Folks:
Here's a situation that came recently. Gloria Giovanni declares a
bleed. Since Gloria has superior DOM (and I had Bonding in my hand), I
declared that she was now bleeding at 2 with 1 stealth. (Bonding says
in part "(S) +1 stealth and +1 bleed"). My prey declared that since no
one had (yet) declared a block, I could not (essentially) use the
superior version of Bonding. I could only use that after someone tried
to block.
I had thought that I could use this Action Modifier before blocks were
attempted and that I could always add the superior +1 bleed and the +1
stealth came along for free, as it were.
Could someone shed some light on this?? I realize that this is, to
some extent, a moot point since I can (and did) hold the Bonding until
blocks were declared, but I would like to learn the finer points of
action modifier timing.
Thanks,
Madman
--
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Exchange ideas on practically anything (tm).
Madman2001 wrote:
> Here's a situation that came recently. Gloria Giovanni declares a
> bleed. Since Gloria has superior DOM (and I had Bonding in my hand), I
> declared that she was now bleeding at 2 with 1 stealth. (Bonding says
> in part "(S) +1 stealth and +1 bleed"). My prey declared that since no
> one had (yet) declared a block, I could not (essentially) use the
> superior version of Bonding. I could only use that after someone tried
> to block.
Correct, and then only if the would-be blocker's intercept equalled or
exceeded your stealth.
> I had thought that I could use this Action Modifier before blocks were
> attempted and that I could always add the superior +1 bleed and the +1
> stealth came along for free, as it were.
>
> Could someone shed some light on this?? I realize that this is, to
> some extent, a moot point since I can (and did) hold the Bonding until
> blocks were declared, but I would like to learn the finer points of
> action modifier timing.
6.2.2.2
Stealth can be added during an action only when needed (that is,
only if the action is currently being blocked and the blocking
minion has enough intercept to block the acting minion).
--
LSJ (vte...@wizards.com) V:TES Net.Rep for Wizards of the Coast.
Links to revised rulebook, rulings, errata, and tournament rules:
http://www.wizards.com/VTES/rules.asp
> 6.2.2.2
> Stealth can be added during an action only when needed (that is,
> only if the action is currently being blocked and the blocking
> minion has enough intercept to block the acting minion).
I was aware of this rule. But, I don't think that this answers my
question concerning the superior version of Bonding. That is:
(a) Gloria can use the superior version of Bonding which adds +1
bleed,
(b) along with adding +1 bleed, the superior version of Bonding
adds +1 stealth.
In other words, I was not gratuitously adding +1 stealth, but it came
along for free when I added the +1 bleed. Surely I can add +1 bleed??
;)
Confusedly yours,
[ quoted text not captured ]
Sure you can, play bonding at the inferior.
You can only play the superior if you need the stealth.
Madman2001 wrote:
> In other words, I was not gratuitously adding +1 stealth, but it came
> along for free when I added the +1 bleed. Surely I can add +1 bleed??
> ;)
--
Ethan Burrow - Prince of Austin
et...@ddg.com
http://whitestar.ddg.com/vtes/
Madman2001 wrote:
>
> > 6.2.2.2
> > Stealth can be added during an action only when needed (that is,
> > only if the action is currently being blocked and the blocking
> > minion has enough intercept to block the acting minion).
>
> I was aware of this rule. But, I don't think that this answers my
> question concerning the superior version of Bonding. That is:
>
> (a) Gloria can use the superior version of Bonding which adds +1
> bleed,
> (b) along with adding +1 bleed, the superior version of Bonding
> adds +1 stealth.
>> In other words, I was not gratuitously adding +1 stealth, but it came
> along for free when I added the +1 bleed. Surely I can add +1 bleed??
Superior Bonding adds +1 bleed and adds +1 stealth. Neither effect is
a side-effect, they are both the effect of the card (at superior). Since
the effect adds stealth, it cannot be played (per 6.2.2.2 of the rules)
if stealth is not needed.
Similarly, when trying to block, you cannot play superior Spirit's
Touch (ungratuitously, to get the maneuver) if you do not need intercept.
[ quoted text not captured ]
Madman wrote:
<< I was aware of this rule. But, I don't think that this answers my
question concerning the superior version of Bonding. That is:
(a) Gloria can use the superior version of Bonding which adds +1
bleed,
(b) along with adding +1 bleed, the superior version of Bonding
adds +1 stealth.
