Last night we came up with a few questions for which we could not mutualy
agree on the answers. I've reread the rules and the FAQ and couldn't find
answers to them.
For additional strikes the rule book states "you may use more than one strike
card in the current round". Does everyone follow this rule verbatum and only
allow the play of strike CARDS (that seems pretty restrictive compared to
normal strikes)? Or do you allow an unaided hand attack or the use of a weapon
as a strike without playing a strike card?
The rule book states that for a minion's action to be a vote, a "political
card is required". The master card Elysium The Arboretum, states that "A
vampire can burn this card by calling a vote as a politcal action". It sounds
to me that I can just say "my xxx vampire's action is to call a vote to burn
the Elysiuim". My son says that per the rule book, I have to actualy play a
politcal care (Arson?) in order to call the vote. Which is correct?
If a minion plays a politcal card as its action, does it get +2 stealth just
for playing the card? The rules state that playing a politcal card happens at
+1 stealth, all of the political cards we have seen so far all have +1 stealth
written on the card. So it sounds to me like the minion calling the vote (ie:
playing the politcal card as his action) starts out at a stealth of +2 and thus
any minions attempting to block would need at least an intercept of +2? My son
claims that the +1 stealth on the card is just reiterating what the rule book
is stating so only +1 intercept is necessary to block. Which is correct?
Thanks,
Ray
---
Ray Wallace
wall...@perfom.enet.dec.com
(or) decwrl!perfom.enet!wallace_r
(or) wallace_r%perfo...@decwrl.dec.com
---
wall...@perfom.enet.dec.com (Ray Wallace) writes:
>For additional strikes the rule book states "you may use more than one strike
>card in the current round". Does everyone follow this rule verbatum and only
>allow the play of strike CARDS (that seems pretty restrictive compared to
>normal strikes)? Or do you allow an unaided hand attack or the use of a weapon
>as a strike without playing a strike card?
You may use hand strikes (or any other strike - like Lazarus' 1R strike).
See the example in the rulebook - all of the strikes in the example are
hand strikes.
>The rule book states that for a minion's action to be a vote, a "political
>card is required". The master card Elysium The Arboretum, states that "A
>vampire can burn this card by calling a vote as a politcal action". It sounds
>to me that I can just say "my xxx vampire's action is to call a vote to burn
>the Elysiuim". My son says that per the rule book, I have to actualy play a
>politcal care (Arson?) in order to call the vote. Which is correct?
Any action described on a card in play may be attempted by the appropriate
minion without the need for any additional card. This includes PA cards
(Elysium, Archon, Masquerade Enforcement, etc.) as well as (D) cards (Army
of Rats, Haven Uncovered, etc.)
>If a minion plays a politcal card as its action, does it get +2 stealth just
>for playing the card? The rules state that playing a politcal card happens at
>+1 stealth, all of the political cards we have seen so far all have +1 stealth
>written on the card. So it sounds to me like the minion calling the vote (ie:
>playing the politcal card as his action) starts out at a stealth of +2 and thus
>any minions attempting to block would need at least an intercept of +2? My son
>claims that the +1 stealth on the card is just reiterating what the rule book
>is stating so only +1 intercept is necessary to block. Which is correct?
Just +1. The +1 on the card is a reminder, like the "Political Action" text
on the card (reiterates the symbol in the corner) and the "worth 1 vote"
text (reiterates the rulebook 17.2).
--
L. Scott Johnson (sjoh...@math.scarolina.edu) | These opinions are mine and
Graphics Specialist and Jyhad Rulemonger. | are subject to card text.
Ray Wallace (wall...@perfom.enet.dec.com) writes:
> Last night we came up with a few questions for which we could not mutualy
> agree on the answers. I've reread the rules and the FAQ and couldn't find
> answers to them.
Well, let's see, now...
>
> For additional strikes the rule book states "you may use more than one strike
> card in the current round". Does everyone follow this rule verbatum and only
> allow the play of strike CARDS (that seems pretty restrictive compared to
> normal strikes)? Or do you allow an unaided hand attack or the use of a weapon
> as a strike without playing a strike card?
You can use a card, hand or weapon for an additional strike,
unless there are already limitations set for strikes (Imm. Grapple)
> The rule book states that for a minion's action to be a vote, a "political
> card is required". The master card Elysium The Arboretum, states that "A
> vampire can burn this card by calling a vote as a politcal action". It sounds
> to me that I can just say "my xxx vampire's action is to call a vote to burn
> the Elysiuim". My son says that per the rule book, I have to actualy play a
> politcal care (Arson?) in order to call the vote. Which is correct?
