In the FAQ it says the following...
When does my vampire heal itself with
stolen blood? The example in the book I
got in my card pack is confusing. The
example in the rules prior to this Duelist
Companion rules' release refers to an early
conception of the rules. The example is in
error. Stolen blood can immediately heal a
vampire. This may prevent a vampire's going
into torpor on the strike phase during which
it stole the blood, as long as the vampire
striking it does not do enough "first strike"
damage to send it into torpor. In that case,
the vampire attempting to steal blood is con-
sidered to have not even gotten the opportu-
nity to steal blood before being sent to tor-
por.
The above response implies that vampires go into
torpor *immediately*. If you first strike a vampire
using aggravated damage then it goes into torpor
before it can even strike back. This is all fine
and makes sense but my question is:
How can a vampire ever take *excess* aggravated damage
if it is sent into torpor immediately? Are there
special cards that do *excess* aggravated damage?
Also, note that a strike that does aggravated damage
does not cause loss of blood (15.1 Resolve Strike, pa2),
unless it is doing excess aggravated damage. This means
that the damage numbers on cards that do aggravated
damage are pointless unless the card is doing excess
aggravated damage (and I can't see how this is
accomplished).
--
Roberto Ullfig - ullfig@fnrobo.fnal.gov
ullfig@fnrobo.fnal.gov (Roberto Ullfig) writes:
>This means
>that the damage numbers on cards that do aggravated
>damage are pointless unless the card is doing excess
>aggravated damage (and I can't see how this is
>accomplished).
The Sengir Dagger is a fine way to do lots of aggravated damage.
Any increases in damage are also aggravated.
Rob
In article <33fgf4$fdc@fnnews.fnal.gov>, ullfig@fnrobo.fnal.gov (Roberto
Ullfig) writes:
How can a vampire ever take *excess* aggravated damage
if it is sent into torpor immediately? Are there
special cards that do *excess* aggravated damage?
excess agrivated damage is when a vampire does more than one hand damage.
The first point of hand damage is considerted aggrivated and the rest go
against the vampire's blood. Also weapons like flame thrower do 2r
aggrivated damage which would do 1 damage to the vampire as well as
sending it to torpor.
Roberto Ullfig <ullfig@fnrobo.fnal.gov> wrote:
>How can a vampire ever take *excess* aggravated damage
>if it is sent into torpor immediately? Are there
>special cards that do *excess* aggravated damage?
Dragon Breath ammo for guns. Flamethrower. Claws of the Dead plus
Undead Strength. And so on.
>Also, note that a strike that does aggravated damage
>does not cause loss of blood (15.1 Resolve Strike, pa2),
>unless it is doing excess aggravated damage. This means
>that the damage numbers on cards that do aggravated
>damage are pointless unless the card is doing excess
>aggravated damage (and I can't see how this is accomplished).
Well, it can be accomplished, I guess you just haven't run across
the means of doing so yet.
Tom Wylie rec.games.deckmaster Network Representative for
aahz@hal.com Wizards of the Coast, Inc.