In article <30D028...@pilot.msu.edu>,
Steven Suchyta <Such...@pilot.msu.edu> wrote:
>I just started playing the game and I really enjoy, its much
>more complex than Magic, but I have two questions, who is
>considered a member of the inner circle? and whats a good make
Inner Circle members are identified in the same way as Princes and Justicars
are - they have "Inner Circle member" printed on their card.
>up of a deck if you want to have a competitive game? I primarily
>play with with wife and friends who do not buy the cards but use
>mine, and I want to make it an interesting game. Is there a good
>number of masters, reactions, etc. that would be good?
If you have enough cards - make nine decks.
Three each of Bleed, Combat, and Voting. (various styles of each)
(More on each of the three strategies in an article by curt adams,
which has been archived in
http://131.194.137.10/~mlangsdo/RPGs/Jyhad/Strategy.html
Those without web access: e-mail me (sjoh...@math.sc.edu) and I'll e-mail
you a copy).
Then have everyone choose a deck randomly.
In a generic deck, I would suggest 1/7 Master cards.
The typical makeup of a deck is not a useful concept.
MtG can work with "1/3 land, 1/3 creatures, 1/3 Enchanments and Instants",
but Jyhad isn't so easy to disect (not that such a MtG deck would
win any tourneys, just that it's a workable mix in general).
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L. Scott Johnson (lsc...@crl.com) | The opinions expressed are mine
Graphics Specialist and V:tES Rulemonger | and subject to card text