New Twilight Rebellion cards from eQuarterly:
Piper
Master
Requires a ready anarch.
A ready untapped anarch you control employs or recruits a retainer or
ally from your hand (requitments and cost apply as normal). This is
not an action and cannot be blocked. Tap that anarch.
Failsafe
Master: unique trifle
Put this card in play. If you have fewer than 3 pool, you may use a
master phase action to burn this card and gain 4 pool.
Twilight Camp
Master
Put this card in play with 4 counters. When you put a non-titled, non-
anarch vampire in play from your uncontrolled region, you may burn
counter a counter from this card to make that vampire anarch (and
independent). You may burn a counter from this card to add a blood to
an anarch as a amster phase action. Burn this card when it has no
counters.
Twilight Camp is very good but not very thrilled about other cards.
Piper should be trifle and there aren't many other anarch deck allies
than Cry Wolf (maybe some cry wolf/abomination deck will use this but
card is still too cornercase). Failsafe isn't so hard to use if you
have many dolls/vessels which you can spend your pool to. I just don't
want to see cards which will stall game even more but unique makes
Failsafe ok. I hope there aren't many cornercase anarch cards in this
set, I want power/staple cards which will make anarch worth it and
their playstyle unique. Article also mentions crypt card which will
make vampires anarch. There would be many cool tricks which could be
made as crypt cards and this game needs new innovations.
<arto_heinonen@luukku.com> wrote in message
news:27ff7dbf-7957-4aae-a08c-32cc66ec6065@59g2000hsb.googlegroups.com...
> New Twilight Rebellion cards from eQuarterly:
>
> Piper
> Master
> Requires a ready anarch.
> A ready untapped anarch you control employs or recruits a retainer or
> ally from your hand (requitments and cost apply as normal). This is
> not an action and cannot be blocked. Tap that anarch.
>
> Failsafe
> Master: unique trifle
> Put this card in play. If you have fewer than 3 pool, you may use a
> master phase action to burn this card and gain 4 pool.
>
> Twilight Camp
> Master
> Put this card in play with 4 counters. When you put a non-titled, non-
> anarch vampire in play from your uncontrolled region, you may burn
> counter a counter from this card to make that vampire anarch (and
> independent). You may burn a counter from this card to add a blood to
> an anarch as a amster phase action. Burn this card when it has no
> counters.
>
>
> Twilight Camp is very good but not very thrilled about other cards.
> Piper should be trifle and there aren't many other anarch deck allies
> than Cry Wolf (maybe some cry wolf/abomination deck will use this but
> card is still too cornercase).
Oh, man not at all! I'll happily use Piper in my Anarchs bleed deck
that Heidelbergs JS Simmons, Tasha Morgan, and a Laptop from one Anarch
to the next as they bleed at stealth using Skulldugery. It's amazingly
effective offense and a card like Piper is perfect to save them an action.
No, it doesn't need to be a trifle to be worthwhile.
> Failsafe isn't so hard to use if you
> have many dolls/vessels which you can spend your pool to.> I just don't
> want to see cards which will stall game even more but unique makes
> Failsafe ok.
Does Failsafe require anarchs? If not, you might be right. (Even if so
I suppose it would easy enough for would-be users to create one Anarch,
although the cost would moderate the gain.) It may turn out to be a
card every bleed deck packs to neutralize its prey's Failsafe,
if nothing else (besides giving itself the bleed defense).
Fred
arto_heinonen@luukku.com wrote:
> New Twilight Rebellion cards from eQuarterly:
>
> Piper
> Master
> Requires a ready anarch.
> A ready untapped anarch you control employs or recruits a retainer or
> ally from your hand (requitments and cost apply as normal). This is
> not an action and cannot be blocked. Tap that anarch.
>
> Piper should be trifle and there aren't many other anarch deck allies
> than Cry Wolf (maybe some cry wolf/abomination deck will use this
> but card is still too cornercase).
Who says you need to use an Anarch ally?
Turn 1, bring up Horatio/Vliam Andor/etc.
Turn 2, Galaric's Legacy+Piper, recruit a War Ghoul/Renegade Garou/etc.
