rec.games.trading-cards.jyhad

Legacies of Blood preview

33 messages from 16 participants · 05 October 2005 – 06 October 2005
original thread on Google Groups

LSJ

The preview starts today. http://www.white-wolf.com/vtes/index.php?line=Checklist_LegaciesOfBlood Updates every weekday, more or less.

tobinator

Nice BB card! Is that the "tap" that is required of the primary Bro in combat met by the same "tap" that happens as a result of a successful block or an action? -tpl

Screaming Vermillian

[ quoted text not captured ] Sweet! More copies of Absorb the Mind! Score! Free Fight... was the name Tag Team taken up by another card then? I like the potential over kill factor though. ~SV

LSJ

[ quoted text not captured ] No. But the BB playing the card could be tapped already -- only the other ones need to be untapped.

Gregory Stuart Pettigrew

[ quoted text not captured ] No. Note also that it's an effect, not a cost.

Screaming Vermillian

[ quoted text not captured ] I have BB1 and I've got this Free fight up and running. BB1 throws, say, dragons breath, agg to all, I don't prevent, but my opponent does. I'm on my way to torpor, so a new BB comes in to fight. Where are we in the combat resolution? Strike resolution? Moved on to declare additional strikes? press step? ~SV

tobinator

Yeah, overkill.....hmmmmmmmm The "combat continues" mechanic works really well with Games of Instinct and such... -tpl

LSJ

[ quoted text not captured ] Combat continue uninterrupted. You've just finished one strike resolution phase. Next up generally comes gaining additional strikes.

Matthew T. Morgan

[ quoted text not captured ] I guess so. There's some odd wording, but you're probably right, assuming the GoI isn't blocked. I don't really get this card (Free Fight). Seems weaker than Coordinate Attacks. Coordinate Attacks gets me around s:ce while Free Fight does not. With Free Fight, I'm tapping minions that I don't necessarily need to tap (what of my original guy torporizes the opposing minion?). In order to switch combatants with Free Fight, I have to either lose my guy to torpor or choose to swap before range. Coordinate Attacks works whenever combat ends. Could be my guy got beat up. Could be I couldn't stop a s:ce. Could be I ran out of presses before the other guy ran out of blood. Seems like a better card. So what's the advantage of Free Fight? Matt Morgan

John Flournoy

Matthew T. Morgan wrote: > I don't really get this card (Free Fight). Seems weaker than Coordinate > Attacks. Coordinate Attacks gets me around s:ce while Free Fight does > not. With Free Fight, I'm tapping minions that I don't necessarily need > to tap (what of my original guy torporizes the opposing minion?). In > order to switch combatants with Free Fight, I have to either lose my guy > to torpor or choose to swap before range. Coordinate Attacks works > whenever combat ends. Could be my guy got beat up. Could be I couldn't > stop a s:ce. Could be I ran out of presses before the other guy ran out > of blood. Seems like a better card. > > So what's the advantage of Free Fight? Here's a scenario. My empty Blood Brother hunts. If you want to block, I'll slap a Free Fight down and swap in the Blood Brother with full blood, nasty equipment, etc.. and unlike Coordinate Attacks, you don't get to even try to thump my empty guy into torpor before facing the next one. Unlike Coordinate, it's a good way to protect one of your BBs when he's feeling a bit vulnerable. > Matt Morgan -John Flournoy

Fabio 'Sooner' Macedo

[ quoted text not captured ] Off the top of my head, I see two: - At superior it gives presses instead of a single maneuver. In some decks this could turn to be an advantage. - It continues the same combat, so things the opponent could use "once each combat" (from IR Googles to Flak Jacket to whatever its special does) cannot be used again. A single Flak Jacket can ruin your prevent/Coordinate/punch for 1/Disarm strategy, per example. With Free Fight it does not. But they're fringe benefits, I must admit. Generally I'd go for Coordinate and just a couple of Free Fights, just for the fun. We must admit, it's a thematically cool card. best, Fabio "Sooner" Macedo

Karl Schaefer

Matthew T. Morgan wrote: > So what's the advantage of Free Fight? Mylan Horseed bleeds and you block. My BB plays Free Fight and whomps you. Karl

Fabio 'Sooner' Macedo

[ quoted text not captured ] "Tap this Blood Brother..." Since the text lacks "Playable by another minion not involved in the combat", I doubt Mylan will ever be able to play it as a Blood Brother ;-) best, Fabio "Sooner" Macedo

Karl Schaefer

[ quoted text not captured ] Perhaps, I'm misreading it. But my understanding is that it's like a Malleable Visage type effect. In other words, my non-acting vampire can play the Free Fight and jump in on the action.

