The first round of the NAC hosted 65 players.
Matt Morgan won the finals (and will post his winning deck as a follow
up later), with 2 VPs against Johannes Walch who also got 2 VPs and
Alex Ek who took the other VP and Hugues Bertrand and Mark Loughman.
All five will go to the second round of the NAC tomorrow, along with:
Steve Boyd-Bucy
Magnus Hultin
Darby Keeney
Dave Feldman
Brad Cashdollar
Andreas Nusser
Nick Watkins
Alex Harmon
Matt Hirsch
Ben Swainbank
Hugh Angseesing
Nat Hammond
Amber Thom
Adam Hulse
Pete Oh
John Newquist
Brian Moritz
Bob Joseph
Stefan Ferenci
Matt Strehlow
Ben Peal
Kelly Nine
Jon Sushinsky
Josh Duffin
John Flournoy
Robyn Tatu
Robert Goudie
Shawn Stanley
John McGlynn
Bill Troxel
Christian Chénard
Kevin Mergen
Michael Nilsen
Pat Lusk
Norm Brown
LSJ wrote:
> The first round of the NAC hosted 65 players.
>
> Matt Morgan won the finals (and will post his winning deck as a follow
> up later), with 2 VPs against Johannes Walch who also got 2 VPs and
> Alex Ek who took the other VP and Hugues Bertrand and Mark Loughman.
>
> All five will go to the second round of the NAC tomorrow, along with:
...
> Josh Duffin
Go Josh FTW!
--
salem
http://users.tpg.com.au/adsltqna/vtes/
(replace 'hotmail' with 'yahoo' to email)
On Sat, 7 Oct 2006, LSJ wrote:
> The first round of the NAC hosted 65 players.
>
> Matt Morgan won the finals (and will post his winning deck as a follow
> up later), with 2 VPs against Johannes Walch who also got 2 VPs and
> Alex Ek who took the other VP and Hugues Bertrand and Mark Loughman.
Here's my winning decklist:
Deck Name : Ayo Stuffs the Ballot Box
Author : Matt Morgan
Description : Gain massive vote dominance with Ayo's special. Vote at 5
stealth or more. Gain pool. Kill.
Crypt [12 vampires] Capacity min: 5 max: 10 average: 8.25
------------------------------------------------------------
5x Ayo Igoli 10 AUS CEL FOR PRE obf Ishtarri:4
1x Alicia Barrows 9 AUS PRE OBF archbishop !Malkavian:4
1x Falhu Shibaba 8 CEL FOR PRE magaji Ishtarri:3
1x Quentin King III 7 AUS pre obf prince Malkavian:3
1x Stavros 7 AUS PRE OBF priscus !Malkavian:4
1x Ubende 7 CEL for PRE obf magaji Ishtarri:4
1x Mustafa, The Heir 6 cel FOR PRE prince Ventrue:4
1x Victor Pelletier 5 cel for PRE Ventrue:4
/* Good crypt draws all day. I think all my minions saw play at one point
or another. The cel/for is only for Forced March, so I don't need all
my minions to have that. The ones without obf can just sit around
giving me votes if I have intercept to contend with. Although Ubende
is really good in this deck, I only want one copy because I don't want
to have to double anyone other than Ayo. */
Library [90 cards]
------------------------------------------------------------
Action [1]
1x Entrancement
/* Stole a Reanimated Corpse in round 1 and a Procurer in round 2. I
would've liked to have another and maybe some more bleed, but couldn't
find room. */
Action Modifier [26]
3x Bewitching Oration
1x Cloak the Gathering
1x Domain of Evernight
1x Faceless Night
4x Forced March
4x Forgotten Labyrinth
1x Lost in Crowds
1x Spying Mission
1x Strange Day
3x Uncontrolled Impulse
6x Voter Captivation
Action Modifier/Combat [1]
1x Swallowed by the Night
/* The intention here is to get past casual intercept and occasionally
break a wall. I was imagining a Strange Day Banishment on Howler or
something like that, but I never actually had to deal with much
intercept. I lowballed the vote push because of the strength of
titles. Since Ayo has inferior obfuscate, I play one of each obf
card, plus the Uncontrolled Impulses, Forgotten Labyrinths and Forced
Marches. That could add up to a lot of stealth. */
Action Modifier/Reaction [5]
2x Ishtarri Kholo
3x Scalpel Tongue
/* I didn't get the Kholos all that often, but they aren't that important.
Scalpel Tongue is a great card. I didn't have to use it defensively,
but it's still nice to have. I originally had Telepathic Vote
Counting, but I think Scalpel Tongue is a stronger card here. */
Combat [6]
6x Majesty
/* No room for strong combat defense. These were mostly in case I get
blocked, not if I got rushed. */
Master [16]
1x Ancestor Spirit
1x Blood Doll
3x Dreams of the Sphinx
1x Giant's Blood
1x Glutton
1x Golconda: Inner Peace
1x Mbare Market, Harare
4x Minion Tap
1x Pentex(TM) Subversion
1x Secure Haven
1x Ventrue Headquarters
/* Most of these cards were important at one point or another. I sort of
wanted to put in an Obfuscate skill card for Ayo, but couldn't think of
what to take out. I never played the Pentex. That was put in for
wall-busting only. I don't imagine this deck could defend it well. */
Political Action [22]
2x Anarchist Uprising
1x Ancient Influence
3x Banishment
1x Conservative Agitation
1x Disputed Territory
2x Domain Challenge
2x Eldest Command Undeath, The
8x Kine Resources Contested
2x Secret Must Be Kept, The
/* Heavy payload here. Could probably drop one each of Eldest Command
Undeath and Secret Must be Kept. I haven't gotten a lot of use out of
those. Banishment was very important to my 2nd round victory. */
Reaction [13]
7x Telepathic Misdirection
6x Wake with Evening's Freshness
/* Just enough bounce/intercept to keep my predator guessing. */
Hi, congrats on the win.
