rec.games.trading-cards.jyhad

JYHAD:BLUR question

7 messages from 5 participants · 07 September 1994 – 13 September 1994 · rec.games.deckmaster
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Guillaume Comeau

We played a game recently when we had a clash of the titans with Anvil and Bianca. Both were full of blood at start and went into torpor but we found the rules somewhat shadowy on some points regarding declaration of strikes: -Bianca is attacking -Anvil blocks first round: Anvil maneuvers and uses a .44 Bianca dodges and presses second round: (no maneuvers) Anvil plays blur, +2 strikes Bianca plays blur, +2 strikes now, WHAT? who declares first, assuming that both minions have cauldron of blood, dodges, and vampiric speed? do minions alternate in their declarations or does the acting minion declares all his 3 strikes first? Furthermore, if only Anvil had had blur, does Bianca declares all her strikes first then Anvil dodges this attack and does 2 more strikes? Finally, what if BIanca (active minion) has a dodge in play and is wary of a 5 points cauldron of blood strike? Can she do anything to avoid the blow? And can skin of stone prevent damage from that nasty cauldron? Thanks for help gcomeau@miniac.etu.gel.ulaval.ca

Tom Wylie

Guillaume Comeau <gcomeau@etu.gel.ulaval.ca> wrote: >second round: >(no maneuvers) >Anvil plays blur, +2 strikes >Bianca plays blur, +2 strikes >now, WHAT? who declares first, assuming that both minions have cauldron of >blood, dodges, and vampiric speed? If either or both minion gets additional strikes, then you go through multiple "choose strike/resolve strike" steps (section 15.1, "Additional Strikes"). So Anvil chooses a strike and Bianca chooses a strike; those resolve. Anvil chooses another strike, Bianca chooses another strike; those resolve. Anvil chooses his third strike, Bianca chooses her third; those resolve. Note that you don't go through "establish range" for each additional set of strikes. >Finally, what if BIanca (active minion) has a dodge in play and is wary of a >5 points cauldron of blood strike? Can she do anything to avoid the blow? >And can skin of stone prevent damage from that nasty cauldron? A dodge will only nullify one of Anvil's strikes. Since Anvil is the acting minion in this case, she'll always know whether he's using the Cauldron before having to decide whether or not to dodge. And yes, the Cauldron is just damage (LOTS of damage, but just damage...) so can be prevented normally. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

Evan Gridley

In article <34lfug$bpf@perv.hal.COM>, aahz@hal.COM (Tom Wylie) writes: |> Guillaume Comeau <gcomeau@etu.gel.ulaval.ca> wrote: |> >second round: |> >(no maneuvers) |> >Anvil plays blur, +2 strikes |> >Bianca plays blur, +2 strikes |> >now, WHAT? who declares first, assuming that both minions have cauldron of |> >blood, dodges, and vampiric speed? |> |> If either or both minion gets additional strikes, then you go through |> multiple "choose strike/resolve strike" steps (section 15.1, |> "Additional Strikes"). So Anvil chooses a strike and Bianca chooses |> a strike; those resolve. Anvil chooses another strike, Bianca chooses |> another strike; those resolve. Anvil chooses his third strike, Bianca |> chooses her third; those resolve. Note that you don't go through |> "establish range" for each additional set of strikes. |> Just a question: I've seen somewhere that (in an official ruling, I think -- not sure!) the Wolf Companion does its damage (a) regardless of range, which is the way I first read the card, myself, and (b) will only do its damage once per round, during the 1st round Strike Resolution subphase-thing. I don't have any complaints, I'd just like confirmation and am curious why the Companion wouldn't do extra damage during the second (and/or 3rd) set of damage resolution bits. Is that to make the Murder of Crows 'less of a waste'? (if the WC does damage each dmg. resolution, then even when you dodge, your opponent's minion is taking damage...) Additionally, since the Murder of Crows says they have a 1R strike, or something, I assume that means in addition to what the 'controlling' minion does (and you don't choose their strike separately from the minion -- i.e. minion dodges, Crows can't peck for 1R damage). Anyway, just feel full of curiosity today...! :) Keep up the good work! -Evan (Evan Gridley, ejg1@cornell.edu) |> >Finally, what if BIanca (active minion) has a dodge in play and is wary of a |> >5 points cauldron of blood strike? Can she do anything to avoid the blow? |> >And can skin of stone prevent damage from that nasty cauldron? |> |> A dodge will only nullify one of Anvil's strikes. Since Anvil is the |> acting minion in this case, she'll always know whether he's using the |> Cauldron before having to decide whether or not to dodge. And yes, the |> Cauldron is just damage (LOTS of damage, but just damage...) so can |> be prevented normally. |> |> |> Tom Wylie rec.games.deckmaster Network Representative for |> aahz@hal.com Wizards of the Coast, Inc. |>

