rec.games.trading-cards.jyhad

JYHAD: unbalancing card?

19 messages from 14 participants · 19 August 1994 – 31 August 1994 · rec.games.deckmaster
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Roberto Ullfig

Well, we found the closest thing to an "unbalancing" card last night. The card is "Misdirection". It was the cause of two Methuselah's demise. There seems to be NOTHING anyone can do to stop this card from being played since it is a Master card (why did they have to call them that? just reminds me of credit bills). It seems to be an uncommon. -- Roberto Ullfig - ullfig@fnrobo.fnal.gov

Tim Kadom

In article <332iqn$9l4@fnnews.fnal.gov> ullfig@fnrobo.fnal.gov (Roberto Ullfig) writes: >Well, we found the closest thing to an "unbalancing" card last night. The >card is "Misdirection". It was the cause of two Methuselah's demise. There >seems to be NOTHING anyone can do to stop this card from being played since >it is a Master card (why did they have to call them that? just reminds me >of credit bills). It seems to be an uncommon. > >-- >Roberto Ullfig - ullfig@fnrobo.fnal.gov I have used this card to take out methuselahs as well. But I would like to make a few points here. A) yes this card is powerful, but it does cost blood to tap the minions youtarget. B) it is more deadly to players who play with fewer vampires. C) There are several things which you can do that will allow a tapped vampire to block. I might not have the titles right, but Rat's warning, and awake with evening freshness immediatly spring to mind. there is also a card that can be used by a tapped justicar... all in all your opponent is taking a chance when spending the blood, probably hoping for a finishing blow if you manage to untap one of your vampires to help block a bleed, the misderection has effectively backfired on the methuselah who played it, since he has lost blood equivalent to a bleed (usually more than one). Thanks for Posting the FAQ robert... you have already distinguished yourself as a great poster in the Jyhad community :) Tim

Mike Kearns

Roberto Ullfig (ullfig@fnrobo.fnal.gov) wrote: : Well, we found the closest thing to an "unbalancing" card last night. The : card is "Misdirection". It was the cause of two Methuselah's demise. There : seems to be NOTHING anyone can do to stop this card from being played since : it is a Master card (why did they have to call them that? just reminds me : of credit bills). It seems to be an uncommon. There is an out-of-turn master card called Sudden Reversal that says: (Spoiler:) Burn a master card played by another Methuselah. That card has no effect, but any blood spent on the master card is retrieved by the Methuselah who paid it. You could use this to counter misdirection. Grendel -----= grendel@csos.orst.edu

CurtAdams

Roberto Ullfig (ullfig@fnrobo.fnal.gov) wrote: : Well, we found the closest thing to an "unbalancing" card last night. The : card is "Misdirection". It was the cause of two Methuselah's demise. There : seems to be NOTHING anyone can do to stop this card from being played since : it is a Master card (why did they have to call them that? just reminds me : of credit bills). It seems to be an uncommon. Ah, no, this card is easily foiled with that delightful cup of Jyhad Java: "Wake with Evening's Freshness". This allows a tapped vampire to attempt to block. A common minion card usable by all vampires you'll want in your deck under all circumstances as it allows your vampires to do something on your turn and then block.

Swedish Chef

I don't think it is *that* unbalancing. I was way behind in a game. I had matched my opponent's number of active vamps, but he had a LOAD of equipment and masters going on. I was getting ready to lose. Then came up one of my 3 misdirections. I was able to get in a position where he tapped one of his minions, and I had one more pool. I spent all but one of my pool to misdirect all his minions, and then killed him. It makes a player that could go on runaway think twice about using his minions up and over-extending his pool use on ancillary items like expensive equipment and masters. -- --[ Jason R. Newquist ]------[ UC Davis ]------[ jrnewquist@ucdavis.edu ]-- ----[ http://pubweb.ucdavis.edu/Documents/Quotations/web/websurf.html ]----