There is always the totally amusing Tupdog/Rock Cat/Street Cred deck. If
you can figure out a pool gain module, if you draw your Dragonbound, and
if you live past turn 4, you probably have the table. lol ;)
> Failsafe
> Master: unique trifle
> Put this card in play. If you have fewer than 3 pool, you may
> use a master phase action to burn this card and gain 4 pool.
>
> Failsafe isn't so hard to use if you have many dolls/vessels which you
> can spend your pool to. I just don't want to see cards which will stall
> game even more but unique makes Failsafe ok.
On May 5, 8:26 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> Oh, man not at all! I'll happily use Piper in my Anarchs bleed deck
> that Heidelbergs JS Simmons, Tasha Morgan, and a Laptop from one Anarch
> to the next as they bleed at stealth using Skulldugery. It's amazingly
> effective offense and a card like Piper is perfect to save them an action.
Except it doesn't really save them an "action", as it taps the vampire
playing it.
It's just "unblockable recruiting" at the cost of an MPA.
- D.J.
On May 6, 4:12 pm, Meej <dj...@comcast.net> wrote:
> On May 5, 8:26 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
>
> > Oh, man not at all! I'll happily use Piper in my Anarchs bleed deck
> > that Heidelbergs JS Simmons, Tasha Morgan, and a Laptop from one Anarch
> > to the next as they bleed at stealth using Skulldugery. It's amazingly
> > effective offense and a card like Piper is perfect to save them an action.
>
> Except it doesn't really save them an "action", as it taps the vampire
> playing it.
>
> It's just "unblockable recruiting" at the cost of an MPA.
>
> - D.J.
Piper + Path of Evil Revelations! Heralds here we come!
Are the allies ready for use? Or must they wait until next round to
act?
Failsafe. Ah, you may put one copy in every deck. Very usefull.
On May 6, 10:34 am, Baaliprimogen <VegardKi...@gmail.com> wrote:
> Failsafe. Ah, you may put one copy in every deck. Very usefull.
Keep in mind that you need to use an MPA to set it off. Meaning you
need to start you turn at 1 or 2 pool (or futz with Blood Dolls).
While you certainly do start the turn sometimes with this little pool,
far more often, you are just dead at the start of your turn. So while
it certainly will come up, that you need to survive to use an MPA and
have not much pool at the same time means that it will probably not
get set off while it is in play more often than not.
-Peter
Piper is a very good add to Khazar decks. Get one or two anarch giovs
(combos with jake burning to add counters to diary btw), and then
you'll have one or twoo free allies with MPA. If it becomes useless in
late game, recycle em with Anthelios to get Pentex/Jake/DI/AVA or
whatever. If you have a wallish prey, recycle your other master to get
pipers and pump up allies/wraith. Definitly a new solution for Khazar
Diary decks in order to kill cept decks.
On 6 mai, 17:33, Tommyz <pyrocu...@hotmail.com> wrote:
> Piper is a very good add to Khazar decks. Get one or two anarch giovs
> (combos with jake burning to add counters to diary btw), and then
> you'll have one or twoo free allies with MPA. If it becomes useless in
> late game, recycle em with Anthelios to get Pentex/Jake/DI/AVA or
> whatever. If you have a wallish prey, recycle your other master to get
> pipers and pump up allies/wraith. Definitly a new solution for Khazar
> Diary decks in order to kill cept decks.
doh u can't do khazar wraiths with piper I should open my eyes when I
read previews :/
"Peter D Bakija" <pdb6@lightlink.com> wrote in message
news:b43aa443-d822-4bd0-a2af-68e375ed82f7@x41g2000hsb.googlegroups.com...
> On May 6, 10:34 am, Baaliprimogen <VegardKi...@gmail.com> wrote:
> > Failsafe. Ah, you may put one copy in every deck. Very usefull.
>
> Keep in mind that you need to use an MPA to set it off. Meaning you
> need to start you turn at 1 or 2 pool (or futz with Blood Dolls).
> While you certainly do start the turn sometimes with this little pool,
> far more often, you are just dead at the start of your turn. So while
> it certainly will come up, that you need to survive to use an MPA and
> have not much pool at the same time means that it will probably not
> get set off while it is in play more often than not.
Interesting side effect: the maneuvering to use the card may cause
On May 5, 5:26 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
> > Failsafe isn't so hard to use if you
> > have many dolls/vessels which you can spend your pool to.> I just don't
> > want to see cards which will stall game even more but unique makes
> > Failsafe ok.
