rho...@hamilton.edu (Harpua J. Howard) writes:
>although this can be a pain in the ass to pull off, the proper combat deck
>can do it.>get basillia out. (so what if she's expensive...play a minion tap)>put a potence master card on her (gives her sup. potence)>when you get into combat, have a press ready (mob connections) and don't
>do agg. damage the first round, use a zip gun or something really stupid
>(try to be funny). but before range is determined play torn sign post and
>fists of death so they think something big is coming (then use the zip
>gun- don't manuever)>second round (be at close range!)>hand strike with undead strengh, growing fury, lucky blow.... or whatever
>you have in your hand.>if you now follow my logic, you just did up to 11 points of Agg. damage
>depending on how many cards you had access to. this will BURN most any
>vamp. (assuming you hit)
Each of Undead Strength, Growing Fury, and Lucky Blow are strikes. You
can only use one. (Even with celerity-induced multiple strikes, the first
one that landed would send the opposition to torpor before any further
strikes connect.) Max damage=6 agg. (Torn Signpost and Growing Fury).
Respectable, but not as daunting as 11agg.
L.Scott
In article <3i2686$5...@redwood.cs.scarolina.edu>,
[ quoted text not captured ]
I just thought I'd chime in here for no reason...
My fave vamp burner is the renegade garou + pulled fangs -- just beat on the
poor sot until you do him enough damage to go into torpor (not hard... and
lucky blows will make it quicker) then rip out his fangs for the coup de
grace. Brujah with their celerity and potence/weapons can often beat him
though.
Andrew
> Max damage = 9 agg: Rake + Torn Signpost(3 hand damage) + Fists of
>Death(+2 hand damage) + a press(round two) + Growing Fury(strike: +3 hand
>damage) + against a ventrue(+1 hand damage) + the Sengir
Dagger(aggravated) =
>9 aggravated damage in one strike.
Sengir Dagger isn't a hand strike, so only growing fury would help.
Better would be a Protean master card plus Claws of the Dead, which would
work as above.
Curt Adams (curt...@aol.com)
CurtAdams (curt...@aol.com) wrote:
: > Max damage = 9 agg: Rake + Torn Signpost(3 hand damage) + Fists of
[ quoted text not captured ]
I don't have the dagger in front of me, but I remember it saying that
any hand damage modifiers also modify the dagger damage:). Also, a previous
poster was confused about my 9 damage strike. Torn signpost gives you three
hand damage for the remainder of combat, Fists of death give you +2 hand
damage for the remainder of combat, so yes you do strike for six on the first
round, but then you growing fury on the second round, and strike for 9 more,
Neither Rake's special ability, nor Torn signpost, nor Fists of death( POW!
POW!) go away after first round.
You might be right about the dagger though, it's in the mail:).
Larrx...
In article <3it22h$f...@news.bu.edu>, Larry Harriman <la...@bu.edu> wrote:
>CurtAdams (curt...@aol.com) wrote:
>: Sengir Dagger isn't a hand strike, so only growing fury would help.
>> I don't have the dagger in front of me, but I remember it saying that
>any hand damage modifiers also modify the dagger damage:). Also, a previous
No, the card text says that any card that gives additional
damage is also aggravated. But you have to be doing that damage in the
same strike as the dagger's strike (which is a melee weapon).
| If you've got a hot lead on a new | *--Joe--*
| PC game, call the announce line at | js...@vt.edu
| ** csi...@discus.ise.vt.edu ** |
+-------------------------------------+----------------------------------
"Carnivores, oy!" -- Timon, TLK
[ quoted text not captured ]
well, if you ever read the original post, you'd also notice that i said
that this is easily defeated. i noted Majesty and dodge as two
examples. this was only a suggestion and a humorous story at first.
secondly, it's a pain in the ass to have all those cards in your hand at
the same time anyway.
Harpua
In article <50859...@hceltd.demon.co.uk>,
Guy Keen <G...@hceltd.demon.co.uk> wrote:
>> Sengir Dagger isn't a hand strike, so only growing fury would help.
>> Better would be a Protean master card plus Claws of the Dead, which would
>> work as above.
>> Curt Adams (curt...@aol.com)
>>
>>>...blah blah blah. So how does this work against the vamps with
>superior Presence and a hoard of Majesty cards!
Nothing, which is why Cultivated Blood Shortage and Armies of Rats
exist. Failing that, a few bum rushes should work. I mean, just how
many Majesties CAN someone have? (WAIT! Don't answer that!)
--
-=-==-===-====-=====-========-====-==- "Don't tell me to control myself.
+=- Robin Lim AKA Leets -==+ I mean, you don't want me
+==- e-mail: lke...@io.org -=+ to control myself, do you?"
-==-====-========-=====-====-===-==-=- - MLWTTKK
Christopher Kelly (aj...@FreeNet.Carleton.CA) wrote:
: In a previous posting, Guy Keen (G...@hceltd.demon.co.uk) writes:
: > In article: <3io3jb$9...@newsbf02.news.aol.com> curt...@aol.com (CurtAdams) writes:
: >>
: >> > Max damage = 9 agg: Rake + Torn Signpost(3 hand damage) + Fists of[ quoted text not captured ]: Besides, the press would be useless, as the combat is over after first
: round, because the target has entered torpor!: -Z-
: --
: An optimist says the glass is half full.
: A pessimist says the glass is half empty.: I say there's just too much ice in the darn thing...
First, the sengir dagger reads "if any card adds additional damage, this too
is aggravated" or something very similar. Second, the oppenent would not be
in torpor, because using equipment is optional, and you would opt not to
strike with it first round. I mention this earlier if you had thought to read
all the posts.