David Greenwald

In article <Cuy83o.H6z@ucdavis.edu>, ez031236@dale.ucdavis.edu (Swedish Chef) writes: > I don't think it is *that* unbalancing. I was way behind in a game. I > had matched my opponent's number of active vamps, but he had a LOAD of > equipment and masters going on. I was getting ready to lose. > > Then came up one of my 3 misdirections. I was able to get in a position > where he tapped one of his minions, and I had one more pool. > > I spent all but one of my pool to misdirect all his minions, and then > killed him. It makes a player that could go on runaway think twice about > using his minions up and over-extending his pool use on ancillary items > like expensive equipment and masters. I think your example helped to prove the point. You played Misdirection and won as a direct result of that one card. My roommate has Misdirection. He has played it on me twice and both times it was the direct reason for his victory. Any card that by its play causes a direct victory is unbalancing. Yes, I have the card that burns a Master Card that has been played, but that doesn't cut it. Misdirection is a Kill card whenver you have it. The one that I have is only really effective IF I have it when he plays Misdirection. They are not equivalent. Just my opinions, David ----------------------------------------------------------------------------- David Greenwald "We can print our own money here greenwal@bnr.ca If you let us do a piece on you BNR inc. Atlanta, GA We can take you to pieces" Paper Lies by Marillion

Roberto Ullfig

In article <33au62$1ne@bmerha64.bnr.ca>, greenwal@bnr.ca (David Greenwald) writes: |> In article <Cuy83o.H6z@ucdavis.edu>, ez031236@dale.ucdavis.edu (Swedish Chef) writes: |> > I don't think it is *that* unbalancing. I was way behind in a game. I |> > had matched my opponent's number of active vamps, but he had a LOAD of |> > equipment and masters going on. I was getting ready to lose. |> > |> > Then came up one of my 3 misdirections. I was able to get in a position |> > where he tapped one of his minions, and I had one more pool. |> > |> > I spent all but one of my pool to misdirect all his minions, and then |> > killed him. It makes a player that could go on runaway think twice about |> > using his minions up and over-extending his pool use on ancillary items |> > like expensive equipment and masters. |> |> I think your example helped to prove the point. You played Misdirection and |> won as a direct result of that one card. |> |> My roommate has Misdirection. He has played it on me twice and both times it |> was the direct reason for his victory. Any card that by its play causes a |> direct victory is unbalancing. Yes, I have the card that burns a Master Card |> that has been played, but that doesn't cut it. Misdirection is a Kill card |> whenver you have it. The one that I have is only really effective IF I have |> it when he plays Misdirection. They are not equivalent. |> I have only one Misdirection card but *every* time I have killed my prey, it was with this card. There just are not enough cards that will help prevent it's effects. I have heard that the playtesters warned WotC about this card. Maybe it was too late to remove it? In any event, I think our group will ban it when we play from now on. -- Roberto Ullfig - ullfig@fnrobo.fnal.gov

Hans M Dykstra

In article <33ee1o$mh6@hobbes.cc.uga.edu>, Robert <stone@phoenix.cs.uga.edu> wrote: > >Also, if he had one of the cards mentioned already, a Sudden Reversal, etc, I >would have only had about two blood left in my pool and I wouldn't have >finished him off. My predator probably would have beat me up with a >stealthy attack. Not quite. If a card is blocked, the costs are not paid. Is Sudden Reversal different? I haven't seen that card. Anyway, just because a card is often the means by which the coup de grace is delivered, doesn't make it unbalanced. Something must have happened that left you vulnerable to that card. Perhaps the result of many rounds of being bled by stealth, or spending too much blood on submachineguns, or whatever. One card doesn't win the game by itself. *** hmd