>
> Does Failsafe require anarchs? If not, you might be right. (Even if so
> I suppose it would easy enough for would-be users to create one Anarch,
> although the cost would moderate the gain.) It may turn out to be a
> card every bleed deck packs to neutralize its prey's Failsafe,
> if nothing else (besides giving itself the bleed defense).
From this:http://groups.google.com/group/rec.games.trading-cards.jyhad/
browse_thread/thread/df86aa8edef8fcac#
it seems Failsafe is an all-purpose utility card, so no requirements,
as written here.
> Fred- Hide quoted text -
>
> - Show quoted text -
On May 6, 7:52 am, Peter D Bakija <p...@lightlink.com> wrote:
> On May 6, 10:34 am, Baaliprimogen <VegardKi...@gmail.com> wrote:
>
> > Failsafe. Ah, you may put one copy in every deck. Very usefull.
>
> Keep in mind that you need to use an MPA to set it off. Meaning you
> need to start you turn at 1 or 2 pool (or futz with Blood Dolls).
> While you certainly do start the turn sometimes with this little pool,
> far more often, you are just dead at the start of your turn. So while
> it certainly will come up, that you need to survive to use an MPA and
> have not much pool at the same time means that it will probably not
> get set off while it is in play more often than not.
>
> -Peter
I can see two uses for this. One is to keep it in hand until low on
pool, either starting the turn with 1 or 2, or manipulating with Blood
Dolls/Vessels. Since it's a Trifle, play Failsafe then immediately use
it to gain 4 pool.
Another use would be as a bleed deterrent. A lot of times people will
bleed just because they can, even if they can't quite get the oust.
With this sitting in play, it would promote a more sit back and lunge
approach, rather than attrition. Could also work well with bleed
reduction cards, to tailor a bleed coming at you to keep you alive and
let you then use Failsafe. Still, an iffy, chancy kind of card, but
then that's what Anarchs do best, live on the edge.
Chris, Thrall of Arika
On 6 May, 00:50, arto_heino...@luukku.com wrote:
> New Twilight Rebellion cards from eQuarterly:
>
> Piper
> Master
> Requires a ready anarch.
> A ready untapped anarch you control employs or recruits a retainer or
> ally from your hand (requitments and cost apply as normal). This is
> not an action and cannot be blocked. Tap that anarch.
Piped(tm) allies if ab;le to act the same turn, seem to scream out for
Mylan. So i get an unblockable Mylan, and my vampire is untapped cos
he's non-Cam? Sweet!
>
> Failsafe
> Master: unique trifle
> Put this card in play. If you have fewer than 3 pool, you may use a
> master phase action to burn this card and gain 4 pool.
Um, yah. what others said....
> Twilight Camp
> Master
> Put this card in play with 4 counters. When you put a non-titled, non-
> anarch vampire in play from your uncontrolled region, you may burn
> counter a counter from this card to make that vampire anarch (and
> independent). You may burn a counter from this card to add a blood to
> an anarch as a amster phase action. Burn this card when it has no
> counters.
>
> Twilight Camp is very good
Totally agree
In message <faf33c96-1785-44ab-b57b-fd7e235aedb2@i76g2000hsf.googlegroup
s.com>, Blooded Sand <sandmage@gmail.com> writes:
>On 6 May, 00:50, arto_heino...@luukku.com wrote:>> New Twilight Rebellion cards from eQuarterly:
>>
>> Piper
>> Master
>> Requires a ready anarch.
>> A ready untapped anarch you control employs or recruits a retainer or
>> ally from your hand (requitments and cost apply as normal). This is
>> not an action and cannot be blocked. Tap that anarch.>
>Piped(tm) allies if ab;le to act the same turn, seem to scream out for
>Mylan. So i get an unblockable Mylan, and my vampire is untapped cos
>he's non-Cam? Sweet!
Since it's recruitment, it should follow the rules for recruitment - go
to the uncontrolled region temporarily.
>> Twilight Camp
>> Master
>> Put this card in play with 4 counters. When you put a non-titled, non-
>> anarch vampire in play from your uncontrolled region, you may burn
>> counter a counter from this card to make that vampire anarch (and
>> independent). You may burn a counter from this card to add a blood to
>> an anarch as a amster phase action. Burn this card when it has no
>> counters.
