rec.games.trading-cards.jyhad

Amusing glitch - Taste of Vitae

15 messages from 8 participants · 03 March 1995 – 13 March 1995
original thread on Google Groups

CurtAdams

Ah yes. Taste of Vitae. Great card for combat decks. BUT - There's nothing that says you can only play one per combat! That's right, Crusher and Marty Lechtanski can get into combat with 5 blood each, whack each other good with Potence, and each double taste, ending up full! Yum. Curt Adams (curt...@aol.com)

CurtAdams

'scuse me. I meant one per ROUND. Apparently my brain doesn't connect with my fingers any better than with by mouth. Curt Adams (curt...@aol.com)

Harpua

In article <3j7bda$d...@newsbf02.news.aol.com>, curt...@aol.com (CurtAdams) wrote: [ quoted text not captured ] except for the fact that you can't use the card on the way to torpor, which in this case, they would. harpua

James R. McClure Jr.

curt...@aol.com (CurtAdams) wrote: > Each starts with 5 blood, rips off a signpost (3 hand) and does an Undead > Strength (+2 hand) for 5 points. Each is now at 0 blood and double tastes > for 10, ending at 9 (capacity). Yes, either could do more with the right > cards, but that's not germane. Peace Curt, I believe this would fall under the 'not using the same card within an action' rule (or at least the spirit of it). Just like I don't think that you can play two Undead Strengths in the same round for +4 damage. Nil carborundum illigitimi, James R. McClure Jr. The OS/2 Apostle <insert disclaimer here>

Joseph Cochran

In article <3jfios$1...@hermes.louisville.edu>, James R. McClure Jr. <jrmc...@ulkyvm.louisville.edu> wrote: >I believe this would fall under the 'not using the same card within an >action' rule (or at least the spirit of it). Just like I don't think that >you can play two Undead Strengths in the same round for +4 damage. There's no inherent restriction against using the same card more than once in a combat. The restrictions are in place against action modifiers and reactions, but not combat cards. If you have cause to play more than one Open Grate in a combat, you're perfectly free to do so. Now, Undead Strength is a strike, and you can't play more than one strike in a round unless you get additional strikes. However, if you play Undead Strength and then an Acrobatics, you're perfectly free to play another Undead Strength. But they would be sequential, not cumulative. | If you've got a hot lead on a new | *--Joe--* | PC game, call the announce line at | js...@vt.edu | ** csi...@discus.ise.vt.edu ** | +-------------------------------------+---------------------------------- "Carnivores, oy!" -- Timon, TLK

CurtAdams

[ quoted text not captured ] >harpua Each starts with 5 blood, rips off a signpost (3 hand) and does an Undead Strength (+2 hand) for 5 points. Each is now at 0 blood and double tastes for 10, ending at 9 (capacity). Yes, either could do more with the right cards, but that's not germane. Curt Adams (curt...@aol.com)

L. Scott Johnson

"James R. McClure Jr." <jrmc...@ulkyvm.louisville.edu> writes: >curt...@aol.com (CurtAdams) wrote: >> Each starts with 5 blood, rips off a signpost (3 hand) and does an Undead >> Strength (+2 hand) for 5 points. Each is now at 0 blood and double tastes >> for 10, ending at 9 (capacity). Yes, either could do more with the right >> cards, but that's not germane. >Peace Curt, >I believe this would fall under the 'not using the same card within an >action' rule (or at least the spirit of it). Just like I don't think that >you can play two Undead Strengths in the same round for +4 damage. Eh? Signpost + Undead Strength = 2xUndead Strength? Eh? Not using the same Action Modfier/Reaction = Not using the same combat card? The Example is perfectly legal and greatly acceptable. Throw three Well-Aimed Cars on the second round, if you have a Blur and a Manuever. Press three times with Dead-End Alley if your victim keeps cloing Grates on you. Prevent six damage with three superior skin of Rocks. All legal.

