rec.games.trading-cards.jyhad

3 new Twilight Rebellion cards previewed

32 messages from 19 participants · 06 May 2008 – 09 May 2008
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arto_heinonen@luukku.com

New Twilight Rebellion cards from eQuarterly: Piper Master Requires a ready anarch. A ready untapped anarch you control employs or recruits a retainer or ally from your hand (requitments and cost apply as normal). This is not an action and cannot be blocked. Tap that anarch. Failsafe Master: unique trifle Put this card in play. If you have fewer than 3 pool, you may use a master phase action to burn this card and gain 4 pool. Twilight Camp Master Put this card in play with 4 counters. When you put a non-titled, non- anarch vampire in play from your uncontrolled region, you may burn counter a counter from this card to make that vampire anarch (and independent). You may burn a counter from this card to add a blood to an anarch as a amster phase action. Burn this card when it has no counters. Twilight Camp is very good but not very thrilled about other cards. Piper should be trifle and there aren't many other anarch deck allies than Cry Wolf (maybe some cry wolf/abomination deck will use this but card is still too cornercase). Failsafe isn't so hard to use if you have many dolls/vessels which you can spend your pool to. I just don't want to see cards which will stall game even more but unique makes Failsafe ok. I hope there aren't many cornercase anarch cards in this set, I want power/staple cards which will make anarch worth it and their playstyle unique. Article also mentions crypt card which will make vampires anarch. There would be many cool tricks which could be made as crypt cards and this game needs new innovations.

Frederick Scott

<arto_heinonen@luukku.com> wrote in message news:27ff7dbf-7957-4aae-a08c-32cc66ec6065@59g2000hsb.googlegroups.com... > New Twilight Rebellion cards from eQuarterly: > > Piper > Master > Requires a ready anarch. > A ready untapped anarch you control employs or recruits a retainer or > ally from your hand (requitments and cost apply as normal). This is > not an action and cannot be blocked. Tap that anarch. > > Failsafe > Master: unique trifle > Put this card in play. If you have fewer than 3 pool, you may use a > master phase action to burn this card and gain 4 pool. > > Twilight Camp > Master > Put this card in play with 4 counters. When you put a non-titled, non- > anarch vampire in play from your uncontrolled region, you may burn > counter a counter from this card to make that vampire anarch (and > independent). You may burn a counter from this card to add a blood to > an anarch as a amster phase action. Burn this card when it has no > counters. > > > Twilight Camp is very good but not very thrilled about other cards. > Piper should be trifle and there aren't many other anarch deck allies > than Cry Wolf (maybe some cry wolf/abomination deck will use this but > card is still too cornercase). Oh, man not at all! I'll happily use Piper in my Anarchs bleed deck that Heidelbergs JS Simmons, Tasha Morgan, and a Laptop from one Anarch to the next as they bleed at stealth using Skulldugery. It's amazingly effective offense and a card like Piper is perfect to save them an action. No, it doesn't need to be a trifle to be worthwhile. > Failsafe isn't so hard to use if you > have many dolls/vessels which you can spend your pool to.> I just don't > want to see cards which will stall game even more but unique makes > Failsafe ok. Does Failsafe require anarchs? If not, you might be right. (Even if so I suppose it would easy enough for would-be users to create one Anarch, although the cost would moderate the gain.) It may turn out to be a card every bleed deck packs to neutralize its prey's Failsafe, if nothing else (besides giving itself the bleed defense). Fred

Kevin M.

arto_heinonen@luukku.com wrote: > New Twilight Rebellion cards from eQuarterly: > > Piper > Master > Requires a ready anarch. > A ready untapped anarch you control employs or recruits a retainer or > ally from your hand (requitments and cost apply as normal). This is > not an action and cannot be blocked. Tap that anarch. > > Piper should be trifle and there aren't many other anarch deck allies > than Cry Wolf (maybe some cry wolf/abomination deck will use this > but card is still too cornercase). Who says you need to use an Anarch ally? Turn 1, bring up Horatio/Vliam Andor/etc. Turn 2, Galaric's Legacy+Piper, recruit a War Ghoul/Renegade Garou/etc. There is always the totally amusing Tupdog/Rock Cat/Street Cred deck. If you can figure out a pool gain module, if you draw your Dragonbound, and if you live past turn 4, you probably have the table. lol ;) > Failsafe > Master: unique trifle > Put this card in play. If you have fewer than 3 pool, you may > use a master phase action to burn this card and gain 4 pool. > > Failsafe isn't so hard to use if you have many dolls/vessels which you > can spend your pool to. I just don't want to see cards which will stall > game even more but unique makes Failsafe ok.

