rec.games.trading-cards.jyhad

Summary of Official Errata

1 message from 1 participant · 05 July 1995
original thread on Google Groups

L. Scott Johnson

A vampire can only have one title. If it is given another one, the old title is ignored, even if the new title would be a demotion. [DTR] Caitiff are clanless. [DTR] Dodges are always strikes, even if a card forgets to say so. [DTR] Retainers are never optional. [DTR] Equipment is always optional. [DTR] Combat cannot occur in Torpor. [DTR] The cost for Rescuing another Methuselah's vampire from torpor must be paid solely by the acting vampire. [DTR] Combat occurs *after* the block - not as a part of it. [DTR] ============================================================================ CARD-SPECIFIC RULINGS Anarch Troublemaker - Unique Master: May tap up to two minions. [DTR] Can only be "activated" during untap. [DTR] (*Whose* untap is up in the air). Army of Rats - Action (an): Having multiple copies out are not cumulative (errata). [DTR] Arson - Action: Cannot be attempted against a location which is Contested. [DTR] Astrid Thomas - Vampire: Tremere can choose to abstain. [DTR] Betrayer - Master: Each of their turns, the person subjected to Betrayer names a vampire. If the guess is correct, Betrayer is burned. [DTR] Can be damaged by multiple Betrayers each turn. [DTR] If the vampire chosen for Betrayer is burned, so is Betrayer. [DTR] If the vampire chosen for Betrayer becomes contested, Betrayer is nullified until the contention is resolved, at which time the Betrayer is reactivated. [DTR] If a player takes control of the vampire that is the target of the betrayer, that player takes the pool loss. [DTR] Black Cat - Vampire: The lower pool cost is used for purposes of cards such as Peace Treaty. If she is equipped with something and that equipment is transferred to another minion, then it regains its normal pool value. Conversely, if a piece of equipment moves onto her, its effective pool cost is lowered by 1. [DTR] Blood Bond - Action: Is a directed action. [DTR] It's effect will cease when the targetted vampire leaves play. [DTR] Blood Doll - Master: The Methuselah controlling the Vampire gets the benefit of the Blood Doll. [DTR] Blood Rage - Combat (th): requires thaumaturgy, not fortitude. [DTR] Bonding - Action Modifier (do): Only one of Bonding, Conditioning, or Threats may be used during an action, but any number of that CARD may be played (by different minions) [TOM] Brainwash - Master: Transfers may not be made to the vampire - neither to put blood on nor to move blood off. [DTR] Business Pressure - Action Modifier: Can only be used during a political action. Consider this errata. [DTR] Cat Burglary - Action (ce): The inferior version to just bleed at +1 stealth, maximum of 1 bleed. The superior version is to bleed any player in this manner (errata). [DTR] Charming Lobby - Action (ps): This card requires three vampires to be effective: one to play Charming Lobby, another to call the first vote, and the third to call the second vote. Only votes which are successfully called apply. [DTR] [So a bloodhunt vote would not qualify, since a vampire didn't call it -lsj] Charnas the Imp - Retainer (Tre) (1): Does nothing to an empty vampire which untaps in torpor. [DTR] Cannot be damaged by host, but does not stop host from using effects which would normally damage it. For example, the host can use Body of Sun, but would not damage Charnas as a result. [DTR] Chantry - Master: Unique Location (Tre): Using the Chantry is optional. [DTR] Cryptic Rider - Action Modifier: May only be used after a referndum is successful, not simply a successful political action (unblocked vote). [DTR] Dawn Operation - Action Modifier (fo): Should be read as "If this vampire is blocked..." [DTR] Deflection - Reaction (do) (1): Cost is paid from the vampire, not from your pool (errata). [DTR] Cannot be used to direct a bleed to a Methuselah who would be an invalid target for a bleed (after Minor Boon, e.g.) [DTR] Disarming Presence - Action Modifier (ps): The tapping is a side effect, not a cost, so tapped vampires can still vote. [DTR] Disputed Territory - Politcal Action: The political action symbol is missing, but it is a political action. [DTR] Domain Challenge - Politcal Action: Tapped minions are counted after the vote is completed. [DTR] Eagle's Sight - Reaction (au): Does not allow a vampire to block an unblockable action. [DTR] Elder Kindred Network - has no effect on a successful Referendum. [TOM] Enchant Kindred - Action (ps): May be used to influence another Methuselah's uncontrolled vampire. If that vampire turns out to not be younger than the acting vampire, then no blood is placed. For example, if Helena Casimir uses Enchant Kindred on someone else's vampire that turns out to be Democritus, the action simply doesn't do anything. The acting player does not find out that she tried to put blood on Democritus, and only knows that it must be some 10-blood vampire. This applies to all similar cards, such as Govern the Unaligned. [DTR] Fame - Unique Master: Fame is a unique master card, and should be contested as such. [DTR] May be played on a vampire in Torpor. [DTR] Flesh of Marble - Combat (pt): Reduces all damage *that was not prevented* to one point. [DTR] Form of Mist - Combat (pt): If the superior form is used to continue an action, then all action modifiers, including stealth and Dawn Operation, are still in effect. [DTR] The superior version can be used by a blocking vampire, but this will not cause the action to be continued. [DTR] Frenzy - Master: Out-of-Turn: May be played even if you have no minions involved in combat. [DTR] Ghoul Retainer - Retainer (2): Read as "Each round of