Still not too sure on this one, but I think you're right. Like, "OK,
Rufus says burn the Elysium..." and go with it.
>
> If a minion plays a politcal card as its action, does it get +2 stealth just
> for playing the card? The rules state that playing a politcal card happens at
> +1 stealth, all of the political cards we have seen so far all have +1 stealth
> written on the card. So it sounds to me like the minion calling the vote (ie:
> playing the politcal card as his action) starts out at a stealth of +2 and thus
> any minions attempting to block would need at least an intercept of +2? My son
> claims that the +1 stealth on the card is just reiterating what the rule book
> is stating so only +1 intercept is necessary to block. Which is correct?
Well, when a minion takes an action for something 'outside' its
controller's neighborhood, it is considered 0 stealth, or by card
text. Since "Kine Resources Contested" is a political action, the
acting minion gets the +1 Stealth intrinsic to the card. +1 Intercept
would block 'em. Check out the section on the minion phase in the
rulebook: it has a section (12.3.1) that specifies what minions
can do, and if it's... stealthy. :)
>
> Thanks,
>
> Ray
> ---
Well, I just hope I'm right, *with* a proper explanation.
[ quoted text not captured ]
In article <3qnrt7$f...@jac.zko.dec.com>,
Ray Wallace <wall...@perfom.enet.dec.com> wrote:
>For additional strikes the rule book states "you may use more than one strike
>card in the current round". Does everyone follow this rule verbatum and only
>allow the play of strike CARDS (that seems pretty restrictive compared to
>normal strikes)? Or do you allow an unaided hand attack or the use of a weapon
>as a strike without playing a strike card?
No, hand strikes and strikes from equipment cards are allowed,
as well.
>The rule book states that for a minion's action to be a vote, a "political
>card is required". The master card Elysium The Arboretum, states that "A
>vampire can burn this card by calling a vote as a politcal action". It sounds
>to me that I can just say "my xxx vampire's action is to call a vote to burn
>the Elysiuim". My son says that per the rule book, I have to actualy play a
>politcal care (Arson?) in order to call the vote. Which is correct?
No, you can just say it, you don't need the card. The Elysium
is the political card that you need to call the vote.
>If a minion plays a politcal card as its action, does it get +2 stealth just
>for playing the card? The rules state that playing a politcal card happens at
>+1 stealth, all of the political cards we have seen so far all have +1 stealth
>written on the card. So it sounds to me like the minion calling the vote (ie:
>playing the politcal card as his action) starts out at a stealth of +2 and thus
>any minions attempting to block would need at least an intercept of +2? My son
>claims that the +1 stealth on the card is just reiterating what the rule book
>is stating so only +1 intercept is necessary to block. Which is correct?
Your son is 1 and 1. The +1 stealth on political actions is
just a friendly reminder. All action cards have their inherent stealth
printed on them, and anything in the rulebook is just reinforcement.
| If you've got a hot lead on a new | *--Joe--*
| PC game, call the announce line at | js...@vt.edu
| ** csi...@discus.ise.vt.edu ** |
+-------------------------------------+----------------------------------
"There. That should do nicely. After all, we don't want the locals to
see grannies clipped to trash bins by their teeth, do we?" -- Mr. Gone
js...@discus.ise.vt.edu (Joseph Cochran) writes:
>In article <3qnrt7$f...@jac.zko.dec.com>,
>Ray Wallace <wall...@perfom.enet.dec.com> wrote:>>The rule book states that for a minion's action to be a vote, a "political
>>card is required". The master card Elysium The Arboretum, states that "A
>>vampire can burn this card by calling a vote as a politcal action". It sounds
>>to me that I can just say "my xxx vampire's action is to call a vote to burn
>>the Elysiuim". My son says that per the rule book, I have to actualy play a
>>politcal care (Arson?) in order to call the vote. Which is correct?> No, you can just say it, you don't need the card. The Elysium
>is the political card that you need to call the vote.
Not exactly. A political card used to call a vote provides one vote for
the methuselah. A card in play (such as the Elysium), does not provide
a vote for the Methuselah.
[ quoted text not captured ]