LSJ

Karl Schaefer wrote: > Fabio 'Sooner' Macedo wrote: > > "Tap this Blood Brother..." > > Since the text lacks "Playable by another minion not involved in the > > combat", I doubt Mylan will ever be able to play it as a Blood Brother > > ;-) > Perhaps, I'm misreading it. But my understanding is that it's like a > Malleable Visage type effect. In other words, my non-acting vampire can > play the Free Fight and jump in on the action. As noted above, it lacks any "playable by a non-combatant" text.

Fabio 'Sooner' Macedo

[ quoted text not captured ] Well... Malleabe Visage is an action modifier, not a combat card, and explicitly says that it can (and in fact must be) played by a ready untapped vampire when an ally (or vampire, at superior) you control is blocked. As far as I know, combat cards cannot be played by any vampire not involved in the combat since the rulebook does not allow it. So explicit text in the card is needed for such an effect, which Free Fight lacks (compare to Octopod which says "Requires a ready Blood Brother of the same circle as another one in combat. Can be used by a vampire even if he or she is not involved in the combat.") best, Fabio "Sooner" Macedo

crispy

[ quoted text not captured ] Combat cards can only be played by a minion in Combat - so a minion of yours has to get into combat first, and then that same minion has to play the card. Once it's been played, then you can tap other BBs to get involved in the combat.

XZealot

LSJ wrote: > > I have BB1 and I've got this Free fight up and running. BB1 throws, > > say, dragons breath, agg to all, I don't prevent, but my opponent does. > > I'm on my way to torpor, so a new BB comes in to fight. Where are we in > > the combat resolution? Strike resolution? Moved on to declare > > additional strikes? press step? > > Combat continue uninterrupted. > > You've just finished one strike resolution phase. Next up generally > comes gaining additional strikes. What about effects like Fists of Death and Torn Signpost? Does each of the BB's benifit from its effect or just the one who happened to be in combat at the time it was played? Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

LSJ

XZealot wrote: > What about effects like Fists of Death and Torn Signpost? Does each of > the BB's benifit from its effect or just the one who happened to be in > combat at the time it was played? The latter. Torn Signpost: "This vampire..." Fists of Death: "This vampire..."

Karl Schaefer

[ quoted text not captured ] Hrm. Well, damn. All the good ideas I had for this card just went by the wayside. Karl

Screaming Vermillian

[ quoted text not captured ] Now repeat. BB1 strikes, oposing strikes, we're both ok. BB1 gets additional(s) and then spits agg, sends self to torpor. BB2 jumps in (cause Oposing minion prevented or something)... can BB2 get additional additionals? ~SV

Screaming Vermillian

[ quoted text not captured ] Never mind... Just wasting bandwidth (rule book says you can only generate (gain) additional strikes after the first pair of strikes resolve... unless BB1 goes to torpor sometime after declaring the generation of additional strikes, but before the declaration of those additionals, I don't see how his is going to effect BB2s lack of ability to gain additionals outside of the normal ONLY AFTER FIRST PAIR IS ANNOUNCED window... man. headache). There goes my BB multi strike fleet. ~SV

Halc...@aol.com

Free Fight Rules Questions - please confirm. #1. Multiple Free Fights can be played, correct? So if I only have a single Blood Brother, I can play 7 Free Fights before range is determined in order to get 7 optional presses for that combat. #2. Ilse (acting) is in combat with Tom. Ilse plays Free Fight and also chooses Jack. Tom plays Free Fight and also chooses Terry. During strike resolution Ilse strikes for 8 and Tom strikes for 6 so both go to torpor. The acting player chooses Jack to continue combat. A. As the acting vampire, Jack may play a Decapitate or Amaranth to burn Tom before the other player has a chance to sub-in Terry, correct? B. Jack however may not play Pulled Fangs or Disarm since he did not inflict any of the damage (it was Ilse). Correct? #3. How do we determine which cards affect the combat (and thus are effective regardless of which Free Fighter is chosen) and which ones only affect a specific vampire? For example, Drawing out the Beast states "During this combat, opposing vampire gets +1 strength, but he or she cannot use maneuvers to maneuver to long range, cannot use presses to end combat and cannot use equipment." Is this targeting the combat or the specific opposing vampire? How about Carrion Crows? #4. Corner-case but: You play Free Fight at superior. Even though you can only initially select vampires you control for Free Fight, Free Fight could possibly end up giving an optional press to an opposing minion (which could very well be used to your detriment!), correct? (And yes, I have carefully read the card!). - Halcyan 2