Ross Bellinger

Some questions and comments on the game... first a card question... One of my cards (I believe it is a reaction card called Deflection) costs blood to play... Well no problem, I understand how that works EXCEPT that the blood usually is filled with white and located beside the picture if it is the minion that pays, and it is usually black filled and located beside the text (bottom left corner really) if it is the Methuselah that pays (from the pool...). Now on the Deflection card ( I hope I'm naming the right card ...) it has a black filled blood drop beside the picture... Printing error? Should this blood drop be filled white (indicating the playing minion loses a blood) or should it be located at the bottom left of the card (indicating that the pool pays the blood)... Also, about contested cards... Let's say my opponent hass a vampire and loads it with stuff and then I pull out the same vampire... I see this as a struggle between myself and the other methusela to control the vampire. Sure we have two cards but they are the SAME vampire... The rules state that when one of the methuselas gives up and relenquishes control the extra cards are burned.. I prefer to play such that since the cards are on the vampire they go to the one which wins the contest... Any comments? -- WANTED: One (1) good signature file. Top Dollars Paid! Ross Bellinger Bellinge@Emr1.emr.ca

Doug DeJulio

In article <1994Aug24.150233.26583@emr1.emr.ca>, Ross Bellinger <bellinge@emr1.emr.ca> wrote: > Also, about contested cards... Let's say my opponent hass a vampire and >loads it with stuff and then I pull out the same vampire... I see this as >a struggle between myself and the other methusela to control the vampire. >Sure we have two cards but they are the SAME vampire... The rules state >that when one of the methuselas gives up and relenquishes control the >extra cards are burned.. I prefer to play such that since the cards are on >the vampire they go to the one which wins the contest... Any comments? Comment 1: Using a house rule like that will mess you up when you play agains folks who play "by the book". Comment 2: You could think of the equipment as stuff that's now owned by the Minion, but stuff that's used by the Minion under the sufferance of the controlling Methuselah. In that case, it'd make sense for the stuff to get burned with the Minion. -- Doug DeJulio ddj@zardoz.elbows.org

Tom Wylie

Ross Bellinger <bellinge@emr1.emr.ca> wrote: > One of my cards (I believe it is a reaction card called Deflection) costs >blood to play... Well no problem, I understand how that works EXCEPT that >the blood usually is filled with white and located beside the picture if it >is the minion that pays, and it is usually black filled and located beside >the text (bottom left corner really) if it is the Methuselah that pays (from >the pool...). Now on the Deflection card ( I hope I'm naming the right card >...) it has a black filled blood drop beside the picture... Printing >error? Should this blood drop be filled white (indicating the playing >minion loses a blood) or should it be located at the bottom left of the >card (indicating that the pool pays the blood)... As far as I could tell from reading the rules, there's no reason why a blood cost printed in the middle left side *couldn't* be paid from your pool rather than always being paid by the vampire in question. It could just be that they always want to put costs for cards requiring a Discipline to be listed by the discipline. Whether or not this is a misprint is on my list of questions. Tom Wylie rec.games.deckmaster Network Representative for aahz@hal.com Wizards of the Coast, Inc.

Mad Chris

aahz@hal.COM (Tom Wylie) announces with a firm voice and the wrath of god: >> <original opinion on misdirection deleted> >Refusing to play with misdirection just because it can be a game-ender >is odd... In Magic, do you refuse to play against Lure? Riptide? Flood? >Cleanse? Winter Blast? Fireball? Disintegrate? It's inevitable that >in every game, some card will creep in that will tend to be a game-ender... This isn't really the point. M:TG is a Very different game to Jyhad. And the fact that there are a huge number of game ending cards in M:TG isn't the issue - after all, M:TG duels tend to be short and deadly. Jyhad doesn't play that way at all. The fact that misdirection is frequently THE game ender is an issue. When you lose against, say, lure, in M:TG you build a pack that can beat it. You can do that because that is the nature of the game. However, when you lose against Misdirection, what do you do? Put in more Wake with Evening freshnesses? Play with clans with animalism and put in Rat's Guidance? How much of your deck are you planning to use up on these cards? Having one in your hand is rarely enough. And as for sudden reversal - we have two between nine players. It's hardly an issue. They shouldn't have to go out and buy more cards to strike a game balance. >perhaps you should explore ways to get around Misdirection, rather than >banning it. Why don't they just agree to leave out Misdirection. We haven't had the same problems, but I can see how they can happen. We leave certain cards out because they unbalance our play and because we simply can't afford to spend hundreds of pounds on Jyhad cards. When I was the only person with the Radio station, I left it out, because it wasn't fair on the others. Individual groups should feel free to strike their own game balance. That's the point, isn't it? >To my mind, if my predator wants to tie up a slot in their >hand to hold onto Misdirection for however many turns, they're welcome >to do so... I'd rather they not have the flexibility that seventh card >would have provided. They don't need flexibility if they know they can kill you outright with Misdirection. What I'm saying is; Misdirection will probably not be a problem once you've spent vast amounts of money. If like us, you don't intend to (or can't afford to) spend that much, chose the cards that unbalance your group and leave them out. It'll be a lot easier. I'll get down off my soap box now... 8) Mad Chris.

