rec.games.trading-cards.jyhad

JYHAD:TOM:Progeny,Bum's,M

19 messages from 10 participants · 16 September 1994 – 22 September 1994 · rec.games.deckmaster
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Charles Keith-Stanley

In <35amom$ooc@reuter.cse.ogi.edu>, doehne@church.cse.ogi.edu (Thomas Doehne) writes: > Since the game is based on Vampire, the Masquerade, it only >makes sense to look to VtM to resolve open questions. Where Jyhad >has obvious differences with VtM, of course we play according >to the Jyhad rules. > > Since it's a question of interpretation as to what happens >when a younger vampire is created with the Third Tradition, >using VtM as a reference makes sense. I'd much rather do >that than look strictly at what the card says. Since, in >this case, the card says nothing whatever, which is why >it's a question at all. > > The created vampire should be of the same clan as its >creator. > >-- >Tom Doehne >doehne@cse.ogi.edu Tom (Doehne, not Wylie), do you think that if the designer had wanted to make progeny created via The Third Tradition be the same clan as their creator, then the card might actually say so? Although I wasn't a playtester -- I only got my hands on real Jyhad cards last week -- I know the game was extensively tested. Whether you believe progeny should be of the same clan as their creators is irrelevant; neither the card nor the rules say so, and until or unless the WotC Jyhad Rules Committee say otherwise, that's the way the card should be played. I've also changed the cross-post to remove <alt.games.whitewolf> and substitute <alt.games.jyhad> -- it's more relevant. Howlingly yours, Charles Keith-Stanley | Sister lovers, | The Werewolf of London Network Representative to | Water brothers; | (Ah-rooooooooooooooo!) rec.games.frp.* | And in time, | Mail: werewolf@vnet.ibm.com Wizards of the Coast, Inc. | Maybe others... | Or.... werewolf@wizards.com

Thomas Doehne

In article <Cw8ww8.1I9C@hawnews.watson.ibm.com> werewolf@vnet.ibm.com (Charles Keith-Stanley) writes: >Tom (Doehne, not Wylie), do you think that if the designer had wanted to make >progeny created via The Third Tradition be the same clan as their creator, then >the card might actually say so? Having had extensive experience with Magic, another WotC product, I know that plenty of questions slip through playtest. I would be completely unsurprised if the designer just assumed that 'of course' a new vampire gets the same clan, and left that info off. If the designer and playtest group had thought it should behave differently than Vampire, they would have made the difference explicit on the card. After all, the designer(s) have to be pretty familiar with VtM in order to be at all true to the original game. I'd be astonished if some unspoken assumptions *didn't* slip through, somewhere. -- Tom Doehne doehne@cse.ogi.edu

Tom Wylie

Thomas Doehne <doehne@church.cse.ogi.edu> wrote: > Having had extensive experience with Magic, another WotC product, >I know that plenty of questions slip through playtest. I would be >completely unsurprised if the designer just assumed that 'of course' >a new vampire gets the same clan, and left that info off. While assumptions do slip through from time to time, they tend to be of the "of course you can't use this card to do that" variety, and not "of course this card does that". In any event, it's dangerous to try and get inside the designers' heads and try to guess at what their intentions were, since often people are very wrong about that. It's best to just look at the card(s) in question, and the game in question. Jyhad is the game in question here, not V:tM, and nothing in the rules or on the card indicates that the clan would be copied by the fledgling vampire. >If the >designer and playtest group had thought it should behave differently >than Vampire, they would have made the difference explicit on the >card. After all, the designer(s) have to be pretty familiar with >VtM in order to be at all true to the original game... Yes, but Jyhad rulings should not be made based on V:tM. For the most part it should exist in a vacuum. If it really is ambiguous as to how a card reads, then looking to see how that concept works in V:tM can be useful as a tiebreaker, but there is nothing ambiguous about Progeny or The Embrace. Neither says that the fledgling has a clan, therefore it does not. Errata might change that, but handwaving about how V:tM works won't. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