>>
>> Twilight Camp is very good>
>Totally agree
I'm slightly less convinced. It's definitely not bad, but to get it
early enough for you to use it well, you need a fair few in your deck.
The later use is quite expensive, requiring a master phase action, and
so the later ones are a bit clunky.
However, if you were playing it with some spare master phase actions,
it's not so bad. A Parthenon is a given. Maybe some Barons with a
Rumors.
I wonder if there is any Anarch-specific Master granting tech in the
set. That might be interesting.
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
In message <K0HSYDjVdLIIFwIS@gratiano.zephyr.org.uk>, James Coupe
<james@zephyr.org.uk> writes:
>>> New Twilight Rebellion cards from eQuarterly:
>>>
>>> Piper
>>> Master
>>> Requires a ready anarch.
>>> A ready untapped anarch you control employs or recruits a retainer or
>>> ally from your hand (requitments and cost apply as normal). This is
>>> not an action and cannot be blocked. Tap that anarch.>
>Since it's recruitment, it should follow the rules for recruitment - go
>to the uncontrolled region temporarily.
A bit of discussion of this on IRC just now (without LSJ to aid us).
I assert this follows the same pattern as The Summoning.
http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/4fb031650c0e833b
"Summoning says the vampire "recruits" that ally.
So it is recruited (put untapped into the uncontrolled region to show
that it can't act with counters from the blood bank equal to its life,
etc.)"
Since Piper also says the vampire recruit the ally, it should also
inherit this behaviour from the Recruit Ally action, even though it's
not an action.
I also assert that the text in the rulebook [6.1.5] saying "Note that
allies brought into play by other means are able to act on the same
turn, by default." is talking about non-recruitment methods (e.g. move
this ally from your ash heap to the ready region). This this form of
recruitment isn't an action won't change the usual recruitment
restrictions.
LSJ?
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
On May 6, 9:34 am, Baaliprimogen <VegardKi...@gmail.com> wrote:
> On May 6, 4:12 pm, Meej <dj...@comcast.net> wrote:
>
> > On May 5, 8:26 pm, "Frederick Scott" <nos...@no.spam.dot.com> wrote:
>
> > > Oh, man not at all! I'll happily use Piper in my Anarchs bleed deck
> > > that Heidelbergs JS Simmons, Tasha Morgan, and a Laptop from one Anarch
> > > to the next as they bleed at stealth using Skulldugery. It's amazingly
> > > effective offense and a card like Piper is perfect to save them an action.
>
> > Except it doesn't really save them an "action", as it taps the vampire
> > playing it.
>
> > It's just "unblockable recruiting" at the cost of an MPA.
>
> > - D.J.
>
> Piper + Path of Evil Revelations! Heralds here we come!
> Are the allies ready for use? Or must they wait until next round to
> act?
They must wait for the next round to act, same as any other ally
brought in by a 'recruit' (see LSJ rulings on how Summoning has the
same result, contrasting with Jake Washington who isn't recruited.)
-John Flournoy
My computer at work is 10 years old and wicked slow. Adobe Reader
takes forever to display .pdf files, particularly if they have lots of
images. I can watch it assemble the page piece by piece. As such, I
was able to watch the images from the latest White Wolf Quarterly .pdf
gradually pop up, and it turns out that the image of Shattering is of
the full card, with Twilight Camp popping up in front of it
afterwards. After 20 or so refreshes, here's the text of Shattering:
Shattering
Action
1 blood
chi
dem
pro
Requires an anarch.
chi: +1 stealth action. (D) Look at another Methuselah's hand and
discard a card from it.
dem: +2 stealth action. Burn an event (undirected, no matter who
controls the event).
pro: (D) Inflict 2 unpreventable damage on a ready minion.
Artist: Becky Jollensten
<benpeal@gmail.com> wrote in message
news:3e4cbce9-bc1b-4160-8cfe-946f08631a8c@c58g2000hsc.googlegroups.com...
