Hello,
I was just wondering,....just how are retainers and allies used.
DO they operate idependently or what...how are they played etc. Any
suggestions or info would be greatly appreciated. THanks...
--Nathan Somers
'It tortures me to move my hand, to try to move at all'
Robert Smith in 'Torture' by The Cure
du...@gate.net (Kelly) writes:
>Hello,> I was just wondering,....just how are retainers and allies used.
>DO they operate idependently or what...how are they played etc. Any
>suggestions or info would be greatly appreciated. THanks...
Retainers are basically equipment that can be killed. They do not
operate independently. A Minion takes the "Employ Retainer" action, and
if successful, you place the Retainer on the acting Minion. If the
retainer takes damage (only ranged can be directed at a retainer) equal
to its life in a single combat, it is burned. A Retainers life points
are refilled (it heals) at the end of every combat.
Allies are exactly the same as Vampire, except that they are Mortal.
A Minion takes a "Recruit Ally" action, and if successful, you place
the ally in your uncontrolled region (to remind you that the Ally cannot
act this turn). At the end of your turn (during the influence phase), the
Ally moves to the controlled region. An Ally may not take a "Kndred Only"
action. This includes: hunt and call a vote. An allies Life points may
never be replinished (Renegade Garou and Hell Hound have exceptions stated
on their cards). When an Ally loses its last life point, it is burned.
Aggravated damage is treated as normal damage for Allies and Retainers.