Christopher Kelly#
The trap card states that combat has a press automatically, usable only to
continue comabt, and that this continues until three rounds pass with no
Methuselahs playing cards. This brings up some questions:
1) Does the player of the card HAVE to use the available press? Combat
could turn against him; is this just a chance he has to take?
2) If the victim of the trap card plays a press to cancel the existing
press, does combat end right there and the 'future' presses are lost? The
rules state that a press can cancel a press played to continue combat, but
my opponent argues that the card is meant to guarantee a long combat.
3) Does this mean that there will always (assuming the answer to #2 is no)
be three rounds combat after all cards have been exhausted when the
minions in combat will just pound the crap (or blood) out of each other?
I'm pretty sure the answer is yes, but I'd like an outside opinion.
Oh yeah... one more question:
The Misdirection card: you pay X blood and X minions are tapped. Does this
apply only to your prey? Does the player or the victim choose who gets
tapped, or is it random (roll dice?)
I'm sure I'll have more questions soon, but that's it for now.
Thanks
--
An optimist says the glass is half empty.
A pessimist says the glass is half full.
A realist wants to know what's IN the glass...