Larrx...
Oh, and this is not an example of a good tactic, some one was discussing what
the MAXIMUM POTENTIAL DAMAGE was, I'm not suggesting you try this at home.
In a previous posting, Guy Keen (G...@hceltd.demon.co.uk) writes:
> In article: <3io3jb$9...@newsbf02.news.aol.com> curt...@aol.com (CurtAdams) writes:>>[ quoted text not captured ]
Besides, the press would be useless, as the combat is over after first
[ quoted text not captured ]
la...@bu.edu (Larry Harriman) writes:
>The sengir dagger reads "if any card adds additional damage, this too>is aggravated" or something very similar.
Indeed it does. But the Sengir Dagger is a melee weapon, and card that
affect only hand damage don't affect it. Torn Signpost and Fists of Death
affect hand damage, not melee damage. Max damage with Sengir is 4 (with
Growing Fury).
Curt Adams (curt...@aol.com)
In article <D4uJM...@freenet.carleton.ca>, aj...@FreeNet.Carleton.CA
(Christopher Kelly) wrote:
> In a previous posting, Guy Keen (G...@hceltd.demon.co.uk) writes:
> > In article: <3io3jb$9...@newsbf02.news.aol.com> curt...@aol.com
(CurtAdams) writes:
> >>
> >> > Max damage = 9 agg: Rake + Torn Signpost(3 hand damage) + Fists of
> >> >Death(+2 hand damage) + a press(round two) + Growing Fury(strike: +3 hand
> >> >damage) + against a ventrue(+1 hand damage) + the Sengir
> >> Dagger(aggravated) =
> >> >9 aggravated damage in one strike.
> >>
> >> Sengir Dagger isn't a hand strike, so only growing fury would help.
> >> Better would be a Protean master card plus Claws of the Dead, which would
> >> work as above.
>
> Besides, the press would be useless, as the combat is over after first
> round, because the target has entered torpor!
you know, you guys have murdered my original post! in there, i said do
something semi useless on the first round like use a zip gun. but you
were right, i failed to notice two of the cards were strike cards: can't
use em both. i'll try this again. basilia w/ potence skill card: torn
signpost (3 hand), fists of death (+2 hnd) OR ritual challenge, (zip gun
or something else semi-useless), press, growing fury (+3).
total: 9 agg hand damage + 1 normal from the zip gun= burns most vampires
if mob connections is in play, and basilia has ritual challenge on her:
this combo takes 4 cards to pull off. not bad.
Harpua- the original poster. "ok, so i was wrong about 11 agg. damage,
but i was close"
: you know, you guys have murdered my original post! in there, i said do: something semi useless on the first round like use a zip gun. but you
: were right, i failed to notice two of the cards were strike cards: can't
: use em both. i'll try this again. basilia w/ potence skill card: torn
: signpost (3 hand), fists of death (+2 hnd) OR ritual challenge, (zip gun
: or something else semi-useless), press, growing fury (+3).: total: 9 agg hand damage + 1 normal from the zip gun= burns most vampires: if mob connections is in play, and basilia has ritual challenge on her:: this combo takes 4 cards to pull off. not bad.: Harpua- the original poster. "ok, so i was wrong about 11 agg. damage,
: but i was close"
Four cards is pretty good, but, unfortunately, it takes Basilia. How
about, instead- Stick a flamethrower on a Muddled and play weakness. 3
Cards, admittedly, one is a masterphase card, but, this combo costs no
transfers, less blood, and in one instance you get, joy of joys, Basilia,
and, in the other, you get a Flame Throwing muddled vampire hunter <grin!>.
-Gha...@Uclink.Berkeley.Edu
In article <3jdu87$2...@agate.berkeley.edu>,
Garry Handelman <gha...@uclink.berkeley.edu> wrote:
>Four cards is pretty good, but, unfortunately, it takes Basilia. How
>about, instead- Stick a flamethrower on a Muddled and play weakness. 3
^^^^^^^^
>Cards, admittedly, one is a masterphase card, but, this combo costs no
>transfers, less blood, and in one instance you get, joy of joys, Basilia,
>and, in the other, you get a Flame Throwing muddled vampire hunter <grin!>.
Weakness? What card did you really mean?
[ quoted text not captured ]
In article <3jdu87$2...@agate.berkeley.edu>, gha...@uclink.berkeley.edu
(Garry Handelman) wrote:
[ quoted text not captured ]
first off, what the heck is weakness? did you get the expansion set
before it came out? tee hee hee. actually, i like basilia alot. i have
two of her in my crypt. i know she's a 10, but she's not someone i'm
really worried about losing, and it slows down my pred. if he's not ready
for her yet. besides, i use alot of minion taps and refils. personally,
i think she's one of the best vamps for a nosferatu/gangrel politcal
deck: stealth, potence, animalism, fortitude + lots of added intercept=
killer chick. go ahead and block the garou action (if you have the
intercept), i'll eat your eye.
the problem with the vamp hunter is that against fortitude, skin of steel
(pretty friggin common) stops his attack flat. sure i may not have it in
my hand, but it always seems like i do. you play against tremere, and
you'll gain emotional bonds with that card. and what do you mean by less
blood? the vamp hunter is 2 (i think) and the flame thrower is 4. it's
four less, but with basilia, you're getting alot more, and you can't block
getting basilia out.
although you can do the combo with another gangrel. it just takes two
potence skill cards, and a claws of the dead. call me crazy,(i am
anyway), but i just like basilia, and could care less about rotshreck.
Harpua