CurtAdams

From: "James R. McClure Jr." <jrmc...@ulkyvm.louisville.edu> Date: 6 Mar 1995 18:03:08 GMT Message-ID: <3jfios$1...@hermes.louisville.edu> >curt...@aol.com (CurtAdams) wrote: > (discussion of multiple Taste of Vitae glitch) >Peace Curt, >I believe this would fall under the 'not using the same card within an >action' rule (or at least the spirit of it). Just like I don't think that >you can play two Undead Strengths in the same round for +4 damage. That rule applies to action modifiers and reactions but not to combat cards. In general you can pitch multiple identical combat cards at once. Sometimes they will have no effect (multiple Torn Signposts). You ARE restricted to one strike at a time, but you could Additional Strike and then use another US. You are also restricted to one additional strike card per round. Sideslip is the only combat card specifically restricted to one a round. I have no problem with the spirit of a vampire breaking multiple grates (Open Grate) to get out of a trap (multiple Boxed Ins). The problem with multiple Tastes differs from that of most multiple combat cards - it isn't just gross, it's decidedly bizarre as well. If Sideslip needs a restriction, Taste certainly does. Curt Adams (curt...@aol.com)

James R. McClure Jr.

sjoh...@math.scarolina.edu (L. Scott Johnson) wrote: > > "James R. McClure Jr." <jrmc...@ulkyvm.louisville.edu> writes: > > >curt...@aol.com (CurtAdams) wrote: > > >> Each starts with 5 blood, rips off a signpost (3 hand) and does an Undead > >> Strength (+2 hand) for 5 points. Each is now at 0 blood and double tastes > >> for 10, ending at 9 (capacity). Yes, either could do more with the right > >> cards, but that's not germane. > > >Peace Curt, > > >I believe this would fall under the 'not using the same card within an > >action' rule (or at least the spirit of it). Just like I don't think that > >you can play two Undead Strengths in the same round for +4 damage. > > Eh? Signpost + Undead Strength = 2xUndead Strength? > Eh? Not using the same Action Modfier/Reaction = Not using the same combat card? Peace Scott, I was refering to using two Tastes of Vitae in the same combat round. Check the second line of the post I quoted from Curt. [ quoted text not captured ]

James R. McClure Jr.

curt...@aol.com (CurtAdams) wrote: > > From: "James R. McClure Jr." <jrmc...@ulkyvm.louisville.edu> > > >curt...@aol.com (CurtAdams) wrote: > > > (discussion of multiple Taste of Vitae glitch) > > >Peace Curt, > > >I believe this would fall under the 'not using the same card within an > >action' rule (or at least the spirit of it). Just like I don't think > that > >you can play two Undead Strengths in the same round for +4 damage. > > That rule applies to action modifiers and reactions but not to combat > cards. In general you can pitch multiple identical combat cards at once. > Sometimes they will have no effect (multiple Torn Signposts). You ARE > restricted to one strike at a time, but you could Additional Strike and > then use another US. You are also restricted to one additional strike > card per round. Sideslip is the only combat card specifically restricted > to one a round. Peace Curt, I have to diagree with the "you can pitch multiple cards" that "will have no effect" idea. Because you automatically replace cards in Jyhad, you aren't allowed to just throw cards away for the hell of it; there had to be a reason/ need to. No, the rules don't explicity state this, TTBOMK, though I haven't checked recently, the spirit of the rules is clear enough. You aren't supposed to 'play' cards unless that card play actually accomplishes something other than being a free discard. You have a discard phase, discard then. > I have no problem with the spirit of a vampire breaking multiple grates > (Open Grate) to get out of a trap (multiple Boxed Ins). The problem with > multiple Tastes differs from that of most multiple combat cards - it isn't > just gross, it's decidedly bizarre as well. This (multiple maneuvers or presses) isn't what I was talking about. > If Sideslip needs a restriction, Taste certainly does. If what you originally posted is legal, then it certainly does. [ quoted text not captured ]

CurtAdams

"James R. McClure Jr." <jrmc...@ulkyvm.louisville.edu> writes: >Because you automatically replace cards in Jyhad, you aren't >allowed to just throw cards away for the hell of it; there had to be a >reason/need to. Perhaps that should be a rule, but it isn't. There are specific rules prohibiting you from ditching useless stealth and intercept card; the existence of those rules shows you can ditch cards otherwise. You can still only play cards when legal, of course. No Pulling Fangs during a bleed and such. >> If Sideslip needs a restriction, Taste certainly does. >If what you originally posted is legal, then it certainly does. Under current rules, it's definitely legal. Errata for Taste is much more appropriate than changing the rules of the game. Curt Adams (curt...@aol.com)