Mad Chris

stone@phoenix.cs.uga.edu (Robert) types with vigour: >Good idea. I've discovered that having vampires out in quantity is >quite useful. If you've got 5 vampires out, and they're all untapped >(by some miracle) that's FIVE blood that must be spent on a misdirection! >That's quite a bit. When someone gets too low on blood, they're subject >to a surprise clandestine execution no matter how many nasties they have >in play. I can't speak for anyone else, but by the time someone has 5 vampires out, they are instantly labelled as THE TARGET. Sooner or later, an ancilla empowerment or two is played, and they are out. One of the things I like about the game is that the person who takes the Visible lead gets hunted down by the others. The best way to achieve victory is to not Appear to be in the lead... Mad Chris.

Mutant for Hire

In article <33ig6e$a1e@m1.cs.man.ac.uk>, batemanc@p4.cs.man.ac.uk (Mad Chris) writes: >This isn't really the point. M:TG is a Very different game to Jyhad. And >the fact that there are a huge number of game ending cards in M:TG isn't >the issue - after all, M:TG duels tend to be short and deadly. Jyhad >doesn't play that way at all. The fact that misdirection is frequently >THE game ender is an issue. I seem to remember the same problems with Channel + Fireball, in fact in many ways its the same issue, though a little more extreme. But also bear in mind that while Misdirection is dangerous as it weakens the Methuselah as well, and gives the chance for other players to kill off the one using Misdirection. >When you lose against, say, lure, in M:TG >you build a pack that can beat it. You can do that because that is the >nature of the game. However, when you lose against Misdirection, what >do you do? Put in more Wake with Evening freshnesses? Play with clans >with animalism and put in Rat's Guidance? How much of your deck are >you planning to use up on these cards? Having one in your hand >is rarely enough. And as for sudden reversal - we have two between nine >players. It's hardly an issue. They shouldn't have to go out and buy >more cards to strike a game balance. Well, the question is how many times are you going to go up against Misdirection? If a Methuselah keeps playing Misdirections, they're going to be in pretty rotten shape. Plus there are multiple cards that deal with Misdirection, and they can be used for other purposes as well. >Why don't they just agree to leave out Misdirection. We haven't had the >same problems, but I can see how they can happen. We leave certain cards >out because they unbalance our play and because we simply can't afford to >spend hundreds of pounds on Jyhad cards. When I was the only person with the >Radio station, I left it out, because it wasn't fair on the others. Individual >groups should feel free to strike their own game balance. That's the point, >isn't it? The problem is that there are people with different distributions of rares and uncommons, and even commons, and in the long run its easier just to work out ways of dealing with cards rather than saying "Card X is unfair, I don't want to play anyone with it." Face it, Misdirection is out there, and there are people who are building decks with it. In the long run, learning to cope with the card is a more productive strategy. >They don't need flexibility if they know they can kill you outright >with Misdirection. The question is, how can you kill someone outright with Misdirection? Under what circumstances is it dangerous say on turn two? -- Martin Terman, Mutant for Hire, Synchronicity Daemon, Priest of Shub-Internet Disclaimer: Sticks and stones may break my bones, but flames are just ignored mfterman@phoenix.princeton.edu mfterman@pucc.bitnet an78529@anon.penet.fi "Sig quotes are like bumper stickers, only without the same sense of relevance"

