Deck Name: Darkling Trickery
Created By: Sander
Description:
Question: Can a single vampire that does a bleed action, play several
Seductions on different vampires ?
Darkling Trickery, because I think that Darkling is a perfect name for the
Kiasyd and Trickery fits well what Kiasyd bleeds do.
Lots of people around here are really big fans of second traditions, and
with the upcoming Camarilla set I expect to see lots more of second
tradition decks. So I decided to go ahead and add some extras against those
decks.
Suggestions are welcome as always.
Crypt: (12 cards, Min: 22, Max: 35, Avg: 7.17)
----------------------------------------------
3 Marconius DOM MYT OBT pot 9, Kiasyd, Archbishop
2 Bartholomew AUS dom MYT NEC obt 8, Kiasyd
3 Julia Prima aus DOM myt OBT 7, Kiasyd
2 Kassiym Malikhair dom for MYT OBT 6, Kiasyd
2 Beatrice L'Angou aus dom MYT nec 5, Kiasyd
Library: (85 cards)
-------------------
Master (15 cards)
4 Blood Doll
2 Direct Intervention
2 Dominate
1 Festivo dello Estinto
1 Hungry Coyote, The
1 Metro Underground
2 Minion Tap
2 Obtenebration
Action (11 cards)
6 Govern the Unaligned
2 Graverobbing
1 Revelations
2 Sanguine Instruction
Action Modifier (33 cards)
6 Conditioning
4 Seduction
6 Shadow Play
3 Shroud of Absence
4 Shroud of Night
4 Sleeping Mind, The
6 Stone Travel
Reaction (4 cards)
4 Obedience
Combat (12 cards)
2 Basilisk's Touch
2 Entombment
6 Oubliette
2 Thoughts Betrayed
Equipment (4 cards)
4 Leather Jacket
Combo (6 cards)
6 Aura Absorption
This deck was last saved at 4:53:16 PM on 5/16/2002
Sander Hanevelt wrote:
> Question: Can a single vampire that does a bleed action, play several
> Seductions on different vampires ?
No. A given minion can only play 1 copy of a given modifier each action.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
Links to V:TES news, rules, cards, utilities, and tournament calendar:
http://www.white-wolf.com/vtes/
"Sander Hanevelt" <san...@vekn.net> wrote in message
news:ac0h7v$nve$1...@dinkel.civ.utwente.nl...
[ quoted text not captured ]
Oops, should probably have added some wakes and deflections here. Well some
stealth can go. I was thinking Aura Absorption, Shroud of night and perhaps
some of the combat stuff.
[ quoted text not captured ]
Okay I think he mistakingly send his post directly to me :P
Thats why I post it here.
> > Deck Name: Darkling Trickery
> > Created By: Sander
> >> > Lots of people around here are really big fans of second traditions, and
> > with the upcoming Camarilla set I expect to see lots more of second
> > tradition decks. So I decided to go ahead and add some extras against
> those decks.
I plead guilty :)
> > Crypt: (12 cards, Min: 22, Max: 35, Avg: 7.17)
> > ----------------------------------------------
> > 3 Marconius DOM MYT OBT pot 9, Kiasyd, Archbishop
> > 2 Bartholomew AUS dom MYT NEC obt 8, Kiasyd
> > 3 Julia Prima aus DOM myt OBT 7, Kiasyd
> > 2 Kassiym Malikhair dom for MYT OBT 6, Kiasyd
> > 2 Beatrice L'Angou aus dom MYT nec 5, Kiasyd
> >
> > Library: (85 cards)
> > -------------------
> > Master (15 cards)
> > 4 Blood Doll
> > 2 Direct Intervention
> > 2 Dominate
> > 1 Festivo dello Estinto
> > 1 Hungry Coyote, The
> > 1 Metro Underground
> > 2 Minion Tap
> > 2 Obtenebration
I would drop one Obtenebration master for an extra Minion Tap, as your pool
management is going to be problem enough as it is. You might want to use a
Giant's Blood, if you have one.