In other words, I was not gratuitously adding +1 stealth, but it came
along for free when I added the +1 bleed. Surely I can add +1 bleed??
;) >>
Well, the catch is that you can't add stealth unless you specifically need it.
Superior Bonding gives you stealth, and if you don't need it (i.e. someone is
trying to block you), you can't play Bonding at superior.
However, due to the timing invloved in the "block" step, you don't have to
worry about this. When you ask your opponent if they are going to block, there
is always a point where they say "I am not going to attempt to block", at which
point no mater what you do, they no longer have the option of blocking (unless
they have Aneke out, but only 'cause of her special power). At this point, you
can play the Bonding at inferior, and it doesn't matter that you don't have the
+1 stealth, as they can no longer attempt to block you.
Sadly, they can then (after they declone to block and you play inferior
Bonding) play Deflection, and bounce you over to someone else, who may then
block you, and you don't have the +1 stealth from the Bonding.
Peter D Bakija
PD...@aol.com
"Anger leads to hate. Hate leads to fear. Fear leads to...anger?
Wait a second."
-Xander
Thanks for your response.
Please tell me if this scenario is correct: I declare a bleed for 1; my
prey does not block; I play an action modifier (e.g. Bonding or Aire of
Elation). However, my prey has lost the right to declare a block. In
other words, the "no block" decision on the action is irrevocable and
action modifiers do not re-open the opprotunity for a block.
Thanks, as always,
Madman the newbie
[ quoted text not captured ]
In article <QrlU3.3621$L5.4...@c01read02-admin.service.talkway.com>,
"Madman2001" <Mad...@madman.com> wrote:
> Thanks for your response.
>
> Please tell me if this scenario is correct: I declare a bleed for 1;
my
> prey does not block; I play an action modifier (e.g. Bonding or Aire
of
> Elation).
Yes the scenario is correct However, my prey has lost the right to
declare a block. In
> other words, the "no block" decision on the action is irrevocable and
> action modifiers do not re-open the opprotunity for a block.
Yes you have free action for play any version
Sent via Deja.com http://www.deja.com/
Before you buy.
Madman2001 wrote:
>
> Thanks for your response.
>
> Please tell me if this scenario is correct: I declare a bleed for 1; my
> prey does not block; I play an action modifier (e.g. Bonding or Aire of> Elation). However, my prey has lost the right to declare a block. In> other words, the "no block" decision on the action is irrevocable and
> action modifiers do not re-open the opprotunity for a block.
If, when you say "my prey does not block", you mean "my prey declares that
she is not blocking", then yes. The decision to make no (further) block
attempts is final.
[ quoted text not captured ]
On Fri, 5 Nov 1999, LSJ wrote:
> > Please tell me if this scenario is correct: I declare a bleed for 1; my
> > prey does not block; I play an action modifier (e.g. Bonding or Aire of
> > Elation). However, my prey has lost the right to declare a block. In
> > other words, the "no block" decision on the action is irrevocable and
> > action modifiers do not re-open the opprotunity for a block.
>
> If, when you say "my prey does not block", you mean "my prey declares that
> she is not blocking", then yes. The decision to make no (further) block
> attempts is final.
Can you play reaction cards other than blocking ones (e.g., Deflection or
Telepathic Counter)?
Fish.
On Thu, 4 Nov 1999, Madman2001 wrote:
> In other words, I was not gratuitously adding +1 stealth, but it came
> along for free when I added the +1 bleed. Surely I can add +1 bleed??
Yes. Use it at inferior.
You didn't need stealth - right? Yet you played stealth. Both of these
are indisputable facts. *How* the stealth came along is irrelevant, it
came along as a result of a card you played - hence, you can't play that
card because the stealth wasn't necessary.
--
James Coupe
On Fri, 5 Nov 1999, Fish Flowers wrote:
> Can you play reaction cards other than blocking ones (e.g., Deflection or
> Telepathic Counter)?
Yes. The only question you ever ask your prey, which they are bound by,
is "Are you blocking this action?" When they say yes or no, that's that.
However, bouncing a bleed or reducing it isn't the same as blocking, it's
merely reacting, so the "Are you blocking?" question can *never* prevent
them from doing it.