Meej

On May 5, 8:26 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote: > Oh, man not at all! I'll happily use Piper in my Anarchs bleed deck > that Heidelbergs JS Simmons, Tasha Morgan, and a Laptop from one Anarch > to the next as they bleed at stealth using Skulldugery. It's amazingly > effective offense and a card like Piper is perfect to save them an action. Except it doesn't really save them an "action", as it taps the vampire playing it. It's just "unblockable recruiting" at the cost of an MPA. - D.J.

Baaliprimogen

On May 6, 4:12 pm, Meej <dj...@comcast.net> wrote: > On May 5, 8:26 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote: > > > Oh, man not at all! I'll happily use Piper in my Anarchs bleed deck > > that Heidelbergs JS Simmons, Tasha Morgan, and a Laptop from one Anarch > > to the next as they bleed at stealth using Skulldugery. It's amazingly > > effective offense and a card like Piper is perfect to save them an action. > > Except it doesn't really save them an "action", as it taps the vampire > playing it. > > It's just "unblockable recruiting" at the cost of an MPA. > > - D.J. Piper + Path of Evil Revelations! Heralds here we come! Are the allies ready for use? Or must they wait until next round to act? Failsafe. Ah, you may put one copy in every deck. Very usefull.

Peter D Bakija

On May 6, 10:34 am, Baaliprimogen <VegardKi...@gmail.com> wrote: > Failsafe. Ah, you may put one copy in every deck. Very usefull. Keep in mind that you need to use an MPA to set it off. Meaning you need to start you turn at 1 or 2 pool (or futz with Blood Dolls). While you certainly do start the turn sometimes with this little pool, far more often, you are just dead at the start of your turn. So while it certainly will come up, that you need to survive to use an MPA and have not much pool at the same time means that it will probably not get set off while it is in play more often than not. -Peter

Tommyz

Piper is a very good add to Khazar decks. Get one or two anarch giovs (combos with jake burning to add counters to diary btw), and then you'll have one or twoo free allies with MPA. If it becomes useless in late game, recycle em with Anthelios to get Pentex/Jake/DI/AVA or whatever. If you have a wallish prey, recycle your other master to get pipers and pump up allies/wraith. Definitly a new solution for Khazar Diary decks in order to kill cept decks.

Tommyz

On 6 mai, 17:33, Tommyz <pyrocu...@hotmail.com> wrote: > Piper is a very good add to Khazar decks. Get one or two anarch giovs > (combos with jake burning to add counters to diary btw), and then > you'll have one or twoo free allies with MPA. If it becomes useless in > late game, recycle em with Anthelios to get Pentex/Jake/DI/AVA or > whatever. If you have a wallish prey, recycle your other master to get > pipers and pump up allies/wraith. Definitly a new solution for Khazar > Diary decks in order to kill cept decks. doh u can't do khazar wraiths with piper I should open my eyes when I read previews :/

Frederick Scott

"Peter D Bakija" <pdb6@lightlink.com> wrote in message news:b43aa443-d822-4bd0-a2af-68e375ed82f7@x41g2000hsb.googlegroups.com... > On May 6, 10:34 am, Baaliprimogen <VegardKi...@gmail.com> wrote: > > Failsafe. Ah, you may put one copy in every deck. Very usefull. > > Keep in mind that you need to use an MPA to set it off. Meaning you > need to start you turn at 1 or 2 pool (or futz with Blood Dolls). > While you certainly do start the turn sometimes with this little pool, > far more often, you are just dead at the start of your turn. So while > it certainly will come up, that you need to survive to use an MPA and > have not much pool at the same time means that it will probably not > get set off while it is in play more often than not. Interesting side effect: the maneuvering to use the card may cause