Thomas Doehne

> >Yes, but Jyhad rulings should not be made based on V:tM. For the most part >it should exist in a vacuum. Let's get this straight; Jyhad is a game based on Vampire: the Masquerade. But the rules for Jyhad should not have anything to do with V:tM? >If it really is ambiguous as to how a card >reads, then looking to see how that concept works in V:tM can be useful >as a tiebreaker, but there is nothing ambiguous about Progeny or The Embrace. >Neither says that the fledgling has a clan, therefore it does not. >Errata might change that, but handwaving about how V:tM works won't. Neither will 'handwaving' that unclear cards should be interpreted however the Netreps like, without reference to the intellectual foundations of the game. Jyhad, unlike Magic, is based on something outside the game designer's imagination. Unlike Magic, Jyhad rules do not exist on an intellectual clean slate. While you might wish to be able to interpret Jyhad rules in a vacuumb, you cannot -- V:tM is the pattern to which Jyhad was woven. It is a derivative product, however much you'd like to claim it is completely separate. Where Jyhad does not conform to the V:tM background, it should be very clear about the differences. The Jyhad rules seem to be pretty good about that, but this question is one place where it isn't. -- Tom Doehne doehne@cse.ogi.edu

Brian Wilson

Before I could do anything to stop it, Thomas Doehne wrote: > Let's get this straight; Jyhad is a game based on Vampire: the Masquerade. > But the rules for Jyhad should not have anything to do with V:tM? By Jove, I think he's got it! -- There be that can pack the cards and yet cannot play | a-Henh! well; so there are some that are good in canvasses and | Brian Wilson factions, that are otherwise weak men. | Francis Bacon |

Rick Mc Leod

In <Cw8ww8.1I9C@hawnews.watson.ibm.com>, werewolf@vnet.ibm.com (Charles Keith-Stanley) writes: >In <35amom$ooc@reuter.cse.ogi.edu>, doehne@church.cse.ogi.edu (Thomas Doehne) writes: >> Since the game is based on Vampire, the Masquerade, it only >>makes sense to look to VtM to resolve open questions. Where Jyhad >>has obvious differences with VtM, of course we play according >>to the Jyhad rules. >> >> Since it's a question of interpretation as to what happens >>when a younger vampire is created with the Third Tradition, >>using VtM as a reference makes sense. I'd much rather do >>that than look strictly at what the card says. Since, in >>this case, the card says nothing whatever, which is why >>it's a question at all. >> >> The created vampire should be of the same clan as its >>creator. > >Tom (Doehne, not Wylie), do you think that if the designer had wanted to make >progeny created via The Third Tradition be the same clan as their creator, then >the card might actually say so? Although I wasn't a playtester -- I only got my >hands on real Jyhad cards last week -- I know the game was extensively tested. I don't think the designer ever thought about the clan or she would have been smart enough to write "This vampire is a Caitiff" on the card. So extensively tested that one Tasha Morgan is usable by allies, and the other isn't. So well written that the Ventrue Justicar actually creates a Tremere Justicar. With such tremendous quality control that stacks of R2 are readily identifiable. Oh, but there's errata...so what? Percent of Australian players with net access: < 5%. Number of convocation members: 3 known in the country. Distribution of the Duelist: limited copies available 2-months after publication. >Whether you believe progeny should be of the same clan as their creators is >irrelevant; neither the card nor the rules say so, and until or unless the WotC >Jyhad Rules Committee say otherwise, that's the way the card should be played. Well until we get direct access to the Jyhad Rules Committee, forget it. Judging from the correspondence, we (the people for whom I liaise) can't tell if or what is presented to the JRC and what isn't. We consider Magic a game that need not make sense (and thus is a senseless game for some), >I've also changed the cross-post to remove <alt.games.whitewolf> and substitute ><alt.games.jyhad> -- it's more relevant. > Who died and made you God? As it happens, there are VtM players who have shown an interest in Jyhad who may decide whether or not to buy it based on how strong the links to VtM are. Since according to you, WotC's position is that it's a vacuum game, some sales may be in jeopardy. Such a position may also affect who will buy the Star Trek game. At least, that is the consensus currently developing here. Oh yes, and if you read the ongoing discussions in the various ST groups, you'll find that Trekkers abhor inconsistencies in the fabric of their reality. In response to Tom Wylie's last bit: I finally got my hands on Rumours of Gehenna. I was wrong, the card does say 'burn this card.' I was confusing it with Archon, which is 'this effect can be removed'. Which changes the question: Does the Archon card go to the ash heap after the vote leaving an after effect behind? That's what the card says... >Do I think actually think that a person could carry an assault rifle, RPG >and a shotgun? (or some such combination) Yes. I do. I personally am not a huge person, but I can hip holster a 44 magnum, shoulder holster a SN special, shoulder sling a sawed off 12 gauge, back holster a 9mm, ankle holster a zip gun, wear (1) flak jacket (Second Chance body armor), back sling an RPG with one in the pipe, belt sheath a (Sengir) dagger, drop a assault rifle in a cross handlebar mount on either a Hawg or a Sport Bike, and carry extra mags of Glasers without any real difficulty. (Could put two pineapples on the chest, and a satchel charge (Bomb) in the saddlebags as well, but who can afford to out fit a vampire like that - Oh and did you see the Raven, Crows, and Owl flying overhead - two Wolves running alongside and Tasha looks so butch on the pillon typing on that Powerbook) :-) And yes, I could use these weapons serially in a very short amount of time. Just ask the families of the 23 (dead) victims of 1 man on a tower in Austin. Disclaimer: this isn't flamage. It's cynical. !-----------------------------------------------------------------------------! Rick Mc Leod - Systems Wizard, Court Jester, Guardian of the Galaxy Environment MDA P/L PO Box 1692 N Sydney NSW 2058 Australia (02) 956-7966 rxm@mda.com.au/NIC:RM25/There can be only one...fortunately.