Owen P Reynolds

>the Wolf Companion does its damage (a) regardless of range, which >is the way I first read the card, myself, and (b) will only do its damage once >per round, during the 1st round Strike Resolution subphase-thing. > I don't have any complaints, I'd just like confirmation and am curious why >the Companion wouldn't do extra damage during the second (and/or 3rd) set of >damage resolution bits. The Wolf Companion says it does 1 damage each round of combat during the strike phase. I jokingly was playing rules lawyer last week(?) and pointed this out about it: o This is not an attack. It's merely "1 damage." It pretty much ignores anything related to combat and fighting. If you reach the strike phase, the Wolf Companion will do 1 point of damage that round. Long range, dodging and first strike (to kill the wolf) are all combat related things. The wolf is written plainly and clearly. When we reach the strike phase, your minion takes a point a damage. In fact (as a rules lawyer,) you must be pretty stupid. A dodge prevents the effect of a strike. The Wolf isn't a strike. Long Range prevents you from using certain kinds of strikes. The Wolf isn't a strike. First Strike attacks go before other strikes. THE WOLF IS NOT A STRIKE!! o It only does it's damage once a round because the card says so. ----- The thing is, that was a joke. The whole point I was trying to make was that the cards are vague enough that if you actually read what they say, you get bizzare rulings like the one above, so read the cards for content and take a vote as to what it should do. --

Tom Wylie

Evan Gridley <ejg1@cornell.edu> wrote: >Just a question: I've seen somewhere that (in an official ruling, I think -- >not sure!) the Wolf Companion does its damage (a) regardless of range, which >is the way I first read the card, myself, and (b) will only do its damage once >per round, during the 1st round Strike Resolution subphase-thing. I believe the ruling you saw was in error, and that the Wolf Companion will only do its damage if the round is at close range. > I don't have any complaints, I'd just like confirmation and am curious why >the Companion wouldn't do extra damage during the second (and/or 3rd) set of >damage resolution bits. Is that to make the Murder of Crows 'less of a waste'? The Wolf Companion is specifying when its damage is dealt; the Crows don't. (Probably they should, and probably they deal their damage during the normal strike resolution. I'll check on that.) It was not meant to imply that the wolf does damage every time a vampire gets an additional strike... if it had meant that, it would have said so. This is a case of "Don't read something into a card that isn't there." Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

Alec Habig

aahz@hal.COM (Tom Wylie) writes: >The Wolf Companion is specifying when its damage is dealt; the Crows don't. >(Probably they should, and probably they deal their damage during the >normal strike resolution. I'll check on that.) It was not meant to imply >that the wolf does damage every time a vampire gets an additional strike... >if it had meant that, it would have said so. This is a case of "Don't read >something into a card that isn't there." So this implies that the wolf companion does it's damage independantly of the vampire controlling it, rather than simply a "+1 hand damage" card (like some of the other retainers give +1 bleed or intercept). We had been playing it as a +1 damage card, which was rather a nasty combination with the Basilia vampire. Alec -- Alec Habig, Indiana University High Energy Astrophysics ahabig@bigbang.astro.indiana.edu http://astrowww.astro.indiana.edu/personnel/ahabig/ Ted Kennedy's car has killed more people than my guns.

Tom Wylie

Alec Habig <ahabig@bigbang.astro.indiana.edu> wrote: >So this implies that the wolf companion does it's damage independantly of the >vampire controlling it, rather than simply a "+1 hand damage" card (like some >of the other retainers give +1 bleed or intercept). We had been playing it as >a +1 damage card, which was rather a nasty combination with the Basilia >vampire. If it simply increased the vampire's hand damage, it would say so. As it is, it just does 1 damage on its own, IMHO assuming that the combat is at close range. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.