Joseph Laszlo

CurtAdams (curt...@aol.com) wrote: : Ah yes. Taste of Vitae. Great card for combat decks. BUT - [ quoted text not captured ] : Curt Adams (curt...@aol.com) Actually, I'm not so sure about this. ToV says "...gains all the blood lost...by the opposing vampire...." This implies that the blood moves directly from, say, Crusher to Marty. Marty can only gain the blood Crusher has lost--no outside blood enters the transaction. Playing two ToV's does not increase the amount of blood Crusher is losing, so I would argue that it can't increase the amount of blood Marty gains. (If, in contrast, the card said "...gains THE AMOUNT OF blood lost..." that would be different--in that case I would agree that the blood probably would come from the blood bank, and so you could conceivably play several cards and get plenty o'blood.) Good Night! Joe Prince of Medford

Thomas R Wylie

Offhand I don't see anything in the rules which would stop a minion from playing multiple Tastes of Vitae during a round, though I would argue that it violates the spirit of the card ;) I will check on that, though. Just remember that a vampire can't use it if it's on its way to torpor... Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.

Murphy Christopher J

L. Scott Johnson (sjoh...@math.scarolina.edu) wrote: : The Example is perfectly legal and greatly acceptable. : Throw three Well-Aimed Cars on the second round, if you have a Blur and a : Manuever. : Press three times with Dead-End Alley if your victim keeps cloing Grates on you. : Prevent six damage with three superior skin of Rocks. : All legal. Actually, I believe it states in the rulebook (as one of the examples, even) that during the damage prevention sub-phase NOT MORE THAN ONE of the same card can be used. ie: if your vampire (w/ sup. Fortitude) was hit for 3 damage and you had 2 Skin of Rock and 1 "Other Prevent Damage Type" cards in your hand, you could only use 1 Skin of Rock and then the 1 "Other Prevent Damage Type" card in your hand (or a "Different Prev. Dmg" card if you picked it up when you used your Skin of Rock). Perhaps the Taste of Vitae, if it is used during the dmg. prev. subphase is subject to the same restrictions automatically. hmm. False Messiah and murderer of the one who returned, The Anti-Chris(t) "The bile which spewed from my head was black and evil like my shivelled heart."

L. Scott Johnson

3cj...@qlink.queensu.ca (Murphy Christopher J) writes: >L. Scott Johnson (sjoh...@math.scarolina.edu) wrote: >: The Example is perfectly legal and greatly acceptable. >: Throw three Well-Aimed Cars on the second round, if you have a Blur and a >: Manuever. >: Press three times with Dead-End Alley if your victim keeps cloing Grates on you. >: Prevent six damage with three superior skin of Rocks. >: All legal. >Actually, I believe it states in the rulebook (as one of the examples, >even) that during the damage prevention sub-phase NOT MORE THAN ONE of >the same card can be used. ie: if your vampire (w/ sup. Fortitude) was hit >for 3 damage and you had 2 Skin of Rock and 1 "Other Prevent Damage Type" >cards in your hand, you could only use 1 Skin of Rock and then the 1 >"Other Prevent Damage Type" card in your hand (or a "Different Prev. Dmg" >card if you picked it up when you used your Skin of Rock). > Perhaps the Taste of Vitae, if it is used during the dmg. prev. >subphase is subject to the same restrictions automatically. hmm. Not in the rulebook that comes with the cards, nor in the updated rulebook WotC put out later. From [15.1] pg.33: "During this sub-phase, damage prevention cards can be played. You may play these cards one at a time until all damage is prevented or until you don't wish to play any more. You cannot play more cards than are necessary to prevent damage. If a damage prevention card or effect blocks more damage than is being dealt, the extra prevention is lost and cannot be applied toward future strikes. For example, if a vampire is dealt three points of aggravated damage, you can play one card that prevents two damage and immediately after that another that prevents two damage. (Note that the vampire will not go into torpor for aggravated damage at this point, as it is considered not to have been damaged at all.)" Also, none of the examples have any reference to damage prevention. (Unless you consider a dodge damage prevention, which it isn't). So perhaps you can use two Taste of Vitae under the same non-restriction. (Which you can, according to Tom, even though this violates the "spirit" of the card, BTW).