Emmit Svenson

Halc...@aol.com wrote: > #3. How do we determine which cards affect the combat (and thus are > effective regardless of which Free Fighter is chosen) and which ones > only affect a specific vampire? For example, Drawing out the Beast > states "During this combat, opposing vampire gets +1 strength, but he > or she cannot use maneuvers to maneuver to long range, cannot use > presses to end combat and cannot use equipment." Is this targeting the > combat or the specific opposing vampire? How about Carrion Crows? Conversely, LSJ, suppose a CI'd-to-Blood-Brother Ian Forrestal enters combat with a minion and plays Free Fight, tapping Angelo, then plays Carrion Crows, Darkness Within and Weather Control. Angelo then tags in. The Crows, Darkness and WC are all still active, yes? And if Angelo had the relevant disciplines, he could play a second one of any or all of these, yes? Assuming Ian took a damage from Weather Control, would Angelo also have to take a damage from the Weather Control? If it was a Blood Brother with retainers tagging in to a WC'd combat, would the retainers have to take damage?

Emmit Svenson

Halc...@aol.com wrote: > #4. Corner-case but: You play Free Fight at superior. Even though you > can only initially select vampires you control for Free Fight, Free > Fight could possibly end up giving an optional press to an opposing > minion (which could very well be used to your detriment!), correct? > (And yes, I have carefully read the card!). So you tap a BB with Temptation for Free Fight, then the Temptation controller burns the counters to untap and take control of the BB, then before range you choose that BB to become "the combatant"...does it replace your minion in combat? Your opponent's minion? Either, by your whim? That's one crazy scenario, all right.

kulaid871

Ok... If I get my Blood Brother's with ANI.... I can play more then 1 Carrion Crows, and they would stack.... Right? Carrion Crows Type: Combat Requires: Animalism Only usable before range is chosen. [ani] Opposing minion takes 1R damage each round of combat during strike resolution. A vampire can only play 1 Carrion Crows each combat. [ANI] As above, but with 2R damage. Even Weather Control should work, right? Weather Control Type: Combat Requires: Thaumaturgy Only usable before range is determined on the first round. [tha] Both combatants and each of their retainers take 1 damage before range is determined each round. This damage cannot be prevented. A vampire can play only 1 Weather Control each combat. [THA] As above, but the amount of damage inflicted increases by 1 in each subsequent round. Which would be cool would be Darkness Within Type: Combat Requires: Obtenebration Cost: 1 blood [obt] Put this card into play before range is determined. Once each round, during strike resolution, move 1 blood (or life) from the opposing minion to this card (even at long range). Burn this card when combat ends. This vampire gains half of the blood (rounded up) from this card when it is burned. A minion can play only one Darkness Within each combat. [OBT] As above, with an optional maneuver. Ok, only 1 BB would be able to gain the blood, but it's stealing blood... And the opposing vampire can't prevent it at al or be immune to it. Probably some other stuff I can think of... Probably have to do alot more work... =/