Alex Feely

aahz@hal.COM (Tom Wylie) writes: > Thomas Doehne <doehne@church.cse.ogi.edu> wrote: > > Having had extensive experience with Magic, another WotC product, > >I know that plenty of questions slip through playtest. I would be > >completely unsurprised if the designer just assumed that 'of course' > >a new vampire gets the same clan, and left that info off. > > While assumptions do slip through from time to time, they tend to be > of the "of course you can't use this card to do that" variety, and not > "of course this card does that". In any event, it's dangerous to try > and get inside the designers' heads and try to guess at what their > intentions were, since often people are very wrong about that. It's best > to just look at the card(s) in question, and the game in question. Jyhad > is the game in question here, not V:tM, and nothing in the rules or on > the card indicates that the clan would be copied by the fledgling vampire. Jyhad is the Deckmaster version of the ceaseless vampyric waring Jyhad depicted in V:tM. The fact the game is based on V:tM indicates that V:tM logic should prevail where no logic is set forth. > >If the > >designer and playtest group had thought it should behave differently > >than Vampire, they would have made the difference explicit on the > >card. After all, the designer(s) have to be pretty familiar with > >VtM in order to be at all true to the original game... > > Yes, but Jyhad rulings should not be made based on V:tM. For the most part > it should exist in a vacuum. If it really is ambiguous as to how a card That's similar to saying my Genes exist alone and are not -really- a combination of my parents. Make a game based on V:tM, and it only exists in a vacuum if the starter pack came with V:tM 2nd edition. > reads, then looking to see how that concept works in V:tM can be useful > as a tiebreaker, but there is nothing ambiguous about Progeny or The Embrace. > Neither says that the fledgling has a clan, therefore it does not. > Errata might change that, but handwaving about how V:tM works won't. > Anyone who has played the game Jyhad is based on would know the general principle of lineage. Furthermore, you are talking about bloodlines. It's not just in V:tM, it's common sense. > Tom Wylie rec.games.deckmaster Network Representative for > aahz@hal.com Wizards of the Coast, Inc. -- Alex Feely ------------------------------------------------------------------------------- I grow tired of continuous games and trivalities, torturous endeavors and continued pain, I want the sky and I want to keep it for once. af2e@andrew.cmu.edu -------------------------------------------------------------------------------

