rec.games.trading-cards.jyhad

Question about Immortal Grapple

11 messages from 8 participants · 10 May 1997 – 19 May 1997
original thread on Google Groups

PDB6

Boon Sian Chang wrote: " Does this mean the minion armed with the .44 Magnum does not get to strike because he is already committed to using the gun, but Immortal Grapple negates this strike?" Yes. If minion A commits to using a non hand strike during the manuver phase (by using its inherrent manuver, like on Thrown Gate, Aid from Bats, or a Gun) and the gets Immortally Grappled after manuvers are done, they get no strike for their first strike that round, as they have commited to a non hand strike, but cannot use them, due to the Immortal Grapple. If they then get an additional strike, it can be any hand strike, as additional strikes in a particular round are not restricted by what your first strike (allthough in this particular case, it would have to be a hand strike). Peter D Bakija PD...@aol.com "An object at rest cannot be stopped!" -The Evil Midnight Bomber what Bombs at Midnight

Boon Sian Chang

Combat between two minions. One armed with .44 magnum (optional maneuver each combat). The other armed with nothing. The first minion uses his maneuver from the weapon to go to long range. The second minion uses a card maneuver to cancel this maneuver and remain at close range. The second minion plays Immortal Grapple, where hand strikes are only allowed. Does this mean the minion armed with the .44 Magnum does not get to [ quoted text not captured ]

Michael Morgan

On 10 May 1997, PDB6 wrote: > > Yes. If minion A commits to using a non hand strike during the manuver > phase (by using its inherrent manuver, like on Thrown Gate, Aid from Bats, > or a Gun) and the gets Immortally Grappled after manuvers are done, they > get no strike for their first strike that round, as they have commited to > a non hand strike, but cannot use them, due to the Immortal Grapple. If Isn't Immortal Grapple usable only "before range is chosen?" If it is, Player B could not play it after Player A maneuvered to long range with the .44. "Who among you would go your way, that ye march not the length and breadth of the square?"

PDB6

Michael Morgan wrote: "Isn't Immortal Grapple usable only "before range is chosen?" If it is, Player B could not play it after Player A maneuvered to long range with the .44." No. Immortal Grapple is "only useable at close range before strikes are chosen" (from the card text), so it is played after the manuver phase but before the chose strike phase. A really good way to avoid Immortal Grapple is to have enough manuvers to stay at long range. A really good way to make sure it works is to have enough manuvers to get to close range. Peter D Bakija PD...@aol.com "That would make them stupid pirates." -Seacrops, the cursed mariner

L. Scott Johnson

PDB6 wrote: > If minion A commits to using a non hand strike during the manuver > phase (by using its inherrent manuver, like on Thrown Gate, Aid from Bats, > or a Gun) and the gets Immortally Grappled after manuvers are done, they > get no strike for their first strike that round, as they have commited to > a non hand strike, but cannot use them, due to the Immortal Grapple. > [and, in another post:] > Immortal Grapple is "only useable at close range before strikes are > chosen" (from the card text), so it is played after the manuver phase but > before the chose strike phase. A really good way to avoid Immortal > Grapple is to have enough manuvers to stay at long range. A really good > way to make sure it works is to have enough manuvers to get to close > range. What Peter said is correct. Thanks for saving me some typing, PDB6. -- L. Scott Johnson (vte...@regency.wizards.com) Official VtES Net.Rep for Wizards of the Coast. (*) - Subject to review by Rules Team

Algustas

Hi Michael, Michael Morgan <mmo...@beta.tricity.wsu.edu> wrote in article <Pine.OSF.3.96.970511...@beta.tricity.wsu.edu>... > Isn't Immortal Grapple usable only "before range is chosen?" If it is, > Player B could not play it after Player A maneuvered to long range with > the .44. > Nope. Immortal Grapple is only useable at close range before strikes are chosen. Maneuvering is the classic way of avoiding it. Algustas -- I can't believe we staked the Antedeluvian...

Demos

Correct me if I am wrong guys, The card wording specificaly states that YOU MUST play the card BEFORE the maneuver phase. Thus the example you have presented is a moot point. -- Respectfully, Demos Ventrue Elder

Demos

Actually I am wrong but, read further in Michael Carrer's response to "combat end cards" that has a reference to Immortal Grapple. I apologize for the misguided information. [ quoted text not captured ]

Teran Taggart

I already admitted my mistake... [ quoted text not captured ]

James B. Floate

Demos wrote: > > Correct me if I am wrong guys, > > The card wording specificaly states that YOU MUST play the card BEFORE the > maneuver phase. Thus the example you have presented is a moot point. You are in fact WRONG. Immortal grapple is played_after_maneuvers. It has its own phase along with Blood to Water, after maneuver, before strikes. James B.

James B. Floate

Teran Taggart wrote: > > I already admitted my mistake... > > -- Oh. ... . James B.