Thrall of Arika

On May 5, 5:26 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote: > > Failsafe isn't so hard to use if you > > have many dolls/vessels which you can spend your pool to.> I just don't > > want to see cards which will stall game even more but unique makes > > Failsafe ok. > > Does Failsafe require anarchs? If not, you might be right. (Even if so > I suppose it would easy enough for would-be users to create one Anarch, > although the cost would moderate the gain.) It may turn out to be a > card every bleed deck packs to neutralize its prey's Failsafe, > if nothing else (besides giving itself the bleed defense). From this:http://groups.google.com/group/rec.games.trading-cards.jyhad/ browse_thread/thread/df86aa8edef8fcac# it seems Failsafe is an all-purpose utility card, so no requirements, as written here. > Fred- Hide quoted text - > > - Show quoted text - On May 6, 7:52 am, Peter D Bakija <p...@lightlink.com> wrote: > On May 6, 10:34 am, Baaliprimogen <VegardKi...@gmail.com> wrote: > > > Failsafe. Ah, you may put one copy in every deck. Very usefull. > > Keep in mind that you need to use an MPA to set it off. Meaning you > need to start you turn at 1 or 2 pool (or futz with Blood Dolls). > While you certainly do start the turn sometimes with this little pool, > far more often, you are just dead at the start of your turn. So while > it certainly will come up, that you need to survive to use an MPA and > have not much pool at the same time means that it will probably not > get set off while it is in play more often than not. > > -Peter I can see two uses for this. One is to keep it in hand until low on pool, either starting the turn with 1 or 2, or manipulating with Blood Dolls/Vessels. Since it's a Trifle, play Failsafe then immediately use it to gain 4 pool. Another use would be as a bleed deterrent. A lot of times people will bleed just because they can, even if they can't quite get the oust. With this sitting in play, it would promote a more sit back and lunge approach, rather than attrition. Could also work well with bleed reduction cards, to tailor a bleed coming at you to keep you alive and let you then use Failsafe. Still, an iffy, chancy kind of card, but then that's what Anarchs do best, live on the edge. Chris, Thrall of Arika

Blooded Sand

On 6 May, 00:50, arto_heino...@luukku.com wrote: > New Twilight Rebellion cards from eQuarterly: > > Piper > Master > Requires a ready anarch. > A ready untapped anarch you control employs or recruits a retainer or > ally from your hand (requitments and cost apply as normal). This is > not an action and cannot be blocked. Tap that anarch. Piped(tm) allies if ab;le to act the same turn, seem to scream out for Mylan. So i get an unblockable Mylan, and my vampire is untapped cos he's non-Cam? Sweet! > > Failsafe > Master: unique trifle > Put this card in play. If you have fewer than 3 pool, you may use a > master phase action to burn this card and gain 4 pool. Um, yah. what others said.... > Twilight Camp > Master > Put this card in play with 4 counters. When you put a non-titled, non- > anarch vampire in play from your uncontrolled region, you may burn > counter a counter from this card to make that vampire anarch (and > independent). You may burn a counter from this card to add a blood to > an anarch as a amster phase action. Burn this card when it has no > counters. > > Twilight Camp is very good Totally agree

James Coupe

In message <faf33c96-1785-44ab-b57b-fd7e235aedb2@i76g2000hsf.googlegroup s.com>, Blooded Sand <sandmage@gmail.com> writes: >On 6 May, 00:50, arto_heino...@luukku.com wrote: >> New Twilight Rebellion cards from eQuarterly: >> >> Piper >> Master >> Requires a ready anarch. >> A ready untapped anarch you control employs or recruits a retainer or >> ally from your hand (requitments and cost apply as normal). This is >> not an action and cannot be blocked. Tap that anarch. > >Piped(tm) allies if ab;le to act the same turn, seem to scream out for >Mylan. So i get an unblockable Mylan, and my vampire is untapped cos >he's non-Cam? Sweet! Since it's recruitment, it should follow the rules for recruitment - go to the uncontrolled region temporarily. >> Twilight Camp >> Master >> Put this card in play with 4 counters. When you put a non-titled, non- >> anarch vampire in play from your uncontrolled region, you may burn >> counter a counter from this card to make that vampire anarch (and >> independent). You may burn a counter from this card to add a blood to >> an anarch as a amster phase action. Burn this card when it has no >> counters. >> >> Twilight Camp is very good > >Totally agree I'm slightly less convinced. It's definitely not bad, but to get it early enough for you to use it well, you need a fair few in your deck. The later use is quite expensive, requiring a master phase action, and so the later ones are a bit clunky. However, if you were playing it with some spare master phase actions, it's not so bad. A Parthenon is a given. Maybe some Barons with a Rumors. I wonder if there is any Anarch-specific Master granting tech in the set. That might be interesting. -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