Tom Wylie

Thomas Doehne <doehne@church.cse.ogi.edu> wrote: >>Yes, but Jyhad rulings should not be made based on V:tM. For the most part >>it should exist in a vacuum. >Let's get this straight; Jyhad is a game based on Vampire: the Masquerade. >But the rules for Jyhad should not have anything to do with V:tM? One should not have to know how to play Vampire in order to be able to play Jyhad. Allowing V:tM to override what the Jyhad rules and cards say effectively requires one to know how to play Vampire. Again, if a card is totally ambiguous as to what should happen in a given situation, then going to V:tM for reference can be helpful, but it should not be permitted to simply override Jyhad. Saying that vampire created via Progeny gets a clan simply because that's what would happen in V:tM qualifies as allowing V:tM to override Jyhad, which is bad. >It is a derivative product, >however much you'd like to claim it is completely separate. Obviously Jyhad was not designed in a vacuum. But again, people should not have to know how to play Vampire to play Jyhad, so Jyhad rulings should not be overtly based on V:tM. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

Tom Wylie

Alex Feely <af2e+@andrew.cmu.edu> wrote: > Jyhad is the Deckmaster version of the ceaseless vampyric >waring Jyhad depicted in V:tM. The fact the game is based on V:tM >indicates that V:tM logic should prevail where no logic is set forth. Probably a plan, but I fail to see how "Progeny doesn't say the vampire inherits the clan" qualifies as "where no logic is set forth". The rule of thumb "don't read something into a card that isn't there" applies equally well to Jyhad as to Magic. > Anyone who has played the game Jyhad is based on would know >the general principle of lineage. Furthermore, you are talking about >bloodlines. It's not just in V:tM, it's common sense. If we made rulings based on "common sense", then Frozen Shades would fly, Sea Serpents could band with Mesa Pegasi to block Fallen Angels, and one wouldn't be able to wear multiple Flak Jackets. Don't read something into a card that isn't there... don't let "common sense" or Vampire blind you as to what's really there. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

Terrence W Wright

Alex Feely (af2e+@andrew.cmu.edu) wrote: : Anyone who has played the game Jyhad is based on would know : the general principle of lineage. Furthermore, you are talking about : bloodlines. It's not just in V:tM, it's common sense. And how are those of us who just picked up Jyhad to play supposed to know these things? I hate to tell you this, but it ISN'T common sense. I had just assumed clans were a matter of choice (like choosing political parties) but I gather from these posts that it is instead a matter of heredity. But this distracts from my point. How the **** am I supposed to know this 'rule' when I go to a Jyhad tourney? Terry Wright | "You're talking a lot, Tww133@cs.usask.ca | but you're not saying anything." Saskatoon, Saskatchewan | -- from "Psycho Killer", Talking Heads

Terrence W Wright

Tom Wylie (aahz@hal.COM) wrote: : If we made rulings based on "common sense", then Frozen Shades would : fly, Sea Serpents could band with Mesa Pegasi to block Fallen Angels, : and one wouldn't be able to wear multiple Flak Jackets. Don't read something ^^^ ^^^^^^^^ ^^ ^^^^ ^^ ^^^^ ^^^^^^^^ ^^^^ ^^^^^^^^ REALLY? The wording on the card says 'Prevents 1 damage each combat'. Given 2 Flak Jackets, you can 'prevent 1 damage each combat.' Thus multiple Flaks are just a waste of space. Y'know, I like our interpretation better... :-( Terry Wright | "You're talking a lot, Tww133@cs.usask.ca | but you're not saying anything." Saskatoon, Saskatchewan | -- from "Psycho Killer", Talking Heads

