rec.games.trading-cards.jyhad

LSJ: Sudden Timing

2 messages from 2 participants · 06 May 1998
original thread on Google Groups

PC Handyman

Exactly when is the last opportunity to play SR in the HT example? Can I wait until my vampire has been chosen? 'till the second before the blood actually changes hands? Similarly, how about the Mprank? or the Mgame? Also, what about Elder Intervention (cardname?) can I play it to cancel an action after they have put some mods on it? Are they counted as having attempted it for the NRA? ^by the way, this card is way too good. It and the dreams'o'the sphinx are downright magical... IMHO, either is better than ToRIII. -Wickedly evil one, current master of the stealth-breed deck.

LSJ

In article <6iopvb$n...@chile.earthlink.net>#1/1, "PC Handyman" <pchan...@earthlink.net> wrote: > > Exactly when is the last opportunity to play SR in the HT example? The last opportunity to play Sudden Reversal (SR) in any example is right after the Master Card in question is played. Note that all terms/targets/etc. of a master card are selected/announced when the card is played, so that must happen before anything else, including SR. > Can I wait until my vampire has been chosen? 'till the second before the > blood actually changes hands? Similarly, how about the Mprank? or the Mgame? For Hostile Takeover, you can (indeed, must) wait until your vampire is chosen, since choosing a vampire is part of playing the card. At that point, before any bidding starts, you can play SR. This is your only opportunity to play SR. For Malkavian Prank, since there are no terms to be selected when the card is played, you play SR immediately when the Mprank is played. You cannot wait until after the player starts guessing the amounts of pool. Likewise for Game of Malkav. > Also, what about Elder Intervention (cardname?) can I play it to cancel an > action after they have put some mods on it? Are they counted as having > attempted it for the NRA? Direct Intervention. Is also played immediately after the card you want to cancel, or not at all. This screws up some timing involving modifiers that must be played "as the action is announced", so I'd suggest allowing the acting player to "undo" such action modifiers (pick it back up, return the card drawn to replace it back on the library, etc.). The clean solution to this is to announce each action (and play the card) and then ask "any direct intervention?" before going on to play the required action modifiers. But that's a bit cumbersome. -- L. Scott Johnson (vte...@wizards.com) Official VtES Net.Rep for Wizards of the Coast. (*) - Subject to review by Rules Team -----== Posted via Deja News, The Leader in Internet Discussion ==----- http://www.dejanews.com/ Now offering spam-free web-based newsreading