rec.games.trading-cards.jyhad

Equipping with multiple equipment

7 messages from 6 participants · 30 May 1995 – 05 June 1995
original thread on Google Groups

Purple Kitty

We just had a little debate come up here. At a local tournemant, the rulebook was interpreted in a way I'd never thought of... "A minion may be equipped with any number of equipment cards." The rule judge interpreted this to mean that in a single equipment action, you could equip a minion with as much equipment as you wanted, as long as you paid for it all. I REALLY felt that this was messed up, and wanted to get a ruling here. Tom? Anyone? -- Meow!

Ben Morgan

[ quoted text not captured ] Nothing wrong with that, put a Flamethrower, Flak Jacket, IR Goggles and a Hawg on a guy all in one action, as long as you got the blood to pay for it. What's wrong with that? [Maybe I'm a little liberal as far as what's legal, but that's okay, cos the rules are the same for everyone. I like hard-and-fast games, and if you're running roughshod over everyone, chances are they are running roughshod over you as well.] --------------------------------------------------------------------- Ben Morgan | Better to be thought a fool than to open your mouth be...@cnct.com | and eliminate all doubt. Paradox, Inc. | -- Mark Twain Brujah Forever | ---------------------------------------------------------------------

L. Scott Johnson

pki...@netcom.com (Purple Kitty) writes: >We just had a little debate come up here. At a local tournemant, the >rulebook was interpreted in a way I'd never thought of... >"A minion may be equipped with any number of equipment cards." >The rule judge interpreted this to mean that in a single equipment >action, you could equip a minion with as much equipment as you wanted, as >long as you paid for it all. I REALLY felt that this was messed up, and >wanted to get a ruling here. Tom? Anyone? Really, really wrong. Each action can use at most one card for the action, plaus any number of action modifiers. The card used for the action may be: An action card. An ally card. An equipment card. A retainer card. A card in play that describes an action. The rulebook describes the condition of having more than one piece of equipment, not the act of equipping with more than one from your hand. It even goes on to say that multiple pieces may be moved from one minion to another in one action - a statement wholly unnecessary if this was the case for "normal" (methuselah-paid) equip actions. (Not that unecessary statements are uncommon with the WotC/DTR set.) "If sucessful, the equipment *card* is placed on the acting minion" Card. Singular. -- L. Scott Johnson (sjoh...@math.scarolina.edu) | These opinions are mine and Graphics Specialist and Jyhad Rulemonger. | are subject to card text.

James R. McClure Jr.

pki...@netcom.com (Purple Kitty) wrote: >We just had a little debate come up here. At a local tournemant, the >rulebook was interpreted in a way I'd never thought of... > >"A minion may be equipped with any number of equipment cards." > >The rule judge interpreted this to mean that in a single equipment >action, you could equip a minion with as much equipment as you wanted, as >long as you paid for it all. I REALLY felt that this was messed up, and >wanted to get a ruling here. Tom? Anyone? Peace Purple Kitty, No, they may only gain one piece of equipment per equip action that the minion successfully takes. That sentence is saying that any minion may 'posess' (sp) an "infinite" number of equipment cards at any time, not that you can equip with an "infinite" number of cards as just one action. An equip action is just like a find retainer/recruit ally action; one action gains one card (into play). Nil carborundum illigitimi, James R. McClure Jr. The OS/2 Apostle <insert disclaimer here>

Thomas R Wylie

The rules for equipping minions are, basically, as follows. As an action, you can add one equipment card to a minion from your hand ("If the equip action is unblocked, the equipment card is placed on the minion.") Alternatively, the action can be to move any number of equipment from some minion you control to the acting minion ("More than one piece of equipment can be taken at one time from the same minion.") There is no upper bound to how many pieces of equipment a minion can be holding at one time ("A minion may be equipped with any number of equipment cards.") Tom Wylie rec.games.trading-cards.* Network Representative for aa...@cats.ucsc.edu Wizards of the Coast, Inc.

Purple Kitty

Thomas R Wylie (aa...@cats.ucsc.edu) wrote: : The rules for equipping minions are, basically, as follows. As an : action, you can add one equipment card to a minion from your hand : ("If the equip action is unblocked, the equipment card is placed : on the minion.") Alternatively, the action can be to move any number : of equipment from some minion you control to the acting minion ("More : than one piece of equipment can be taken at one time from the same minion.") : There is no upper bound to how many pieces of equipment a minion can : be holding at one time ("A minion may be equipped with any number : of equipment cards.") Thank you, Tom. This is certainly the way my friends and I have always played, and I just needed an official confirmation to prove the judge wrong next time. -- Meow!

Steven Bauer

In article <benm.14....@cnct.com> be...@cnct.com (Ben Morgan) writes: >In article <pkittyD9...@netcom.com> pki...@netcom.com (Purple Kitty) writes: >>We just had a little debate come up here. At a local tournemant, the >>rulebook was interpreted in a way I'd never thought of... >>"A minion may be equipped with any number of equipment cards." >>The rule judge interpreted this to mean that in a single equipment >>action, you could equip a minion with as much equipment as you wanted, as >>long as you paid for it all. I REALLY felt that this was messed up, and >>wanted to get a ruling here. Tom? Anyone? > >Nothing wrong with that, put a Flamethrower, Flak Jacket, IR Goggles and a >Hawg on a guy all in one action, as long as you got the blood to pay for it. >What's wrong with that? > >[Maybe I'm a little liberal as far as what's legal, but that's okay, cos the >rules are the same for everyone. I like hard-and-fast games, and if you're >running roughshod over everyone, chances are they are running roughshod over >you as well.] > The group I played with came to the conclusion you can equip with as much as you want. I thought it would be a real problem in game balance at first but it hasn't. The first time I blocked the attempt of some combat crazed brujah to equip with a .44, ir, hawg, and rpg combo and he lost all that equipment to the discard pile. The end result is this rulling helps vampires with stealth. Generally if I have a stealth deck I am not a combat monster so at least as we play this game this rulling works against combat monsters. I still fell it should be one action one equipment but don't think it is a big deal. Steven Bauer email: ba...@wiliki.eng.hawaii.edu