Eric Eslinger <esli...@rudolf.nscl.msu.edu> writes:
>On 22 Feb 1995, L. Scott Johnson wrote:>> gl...@emerald.tufts.edu (Gabriel Law) writes:
>>
>> >howdy, my brother and I play Jyhad 2 player all the time. The thing is
>> >he keeps whipping out his little dwarves (caitiff and Duck, etc) so by
>> >the end of the second turn he's already bled me for at least 3 or 4 points.
>>
>> He only gets 1 transfer on the first turn, 3 on (his) second turn if he goes first, right. This is designed to balance things like this.>
>Not in a 2 player duel. In that, all players start w/4 transfers.
The official errata says that even a two-player game follows the
"multi-player game" rules for initial transfers.
>> 2-hand damage vampires and weapons tend to shut up a weenie deck.
>> >combat cards on him... oh, is there a way to kill a vampire in torpor
>> >without diablerizing (sp) him? can i just burn him or something?
>> No. (Unless you have a card that says otherwise).>Hit a 0 blood vamp with 2 aggro.
>This assumes you are in combat with it.
You can't get into combat with a vampire in torpor, however.
Gabriel Law (gl...@emerald.tufts.edu) wrote:
> Back to my brother and his wimps, the game goes real fast because he uses
> obfuscate a lot to stealthify and he's got some bleed cards. I always
> seem to be on the ropes, hanging on for dear life when I play 'im.
> Thanks in advance! (again)> -Gabe
Well... The best thing against vampires who like to bleed a lot
and not go in combat is Gangrel.
1. You put up to 3 Raven Spies in your deck. Don't put any Sports Bike if
you can. The reason is you can put more than 1 Raven Spy on the same
vampire (you can't put more than 1 Sports bike on a vampire).
2. You put 1 Mr. Wintrop
3. You put 1 KRCG News Radio
4. You put 3 Cats Guidance (Sup. Skill is +1 Intercept).
With that, you'll intercept everything you want. But when you enter
combat, you better make a aggravated damage to put him in torpor and
Diabolize the vampire with Amaranth. So you need in you deck a
Gangrel Justicar card with some Praxis Seizures to be sure the Blood
Hunt will be lost.
Make a deck with that, and put other cards that will a make strategy
deck of your choice... See ya!
Martin Filion
Montreal, Qb (Canada)
mordillo@gmgate@gamemaster.qc.ca
: I agree that gangrels rock in combat, but they don't diablarize very
: well. They are infact the worst clan for voting. What you want to do
: with a gangrel deck is either try to burn them instead of sending them to
: torpor or put some caitiffs in your deck for diablarizing cause you won't
: win any bloodhunt votes.
Aye I do all my diablerizing with wimps anyway. BTW can Illegal Search
and Seizure be blocked somehow? It's annoying getting your Talbot's
Chainsaw or your Flamethrower or assault rifle put down :( Also, can a
bloodhunt be called later after the diablerie? i.e. my caitiff dia's his
Lucretia (hee) and on his turn he uses a justicar card. can he call a
bloodhunt now?
What do y'all think of a nos/mal deck?
Thanks some more :)
-Gabe
Paul Schaaf (sch...@u.washington.edu) wrote:
> I agree that gangrels rock in combat, but they don't diablarize very
> well. They are infact the worst clan for voting. What you want to do
> with a gangrel deck is either try to burn them instead of sending them to
> torpor or put some caitiffs in your deck for diablarizing cause you won't
> win any bloodhunt votes.> ---------
> Paul Schaaf
> sch...@u.washington.edu
I always have in my Gangrel deck 1 Gangrel Justicar card and 5 Praxis
Seizure cards, I put Earth Control cards too. Don't worry, The BloodHunt
is never won when I diabolize vampires.
[ quoted text not captured ]
Ummm... to whoever said it...you CANNOT put more than one of any single
retainer on any vamp.... therefore limit one raven spy per vamp (can
you imagine a vamp with 4 wolf companions and 4 murder of crows??)
I actually called WoTC on that, and they confirmed it. It makes sense
:'>
David Leader -This post has a press on it, only usable to sell life
insurance.
> Ummm... to whoever said it...you CANNOT put more than one of any single
> retainer on any vamp.... therefore limit one raven spy per vamp (can
> you imagine a vamp with 4 wolf companions and 4 murder of crows??)
> I actually called WoTC on that, and they confirmed it. It makes sense
> :'>
Actually, it doesn't. ;-) Are you sure that they weren't talking about
the unique retainers? There's no reason I can think of (and none in any
of the rules listings I have) that non-unique retainers should be
limited.