Cerebus The Aardvark

bellinge@emr1.emr.ca (Ross Bellinger) writes: > Also, about contested cards... Let's say my opponent hass a vampire and >loads it with stuff and then I pull out the same vampire... I see this as >a struggle between myself and the other methusela to control the vampire. >Sure we have two cards but they are the SAME vampire... The rules state >that when one of the methuselas gives up and relenquishes control the >extra cards are burned.. I prefer to play such that since the cards are on >the vampire they go to the one which wins the contest... Any comments? That sounds like a possibly neat house rule, but it is not how the actual rules read. I kinda like it though... (Course, I think I'm going to be playing Malkavians). > Bellinge@Emr1.emr.ca -- | kreme@netcom.com \ 1015 South Gaylord, Denver, CO 80209 #100 | | PGP Fingerprint \ 1D 5E F7 C8 7E C2 F9 87 0F 86 C9 B0 D2 63 9C B2 | | [303/722-2009] Vox \ Maximum Aisle: "State of the art in long-term | | [303/777-2911] Data \ incarceration." Convicts Union Local #2134 |

Edward S Shaw

In article <33ig6e$a1e@m1.cs.man.ac.uk>, Mad Chris <batemanc@p4.cs.man.ac.uk> wrote: > >This isn't really the point. M:TG is a Very different game to Jyhad. And >the fact that there are a huge number of game ending cards in M:TG isn't >the issue - after all, M:TG duels tend to be short and deadly. Jyhad >doesn't play that way at all. The fact that misdirection is frequently >THE game ender is an issue. When you lose against, say, lure, in M:TG >you build a pack that can beat it. You can do that because that is the >nature of the game. However, when you lose against Misdirection, what >do you do? Put in more Wake with Evening freshnesses? Play with clans >with animalism and put in Rat's Guidance? How much of your deck are >you planning to use up on these cards? Having one in your hand >is rarely enough. And as for sudden reversal - we have two between nine >players. It's hardly an issue. They shouldn't have to go out and buy >more cards to strike a game balance. > Hmmm... Well, last night I had a very distressing misdirection experience that proved (for me, at least) that the card is not a total game-winner. I still think that it is a powerful card, but there are two things that I think make it not a total screw. First, there are a number of cards that let you block and then untap - majesty and a protean card that I don't remember offhand - for these you have to be untapped at first, but if someone uses misdirection and chooses not to tap all of your minions, or if you can get that one guy with superiour presence untapped with wake w/ evening's freshness, etc. then it will let you hold off someone else as well. Also, as mentioned before, there are a few cards that let you untap a tapped vampire - although I'd agree most are animalism - but my preferred way of dealing w/ the problem is saving up one of those cards in my hand and use the majesty for my second block because this lets me a) fool my opponent into thinking i have less blockers than i really have and b) pound the @#*& out of two diff of his/her vamps. As a matter of fact sometimes I even like it when my opponent does this if i can really damage one or two of his vampires from surprise (even if a bleed also gets through on me) But, before last night I still thought that misdirection was a pretty butch card. The situation was that I had a potential 9 total bleed if I could get all of my guys through (4 vampires, 2 of them +1 bleeders, two +1 bleed presence cards and a +1 computer hacking) My opponent had 8 blood and I had about 5 and was not doing too well - but he only had two vampires untapped. So, I played misdirection and attempted to bleed w/ one of my normal vamps for 1 point (so if he did have an untap card I could still do the 8 pts necessary w/ the rest of my vamps) He blocks w/ rats warning. Cool. Then I attempt to bleed w/ Appollonius using social charm (total 3 bleed) He blocks with another rats warning! Argh. Then, I think, hmmm... I need to at least get the edge at this point. Attempt another 3 bleed with 3rd vamp - he blocks with wake w/ evening's freshness! *sigh* I end up with nothing to show for misdirection except -2 blood and several tapped vampires (my own included). Admittedly, this is an extreme case (and I actually didn't lose this game until my opponent did 1 agg. damage to appolonius, put him in torpor, stole him w/ grave robbing and forced me to diablerize him rather than let myself be crushed by one of my own vampires) but I have come to the conclusion that not having cards (at least 1 or 2 for emergencies) that untap your vampires is a serious deck weakness and that it's not misdirection that is really the problem. Oh, and the other thing I wanted to mention is that unless you have some other really serious combinations (like the social charm card) that all misdirection is going to give you is the edge and a small loss of blood (1 or 2 per vampire you send). And, I've lost more games due to ancilla empowerment than misdirection when I've gone down to ~5 blood and hovered there too long. Both I and the guy I was playing have bought 1 deck and 4 boosters. Scott storm@tamsun.tamu.edu

