We played a game recently when we had a clash of the titans with Anvil and
Bianca. Both were full of blood at start and went into torpor but we found
the rules somewhat shadowy on some points regarding declaration of strikes:
-Bianca is attacking
-Anvil blocks
first round:
Anvil maneuvers and uses a .44
Bianca dodges and presses
second round:
(no maneuvers)
Anvil plays blur, +2 strikes
Bianca plays blur, +2 strikes
now, WHAT? who declares first, assuming that both minions have cauldron of
blood, dodges, and vampiric speed?
do minions alternate in their declarations or does the acting minion
declares all his 3 strikes first? Furthermore, if only Anvil had had blur,
does Bianca declares all her strikes first then Anvil dodges this attack and
does 2 more strikes?
Finally, what if BIanca (active minion) has a dodge in play and is wary of a
5 points cauldron of blood strike? Can she do anything to avoid the blow?
And can skin of stone prevent damage from that nasty cauldron?
Thanks for help
gcomeau@miniac.etu.gel.ulaval.ca
Guillaume Comeau <gcomeau@etu.gel.ulaval.ca> wrote:
>second round:
>(no maneuvers)
>Anvil plays blur, +2 strikes
>Bianca plays blur, +2 strikes
>now, WHAT? who declares first, assuming that both minions have cauldron of
>blood, dodges, and vampiric speed?
If either or both minion gets additional strikes, then you go through
multiple "choose strike/resolve strike" steps (section 15.1,
"Additional Strikes"). So Anvil chooses a strike and Bianca chooses
a strike; those resolve. Anvil chooses another strike, Bianca chooses
another strike; those resolve. Anvil chooses his third strike, Bianca
chooses her third; those resolve. Note that you don't go through
"establish range" for each additional set of strikes.
>Finally, what if BIanca (active minion) has a dodge in play and is wary of a
>5 points cauldron of blood strike? Can she do anything to avoid the blow?
>And can skin of stone prevent damage from that nasty cauldron?
A dodge will only nullify one of Anvil's strikes. Since Anvil is the
acting minion in this case, she'll always know whether he's using the
Cauldron before having to decide whether or not to dodge. And yes, the
Cauldron is just damage (LOTS of damage, but just damage...) so can
be prevented normally.
Tom Wylie rec.games.deckmaster Network Representative for
aahz@hal.com Wizards of the Coast, Inc.
In article <34lfug$bpf@perv.hal.COM>, aahz@hal.COM (Tom Wylie) writes:
|> Guillaume Comeau <gcomeau@etu.gel.ulaval.ca> wrote:
|> >second round:
|> >(no maneuvers)
|> >Anvil plays blur, +2 strikes
|> >Bianca plays blur, +2 strikes
|> >now, WHAT? who declares first, assuming that both minions have cauldron of
|> >blood, dodges, and vampiric speed?
|>
|> If either or both minion gets additional strikes, then you go through
|> multiple "choose strike/resolve strike" steps (section 15.1,
|> "Additional Strikes"). So Anvil chooses a strike and Bianca chooses
|> a strike; those resolve. Anvil chooses another strike, Bianca chooses
|> another strike; those resolve. Anvil chooses his third strike, Bianca
|> chooses her third; those resolve. Note that you don't go through
|> "establish range" for each additional set of strikes.
|>
Just a question: I've seen somewhere that (in an official ruling, I think --
not sure!) the Wolf Companion does its damage (a) regardless of range, which
is the way I first read the card, myself, and (b) will only do its damage once
per round, during the 1st round Strike Resolution subphase-thing.
I don't have any complaints, I'd just like confirmation and am curious why
the Companion wouldn't do extra damage during the second (and/or 3rd) set of
damage resolution bits. Is that to make the Murder of Crows 'less of a waste'?
(if the WC does damage each dmg. resolution, then even when you dodge, your
opponent's minion is taking damage...) Additionally, since the Murder of Crows
says they have a 1R strike, or something, I assume that means in addition to
what the 'controlling' minion does (and you don't choose their strike separately
from the minion -- i.e. minion dodges, Crows can't peck for 1R damage).
Anyway, just feel full of curiosity today...! :) Keep up the good work!