> >
> > Action (11 cards)
> > 6 Govern the Unaligned
> > 2 Graverobbing
> > 1 Revelations
> > 2 Sanguine Instruction
Are these in here only to give Julia Mytherceria?
> >
> > Action Modifier (33 cards)
> > 6 Conditioning
> > 4 Seduction
> > 6 Shadow Play
> > 3 Shroud of Absence
> > 4 Shroud of Night
> > 4 Sleeping Mind, The
> > 6 Stone Travel
A little high on Conditionings, and a little low on Seductions, in my
opinion. Reverse the amounts? Plus, as you said elsewhere, you could drop
some stealth for the necessary untaps and bleed defence.
> >
> > Reaction (4 cards)
> > 4 Obedience
>> Oops, should probably have added some wakes and deflections here. Well
some
> stealth can go. I was thinking Aura Absorption, Shroud of night and
perhaps
> some of the combat stuff.
>
> >> > Combat (12 cards)
> > 2 Basilisk's Touch
> > 2 Entombment
> > 6 Oubliette
> > 2 Thoughts Betrayed
How about Primal Instincts? I know, it costs 1 blood, but I think the card
is really overlooked to much, especially when using tricky strikes such as
the above.
> >
> > Equipment (4 cards)
> > 4 Leather Jacket
Definitely too high a number. You should be spending actions bleeding, not
equipping! Drop to two, I'd say - and pack some extra maneuvers for combat
defense, if you think you need more.
> >
> > Combo (6 cards)
> > 6 Aura Absorption
Very good card, that :)
All in all, a solid enough Kyasid deck, as yours usually are. Maybe not my
taste in combat defence (I'd use either more maneuvers and heavy strikes
(Earth Swords or Entombment, probably with Black Metamorphoses as well), or
more Obediences), but it could certainly work :).
Keep it up!
Patrick
"Sander Hanevelt" <san...@vekn.net> wrote in message news:<ac0h7v$nve$1...@dinkel.civ.utwente.nl>...
> Deck Name: Darkling Trickery
> Created By: Sander
> Description:
>
> Question: Can a single vampire that does a bleed action, play several
> Seductions on different vampires ?
As LSJ said: no.
>
> Darkling Trickery, because I think that Darkling is a perfect name for the
> Kiasyd and Trickery fits well what Kiasyd bleeds do.
>
> Lots of people around here are really big fans of second traditions, and
> with the upcoming Camarilla set I expect to see lots more of second
> tradition decks. So I decided to go ahead and add some extras against those
> decks.
Given the above answer, and your stated intent here, I would suggest
Call of the Hungry Dead, thus making a 'you can't block deck'. The way
I usually do it (if I am not expecting deflections et al.) is to tack
+1 stealth onto a bleed, seduce the obvious blocker, and then when
some other minion yanks out the intercept, CotHD them. Obviously, this
would be a shift of focus for your deck. On the plus side, most
players don't have too many princes (unless they incorporate princely
bload), and certainly not too early in the game, so you should get
through ok, and if not, at least pull out the 2nds at a high rate.
> Suggestions are welcome as always.
>
> Crypt: (12 cards, Min: 22, Max: 35, Avg: 7.17)
> ----------------------------------------------
> 3 Marconius DOM MYT OBT pot 9, Kiasyd, Archbishop
> 2 Bartholomew AUS dom MYT NEC obt 8, Kiasyd
> 3 Julia Prima aus DOM myt OBT 7, Kiasyd
> 2 Kassiym Malikhair dom for MYT OBT 6, Kiasyd
> 2 Beatrice L'Angou aus dom MYT nec 5, Kiasyd
Obviously, a little shift to the nec vampires might be in order, if
you use CotHD.
> Library: (85 cards)
> -------------------
> Master (15 cards)
> 4 Blood Doll
> 2 Direct Intervention
> 2 Dominate
> 1 Festivo dello Estinto
> 1 Hungry Coyote, The
> 1 Metro Underground
> 2 Minion Tap
> 2 Obtenebration
High average vampire capacity and no development accelerators (info,
zillah, dreams, etc.) - you will get hurt by weenies.