CurtAdams

Inbatemanc@p4.cs.man.ac.uk (Mad Chris) (Mutant for Hire) writes: >When you lose against, say, lure, in M:TG >you build a pack that can beat it. You can do that because that is the >nature of the game. However, when you lose against Misdirection, what >do you do? Put in more Wake with Evening freshnesses? Play with clans >with animalism and put in Rat's Guidance? How much of your deck are >you planning to use up on these cards? Having one in your hand >is rarely enough. And as for sudden reversal - we have two between nine >players. It's hardly an issue. They shouldn't have to go out and buy >more cards to strike a game balance. God, I'm starting to sound like a broken record here, but YES, you should load your deck with lots of Wake with Evening Freshness (and some Rat's guidance, if you can), regardless of whether your opponent plays with Misdirection. I've been playing with as many as 10 in a deck and I still haven't got enough. I haven't even run into a Misdirection. With lots of Wakes, every one of your vampires can act every turn, and you still can protect yourself. That is a tremendous advantage. If you have too many Wakes, use them to block +1 stealth actions - you will fail to block, and get to discard the Wake.

David Greenwald

Sorry for the lateness of response. In article <33l7a8$dak@tamsun.tamu.edu>, storm@tamsun.tamu.edu (Edward S Shaw) writes: <example on Misdirection not helping deleted> Once again, I think your example shows how powerful Misdirection is. Your opponent needed to save 3 cards to prevent your misdirection from working. This is almost half of his hand. Plus, he wasted those slots that could have held other cards to prevent the effect of one card. Finally, I play with a lot of Wake with Evening Freshness, etc. and I have never had 3 in my hand at once. I shouldn't have to have 3 of any card to block 1 card. But yes, I agree Wake, etc. are must cards. David ----------------------------------------------------------------------------- David Greenwald "We can print our own money here greenwal@bnr.ca If you let us do a piece on you BNR inc. Atlanta, GA We can take you to pieces" Paper Lies by Marillion

Roberto Ullfig

In article <342j0u$sq@bmerha64.bnr.ca>, greenwal@bnr.ca (David Greenwald) writes: |> Sorry for the lateness of response. |> |> In article <33l7a8$dak@tamsun.tamu.edu>, storm@tamsun.tamu.edu (Edward S Shaw) writes: |> |> <example on Misdirection not helping deleted> |> |> Once again, I think your example shows how powerful Misdirection is. Your |> opponent needed to save 3 cards to prevent your misdirection from working. |> This is almost half of his hand. Plus, he wasted those slots that could have |> held other cards to prevent the effect of one card. Finally, I play with a |> lot of Wake with Evening Freshness, etc. and I have never had 3 in my hand at once. I shouldn't have to have 3 of any card to block 1 card. But yes, I |> agree Wake, etc. are must cards. Misdirection or not, I think it is always wise to have one more blood than your predator can bleed you in one turn if you had no blockers. There are too many ways to die when you only have 2 or 3 blood left. If your predator has 5 normal bleeders then keep 6 blood in your pool. -- Roberto Ullfig - ullfig@fnrobo.fnal.gov