-Evan (Evan Gridley, ejg1@cornell.edu)
|> >Finally, what if BIanca (active minion) has a dodge in play and is wary of a
|> >5 points cauldron of blood strike? Can she do anything to avoid the blow?
|> >And can skin of stone prevent damage from that nasty cauldron?
|>
|> A dodge will only nullify one of Anvil's strikes. Since Anvil is the
|> acting minion in this case, she'll always know whether he's using the
|> Cauldron before having to decide whether or not to dodge. And yes, the
|> Cauldron is just damage (LOTS of damage, but just damage...) so can
|> be prevented normally.
|>
|>
|> Tom Wylie rec.games.deckmaster Network Representative for
|> aahz@hal.com Wizards of the Coast, Inc.
|>
>the Wolf Companion does its damage (a) regardless of range, which
>is the way I first read the card, myself, and (b) will only do its damage once
>per round, during the 1st round Strike Resolution subphase-thing.> I don't have any complaints, I'd just like confirmation and am curious why
>the Companion wouldn't do extra damage during the second (and/or 3rd) set of
>damage resolution bits.
The Wolf Companion says it does 1 damage each round of combat during
the strike phase. I jokingly was playing rules lawyer last week(?) and
pointed this out about it:
o This is not an attack. It's merely "1 damage." It pretty much ignores
anything related to combat and fighting. If you reach the strike phase,
the Wolf Companion will do 1 point of damage that round.
Long range, dodging and first strike (to kill the wolf) are all combat
related things. The wolf is written plainly and clearly. When we reach
the strike phase, your minion takes a point a damage.
In fact (as a rules lawyer,) you must be pretty stupid. A dodge prevents
the effect of a strike. The Wolf isn't a strike. Long Range prevents
you from using certain kinds of strikes. The Wolf isn't a strike. First
Strike attacks go before other strikes. THE WOLF IS NOT A STRIKE!!
o It only does it's damage once a round because the card says so.
-----
The thing is, that was a joke. The whole point I was trying to make
was that the cards are vague enough that if you actually read what they
say, you get bizzare rulings like the one above, so read the cards for
content and take a vote as to what it should do.
--
Evan Gridley <ejg1@cornell.edu> wrote:
>Just a question: I've seen somewhere that (in an official ruling, I think --
>not sure!) the Wolf Companion does its damage (a) regardless of range, which
>is the way I first read the card, myself, and (b) will only do its damage once
>per round, during the 1st round Strike Resolution subphase-thing.
I believe the ruling you saw was in error, and that the Wolf Companion
will only do its damage if the round is at close range.
> I don't have any complaints, I'd just like confirmation and am curious why
>the Companion wouldn't do extra damage during the second (and/or 3rd) set of
>damage resolution bits. Is that to make the Murder of Crows 'less of a waste'?
The Wolf Companion is specifying when its damage is dealt; the Crows don't.
(Probably they should, and probably they deal their damage during the
normal strike resolution. I'll check on that.) It was not meant to imply
that the wolf does damage every time a vampire gets an additional strike...
if it had meant that, it would have said so. This is a case of "Don't read
something into a card that isn't there."
Tom Wylie rec.games.deckmaster Network Representative for
aahz@hal.com Wizards of the Coast, Inc.
aahz@hal.COM (Tom Wylie) writes:
>The Wolf Companion is specifying when its damage is dealt; the Crows don't.
>(Probably they should, and probably they deal their damage during the
>normal strike resolution. I'll check on that.) It was not meant to imply
>that the wolf does damage every time a vampire gets an additional strike...
>if it had meant that, it would have said so. This is a case of "Don't read
>something into a card that isn't there."
So this implies that the wolf companion does it's damage independantly of the
vampire controlling it, rather than simply a "+1 hand damage" card (like some
of the other retainers give +1 bleed or intercept). We had been playing it as
a +1 damage card, which was rather a nasty combination with the Basilia
vampire.
Alec
--
Alec Habig, Indiana University High Energy Astrophysics
ahabig@bigbang.astro.indiana.edu
http://astrowww.astro.indiana.edu/personnel/ahabig/
Ted Kennedy's car has killed more people than my guns.
Alec Habig <ahabig@bigbang.astro.indiana.edu> wrote:
>So this implies that the wolf companion does it's damage independantly of the
>vampire controlling it, rather than simply a "+1 hand damage" card (like some
>of the other retainers give +1 bleed or intercept). We had been playing it as
>a +1 damage card, which was rather a nasty combination with the Basilia
>vampire.
If it simply increased the vampire's hand damage, it would say so.
As it is, it just does 1 damage on its own, IMHO assuming that the
combat is at close range.
Tom Wylie rec.games.deckmaster Network Representative for
aahz@hal.com Wizards of the Coast, Inc.