Thomas Doehne

In article <35ldpe$nea@perv.hal.COM> aahz@hal.COM (Tom Wylie) writes: >Thomas Doehne <doehne@church.cse.ogi.edu> wrote: >>>Yes, but Jyhad rulings should not be made based on V:tM. For the most part >>>it should exist in a vacuum. >>Let's get this straight; Jyhad is a game based on Vampire: the Masquerade. >>But the rules for Jyhad should not have anything to do with V:tM? > >One should not have to know how to play Vampire in order >to be able to play Jyhad. Allowing V:tM to override what the Jyhad rules >and cards say effectively requires one to know how to play Vampire. I agree. But that's not what we're talking about here -- we're talking about necessary information being left off a card, and what it should be. We're talking about figuring out what the Jyhad rules *are*, not about overriding them. >>It is a derivative product, >>however much you'd like to claim it is completely separate. > >Obviously Jyhad was not designed in a vacuum. But again, people should >not have to know how to play Vampire to play Jyhad, so Jyhad rulings should >not be overtly based on V:tM. If the rules are unclear, why shouldn't you use V:tM? This does not bode well for the game based on Tolkien.... -- Tom Doehne doehne@cse.ogi.edu

Thomas Doehne

In article <35le00$nfv@perv.hal.COM> aahz@hal.COM (Tom Wylie) writes: >Probably a plan, but I fail to see how "Progeny doesn't say the vampire >inherits the clan" qualifies as "where no logic is set forth". The rule >of thumb "don't read something into a card that isn't there" applies >equally well to Jyhad as to Magic. Wrong. Magic was designed from the ground up. Jyhad is based on V:tM. The 'don't read something' guideline makes less sense *because* there is a foundation that has been built on (V:tM). P.S. If you guys try this argument with the Tolkien game, you'll earn the world's undying contempt. -- Tom Doehne doehne@cse.ogi.edu

Tom Wylie

Terrence W Wright <tww133@cs.usask.ca> wrote: >: and one wouldn't be able to wear multiple Flak Jackets. > ^^^ ^^^^^^^^ ^^ ^^^^ ^^ ^^^^ ^^^^^^^^ ^^^^ ^^^^^^^^ >REALLY? The wording on the card says 'Prevents 1 damage each combat'. >Given 2 Flak Jackets, you can 'prevent 1 damage each combat.' Thus >multiple Flaks are just a waste of space. Each Flak Jacket can only prevent 1 damage each combat. There's nothing on the cards stopping you fromm using more than one to do so. If you want to disallow it for "role-playing" reasons then go for it, but... Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

Tom Wylie

Rick Mc Leod <rxm@mda.com.au> wrote: >I finally got my hands on Rumours of Gehenna. I was wrong, the card does >say 'burn this card.' I was confusing it with Archon, which is 'this effect >can be removed'. Which changes the question: Does the Archon card go to >the ash heap after the vote leaving an after effect behind? That's what >the card says... Neither Archon nor Camarilla Exemplary stays in play, but rather just have an effect on the vampire. Thus their effects would not wear off if the person putting that effect into play was ousted. People will typically leave these cards out to remind everyone of the effect, but technically they are not in play. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

Dirk W. Tebben

In article <35n5mk$pg1@perv.hal.com>, Tom Wylie <aahz@hal.COM> wrote: >Terrence W Wright <tww133@cs.usask.ca> wrote: >>: and one wouldn't be able to wear multiple Flak Jackets. >> ^^^ ^^^^^^^^ ^^ ^^^^ ^^ ^^^^ ^^^^^^^^ ^^^^ ^^^^^^^^ >>REALLY? The wording on the card says 'Prevents 1 damage each combat'. >>Given 2 Flak Jackets, you can 'prevent 1 damage each combat.' Thus >>multiple Flaks are just a waste of space. > >Each Flak Jacket can only prevent 1 damage each combat. There's nothing on >the cards stopping you fromm using more than one to do so. If you want to >disallow it for "role-playing" reasons then go for it, but... So multiple Armies of Rats are redundant, while multiple Flak Jackets are cumulative? Is there some rule of thumb to determine which category a given card falls into? Would 2 pairs of IR Goggles give you 2 maneuvers, for example?

