throw in Boxed In etc.
You have to start using cards which aren't the same as the cards you
want. It gives the deck a significantly different flavour.
Why should I be forced to use Rapid Thought instead of Flash? I want
the ability to maneuver AND press together. I don't want to use Pursuit
- I need the flexibility for presses.
Why should I be forced to use Lightning Reflexes instead of Blur? I
don't want to pay three blood for two additional strikes from one card
when I can pay one.
Why can't I have a lot of Backstab cards in my Toreador intercept deck?
I want to be able to hit you first so I can aggravated damage to you
before you hit me. Why can't I do that?
Why can't I have a lot of Bewitching Oration cards in my deck? I want
to pass my votes using Presence. I don't want to give other people pool
with Bribes because I want to be weakening them, not giving them pool.
Why do I have to stop using Skin of Steel to prevent your strikes? Why
should I have to use Skin of Rock instead when I might need several of
them?
I want to set aside some room for stealth in my deck - say, 20 cards.
And I want them from Obfuscate too. I don't have any other stealth
disciplines in my deck. The decisions that I, as an NL player, have to
make are far more complicated than the decisions that a CL player has to
make. Do I want to go for 8 of one stealth card? The superiors can
make that difference if I want to fail your blocking attempts, tap you
regardless, get more stealth, maneuver or whatever.
>
>I'd really appreciate reasoned responses from any advocates of no-limits,
>if you're in the industry please admit it.
No-one who posts regularly on this group is working for WotC (in a
financial sense), even LSJ, as far as I know. A few WotC employees post
from time to time (Matt Green of Wizards UK, say) but rarely get caught
up in arguments - they don't have the time, usually. No-one on this
group benefits financially from V:TES directly, except in the fringe
area of maybe selling people their cards if they can't come up with a
trade or whatever.
>Jyhad is NOT played by morons.
You what? You think that just because someone plays Jyhad they are not
a moron? Sorry to disillusion you mate, there are dingbats out there
who play Jyhad too.
>Players should be able to decide for themselves if the unlimited position
>can be defended,
It can. It stands up for itself quite nicely all the time. If it
didn't, it wouldn't be the official way to play the game. The official
way to play the game is now NOT set by a company getting money from the
game. It is now set by a player consulting with other players as to the
best way to play the game.
I would suggest you look for the Judith and Mark Jyhad page (the URL
escapes me but you can search for that in Yahoo et al). Plenty of
arguments for NL there which you might like to peruse.
For me, the driving parts of the argument for NL are:
1) Choice - why should an arbitrary limit dictate how I build my decks
to me? If I want a deck with 35 copies of Cryptic Mission in it (ackn.
Robert Goudie), why shouldn't I be allowed to have them?
2) Utility - some cards AREN'T useful if I can only have x of them -
where x is between 4 and 6. Corruption is a good example. Bewitching
Oration is another - Awe isn't a replacement for BewOra, it's an
alternative which has different requirements and abilities.
3) Inherent restrictions - you can't play more than one of a named
action modifier on action with one minion, similar with reactions.
You're limited as to how many action cards you can feasibly have in a
deck by the number of minions you're likely going to have to play them.
You're limited by expensive pool costs which take away from your pool,
taking you closer to a striking distance for your opponent to hit you
and you keel over. You're limited as to the number of master cards you
can feasibly have in a deck by the number you can play in a turn.
4) Similar Cards - There are almost no cards in Jyhad which are an exact
copy of another - none, as far as I know. There is no way, with a Card
Limit, to get another card which does an exact copy of what I want it
to. Take the cards Claws of the Dead, Wolf Claws and Bone Spur. All
three are identical at inferior I believe, but at superior, *I* start
making choices. What do I value more? Do I value the ability to
maneuver more than press? Would I prefer the remainder of the combat?