> My computer at work is 10 years old and wicked slow. Adobe Reader
> takes forever to display .pdf files, particularly if they have lots of
> images. I can watch it assemble the page piece by piece. As such, I
> was able to watch the images from the latest White Wolf Quarterly .pdf
> gradually pop up, and it turns out that the image of Shattering is of
> the full card, with Twilight Camp popping up in front of it
> afterwards.
*BOGGLE* If true, this classifies as a major *WTF*?!? It seems like an
incredible waste of technology, not to mention file space, just to acheive
the effect of a card set down on top of another card. And, some smart-ass
might figure a way to decode the file and see the card whose text was
not intended to be released (at least, in theory). Or someone might see
it by accident. Truly weird!
> After 20 or so refreshes, here's the text of Shattering:
>
> Shattering
> Action
> 1 blood
> chi
> dem
> pro
>
> Requires an anarch.
>
> chi: +1 stealth action. (D) Look at another Methuselah's hand and
> discard a card from it.
> dem: +2 stealth action. Burn an event (undirected, no matter who
> controls the event).
!!! Burn an event? After the fact? Relatively easily?
("Frederick the Weak plays The Remasking at 2 stealth...")
I didn't expect that.
> pro: (D) Inflict 2 unpreventable damage on a ready minion.
Fred
> Twilight Camp
> Master
> Put this card in play with 4 counters. When you put a non-titled, non-
> anarch vampire in play from your uncontrolled region, you may burn
> counter a counter from this card to make that vampire anarch (and
> independent). You may burn a counter from this card to add a blood to
> an anarch as a amster phase action. Burn this card when it has no
> counters.
I think this is a an excellent card for both beginning of the game and
ending of he game. The begining when you need anarchs and you need
them now in vast quatities (i.e. more than one) as they come into
play. Also at the end of the game, getting a blood on a vampire for
the odd time that you are not playing a master seems quite good. Also
it is not unique, so if you pack multiples, then you can play them as
they come up.
Comments Welcome,
Norman S. Brown, Jr
XZealot
Archon of the Swamp
James Coupe wrote:
> In message <K0HSYDjVdLIIFwIS@gratiano.zephyr.org.uk>, James Coupe
> <james@zephyr.org.uk> writes:>>>> New Twilight Rebellion cards from eQuarterly:
>>>>
>>>> Piper
>>>> Master
>>>> Requires a ready anarch.
>>>> A ready untapped anarch you control employs or recruits a retainer or
>>>> ally from your hand (requitments and cost apply as normal). This is
>>>> not an action and cannot be blocked. Tap that anarch.>> Since it's recruitment, it should follow the rules for recruitment - go
>> to the uncontrolled region temporarily.>
> A bit of discussion of this on IRC just now (without LSJ to aid us).
>
> I assert this follows the same pattern as The Summoning.
> http://groups.google.com/group/rec.games.trading-cards.jyhad/msg/4fb031650c0e833b
>
> "Summoning says the vampire "recruits" that ally.
> So it is recruited (put untapped into the uncontrolled region to show
> that it can't act with counters from the blood bank equal to its life,
> etc.)"
>
> Since Piper also says the vampire recruit the ally, it should also
> inherit this behaviour from the Recruit Ally action, even though it's
> not an action.
>
> I also assert that the text in the rulebook [6.1.5] saying "Note that
> allies brought into play by other means are able to act on the same
> turn, by default." is talking about non-recruitment methods (e.g. move
> this ally from your ash heap to the ready region). This this form of
> recruitment isn't an action won't change the usual recruitment
> restrictions.
>
> LSJ?
Correct.
In article <aV3Uj.183014$nr1.96490@newsfe13.phx>,
"Frederick Scott" <nospam@no.spam.dot.com> wrote:
> !!! Burn an event? After the fact? Relatively easily?
> ("Frederick the Weak plays The Remasking at 2 stealth...")
> I didn't expect that.
Well, there was already Black Hand Ritual, which burned an event, after
the fact, relatively easily. The problem was that who in a million years
would ever put one of those in a deck :-)
Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6/vtes.html
"It's too bad she won't live! But then again, who does?"
-Gaff
"Peter D Bakija" <pdb6@lightlink.com> wrote in message
news:pdb6-ECA379.18491006052008@news-server.stny.rr.com...
> In article <aV3Uj.183014$nr1.96490@newsfe13.phx>,
> "Frederick Scott" <nospam@no.spam.dot.com> wrote:
>
>>> !!! Burn an event? After the fact? Relatively easily?