> Action (11 cards)
> 6 Govern the Unaligned
> 2 Graverobbing
> 1 Revelations
> 2 Sanguine Instruction
With such a high cap and slow development, you are only likely to see
2 vampires enter play, against aggressive opponents. Do you want to
spend an action on the SI?
> Action Modifier (33 cards)
> 6 Conditioning
> 4 Seduction
> 6 Shadow Play
> 3 Shroud of Absence
> 4 Shroud of Night
> 4 Sleeping Mind, The
> 6 Stone Travel
I would go:
5 Condition
4 Bonding
5 Seduction
4 Call of the Hungry Dead
3 Sleeping Mind
4 Shadow Play
4 Stone Travel
2 Shroud of Absence
2 Shroud of Night
> Reaction (4 cards)
> 4 Obedience
I note you wanted to change this - wise.
> Combat (12 cards)
> 2 Basilisk's Touch
> 2 Entombment
> 6 Oubliette
> 2 Thoughts Betrayed
How do you expect this to perform against IG rush, aggropokey, and
Assamites? Against S:CE?
> Equipment (4 cards)
> 4 Leather Jacket
>
> Combo (6 cards)
> 6 Aura Absorption
>
> This deck was last saved at 4:53:16 PM on 5/16/2002
Good luck
Tobias
Deventer
(snip)
>
> No. A given minion can only play 1 copy of a given modifier each action.
LSJ I have a question then conserning Domain of evernight can I play
it at inf obf to get the stealth and then at sup to untap we've had
this problem in our meta for a long time with cat's guidance.
since the action is resolved I'd say yes because the untap is no
longer played during the action but I'm not entirely sure so could you
resolve a long time dispute between me a couple of other players.
thanx Emile
<SNIP>
> Given the above answer, and your stated intent here, I would suggest
> Call of the Hungry Dead, thus making a 'you can't block deck'. The way
> I usually do it (if I am not expecting deflections et al.) is to tack
> +1 stealth onto a bleed, seduce the obvious blocker, and then when
> some other minion yanks out the intercept, CotHD them. Obviously, this
> would be a shift of focus for your deck. On the plus side, most
> players don't have too many princes (unless they incorporate princely
> bload), and certainly not too early in the game, so you should get
> through ok, and if not, at least pull out the 2nds at a high rate.
Can't block is something different then what this deck does. It prevents the
second tradition decks and on the two tourneys I've been to at least 25%
uses second traditions to untap, so The Sleeping Mind is in place at a dutch
tournament table. And as en extra plus the same prince decks can't deflect
the bleeds I throw at them either if they normally rely on 2nd traditions
for untaps. And for some extra information I am planning to improve the deck
as soon as some of my trades come in.
That deck is basically a opportunity bleed deck, with very low stealth
(perhaps only the 2 points I can get from MYT)..for the remainder of my
turns I just stack up on a few permanent plusses to bleed. The layout will
be about this.
permanent bleed: 9 cards (Pulses and Retainers + Laptops)
digging in: 5-8 cards (Secure Haven, Chanjelin Wards)
permanent intercept: 2 cards (cheapest media)
intercept cards: 10 (preferably those that give maneuvers)
poolgain masters: 5-6
bleed defense: 10-15 cards
bleed chance increasers: 10
combat cards: whatever remains.
>
> > Suggestions are welcome as always.
> >
> > Crypt: (12 cards, Min: 22, Max: 35, Avg: 7.17)
> > ----------------------------------------------
> > 3 Marconius DOM MYT OBT pot 9, Kiasyd, Archbishop
> > 2 Bartholomew AUS dom MYT NEC obt 8, Kiasyd
> > 3 Julia Prima aus DOM myt OBT 7, Kiasyd
> > 2 Kassiym Malikhair dom for MYT OBT 6, Kiasyd
> > 2 Beatrice L'Angou aus dom MYT nec 5, Kiasyd
>
> Obviously, a little shift to the nec vampires might be in order, if
> you use CotHD.