david bingham brown

In <35m4bh$qpf@reuter.cse.ogi.edu> doehne@church.cse.ogi.edu (Thomas Doehne) writes: >>Probably a plan, but I fail to see how "Progeny doesn't say the vampire >>inherits the clan" qualifies as "where no logic is set forth". The rule >>of thumb "don't read something into a card that isn't there" applies >>equally well to Jyhad as to Magic. >Wrong. Magic was designed from the ground up. Jyhad is based on V:tM. >The 'don't read something' guideline makes less sense *because* there >is a foundation that has been built on (V:tM). Yes, but the rules underwent a major modification in the transition from rpg to cardgame.... some rules just simply aren't applicable... Why don't I get a soak roll? Why does aggravated damage send me directly to torpor? etc, etc... VtM isn't my personal favorite game (I greatly prefer Mage: the Ascension), but the point still goes... you are changing a paper 'n pencil rpg to a card game.... the complexity of one system's rules don't carry over into the other one... >P.S. If you guys try this argument with the Tolkien game, you'll >earn the world's undying contempt. Ah, just play Talislanta..... Dave "And how'd you dare to tell me that I'm my Father's son When that was just an accident of birth? I'd rather look around me and compose a better song 'Cause that's the honest measure of my worth" -Jethro Tull, "Wind-Up" P.S. - For the Talislanta-impared, it is a fantasy rpg system that is not based upon Tolkein... P.P.S. - Hmm.. the quote seems strangely significant this time....

Rick Mc Leod

In <35ldpe$nea@perv.hal.COM>, aahz@hal.COM (Tom Wylie) writes: > >One should not have to know how to play Vampire in order >to be able to play Jyhad. Allowing V:tM to override what the Jyhad rules >and cards say effectively requires one to know how to play Vampire. >Again, if a card is totally ambiguous as to what should happen in a given >situation, then going to V:tM for reference can be helpful, but it should >not be permitted to simply override Jyhad. Saying that vampire created >via Progeny gets a clan simply because that's what would happen in V:tM >qualifies as allowing V:tM to override Jyhad, which is bad. > I don't see any override. It's a logical inference based on common sense and VtM. Clans are not an award. Vampires can not change clan. They can be cast out of society. They can be orphaned. If I believed that VtM should override Jyhad, then I'd print out little Thaumaturgy symbols for Wake with Evening's Freshness and stick them on everyone's cards. > >Obviously Jyhad was not designed in a vacuum. But again, people should >not have to know how to play Vampire to play Jyhad, so Jyhad rulings should >not be overtly based on V:tM. > Who said anything about overt basis on VtM? I believe it's supporting evidence, but, I was a member of my clan the day I became progeny. That is common sense. It didn't require a written decree (and there still aren't any in many parts of the world.) No one has to know anything about VtM to come to that conclusion. This leads to a bigger question: Does the "Jyhad Rules Committee" intend to take into account VtM when making such decisions, or are they more likely to be vacuum based? Admittedly, many cards have no relationship to VtM at all (Fake Out, etc.), and questions of this type are few and far between (Rotschreck, Titles, and this are the only ones that come to mind so far. It should probably also be noted that the one vampire, one title position has strong basis in VtM, but no support whatsoever in the Jyhad rules - according to which a single vampire could be Prince of All Cities and Justicar of her Clan, and a primogen simultaneously.) !-----------------------------------------------------------------------------! Rick Mc Leod - Systems Wizard, Court Jester, Guardian of the Galaxy Environment MDA P/L PO Box 1692 N Sydney NSW 2058 Australia (02) 956-7966 rxm@mda.com.au/NIC:RM25/There can be only one...fortunately.

Michael "Black-Robe Mage" Schmahl

Terrence W Wright writes :REALLY? The wording on the card says 'Prevents 1 damage :each combat'. Given 2 Flak Jackets, you can 'prevent 1 :damage each combat.' Thus multiple Flaks are just a waste :of space. : If it had said "this vampire can prevent 1 damage each combat" you'd be right (similar to Rumors of Gehenna). However, it isn't worded that way. So Flak Jacket A prevents a point of damage, and so does Flak Jacket B (preventing a different point of damage). -- AGLA | Michael Schmahl (Black-Robe Mage) | M:tG | d""""b | fxmgs@aurora.alaska.edu | () | Mb dM | fsmgs@acf-lab.alaska.edu | () () | VbdP | Oblivion BBS: (907)479-4751 | ()() |