James Coupe

In message <K0HSYDjVdLIIFwIS@gratiano.zephyr.org.uk>, James Coupe <james@zephyr.org.uk> writes: >>> New Twilight Rebellion cards from eQuarterly: >>> >>> Piper >>> Master >>> Requires a ready anarch. >>> A ready untapped anarch you control employs or recruits a retainer or >>> ally from your hand (requitments and cost apply as normal). This is >>> not an action and cannot be blocked. Tap that anarch. > >Since it's recruitment, it should follow the rules for recruitment - go >to the uncontrolled region temporarily. A bit of discussion of this on IRC just now (without LSJ to aid us). I assert this follows the same pattern as The Summoning. http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/4fb031650c0e833b "Summoning says the vampire "recruits" that ally. So it is recruited (put untapped into the uncontrolled region to show that it can't act with counters from the blood bank equal to its life, etc.)" Since Piper also says the vampire recruit the ally, it should also inherit this behaviour from the Recruit Ally action, even though it's not an action. I also assert that the text in the rulebook [6.1.5] saying "Note that allies brought into play by other means are able to act on the same turn, by default." is talking about non-recruitment methods (e.g. move this ally from your ash heap to the ready region). This this form of recruitment isn't an action won't change the usual recruitment restrictions. LSJ? -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

John Flournoy

On May 6, 9:34 am, Baaliprimogen <VegardKi...@gmail.com> wrote: > On May 6, 4:12 pm, Meej <dj...@comcast.net> wrote: > > > On May 5, 8:26 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote: > > > > Oh, man not at all! I'll happily use Piper in my Anarchs bleed deck > > > that Heidelbergs JS Simmons, Tasha Morgan, and a Laptop from one Anarch > > > to the next as they bleed at stealth using Skulldugery. It's amazingly > > > effective offense and a card like Piper is perfect to save them an action. > > > Except it doesn't really save them an "action", as it taps the vampire > > playing it. > > > It's just "unblockable recruiting" at the cost of an MPA. > > > - D.J. > > Piper + Path of Evil Revelations! Heralds here we come! > Are the allies ready for use? Or must they wait until next round to > act? They must wait for the next round to act, same as any other ally brought in by a 'recruit' (see LSJ rulings on how Summoning has the same result, contrasting with Jake Washington who isn't recruited.) -John Flournoy

benpeal@gmail.com

My computer at work is 10 years old and wicked slow. Adobe Reader takes forever to display .pdf files, particularly if they have lots of images. I can watch it assemble the page piece by piece. As such, I was able to watch the images from the latest White Wolf Quarterly .pdf gradually pop up, and it turns out that the image of Shattering is of the full card, with Twilight Camp popping up in front of it afterwards. After 20 or so refreshes, here's the text of Shattering: Shattering Action 1 blood chi dem pro Requires an anarch. chi: +1 stealth action. (D) Look at another Methuselah's hand and discard a card from it. dem: +2 stealth action. Burn an event (undirected, no matter who controls the event). pro: (D) Inflict 2 unpreventable damage on a ready minion. Artist: Becky Jollensten