--
James Coupe
Fish Flowers wrote:
>
> On Fri, 5 Nov 1999, LSJ wrote:
>
> > > Please tell me if this scenario is correct: I declare a bleed for 1; my
> > > prey does not block; I play an action modifier (e.g. Bonding or Aire of
> > > Elation). However, my prey has lost the right to declare a block. In
> > > other words, the "no block" decision on the action is irrevocable and
> > > action modifiers do not re-open the opprotunity for a block.
> >
> > If, when you say "my prey does not block", you mean "my prey declares that
> > she is not blocking", then yes. The decision to make no (further) block
> > attempts is final.
>> Can you play reaction cards other than blocking ones (e.g., Deflection or
> Telepathic Counter)?
Yes.
--
[ quoted text not captured ]
OK, so you can't add an excess of stealth. Here are some further
questions/variations on this theme.
Lost in Crowds: I bleed. Prey blocks. May I then play Lost in Crowds
at superior (+2 stealth) or can I just play it at inferior (+1
stealth)??
Elder Intervention: My predator's minion attempts to bleed. My minon
blocks. Her minon pulls out Lost in Crowds (at inferior <g>). At this
point, can I play Elder Intervention even though it provides +2 (not
+1) intercept??
Let me know. The answers to this question are far from obvious to me.
Thanks,
Madman
[ quoted text not captured ]
Madman2001 wrote:
>
> OK, so you can't add an excess of stealth. Here are some further
> questions/variations on this theme.
Let's see if I can't explain this intellegently...
> Lost in Crowds: I bleed. Prey blocks. May I then play Lost in Crowds
> at superior (+2 stealth) or can I just play it at inferior (+1
> stealth)??
You may play Lost in Crowds at superior if you want to. The "+2 stealth"
comes as a chunk, not one stealth at a time. The same goes for
intercept.
> Elder Intervention: My predator's minion attempts to bleed. My minon
> blocks. Her minon pulls out Lost in Crowds (at inferior <g>). At this
> point, can I play Elder Intervention even though it provides +2 (not
> +1) intercept??
You can play the Elder Intervention because you need intercept.
> Let me know. The answers to this question are far from obvious to me.
Here's the best analogy I can think of to help explain this: Imagine you
have a parking meter, a nickel, and a dime. (or if you live in another
country, you've got a parking meter, and worthless American money.)
We'll say the parking meter represents the intercept, and the coins
represent stealth. If you park and there is no meter, you can't use
your money. If the local government runs up and installs a meter, you
would need to use money to park. I am going to assume that either coin
will meet you parking needs.
Your dilemma... Do you use the nickel (inferior) or the dime
(superior)? If choose the dime, you don't get to use half of it or get
change. But you also get twice the effect of the nickel. If your wife
calls on you on your cell phone and asks you to pick up groceries,
(interpret this as +1 intercept) then you might suddenly need a dime of
parking time. If you had used the nickel, you would need another nickel
of parking time, but if you had used the dime then you wouldn't need any
more change.
I hope this is clearer.
Rob Grau
rfg...@eos.ncsu.edu
PS For the less confused readers, I assume that you replace your hand
with whatever else in the seat of your car, which is probably a rabbit's
foot (Magic of the Smith) or a cigarette lighter (Concealed Weapon) or
simply your car, (Well Aimed Car) :)
Madman2001 wrote:
>
> OK, so you can't add an excess of stealth. Here are some further
> questions/variations on this theme.
Actually, you can't add stealth when you don't need stealth. This
is slightly different than not being able to add excess stealth (see
below).
> Lost in Crowds: I bleed. Prey blocks. May I then play Lost in Crowds
> at superior (+2 stealth) or can I just play it at inferior (+1
> stealth)??
Superior is fine, since you need stealth.
> Elder Intervention: My predator's minion attempts to bleed. My minon
> blocks. Her minon pulls out Lost in Crowds (at inferior <g>). At this
> point, can I play Elder Intervention even though it provides +2 (not
> +1) intercept??
Yes, since she needs intercept.
[ quoted text not captured ]
Thanks, everyone, for making this adding stealth/intercept clear to me.
In particular, thanks to Rob (for this brilliant parking meter
analogy) and Peter (who wrote an extended discussion of this).
I understand it much better now, and can (hopefully) appreciate the
intricacies.
[ quoted text not captured ]