> Deck Name : Ayo Stuffs the Ballot Box
I like your deck (including the name :) and got some Qs:
> Master [16]
> 1x Ancestor Spirit
> 1x Blood Doll
> 3x Dreams of the Sphinx
> 1x Giant's Blood
> 1x Glutton
> 1x Golconda: Inner Peace
> 1x Mbare Market, Harare
> 4x Minion Tap
> 1x Pentex(TM) Subversion
> 1x Secure Haven
> 1x Ventrue Headquarters
3 Dreams seems excessive to me. Do you need these so desperately or
do you contest too? I feel like often enough one have to wait until
someone else's Dreams are exhausted before playing your own.
Then again Ventrue HQ with 2 Ventrue in the Crypt seems prayerish.
Did it make a "difference"?
> Political Action [22]
> 2x Anarchist Uprising
> 1x Ancient Influence
> 3x Banishment
> 1x Conservative Agitation
> 1x Disputed Territory
> 2x Domain Challenge
> 2x Eldest Command Undeath, The
> 8x Kine Resources Contested
> 2x Secret Must Be Kept, The
>
> /* Heavy payload here. Could probably drop one each of Eldest Command
> Undeath and Secret Must be Kept. I haven't gotten a lot of use out of
> those. Banishment was very important to my 2nd round victory. */
SmbK could be your 2nd Entrancement. Let the buggers work for
you instead of burning them ;-)
>
> Reaction [13]
> 7x Telepathic Misdirection
> 6x Wake with Evening's Freshness
>
> /* Just enough bounce/intercept to keep my predator guessing. */
Could swap 1 or 2 TMs for My Enemies Enemy. More guessing.
Although the blood cost for TM is propably no problem for the deck I
guess.
Nice concept.
Cheers,
Alf
On Fri, 12 Oct 2006, A.J.Behrends wrote:
>> Master [16]
>> 1x Ancestor Spirit
>> 1x Blood Doll
>> 3x Dreams of the Sphinx
>> 1x Giant's Blood
>> 1x Glutton
>> 1x Golconda: Inner Peace
>> 1x Mbare Market, Harare
>> 4x Minion Tap
>> 1x Pentex(TM) Subversion
>> 1x Secure Haven
>> 1x Ventrue Headquarters>
> 3 Dreams seems excessive to me. Do you need these so desperately or
> do you contest too? I feel like often enough one have to wait until
> someone else's Dreams are exhausted before playing your own.
Imagine it's 2 Dreams and 1 Info Highway. The reason I play 3 Dreams is
because I want to get a 10 cap out first and if one is in my starting hand
and I go 4th or 5th, I can do that on turn 2. No, I never contested. I
didn't see a lot of DotS on that particular day for some reason. I think
Dreams is great to draw into needed stealth or flush additional stealth.
I believe I played two dreams in round 1 (2nd turn Ayo, draw the votes I
needed), two in round 2 (influence faster, draw the votes I needed), none
in round 3 (got ousted) and none in the final (managed to win anyway).
This deck should never need all 90 cards, so cyclers can be good.
> Then again Ventrue HQ with 2 Ventrue in the Crypt seems prayerish.
> Did it make a "difference"?
I only got it out in the round I was ousted, so no, it didn't matter. I
still think it's worth including. It's just one card. If I don't get
Ventrue, I can discard it.
>> Political Action [22]
>> 2x Anarchist Uprising
>> 1x Ancient Influence
>> 3x Banishment
>> 1x Conservative Agitation
>> 1x Disputed Territory
>> 2x Domain Challenge
>> 2x Eldest Command Undeath, The
>> 8x Kine Resources Contested
>> 2x Secret Must Be Kept, The
>>
>> /* Heavy payload here. Could probably drop one each of Eldest Command
>> Undeath and Secret Must be Kept. I haven't gotten a lot of use out of
>> those. Banishment was very important to my 2nd round victory. */>
> SmbK could be your 2nd Entrancement. Let the buggers work for
> you instead of burning them ;-)
Agreed, though SMBK is better against Imbued. I think the second Eldest
Command Undeath should just be another Banishment. I did play ECU in my
first round, but Banishment would've worked just as well because the
vampire in question would not have been re-influenced due to my prey's low
pool total.
>> Reaction [13]
>> 7x Telepathic Misdirection
>> 6x Wake with Evening's Freshness
>>
>> /* Just enough bounce/intercept to keep my predator guessing. */>
> Could swap 1 or 2 TMs for My Enemies Enemy. More guessing.
> Although the blood cost for TM is propably no problem for the deck I
> guess.
I don't really like My Enemy's Enemy. I prefer the forward pressure that
Telepathic Misdirection gets me. Oddly enough, the bounce didn't really
matter in any of my games. I guess that's why I won.
> Nice concept.
Thanks!
Matt Morgan
On Oct 13, 2:53 am, "A.J.Behrends" <tree.beard.DO.NOT.SPAM...@gmx.de>
wrote:
> 3 Dreams seems excessive to me. Do you need these so desperately or
> do you contest too? I feel like often enough one have to wait until
> someone else's Dreams are exhausted before playing your own.
Wha? 3 Dreams is never excessive. Yeah, once and a while, you'll have
to wait for someone to burn out theirs to play yours, but getting one
early is always good for accelerating influence and jump starting your
hand; getting one mid-late is always good for getting you out of a hand
jam or generating a bit of extra pool.
-Peter