combat, Ghoul can use hands for 1 damage or a weapon of the employing minion that the minion is not presently using." [DTR] Gird Minions - Master: May be used on a vampire in torpor. [DTR] Glaser Rounds - Combat: Must wait until the second time a given gun is used in a given combat. [DTR] Govern the Unaligned - Action (do): May be used to influence another Methuselah's uncontrolled vampire. If that vampire turns out to not be younger than the acting vampire, then no blood is placed. For example, if Helena Casimir uses Govern the Unaligned on someone else's vampire that turns out to be Democritus, the action simply doesn't do anything. The acting player does not find out that she tried to put blood on Democritus, and only knows that it must be some 10-blood vampire. This applies to all similar cards, such as Enchant Kindred. [DTR] Haven Uncovered - Master: Does not allow its victim to be attacked while its victim is in torpor. [DTR] Hidden Lurker - Action (ob): The card is an Action, as printed. [DTR] High Stakes - Political Action (Ven): The last two sentences are talking to each player, not just the player playing High Stakes. [DTR] Hunting Grounds - Master. Unique Location (Clan): All Hunting Grounds should be read as "received by a given vampire", not "given to a vampire". [DTR] Kindred Society Games - Master (Tor): The last sentence is vague. Replace it with "If the vampire doesn't untap but instead moves the Society Games on, but there is no tapped younger vampire to move it to, Society Games is burned instead." [DTR] Malkavian Dementia - Master: You lose control of that Malkavian when you start your untap phase. This is not an untap effect that you order among your other untap effects; it happens when the phase begins. You do not untap the Malkavian [TOM] If you are ousted while you have control of a Demented Malkavian, the Malkavian returns to the control of the original Methuselah. [DTR] Malkavian Madness Network - Unique Master (Mal): Reaction Cards may not be played on your own turn. Action cards may not be played except on your own turn. The Madness Network does not change whose turn it is. [DTR] Malkavians do not have to be Ready to benefit from the Network. [DTR] Malkavians may block *in addition* to the normaly eligible blockers. [DTR] Malkavian Time Auction - Master (Mal): The Methuselah playing the Time Auction cannot bid (errata). [DTR] Minion Tap - Master: May be used on a vampire in torpor. [DTR] Minor Boon - Master Out-of-Turn: Is played after the combat ends, retracting the vampire from Torpor. [DTR] Monocle of Clarity - Unique Equipment: Questions about questions may not be asked [DTR]. Questions can only pertain to the current game. [DTR] Question about the future are only binding until your next untap. [DTR] Murder of Crows - Retainer (an) (1): Follows all Wolf Companion rulings, except that the damage can happen when the combat is at range. [DTR] Psyche - Combat (ce): The superior version re-blocks as well as starts a new combat, neutralizing any effect from superior Form of Mist. [DTR] Pulled Fangs - Combat: Used during the press step, and counts up damage successfully inflicted during the round by the opposing minion (retainers don't count). [DTR] The actions to burn this card may be taken by different vampires, and may be taken on different turns. [DTR] Rapid Healing - Action (fo): Read as "If this vampire is blocked..." [DTR] Rotshreck - Master Out-Of-Turn: This card affects the Vampire dealing aggravated damage. [DTR] Note: This has apparently be re-reversed to: This card affects the Vampire about to receive aggravated damage. but, I haven't seen any official source to this effect. [LSJ] Scorn of Adonis - Action Modifier (Tor): Must be played before Voting starts. [DTR] Society of Leopold - Unique Master: Moving the Society is a directed action. [DTR] Spying Mission - Action Modifier (ob): After successfully being played, it must be burned on the next unblocked bleed against the same Methuselah, provided the bleed is not reduced to zero by other modifiers. [TOM] The Embrace - Action (2): The vampire created by this card is of the same clan as the acting vampire. [DTR] The Second Tradition - Domain - Reaction (Prince/Justicar): Only usable by a tapped Prince or Justicar. This vampire untaps and attempts to block at +2 intercept. (errata) [DTR] The Third Tradition - Progeny - Action (Prince/Justicar) (1): The vampire created is of the same clan as the acting vampire. [DTR] The Elysium - Master - Unique Location: May be used even if you have no minions in the combat. [DTR] Uriah Winter - Vampire: Can still defect if in torpor, and will remain in torpor if he does so. [DTR] Ventrue Justicar - Political Action (Ven): Makes the vampire Justicar of the Ventrue, not Justicar of the Tremere. Title is misspelled. [DTR] Wolf Companion - Retainer (an) (1): The damage is not a strike, so cannot be prevented by a dodge. [DTR] The damage is done during normal damage dealing, so a Combat Ends will stop it, as will sending its controller to torpor during first strike. [DTR] Only does damage at close range. [DTR] Does not gain any additional strikes of its controller. [DTR] As with any retainer, the number of lives is set when it is recruited, and will not change if its controller's level of Animalism changes. [DTR] Zip Gun - Combat: Ammo cards just modify the strike, not the damage done to the wielder. [DTR] ============================================================================ [TOM] Tom Wylie - WotC Net Representative [DTR] WotC Design Team Ruling -- L. Scott Johnson (sjoh...@math.sc.edu) | These opinions are mine and http://www.math.sc.edu/~sjohnson | are subject to card text. Graphics Specialist and Jyhad Rulemonger. |