GP41 wrote:
>
> Hi all,
>
> Some questions:
>
> 1) Will a vamp with 1 blood that plays Force of Will and then pays 1
> blood to play Earth Control go to torpor, even if the Force of Will
> fizzle due to lack of blood?
Yes. Card text indicates that the damage is not part of the successful
resolution of the action.
> 2) If vamp A is blocked, and then vamp a plays Illusion of the Kindred,
> is there time to play Fast Reaction (or vice versa for Hidden Lurker),
> since in some way combat was completed with a combat ended before range
> was chosen?
Time, yes.
Means, no. You cannot play a combat-starter when a combat is already
pending. Which renders the question of whether there is time to play
it moot.
> 3) In the Clarification, Errata, and Rulings, I have noted a typo on
> the website concerning Illusion of the Kindred. "..., the cting Meth
> chooses whether he is sent to the ash heap or removed from the game."
> A) Does that differ from the card text since card was reprinted with
> Final Nights?
Card text:
Only usable before range is determined.
[chi] Combat ends. Move the bottom card of your crypt to your ready
region. He or she does not contest any other vampires or titles in play.
The vampire has an amount of blood equal to half of his or her capacity
(round down). Combat begins between the vampire and the opposing minion.
Remove the vampire from the game at the end of combat.
[CHI] As above, but the vampire has an amount of blood equal to his or
her capacity.
> B) If the vamp could be sent to the ash heap, who has the final
> decisions on that, acting Meth., reacting Meth, or vamp owner?
Per the ruling you cite, the Acting Methuselah.
--
LSJ (vte...@white-wolf.com) V:TES Net.Rep for White Wolf, Inc.
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