Frederick Scott

<benpeal@gmail.com> wrote in message news:3e4cbce9-bc1b-4160-8cfe-946f08631a8c@c58g2000hsc.googlegroups.com... > My computer at work is 10 years old and wicked slow. Adobe Reader > takes forever to display .pdf files, particularly if they have lots of > images. I can watch it assemble the page piece by piece. As such, I > was able to watch the images from the latest White Wolf Quarterly .pdf > gradually pop up, and it turns out that the image of Shattering is of > the full card, with Twilight Camp popping up in front of it > afterwards. *BOGGLE* If true, this classifies as a major *WTF*?!? It seems like an incredible waste of technology, not to mention file space, just to acheive the effect of a card set down on top of another card. And, some smart-ass might figure a way to decode the file and see the card whose text was not intended to be released (at least, in theory). Or someone might see it by accident. Truly weird! > After 20 or so refreshes, here's the text of Shattering: > > Shattering > Action > 1 blood > chi > dem > pro > > Requires an anarch. > > chi: +1 stealth action. (D) Look at another Methuselah's hand and > discard a card from it. > dem: +2 stealth action. Burn an event (undirected, no matter who > controls the event). !!! Burn an event? After the fact? Relatively easily? ("Frederick the Weak plays The Remasking at 2 stealth...") I didn't expect that. > pro: (D) Inflict 2 unpreventable damage on a ready minion. Fred

Chlorix64

A slow computer + a quick "Print Scrn" and you can see that Ben is 100% right. H -- Message posted using http://www.talkaboutgaming.com/group/rec.games.trading-cards.jyhad/ More information at http://www.talkaboutgaming.com/faq.html

XZealot

> Twilight Camp > Master > Put this card in play with 4 counters. When you put a non-titled, non- > anarch vampire in play from your uncontrolled region, you may burn > counter a counter from this card to make that vampire anarch (and > independent). You may burn a counter from this card to add a blood to > an anarch as a amster phase action. Burn this card when it has no > counters. I think this is a an excellent card for both beginning of the game and ending of he game. The begining when you need anarchs and you need them now in vast quatities (i.e. more than one) as they come into play. Also at the end of the game, getting a blood on a vampire for the odd time that you are not playing a master seems quite good. Also it is not unique, so if you pack multiples, then you can play them as they come up. Comments Welcome, Norman S. Brown, Jr XZealot Archon of the Swamp

LSJ

James Coupe wrote: > In message <K0HSYDjVdLIIFwIS@gratiano.zephyr.org.uk>, James Coupe > <james@zephyr.org.uk> writes: >>>> New Twilight Rebellion cards from eQuarterly: >>>> >>>> Piper >>>> Master >>>> Requires a ready anarch. >>>> A ready untapped anarch you control employs or recruits a retainer or >>>> ally from your hand (requitments and cost apply as normal). This is >>>> not an action and cannot be blocked. Tap that anarch. >> Since it's recruitment, it should follow the rules for recruitment - go >> to the uncontrolled region temporarily. > > A bit of discussion of this on IRC just now (without LSJ to aid us). > > I assert this follows the same pattern as The Summoning. > http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/4fb031650c0e833b > > "Summoning says the vampire "recruits" that ally. > So it is recruited (put untapped into the uncontrolled region to show > that it can't act with counters from the blood bank equal to its life, > etc.)" > > Since Piper also says the vampire recruit the ally, it should also > inherit this behaviour from the Recruit Ally action, even though it's > not an action. > > I also assert that the text in the rulebook [6.1.5] saying "Note that > allies brought into play by other means are able to act on the same > turn, by default." is talking about non-recruitment methods (e.g. move > this ally from your ash heap to the ready region). This this form of > recruitment isn't an action won't change the usual recruitment > restrictions. > > LSJ? Correct.

Peter D Bakija

In article <aV3Uj.183014$nr1.96490@newsfe13.phx>, "Frederick Scott" <nospam@no.spam.dot.com> wrote: > !!! Burn an event? After the fact? Relatively easily? > ("Frederick the Weak plays The Remasking at 2 stealth...") > I didn't expect that. Well, there was already Black Hand Ritual, which burned an event, after the fact, relatively easily. The problem was that who in a million years would ever put one of those in a deck :-) Peter D Bakija pdb6@lightlink.com http://www.lightlink.com/pdb6/vtes.html "It's too bad she won't live! But then again, who does?" -Gaff