>
> > Library: (85 cards)
> > -------------------
> > Master (15 cards)
> > 4 Blood Doll
> > 2 Direct Intervention
> > 2 Dominate
> > 1 Festivo dello Estinto
> > 1 Hungry Coyote, The
> > 1 Metro Underground
> > 2 Minion Tap
> > 2 Obtenebration
>
> High average vampire capacity and no development accelerators (info,
> zillah, dreams, etc.) - you will get hurt by weenies.
As you might have noticed this deck won't need the governs for the extra
bleed (it is nice, but not truly necessary), mostly I will use them for
pool+speed gain (as in the Lasombra decks I play).
>
> > Action (11 cards)
> > 6 Govern the Unaligned
> > 2 Graverobbing
> > 1 Revelations
> > 2 Sanguine Instruction
>
> With such a high cap and slow development, you are only likely to see
> 2 vampires enter play, against aggressive opponents. Do you want to
> spend an action on the SI?
Yes. It makes almost any vampire in the crypt more efficient, the drawback
of the full Kiasyd clan.
[ quoted text not captured ]
Don't mind S:CE (it won't hurt my vampires), Basilisk's Touch works against
IG rush, and the aggropokeys I will scare off with the entombment (or just
prevent them from aggropoking at all, while blocking the rush with
Marconius)
>
> > Equipment (4 cards)
> > 4 Leather Jacket
I should drop two of these, and give the one I draw to Marconius.
> >
> > Combo (6 cards)
> > 6 Aura Absorption
This is one of the cards I love most about mytheceria. Its both stealth and
intercept. Really nifty even if you planned on using it for stealth, you can
always gain that 1 point of casual intercept.
[ quoted text not captured ]
The untap is played during the action, of course (otherwise, the reaction
card could not be played at all - there must be an action to react to).
[ quoted text not captured ]
"Sander Hanevelt" <san...@vekn.net> wrote in message news:<ac2hcj$si9$1...@dinkel.civ.utwente.nl>...
> <SNIP>
>
> > Given the above answer, and your stated intent here, I would suggest
> > Call of the Hungry Dead, thus making a 'you can't block deck'. The way
> > I usually do it (if I am not expecting deflections et al.) is to tack
> > +1 stealth onto a bleed, seduce the obvious blocker, and then when
> > some other minion yanks out the intercept, CotHD them. Obviously, this
> > would be a shift of focus for your deck. On the plus side, most
> > players don't have too many princes (unless they incorporate princely
> > bload), and certainly not too early in the game, so you should get
> > through ok, and if not, at least pull out the 2nds at a high rate.
>
>
> Can't block is something different then what this deck does. It prevents the
> second tradition decks and on the two tourneys I've been to at least 25%
> uses second traditions to untap, so The Sleeping Mind is in place at a dutch
> tournament table. And as en extra plus the same prince decks can't deflect
> the bleeds I throw at them either if they normally rely on 2nd traditions
> for untaps. And for some extra information I am planning to improve the deck
> as soon as some of my trades come in.
Agreed, the sleeping mind will shut down the 2nd trad bussiness blocks
- once. after that, they'll leave one prince untapped. Still, that
slows down your prey, so it might be worth it. You do know a prince
that plays 2nd must try to block? i.e. try to block first, and not
deflect right away?
Improvements you make to the deck after you get trades - great. Show
'm to us then.
[ quoted text not captured ]
Which will only really work efficiently if you have Marconius or Julia
Prima (DOM), and Kassayim or Beatrice, since that will allow the new
vampire to show up in one turn after you add four influence. That, and
with only 6 Governs, you won't reliably see those.
It may be nit-picking, but I really think you could benefit from some
influence-boost - Info highway or Dreams of the Sphinx, even. And, if
you use your Governs for the speed boost, you only have 6
Conditionings for ousting power left. Not impossible, but I think
things could be significantly harder on your opponents.
[ quoted text not captured ]
Just like Spectral Divination, right?
Good luck,
Tobias