In my taste, I prefer Claws of the Dead. I prefer the ability to be
able to maneuver in a pinch - even if it does cost me a blood. So if I
wanted to put 15 claw cards in a deck (a not unreasonable number), I
would probably put 10 Claws of the Dead and 5 Wolf Claws. I don't like
Bone Spur's superior - it simply wouldn't be useful in my deck. Under
xCL, though, to get 15 claws, I'd have to start putting them all in -
even if I didn't want them. If it was 4CL, I wouldn't necessarily be
able to get 15 claw cards in the deck!
> or if it's a marketing ploy and should be discarded for
>our better enjoyment of the game.
Did you ever do any Business Studies? If you did, you'd know that if No
Limits was intended as a marketing ploy, it was stunningly unsuccessful.
Jyhad is a small game, with dedicated players. It is not making vast
amounts of money for WotC. If it was, we'd be getting new expansions
all the time.
Enjoyment of the game is a very subjective term. In your own games,
play however you want. If you preferred flicking the cards at each
other and trying to give each other long range paper cuts, that'd be
fine - but just because you enjoyed it wouldn't necessarily make it
suitable for tournament rules.
The only problems I've ever found with NL are that broken cards may turn
up more often. If you don't have the broken cards, any environment
benefits if you work on the premise that broken cards are bad for the
game - which I do.
>If there's support I want this to be a starting place to challenge the
>international tournament rules.
This is the place where the tournament rules are challenged. Basically
always has been, because it's been the place to liaise with netreps, and
now, the official rules setter.
Please, just because *you* play Card Limits, it doesn't mean the rest of
us have to. In your own games, you can play whatever you want. No-one
will stop you. It's your game to play however you want in your house.
If you want to play DCI, you have to play the official rules. The
official rules are based *now* on several things:
1) The original intent of the game/cards being preserved if possible
2) The original intent of the game/cards being thrown out of the window
if it busts the game
3) Rules/errata/clarifications being introduced to stop the game being
bust if it becomes a problem
NCL is not a problem. It does not bust the game. If you believe it
does, you haven't played it enough.
>The above comments are on the basis of thousands of card-limited games
>against rabid Jyhad nutters.
*sigh*
Based on lots of card limited games. How many NCL games have you
played? NCL is perfectly fine in and of itself. Plenty of players from
many different groups who will attest to that on this newsgroup if you
want.
If you agree that a ruling/errata/clarification for a card would be
needed under NCL, then it is very difficult to argue for its dropping
under xCL. Okay, let's take hypothetical card X. Now, X is a very
powerful card *somehow* so the errata/clarifications/whatever alter the
way in which it works to something acceptable, okay? This is fine. A
few people will argue "But that's how I want the card" or "You've
devalued a card I went out and bought" or whatever. But the card was
generally agreed to be bust and so was toned down to an acceptable
level.
In NCL, I could put quite a few of Card X in my deck. It meant that I
drew it regularly, and so could abuse it more times.
In xCl, I could put x of Card X in my deck. It meant that I drew it
less regularly, but it didn't stop it being bust when I drew it. I
could still abuse Card X to my heart's content, I just had it a smaller
amount of times.
Why does having fewer of a card in a deck stop the card being broken?
Is there something about having more of a card in a deck that suddenly
makes it become broken? Does it suddenly become more powerful by magic,
because there are more of it in a deck? No, a card is broken because it
is broken. The number you have in a deck is irrelevant, it's still
broken.
I've had decks where I've had one copy of Return to Innocence in them.
The rest of the deck was a fairly weird Protean-Dominate deck - bit of
bleed, bit of stealth, bit of claw, bit of GraveRob. However, in the
first game, I drew Return to Innocence. Ousted my prey within about 20
minutes, because I stealthed the bleed past (he was playing Assamites).
And I only had one copy of the card in my deck.
I believe RtoI to be bust. Just because I had one copy of it in my deck
didn't make it any less bust. If there are cards that you believe to be
bust under NL, I will argue that there are just as bust under xCL, you
just don't pull them as often.
I only need one copy of RtoI in my hand, what does it matter if there
are another 4 copies of it in the deck or another 10?
--
James Coupe (Prince of Mercia) Change nospam to obeah to reply
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