Frederick Scott

"Peter D Bakija" <pdb6@lightlink.com> wrote in message news:pdb6-ECA379.18491006052008@news-server.stny.rr.com... > In article <aV3Uj.183014$nr1.96490@newsfe13.phx>, > "Frederick Scott" <nospam@no.spam.dot.com> wrote: > > >> !!! Burn an event? After the fact? Relatively easily? >> ("Frederick the Weak plays The Remasking at 2 stealth...") >> I didn't expect that. > > Well, there was already Black Hand Ritual, which burned an event, after > the fact, relatively easily. The problem was that who in a million years > would ever put one of those in a deck :-) Actually, I would - if I had ever built a Black Hand deck after Nights of Reckoning. Fred

mattzpl@gmail.com

On May 5, 4:50 pm, arto_heino...@luukku.com wrote: > New Twilight Rebellion cards from eQuarterly: > > Piper > Master > Requires a ready anarch. > A ready untapped anarch you control employs or recruits a retainer or > ally from your hand (requitments and cost apply as normal). This is > not an action and cannot be blocked. Tap that anarch. > When Zhenga announces a recruit action or employ action, she may burn X blood. If the action succeeds, she may recruit and employ up to X additional allies and retainers from your hand (pay cost as normal). A shame Piper wil not work w/ Zhengas' special. (requitments and cost apply as normal). requirements? Matt

mattzpl@gmail.com

On May 5, 4:50 pm, arto_heino...@luukku.com wrote: > New Twilight Rebellion cards from eQuarterly: > > Piper > Master > Requires a ready anarch. > A ready untapped anarch you control employs or recruits a retainer or > ally from your hand (REQUIREMENTS and cost apply as normal). This is > not an action and cannot be blocked. Tap that anarch. A shame it will not work w/ Zhengas' special. When Zhenga announces a recruit action or employ ACTION, she may burn X blood. If the action succeeds, she may recruit and employ up to X additional allies and retainers from your hand (pay cost as normal). Matt

mattzpl@gmail.com

A shame Piper will not work w/ Zhengas' special. When Zhenga announces a recruit action or employ action, she may burn X blood. If the action succeeds, she may recruit and employ up to X additional allies and retainers from your hand (pay cost as normal). Piper Master Requires a ready anarch. A ready untapped anarch you control employs or recruits a retainer or ally from your hand (requiREments and cost apply as normal). This is not an action and cannot be blocked. Tap that anarch. Matt

Peter D Bakija

In article <Hm5Uj.183043$nr1.86883@newsfe13.phx>, "Frederick Scott" <nospam@no.spam.dot.com> wrote: > Actually, I would - if I had ever built a Black Hand deck after Nights of > Reckoning. Yeah, I actually used them regularly in the string of Watchtower: Throw Wolves! decks I put together. Ya know, just in case. Peter D Bakija pdb6@lightlink.com http://www.lightlink.com/pdb6/vtes.html "It's too bad she won't live! But then again, who does?" -Gaff

I. M. Bur

> Interesting side effect: the maneuvering to use the card may cause > From A Sinking Ship to become more usable. Care to explain? If you have less then 4 pool during your predator's master phase and hope to gain 4 after his turn, you sure deserve to loose one of your guys. But how is that different from not having a Failsafe at all? It would imply that you lost pool before your predator's turn (because actions of your predator take place after the window for FASS), which is not really that common. Regards, -- -bur ** Posted from http://www.teranews.com **

I. M. Bur

>>> Twilight Camp is very good >> Totally agree > > I'm slightly less convinced. It's definitely not bad, but to get it > early enough for you to use it well, you need a fair few in your deck. > The later use is quite expensive, requiring a master phase action, and > so the later ones are a bit clunky. > > However, if you were playing it with some spare master phase actions, > it's not so bad. A Parthenon is a given. Maybe some Barons with a > Rumors. Note that it is the only (currently known) way how to create an anarch before your next turn takes place. It might be interesting for anarch wall decks, which want to use anarch cards right after they are influenced out, and not wait a turn for the Galarics/Go Anarch actions. Now how do you build an anarch wall deck? -- -bur ** Posted from http://www.teranews.com **