LSJ

Halc...@aol.com wrote: > Free Fight Rules Questions - please confirm. > #1. Multiple Free Fights can be played, correct? So if I only have a > single Blood Brother, I can play 7 Free Fights before range is > determined in order to get 7 optional presses for that combat. Yes. > #2. Ilse (acting) is in combat with Tom. Ilse plays Free Fight and also > chooses Jack. Tom plays Free Fight and also chooses Terry. During > strike resolution Ilse strikes for 8 and Tom strikes for 6 so both go > to torpor. The acting player chooses Jack to continue combat. > > A. As the acting vampire, Jack may play a Decapitate or Amaranth to > burn Tom before the other player has a chance to sub-in Terry, correct? Correct. > B. Jack however may not play Pulled Fangs or Disarm since he did > not inflict any of the damage (it was Ilse). Correct? Correct. > #3. How do we determine which cards affect the combat (and thus are > effective regardless of which Free Fighter is chosen) and which ones > only affect a specific vampire? For example, Drawing out the Beast > states "During this combat, opposing vampire gets +1 strength, but he > or she cannot use maneuvers to maneuver to long range, cannot use > presses to end combat and cannot use equipment." Is this targeting the > combat or the specific opposing vampire? How about Carrion Crows? Just go by card text. If it says "the opposing vampire", then that's what it means. > #4. Corner-case but: You play Free Fight at superior. Even though you > can only initially select vampires you control for Free Fight, Free > Fight could possibly end up giving an optional press to an opposing > minion (which could very well be used to your detriment!), correct? > (And yes, I have carefully read the card!). You'd have to have control of one of the chosen ones snatched away during combat and then somehow have that stolen vampire enter (perhaps by another FF played by the opposing BB of the same circle). But sure. -- That is my story, be it bitter or be it sweet. Keep a little and let a little come back to me. LSJ (vtesr...@TRAPwhite-wolf.com) V:TES Net.Rep (remove spam trap to reply) http://www.white-wolf.com/vtes/

LSJ

Emmit Svenson wrote: > Conversely, LSJ, suppose a CI'd-to-Blood-Brother Ian Forrestal enters > combat with a minion and plays Free Fight, tapping Angelo, then plays > Carrion Crows, Darkness Within and Weather Control. Angelo then tags > in. The Crows, Darkness and WC are all still active, yes? And if Angelo > had the relevant disciplines, he could play a second one of any or all > of these, yes? Yes. (Why muddy the issue with Ian and Angelo? Just use "BB with the appropriate Disciplines" to make you questions clearer.) > Assuming Ian took a damage from Weather Control, would Angelo also have > to take a damage from the Weather Control? If it was a Blood Brother > with retainers tagging in to a WC'd combat, would the retainers have to > take damage? WC is only applied once each round, by card text. [ quoted text not captured ]

Pat

"LSJ" <vte...@white-wolf.com> wrote in message news:1128534132.6...@g49g2000cwa.googlegroups.com... > The preview starts today. > > http://www.white-wolf.com/vtes/index.php?line=Checklist_LegaciesOfBlood > > Updates every weekday, more or less. > Anybody else notice that "Abombwe" is the first card listed in the library preview? Sounds like a discipline master to me. Does this mean that the BL disciplines are going to get discipline masters? Or does it mean that Abombwe is joining the ranks of Celerity, Auspex, etc. as a "core" discipline? I sure hope it's the former, but I fear it's the latter. - Pat

LSJ

Pat wrote: > Anybody else notice that "Abombwe" is the first card listed in the library > preview? Sounds like a discipline master to me. > > Does this mean that the BL disciplines are going to get discipline masters? > > Or does it mean that Abombwe is joining the ranks of Celerity, Auspex, etc. > as a "core" discipline? > > I sure hope it's the former, but I fear it's the latter. I would suspect the former has more grounds upon which to be feared than the latter. [ quoted text not captured ]

Wes

"Pat" <patrick.l...@comcast.nyetspam.net> wrote > > Or does it mean that Abombwe is joining the ranks of Celerity, Auspex, > etc. as a "core" discipline? > > I sure hope it's the former, but I fear it's the latter. From the preview in the White Wolf magazine, the "Laibon" vampires have an additional stat called "Aye" that tracks the Ebony Kingdom version of... humanity, I think. Anyway, I suspect you would probably have to have a certain level of Aye to be eligible for the Abombwe discipline card, or more likely, the vampire may need to be a "Laibon" vampire. These are just guesses, of course... Actually, here's the article that talks about these concepts: http://anarch.co.uk/set15_lb.php Cheers, WES

Orpheus

Although I'm very unimpressed by the new SAN card (Coordinate Attacks was quite sufficient, and really didn't see that much play, tapping is always bothersome) I'm really happy to see that there's an Abombwe skill card (not one more skilless discipline !), and I find it both funny and nice to have a blurred version of the whole previews, with all the speculations it entails. Nice job guys. Orpheus, Necromancer

Emmit Svenson

kulaid871 wrote: > Ok... If I get my Blood Brother's with ANI.... I can play more then > 1 Carrion Crows, and they would stack.... Right?... > Even Weather Control should work, right?... > Which would be cool would be Darkness Within.... Hah. Beat you by 30 minutes. :) Too bad Ian doesn't really have all those inferior disciplines...using him with Gestalt would be really funny.