If a vampire cares to spend 8 turns' worth of actions acquiring his
4 wolf companions and his 4 murders of crows, let him. ;-) I'll probably
have bled him to death by then anyway. ;-)
papillo the inconsequential
David Leader (dle...@moe.cc.emory.edu) wrote:
: Ummm... to whoever said it...you CANNOT put more than one of any single: retainer on any vamp.... therefore limit one raven spy per vamp (can
: you imagine a vamp with 4 wolf companions and 4 murder of crows??)
: I actually called WoTC on that, and they confirmed it. It makes sense: :'>
Interesting. Pleasant even. And don't get the idea that I'm doubting
your veracity, but until we see that ruling in some sort of official form
(as an answer from the Netrep on jyhad-l or from Tom, or in a DTR
summary) then IMHO it is just a house rule you play by. Official rule is
that there is no limit to the number of retainers of the same type that
can go on one vampire. Period.
Wouldn't mind seeing it change (officially) but it hasn't yet. Thanks
for posting your soirce though so that people can assess what you said,
rather than just saying, "That's not what WotC says! You can't do that,
and it's official! Nyah!" :-)
Shane Travis | There are two kinds of men who never amount to
sht...@duke.usask.ca | very much: those who cannot do what they are told,
Saskatoon, Saskatchewan | and those who can do nothing else.
| -- Cyrus H.K. Curtis
[ quoted text not captured ]
Also, consider if the opponent cycled through 40 cards in 8 turns.
That means 8 retainers in 40 cards, or 20% retainers in a
Library. Sounds like a lot ...
And he probably has to hunt for the blood to play all those
retainers ...
--
"Live Life with Heart."
Alan Kwan kw...@cs.cornell.edu
David Leader (dle...@moe.cc.emory.edu) wrote:
> Ummm... to whoever said it...you CANNOT put more than one of any single
> retainer on any vamp.... therefore limit one raven spy per vamp (can
> you imagine a vamp with 4 wolf companions and 4 murder of crows??)
> I actually called WoTC on that, and they confirmed it. It makes sense> :'>
Yes, I can see a vamp with 4 wolf companions running around with him.
(Easier to imagine, even, than a vamp running around with 4 flak jackets :-)
Probably draw lots of attention, but so would a lone wolf, eh?
The source you talked to on the phone was mistaken, IMHO.
gl...@emerald.tufts.edu (Gabriel Law) wrote:
> Aye I do all my diablerizing with wimps anyway. BTW can Illegal Search
> and Seizure be blocked somehow? It's annoying getting your Talbot's
Peace Gabriel,
Only with Sudden Reversal OoT Master card.
> Chainsaw or your Flamethrower or assault rifle put down :( Also, can a
> bloodhunt be called later after the diablerie? i.e. my caitiff dia's his
No, must be called immediately.
> Lucretia (hee) and on his turn he uses a justicar card. can he call a
> bloodhunt now?
No.
Nil carborundum illigitimi,
James R. McClure Jr.
The OS/2 Apostle
<insert disclaimer here>
James R. McClure Jr. (jrmc...@ulkyvm.louisville.edu) wrote:
: gl...@emerald.tufts.edu (Gabriel Law) wrote:
<snip>
: > Also, can a: > bloodhunt be called later after the diablerie? i.e. my caitiff dia's his: No, must be called immediately.: > Lucretia (hee) and on his turn he uses a justicar card. can he call a
: > bloodhunt now?: No.
I believe that Gabriel is refering to the 6th tradition: destruction card,
which, if I remeber correctly, allows you to burn a vampire that has committed
diablerie since your last turn. So, while you can't call an official
bloodhunt after the fact, you can still hose the diablarizing vampire.
Cheers,
Brian Tandy
You can stack as many copies of a retainer or piece of equipment onto a
single minion as you want. If the retainer/equipment is unique, then all
the copies will be contested, but you can still give them to the minion.
Tom Wylie rec.games.trading-cards.* Network Representative for
aa...@cats.ucsc.edu Wizards of the Coast, Inc.
[ quoted text not captured ]
Peace Brian,
I read Gabriel's post as: other player plays Nosferatu Justicar vote card, becomes
Justicar and tries to call bloodhunt. It is too late by that point. Yes, any
player with a Prince/Justicar could play The Sixth Tradition during their next
turn to burn the Caitiff.
[ quoted text not captured ]
BTW can Illegal Search
>and Seizure be blocked somehow? It's annoying getting your Talbot's>Chainsaw or your Flamethrower or assault rifle put down :(
Only with Sudden Reversal
Also, can a
>bloodhunt be called later after the diablerie? i.e. my caitiff dia's
his
>Lucretia (hee) and on his turn he uses a justicar card. can he call a
>bloodhunt now?
To the best of my knowledge, a blood hunt has to be called immediatly
after the diablarie occures. If not, then it is automatically success.
Aye thank ye all for your help! It cleared it up for me, maybe someday I can
return the favor! (hehe not very likely considering my level of
understanding)
-Gabe