James Coupe

In message <61d1a$48216114$22095@news.teranews.com>, I. M. Bur <youwish@diespamm.er> writes: >>>> Twilight Camp is very good >>> Totally agree >> I'm slightly less convinced. It's definitely not bad, but to get it >> early enough for you to use it well, you need a fair few in your deck. >> The later use is quite expensive, requiring a master phase action, and >> so the later ones are a bit clunky. >> However, if you were playing it with some spare master phase >>actions, >> it's not so bad. A Parthenon is a given. Maybe some Barons with a >> Rumors. > >Note that it is the only (currently known) way how to create an anarch >before your next turn takes place. Corner-case pedantry: Malkavians with Madness Network can use any of the action-based Anarch-makers (including the default one). For a wall deck, they can Wake. If you want them untapped, Anatole has Fortitude for Freak Drive. There are others with Fortitude but they have titles, so you need Anarch Secession (or possibly a similar card from the set). -- James Coupe PGP Key: 0x5D623D5D YOU ARE IN ERROR. EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING. 13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.

Frederick Scott

"I. M. Bur" <youwish@diespamm.er> wrote in message news:a2d17$4821603a$21589@news.teranews.com... >> Interesting side effect: the maneuvering to use the card may cause >> From A Sinking Ship to become more usable. > > Care to explain? If you have less then 4 pool during your predator's master phase and hope to gain 4 after his turn, you sure > deserve to loose one of your guys. But how is that different from not having a Failsafe at all? It would imply that you lost pool > before your predator's turn (because actions of your predator take place after the window for FASS), which is not really that > common. Just having a card that only works when you're down to one or two pool at all will tend to encourage sitting at around at that level - especially by people who are fairly confident they can intercept bleeds and other pool attacks via actions. The player might spend himself back down under four during his own turn. From a Sinking Ship can be used against anyone, not just your prey. And the idea that the game works entirely per players plans as you represented above - as opposed to taking into account unplanned events - is a canard. Fred

Rehlow

benp...@gmail.com wrote: > My computer at work is 10 years old and wicked slow. Adobe Reader > takes forever to display .pdf files, particularly if they have lots of > images. I can watch it assemble the page piece by piece. As such, I > was able to watch the images from the latest White Wolf Quarterly .pdf > gradually pop up, and it turns out that the image of Shattering is of > the full card, with Twilight Camp popping up in front of it > afterwards. After 20 or so refreshes, here's the text of Shattering: > > Shattering > Action > 1 blood > chi > dem > pro > > Requires an anarch. > > chi: +1 stealth action. (D) Look at another Methuselah's hand and > discard a card from it. > dem: +2 stealth action. Burn an event (undirected, no matter who > controls the event). > pro: (D) Inflict 2 unpreventable damage on a ready minion. > > Artist: Becky Jollensten Too bad you didn't try selecting the card image, copy and then paste it into something like Word. I then blew up the image and saw the text. Don't know if your version of Adobe Reader would let you do it, but it let me. :) Later, ~Rehlow

benpeal@gmail.com

Rehlow wrote: > Too bad you didn't try selecting the card image, copy and then paste > it into something like Word. I then blew up the image and saw the > text. Don't know if your version of Adobe Reader would let you do it, > but it let me. :) Either I'm incompetent or my version of Adobe Reader (7.0.8, running on Solaris 9) won't let me do that. Either is plausible. :) - Ben Peal

Johannes Walch

Tommyz schrieb: > On 6 mai, 17:33, Tommyz <pyrocu...@hotmail.com> wrote: >> Piper is a very good add to Khazar decks. Get one or two anarch giovs >> (combos with jake burning to add counters to diary btw), and then >> you'll have one or twoo free allies with MPA. If it becomes useless in >> late game, recycle em with Anthelios to get Pentex/Jake/DI/AVA or >> whatever. If you have a wallish prey, recycle your other master to get >> pipers and pump up allies/wraith. Definitly a new solution for Khazar >> Diary decks in order to kill cept decks. > doh u can't do khazar wraiths with piper I should open my eyes when I > read previews :/ Yes, but you can recruit the other allies you need to pump up the Khazar. Still, including all the go-anarch tech will cost the deck a lot of effiency and I guess the non-Piper version is still more effective. The deck works through mass-acting. One ally per turn isnt going to make a difference.