>> ("Frederick the Weak plays The Remasking at 2 stealth...")
>> I didn't expect that.>
> Well, there was already Black Hand Ritual, which burned an event, after
> the fact, relatively easily. The problem was that who in a million years
> would ever put one of those in a deck :-)
Actually, I would - if I had ever built a Black Hand deck after Nights of
Reckoning.
Fred
On May 5, 4:50 pm, arto_heino...@luukku.com wrote:
> New Twilight Rebellion cards from eQuarterly:
>
> Piper
> Master
> Requires a ready anarch.
> A ready untapped anarch you control employs or recruits a retainer or
> ally from your hand (requitments and cost apply as normal). This is
> not an action and cannot be blocked. Tap that anarch.
>
When Zhenga announces a recruit action or employ action, she may burn
X blood. If the action succeeds, she may recruit and employ up to X
additional allies and retainers from your hand (pay cost as normal).
A shame Piper wil not work w/ Zhengas' special.
(requitments and cost apply as normal). requirements?
Matt
On May 5, 4:50 pm, arto_heino...@luukku.com wrote:
> New Twilight Rebellion cards from eQuarterly:
>
> Piper
> Master
> Requires a ready anarch.
> A ready untapped anarch you control employs or recruits a retainer or
> ally from your hand (REQUIREMENTS and cost apply as normal). This is
> not an action and cannot be blocked. Tap that anarch.
A shame it will not work w/ Zhengas' special.
When Zhenga announces a recruit action or employ ACTION, she may burn
X blood. If the action succeeds, she may recruit and employ up to X
additional allies and retainers from your hand (pay cost as normal).
Matt
A shame Piper will not work w/ Zhengas' special.
When Zhenga announces a recruit action or employ action, she may burn
X blood. If the action succeeds, she may recruit and employ up to X
additional allies and retainers from your hand (pay cost as normal).
Piper
Master
Requires a ready anarch.
A ready untapped anarch you control employs or recruits a retainer or
ally from your hand (requiREments and cost apply as normal). This is
not an action and cannot be blocked. Tap that anarch.
Matt
In article <Hm5Uj.183043$nr1.86883@newsfe13.phx>,
"Frederick Scott" <nospam@no.spam.dot.com> wrote:
> Actually, I would - if I had ever built a Black Hand deck after Nights of
> Reckoning.
Yeah, I actually used them regularly in the string of Watchtower: Throw
Wolves! decks I put together. Ya know, just in case.
Peter D Bakija
pdb6@lightlink.com
http://www.lightlink.com/pdb6/vtes.html
"It's too bad she won't live! But then again, who does?"
-Gaff
> Interesting side effect: the maneuvering to use the card may cause
> From A Sinking Ship to become more usable.
Care to explain? If you have less then 4 pool during your predator's
master phase and hope to gain 4 after his turn, you sure deserve to
loose one of your guys. But how is that different from not having a
Failsafe at all? It would imply that you lost pool before your
predator's turn (because actions of your predator take place after the
window for FASS), which is not really that common.
Regards,
--
-bur
** Posted from http://www.teranews.com **
>>> Twilight Camp is very good>> Totally agree>
> I'm slightly less convinced. It's definitely not bad, but to get it
> early enough for you to use it well, you need a fair few in your deck.
> The later use is quite expensive, requiring a master phase action, and
> so the later ones are a bit clunky.
>
> However, if you were playing it with some spare master phase actions,
> it's not so bad. A Parthenon is a given. Maybe some Barons with a
> Rumors.
Note that it is the only (currently known) way how to create an anarch
before your next turn takes place. It might be interesting for anarch
wall decks, which want to use anarch cards right after they are
influenced out, and not wait a turn for the Galarics/Go Anarch actions.
Now how do you build an anarch wall deck?
--
-bur
** Posted from http://www.teranews.com **
In message <61d1a$48216114$22095@news.teranews.com>, I. M. Bur
<youwish@diespamm.er> writes:
>>>> Twilight Camp is very good>>> Totally agree>> I'm slightly less convinced. It's definitely not bad, but to get it
>> early enough for you to use it well, you need a fair few in your deck.
>> The later use is quite expensive, requiring a master phase action, and
>> so the later ones are a bit clunky.
>> However, if you were playing it with some spare master phase
>>actions,
>> it's not so bad. A Parthenon is a given. Maybe some Barons with a
>> Rumors.>
>Note that it is the only (currently known) way how to create an anarch
>before your next turn takes place.
Corner-case pedantry: Malkavians with Madness Network can use any of the
action-based Anarch-makers (including the default one).
For a wall deck, they can Wake. If you want them untapped, Anatole has
Fortitude for Freak Drive. There are others with Fortitude but they
have titles, so you need Anarch Secession (or possibly a similar card
from the set).
--
James Coupe
PGP Key: 0x5D623D5D YOU ARE IN ERROR.
EBD690ECD7A1FB457CA2 NO-ONE IS SCREAMING.
13D7E668C3695D623D5D THANK YOU FOR YOUR COOPERATION.
"I. M. Bur" <youwish@diespamm.er> wrote in message news:a2d17$4821603a$21589@news.teranews.com...
>> Interesting side effect: the maneuvering to use the card may cause
>> From A Sinking Ship to become more usable.>
> Care to explain? If you have less then 4 pool during your predator's master phase and hope to gain 4 after his turn, you sure
> deserve to loose one of your guys. But how is that different from not having a Failsafe at all? It would imply that you lost pool
> before your predator's turn (because actions of your predator take place after the window for FASS), which is not really that
> common.
Just having a card that only works when you're down to one or two
pool at all will tend to encourage sitting at around at that level - especially
by people who are fairly confident they can intercept bleeds and other
pool attacks via actions. The player might spend himself back down
under four during his own turn. From a Sinking Ship can be used against
anyone, not just your prey. And the idea that the game works entirely
per players plans as you represented above - as opposed to taking into
account unplanned events - is a canard.
Fred
benp...@gmail.com wrote:
> My computer at work is 10 years old and wicked slow. Adobe Reader
> takes forever to display .pdf files, particularly if they have lots of
> images. I can watch it assemble the page piece by piece. As such, I
> was able to watch the images from the latest White Wolf Quarterly .pdf
> gradually pop up, and it turns out that the image of Shattering is of
> the full card, with Twilight Camp popping up in front of it
> afterwards. After 20 or so refreshes, here's the text of Shattering:
>
> Shattering
> Action
> 1 blood
> chi
> dem
> pro
>
> Requires an anarch.
>
> chi: +1 stealth action. (D) Look at another Methuselah's hand and
> discard a card from it.
> dem: +2 stealth action. Burn an event (undirected, no matter who
> controls the event).
> pro: (D) Inflict 2 unpreventable damage on a ready minion.
>
> Artist: Becky Jollensten
Too bad you didn't try selecting the card image, copy and then paste
it into something like Word. I then blew up the image and saw the
text. Don't know if your version of Adobe Reader would let you do it,
but it let me. :)
Later,
~Rehlow
Rehlow wrote:
> Too bad you didn't try selecting the card image, copy and then paste
> it into something like Word. I then blew up the image and saw the
> text. Don't know if your version of Adobe Reader would let you do it,
> but it let me. :)
Either I'm incompetent or my version of Adobe Reader (7.0.8, running
on Solaris 9) won't let me do that. Either is plausible. :)
- Ben Peal
Tommyz schrieb:
> On 6 mai, 17:33, Tommyz <pyrocu...@hotmail.com> wrote:>> Piper is a very good add to Khazar decks. Get one or two anarch giovs
>> (combos with jake burning to add counters to diary btw), and then
>> you'll have one or twoo free allies with MPA. If it becomes useless in
>> late game, recycle em with Anthelios to get Pentex/Jake/DI/AVA or
>> whatever. If you have a wallish prey, recycle your other master to get
>> pipers and pump up allies/wraith. Definitly a new solution for Khazar
>> Diary decks in order to kill cept decks.> doh u can't do khazar wraiths with piper I should open my eyes when I
> read previews :/
Yes, but you can recruit the other allies you need to pump up the Khazar.
Still, including all the go-anarch tech will cost the deck a lot of
effiency and I guess the non-Piper version is still more effective. The
deck works through mass-acting. One ally per turn isnt going to make a
difference.